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Merge pull request #10 from AkaiiKitsune/Refactor

Added compilation details in README
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esuo1198 2024-11-07 21:23:11 +09:00 committed by GitHub
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2 changed files with 47 additions and 13 deletions

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@ -1,9 +1,17 @@
default: dist-no-7z
all:
@meson compile -C build
@strip build/bnusio.dll
setup:
@meson setup build --cross cross-mingw-64.txt
@meson setup --wipe build --cross cross-mingw-64.txt
clean:
@rm -rf out
@rm -rf build
@rm -f dist.7z
@cd subprojects && find . -maxdepth 1 ! -name packagefiles -type d -not -path '.' -exec rm -rf {} +
dist-no-7z: all
@mkdir -p out/

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@ -1,18 +1,24 @@
# TaikoArcadeLoader
This is a loader for Taiko no Tatsujin Nijiiro ver.
This is a loader for Taiko no Tatsujin Nijiiro ver.
It currently supports the following versions:
* JPN 00.18
* JPN 08.18
* JPN 39.06
* CHN 00.32 (based on JPN 32.09)
## Setup
Copy the extracted contents of dist.zip to the same directory as Taiko.exe
Copy the extracted contents of `dist.zip` to the same directory as Taiko.exe
### config.toml
```toml
[amauth]
# connection server
# server ip
server = "127.0.0.1"
# connection port
# server port
port = "54430"
# dongle serial
chassis_id = "284111080000"
@ -55,11 +61,11 @@ unlock_songs = true
mode_collabo025 = false
# enable ai soshina mode
mode_collabo026 = false
# enable aoharu no tatsujinn mode
# enable aoharu no tatsujin mode
mode_aprilfool001 = false
[emulation]
# If usio emulation is disabled, you need to place bnusio_original.dll (unmodified bnusio.dll) in the executable folder
# If usio emulation is disabled, you need to place bnusio_original.dll (unmodified bnusio.dll) in the executable folder.
usio = true
card_reader = true
qr = true
@ -76,13 +82,13 @@ fpslimit = 120
[audio]
# wasapi shared mode
# allows you to have multiple audio sources at once at a cost of having higher latency
# allows you to have multiple audio sources at once at a cost of having higher latency.
wasapi_shared = true
# use asio audio mode
asio = false
# asio driver name
# to find it, open up regedit then navigate to HKEY_LOCAL_MACHINE\SOFTWARE\ASIO
# the name is case sensitive !
# the name is case sensitive.
asio_driver = ""
[qr]
@ -116,12 +122,32 @@ jp_layout = false
[layeredfs]
# replace assets from the game using a layered file system.
# For example if you want to edit the wordlist, add your edited version like so :
# For example if you want to edit the wordlist, add your edited version like so:
# .\Data_mods\x64\datatable\wordlist.bin
enabled = false
# AES encryption keys needed to dynamically encrypt datatable files and fumens
# keys need to be provided in an hexlified form. A missing or incorrect key will crash the game !
# keys are not needed if you provide already encrypted files
# AES encryption keys needed to dynamically encrypt datatable files and fumens.
# keys need to be provided in an hexlified form. A missing or incorrect key will crash the game.
# keys are not needed if you provide already encrypted files.
datatable_key = ""
fumen_key = ""
```
## Building
TaikoArcadeLoader can be a bit tricky to build if you've never done it before.
Go to the TaikoArcadeLoader folder and run the following commands:
```bash
apt install -y npm mingw-w64 ninja-build nasm pip 7zip cmake
pip3 install meson
npm install n -g && n latest && npm install --global xpm@latest
npx xpm init && npx xpm install @xpack-dev-tools/mingw-w64-gcc@latest
# make sure to edit "path_to_tal" with the actual TaikoArcadeLoader folder path
export PATH=/path_to_tal/xpacks/.bin:$PATH
make setup
```
Once that's done, run `make` to build TAL.
The output will be written in the `out` folder.