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TaikoArcadeLoader/patches/8.18/dllmain.c

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#define BASE_ADDRESS 0x140000000
#include "helpers.h"
i32 __stdcall DllMain (HMODULE mod, DWORD cause, void *ctx) {
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if (cause != DLL_PROCESS_ATTACH) return 1;
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void *handle = GetModuleHandle (0);
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WRITE_MEMORY (ASLR (0x1400239C0, handle), u8, 0xC3); // Stop error
WRITE_MEMORY (ASLR (0x140314E8D, handle), u8, 0xB0, 0x01); // Unlock songs
WRITE_MEMORY (ASLR (0x140692E17, handle), u8, 0xEB); // Shared audio
WRITE_MEMORY (ASLR (0x140313726, handle), u8, 0x00, 0x7F); // Remove song limit
WRITE_MEMORY (ASLR (0x140517339, handle), u8, 0xBA, 0x00, 0x00, 0x00, 0x00, 0x90); // Disable VSync
// Save settings cross session without F:/ and G:/ drive
WRITE_MEMORY (ASLR (0x140B5C528, handle), u8, "./Setting1.bin");
WRITE_MEMORY (ASLR (0x140B5C538, handle), u8, "./Setting2.bin");
// Move F:/ files to current directory
WRITE_MEMORY (ASLR (0x140B1B4B0, handle), u8, "./");
WRITE_MEMORY (ASLR (0x14001C941, handle), u8, 0x02);
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// Move various files to current directory
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void *amHandle = GetModuleHandle ("AMFrameWork.dll");
WRITE_MEMORY (amHandle + 0x33EF7, u8, 0xEB);
WRITE_MEMORY (amHandle + 0x3404A, u8, 0xEB);
WRITE_MEMORY (amHandle + 0x34429, u8, 0xEB);
WRITE_MEMORY (amHandle + 0x3457C, u8, 0xEB);
WRITE_MEMORY (amHandle + 0x3497A, u8, 0xEB);
WRITE_MEMORY (amHandle + 0x34ACD, u8, 0xEB);
WRITE_MEMORY (amHandle + 0x148AF, u8, 0xEB);
WRITE_MEMORY (amHandle + 0x14A1A, u8, 0xEB);
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return 1;
}