1
0
mirror of synced 2024-12-11 07:16:00 +01:00
OpenTaiko/TJAPlayer3/Character/CResultCharacter.cs
Takkkom dbf8dc9471
多人数プレイに対応 (#378)
* 多人数プレイに対応

* 不具合の修正
2023-02-15 09:27:05 +09:00

270 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FDK;
namespace TJAPlayer3
{
class CResultCharacter
{
private static CCounter[] ctCharacterNormal = new CCounter[5] { new CCounter(), new CCounter(), new CCounter(), new CCounter(), new CCounter() };
private static CCounter[] ctCharacterClear = new CCounter[5] { new CCounter(), new CCounter(), new CCounter(), new CCounter(), new CCounter() };
private static CCounter[] ctCharacterFailed = new CCounter[5] { new CCounter(), new CCounter(), new CCounter(), new CCounter(), new CCounter() };
private static CCounter[] ctCharacterFailedIn = new CCounter[5] { new CCounter(), new CCounter(), new CCounter(), new CCounter(), new CCounter() };
public enum ECharacterResult
{
// Song select
NORMAL,
CLEAR,
FAILED,
FAILED_IN,
}
public static bool tIsCounterProcessing(int player, ECharacterResult eca)
{
CCounter[] _ctref = _getReferenceCounter(eca);
if (_ctref[player] != null)
return _ctref[player].b進行中;
return false;
}
public static bool tIsCounterEnded(int player, ECharacterResult eca)
{
CCounter[] _ctref = _getReferenceCounter(eca);
if (_ctref[player] != null)
return _ctref[player].b終了値に達した;
return false;
}
private static bool _usesSubstituteTexture(int player, ECharacterResult eca)
{
int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)];
if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn)
{
switch (eca)
{
case (ECharacterResult.NORMAL):
{
if (TJAPlayer3.Tx.Characters_Result_Normal[_charaId].Length > 0)
return false;
break;
}
case (ECharacterResult.CLEAR):
{
if (TJAPlayer3.Tx.Characters_Result_Clear[_charaId].Length > 0)
return false;
break;
}
case (ECharacterResult.FAILED):
{
if (TJAPlayer3.Tx.Characters_Result_Failed[_charaId].Length > 0)
return false;
break;
}
case (ECharacterResult.FAILED_IN):
{
if (TJAPlayer3.Tx.Characters_Result_Failed_In[_charaId].Length > 0)
return false;
break;
}
}
}
return true;
}
public static CTexture[] _getReferenceArray(int player, ECharacterResult eca)
{
int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)];
if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn)
{
switch (eca)
{
case (ECharacterResult.NORMAL):
{
if (TJAPlayer3.Tx.Characters_Result_Normal[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Result_Normal[_charaId];
if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Normal[_charaId];
break;
}
case (ECharacterResult.CLEAR):
{
if (TJAPlayer3.Tx.Characters_Result_Clear[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Result_Clear[_charaId];
if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_10Combo[_charaId];
break;
}
case (ECharacterResult.FAILED):
{
if (TJAPlayer3.Tx.Characters_Result_Failed[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Result_Failed[_charaId];
if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Normal[_charaId];
break;
}
case (ECharacterResult.FAILED_IN):
{
if (TJAPlayer3.Tx.Characters_Result_Failed_In[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Result_Failed_In[_charaId];
if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Normal[_charaId];
break;
}
}
}
return null;
}
public static CCounter[] _getReferenceCounter(ECharacterResult eca)
{
switch (eca)
{
case (ECharacterResult.NORMAL):
{
return ctCharacterNormal;
}
case (ECharacterResult.CLEAR):
{
return ctCharacterClear;
}
case (ECharacterResult.FAILED):
{
return ctCharacterFailed;
}
case (ECharacterResult.FAILED_IN):
{
return ctCharacterFailedIn;
}
}
return null;
}
public static void tDisableCounter(ECharacterResult eca)
{
switch (eca)
{
case (ECharacterResult.NORMAL):
{
for (int i = 0; i < 5; i++)
ctCharacterNormal[i] = new CCounter();
break;
}
case (ECharacterResult.CLEAR):
{
for (int i = 0; i < 5; i++)
ctCharacterClear[i] = new CCounter();
break;
}
case (ECharacterResult.FAILED):
{
for (int i = 0; i < 5; i++)
ctCharacterFailed[i] = new CCounter();
break;
}
case (ECharacterResult.FAILED_IN):
{
for (int i = 0; i < 5; i++)
ctCharacterFailedIn[i] = new CCounter();
break;
}
}
}
public static void tMenuResetTimer(int player, ECharacterResult eca)
{
CTexture[] _ref = _getReferenceArray(player, eca);
CCounter[] _ctref = _getReferenceCounter(eca);
if (_ref != null && _ref.Length > 0 && _ctref != null)
{
_ctref[player] = new CCounter(0, _ref.Length - 1, 1000 / (float)_ref.Length, TJAPlayer3.Timer);
}
}
public static void tMenuResetTimer(ECharacterResult eca)
{
for (int i = 0; i < 2; i++)
{
tMenuResetTimer(i, eca);
}
}
public static void tMenuDisplayCharacter(int player, int x, int y, ECharacterResult eca, int pos = 0, int opacity = 255)
{
int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)];
CTexture[] _ref = _getReferenceArray(player, eca);
CCounter[] _ctref = _getReferenceCounter(eca);
bool _substitute = _usesSubstituteTexture(player, eca);
if (_ctref[player] != null && _ref != null && _ctref[player].n現在の値 < _ref.Length)
{
if (eca == ECharacterResult.NORMAL
|| eca == ECharacterResult.CLEAR
|| eca == ECharacterResult.FAILED)
_ctref[player].t進行Loop();
else
_ctref[player].t進行();
// Quick fix
if (_ctref[player].n現在の値 >= _ref.Length) return;
var _tex = _ref[_ctref[player].n現在の値];
_tex.Opacity = opacity;
float resolutionRatioX = TJAPlayer3.Skin.Resolution[0] / (float)TJAPlayer3.Skin.Characters_Resolution[_charaId][0];
float resolutionRatioY = TJAPlayer3.Skin.Resolution[1] / (float)TJAPlayer3.Skin.Characters_Resolution[_charaId][1];
//202
//float _x = (x - (((_substitute == true) ? 20 : 40) * (TJAPlayer3.Skin.Characters_Resolution[_charaId][0] / 1280.0f))) * resolutionRatioX;
//532
//float _y = (y - (((_substitute == true) ? 20 : 40) * (TJAPlayer3.Skin.Characters_Resolution[_charaId][1] / 720.0f))) * resolutionRatioY;
float _x = x;
float _y = y;
_tex.vc拡大縮小倍率.X *= resolutionRatioX;
_tex.vc拡大縮小倍率.Y *= resolutionRatioY;
if (pos % 2 == 0 || TJAPlayer3.ConfigIni.nPlayerCount > 2)
{
_tex.t2D拡大率考慮下中心基準描画(TJAPlayer3.app.Device,
_x,
_y
);
}
else
{
_tex.t2D拡大率考慮下中心基準描画Mirrored(TJAPlayer3.app.Device,
_x,
_y
);
}
_tex.vc拡大縮小倍率.X = 1f;
_tex.vc拡大縮小倍率.Y = 1f;
_tex.Opacity = 255;
}
}
}
}