283 lines
11 KiB
C#
283 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FDK;
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using System.Drawing;
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using static TJAPlayer3.CActSelect曲リスト;
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namespace TJAPlayer3
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{
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internal class Modal
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{
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public Modal(EModalType mt, int ra, int re)
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{
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modalType = mt;
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rarity = ra;
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reference = re;
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_isSet = false;
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}
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public void tSetupModal()
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{
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CTexture[] arrRef;
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if (modalFormat == EModalFormat.Half)
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arrRef = TJAPlayer3.Tx.Modal_Half;
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else if (modalFormat == EModalFormat.Half_4P)
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arrRef = TJAPlayer3.Tx.Modal_Half_4P;
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else if (modalFormat == EModalFormat.Half_5P)
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arrRef = TJAPlayer3.Tx.Modal_Half_5P;
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else
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arrRef = TJAPlayer3.Tx.Modal_Full;
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if (modalType == EModalType.Coin)
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_box = arrRef[arrRef.Length - 1];
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else
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{
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int usedTex = Math.Max(0, Math.Min(arrRef.Length - 2, rarity));
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_box = arrRef[usedTex];
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}
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/*
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_boxRect = new Rectangle(
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(modalFormat == EModalFormat.Full || player == 0)
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? 0
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: _box.szテクスチャサイズ.Width / 2,
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0,
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(modalFormat == EModalFormat.Full)
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? _box.szテクスチャサイズ.Width
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: _box.szテクスチャサイズ.Width / 2,
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_box.szテクスチャサイズ.Height);
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*/
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_boxRect = new Rectangle(
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(modalFormat == EModalFormat.Full || player == 0) ? 0 : _box.szテクスチャサイズ.Width / 2,
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0,
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(modalFormat == EModalFormat.Full) ? _box.szテクスチャサイズ.Width : _box.szテクスチャサイズ.Width / 2,
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_box.szテクスチャサイズ.Height / (((TJAPlayer3.ConfigIni.nPlayerCount - 1) / 2) + 1));
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tGenerateTextures();
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_isSet = true;
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}
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public void tDisplayModal()
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{
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if (_isSet == true)
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{
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_box?.t2D描画(TJAPlayer3.app.Device, _boxRect.Width * (player % 2), _boxRect.Height * (player / 2), _boxRect);
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int[] title_x;
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int[] title_y;
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int[] text_x;
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int[] text_y;
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int moveX;
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int moveY;
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if (modalFormat == EModalFormat.Full)
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{
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title_x = new int[] { TJAPlayer3.Skin.Modal_Title_Full[0] };
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title_y = new int[] { TJAPlayer3.Skin.Modal_Title_Full[1] };
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text_x = new int[] { TJAPlayer3.Skin.Modal_Text_Full[0] };
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text_y = new int[] { TJAPlayer3.Skin.Modal_Text_Full[1] };
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moveX = TJAPlayer3.Skin.Modal_Text_Full_Move[0];
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moveY = TJAPlayer3.Skin.Modal_Text_Full_Move[1];
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}
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else if (modalFormat == EModalFormat.Half)
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{
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title_x = TJAPlayer3.Skin.Modal_Title_Half_X;
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title_y = TJAPlayer3.Skin.Modal_Title_Half_Y;
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text_x = TJAPlayer3.Skin.Modal_Text_Half_X;
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text_y = TJAPlayer3.Skin.Modal_Text_Half_Y;
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moveX = TJAPlayer3.Skin.Modal_Text_Half_Move[0];
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moveY = TJAPlayer3.Skin.Modal_Text_Half_Move[1];
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}
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else if (modalFormat == EModalFormat.Half_4P)
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{
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title_x = TJAPlayer3.Skin.Modal_Title_Half_X_4P;
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title_y = TJAPlayer3.Skin.Modal_Title_Half_Y_4P;
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text_x = TJAPlayer3.Skin.Modal_Text_Half_X_4P;
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text_y = TJAPlayer3.Skin.Modal_Text_Half_Y_4P;
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moveX = TJAPlayer3.Skin.Modal_Text_Half_Move_4P[0];
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moveY = TJAPlayer3.Skin.Modal_Text_Half_Move_4P[1];
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}
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else// 5P
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{
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title_x = TJAPlayer3.Skin.Modal_Title_Half_X_5P;
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title_y = TJAPlayer3.Skin.Modal_Title_Half_Y_5P;
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text_x = TJAPlayer3.Skin.Modal_Text_Half_X_5P;
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text_y = TJAPlayer3.Skin.Modal_Text_Half_Y_5P;
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moveX = TJAPlayer3.Skin.Modal_Text_Half_Move_5P[0];
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moveY = TJAPlayer3.Skin.Modal_Text_Half_Move_5P[1];
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}
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/*
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Point[] Pos = new Point[]
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{
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(modalFormat == EModalFormat.Full) ? new Point(TJAPlayer3.Skin.Modal_Title_Full[0], TJAPlayer3.Skin.Modal_Title_Full[1]) : new Point(TJAPlayer3.Skin.Modal_Title_Half_X[player], TJAPlayer3.Skin.Modal_Title_Half_Y[player]), // title
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(modalFormat == EModalFormat.Full) ?
