1
0
mirror of https://github.com/AkaiiKitsune/TAL_CardReader synced 2024-11-11 20:57:10 +01:00

Update README.md

This commit is contained in:
Farewell_ 2024-04-25 15:13:56 +02:00
parent cd8c32521d
commit e66ea42f54

View File

@ -12,14 +12,14 @@ Initial project setup done with the help of [Stepland](https://github.com/Stepla
# How to use
To build this, you'll need two things :
Copy cardreader.dll and it's config file to your TAL's plugin folder (\Executable\Release\plugins\). You should be able to see the plugin initializing in the game's console.
- [Meson 1.1.0](https://mesonbuild.com)
- [Build Tools pour Visual Studio 2022](https://visualstudio.microsoft.com/fr/downloads/)
*There are two versions of this plugin :*
Once you've edited your build64.bat file to point to your local installation of the VS2022 build tools, you should be good to go.
* For JPN or ASIA dumps, use the [CARD Insert](https://gitea.farewell.dev/AkaiiKitsune/tal-cardreader/releases/download/CARD/cardreader.zip) build.
* If you're playing on CHN instead, use the [QR Insert](https://gitea.farewell.dev/AkaiiKitsune/tal-cardreader/releases/download/QR/cardreader.zip) build.
Copy cardreader.dll to your TAL's plugin folder. You should be able to see the plugin initializing in the game's console.
If there's an error when you log-in, make sure you're using the right version for your game dump and that you're using an updated version of esuo1198's TAL fork (Commit [3920cc2](https://github.com/esuo1198/TaikoArcadeLoader/commit/3920cc2) and above !).
# Settings
@ -28,3 +28,12 @@ Copy cardreader.dll to your TAL's plugin folder. You should be able to see the p
- read_cooldown (default : 20)
* _Cooldown between each read attempt, a low value (below 15) can lead to game crashes, a high value (above 500) will break SmartCard readers._
# Compiling
To build this, you'll need two things :
- [Meson 1.1.0](https://mesonbuild.com)
- [Build Tools pour Visual Studio 2022](https://visualstudio.microsoft.com/fr/downloads/)
Once you've edited your build64.bat file to point to your local installation of the VS2022 build tools, you should be good to go.