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new Point(TJAPlayer3.Skin.Modal_Text_Full[0] +(tTextCentered () ? TJAPlayer3.Skin.Modal_Text_Full_Move[0] : 0),
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TJAPlayer3.Skin.Modal_Text_Full[1] + (tTextCentered () ? TJAPlayer3.Skin.Modal_Text_Full_Move[1] : 0)) :
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new Point(TJAPlayer3.Skin.Modal_Text_Half_X[player] + (tTextCentered () ? TJAPlayer3.Skin.Modal_Text_Half_Move[0] : 0),
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TJAPlayer3.Skin.Modal_Text_Half_Y[player] + (tTextCentered () ? TJAPlayer3.Skin.Modal_Text_Half_Move[1] : 0)), // content
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};
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*/
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Point[] Pos = new Point[]
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{
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new Point(title_x[player], title_y[player]),
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new Point(text_x[player] + (tTextCentered () ? moveX : 0),
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text_y[player] + (tTextCentered () ? moveY : 0)), // content
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};
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_ModalTitle?.t2D中心基準描画(TJAPlayer3.app.Device, Pos[0].X, Pos[0].Y);
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_ModalText?.t2D中心基準描画(TJAPlayer3.app.Device, Pos[1].X, Pos[1].Y);
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// Extra texture for Puchichara, Character and Titles next
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}
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}
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public void tPlayModalSfx()
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{
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if (modalType == EModalType.Coin)
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TJAPlayer3.Skin.soundModal[TJAPlayer3.Skin.soundModal.Length - 1].t再生する();
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else
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TJAPlayer3.Skin.soundModal[Math.Max(0, Math.Min(TJAPlayer3.Skin.soundModal.Length - 2, rarity))].t再生する();
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}
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public static void tInitModalFonts()
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{
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if (_pfModalContentHalf != null
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&& _pfModalTitleHalf != null
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&& _pfModalContentFull != null
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&& _pfModalTitleFull != null)
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return;
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if (!string.IsNullOrEmpty(TJAPlayer3.ConfigIni.FontName))
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{
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_pfModalContentHalf = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), TJAPlayer3.Skin.Modal_Font_ModalContentHalf_Size);
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_pfModalTitleHalf = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), TJAPlayer3.Skin.Modal_Font_ModalTitleHalf_Size);
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_pfModalContentFull = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), TJAPlayer3.Skin.Modal_Font_ModalContentFull_Size);
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_pfModalTitleFull = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), TJAPlayer3.Skin.Modal_Font_ModalTitleFull_Size);
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}
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else
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{
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_pfModalContentHalf = new CPrivateFastFont(new FontFamily("MS UI Gothic"), TJAPlayer3.Skin.Modal_Font_ModalContentHalf_Size);
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_pfModalTitleHalf = new CPrivateFastFont(new FontFamily("MS UI Gothic"), TJAPlayer3.Skin.Modal_Font_ModalTitleHalf_Size);
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_pfModalContentFull = new CPrivateFastFont(new FontFamily("MS UI Gothic"), TJAPlayer3.Skin.Modal_Font_ModalContentFull_Size);
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_pfModalTitleFull = new CPrivateFastFont(new FontFamily("MS UI Gothic"), TJAPlayer3.Skin.Modal_Font_ModalTitleFull_Size);
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}
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}
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#region [Enum definitions]
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public enum EModalType
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{
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Coin = 0,
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Puchichara = 1,
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Character = 2,
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Title = 3,
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Text = 4,
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Confirm = 5,
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}
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// Full : 1P standard modal, Half : Splitted screen modal
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public enum EModalFormat
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{
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Full,
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Half,
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Half_4P,
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Half_5P,
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}
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#endregion
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#region [Public variables]
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// Coin number for coin; database/unlockable asset for puchichara, character and title; no effect on text, confirm
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public int reference;
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public int rarity;
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public EModalType modalType;
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public EModalFormat modalFormat;
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// For modalFormat = Half only
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public int player;
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#endregion
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#region [private]
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// Check if the text is vertically centered or slightly up (to let enough space for the unlocked unit texture)
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private bool tTextCentered()
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{
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if (modalType == EModalType.Coin || modalType == EModalType.Text)
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return true;
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return false;
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}
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// Generate the modal title and content text textures
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private void tGenerateTextures()
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{
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TitleTextureKey _title = new TitleTextureKey(
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CLangManager.LangInstance.GetString(300 + (int)modalType),
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(modalFormat == EModalFormat.Full)
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? _pfModalTitleFull
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: _pfModalTitleHalf,
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Color.White,
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Color.Black,
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1800);
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string content = "";
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if (modalType == EModalType.Coin)
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{
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content = String.Format("+{0} {1} ({2}: {3})",
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reference,
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CLangManager.LangInstance.GetString(306),
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CLangManager.LangInstance.GetString(307),
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TJAPlayer3.SaveFileInstances[player].data.Medals
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);
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}
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TitleTextureKey _content = new TitleTextureKey(
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content,
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(modalFormat == EModalFormat.Full)
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? _pfModalContentFull
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: _pfModalContentHalf,
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Color.White,
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Color.Black,
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1800);
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_ModalText = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(_content);
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_ModalTitle = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(_title);
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}
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private CTexture _box;
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private Rectangle _boxRect;
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private bool _isSet;
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private static CPrivateFastFont _pfModalTitleHalf;
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private static CPrivateFastFont _pfModalContentHalf;
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private static CPrivateFastFont _pfModalTitleFull;
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private static CPrivateFastFont _pfModalContentFull;
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private CTexture _ModalTitle;
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private CTexture _ModalText;
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#endregion
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}
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}
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