Add configurable card data
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10
dist/config.toml
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10
dist/config.toml
vendored
@ -1,3 +1,9 @@
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# Values for random drum hit amounts
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drumMax = 0xFFFF
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drumMin = 0xFFFF
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drumMax = 20000
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drumMin = 10000
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accessCode1 = 1
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chipId1 = 1
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accessCode2 = 2
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chipId2 = 2
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3
dist/keyconfig.toml
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3
dist/keyconfig.toml
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@ -7,7 +7,8 @@ DEBUG_DOWN = ["DOWNARROW"]
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DEBUG_ENTER = ["ENTER"]
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COIN_ADD = ["ENTER", "SDL_START"]
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CARD_INSERT = ["P"]
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CARD_INSERT_1 = ["P"]
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CARD_INSERT_2 = []
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P1_LEFT_BLUE = ["D", "SDL_LTRIGGER"]
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P1_LEFT_RED = ["F", "SDL_LSTICK_PRESS"]
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@ -7,6 +7,11 @@ bool testEnabled = false;
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u16 drumMax = 0xFFFF;
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u16 drumMin = 0xFFFF;
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char accessCode1[33] = "00000000000000000000000000000001";
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char chipId1[21] = "00000000000000000001";
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char accessCode2[33] = "00000000000000000000000000000002";
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char chipId2[21] = "00000000000000000002";
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typedef i32 (*callbackAttach) (i32, i32, i32 *);
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typedef void (*callbackTouch) (i32, i32, u8[168], u64);
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bool waitingForTouch = false;
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@ -24,7 +29,8 @@ Keybindings DEBUG_UP = { .keycodes = { VK_UP } };
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Keybindings DEBUG_DOWN = { .keycodes = { VK_DOWN } };
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Keybindings DEBUG_ENTER = { .keycodes = { VK_RETURN } };
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Keybindings COIN_ADD = { .keycodes = { VK_RETURN }, .buttons = { SDL_CONTROLLER_BUTTON_START } };
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Keybindings CARD_INSERT = { .keycodes = { 'P' } };
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Keybindings CARD_INSERT_1 = { .keycodes = { 'P' } };
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Keybindings CARD_INSERT_2 = {};
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Keybindings P1_LEFT_BLUE = { .keycodes = { 'D' }, .axis = { SDL_AXIS_LTRIGGER_DOWN } };
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Keybindings P1_LEFT_RED = { .keycodes = { 'F' }, .buttons = { SDL_CONTROLLER_BUTTON_LEFTSTICK } };
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Keybindings P1_RIGHT_RED = { .keycodes = { 'J' }, .buttons = { SDL_CONTROLLER_BUTTON_RIGHTSTICK } };
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@ -71,7 +77,8 @@ u16 __fastcall bnusio_GetCoin (i32 a1) {
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SetConfigValue (config, "DEBUG_ENTER", &DEBUG_ENTER);
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SetConfigValue (config, "COIN_ADD", &COIN_ADD);
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SetConfigValue (config, "CARD_INSERT", &CARD_INSERT);
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SetConfigValue (config, "CARD_INSERT_1", &CARD_INSERT_1);
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SetConfigValue (config, "CARD_INSERT_2", &CARD_INSERT_2);
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SetConfigValue (config, "P1_LEFT_BLUE", &P1_LEFT_BLUE);
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SetConfigValue (config, "P1_LEFT_RED", &P1_LEFT_RED);
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@ -92,8 +99,8 @@ u16 __fastcall bnusio_GetCoin (i32 a1) {
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if (IsButtonTapped (COIN_ADD) && !testEnabled) coin_count++;
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if (IsButtonTapped (TEST)) testEnabled = !testEnabled;
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if (IsButtonTapped (EXIT)) ExitProcess (0);
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if (waitingForTouch && IsButtonTapped (CARD_INSERT)) {
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u8 cardData[168]
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if (waitingForTouch) {
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static u8 cardData[168]
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= { 0x01, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x92, 0x2E, 0x58, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x5C, 0x97, 0x44, 0xF0, 0x88, 0x04, 0x00, 0x43, 0x26, 0x2C, 0x33, 0x00, 0x04,
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0x06, 0x10, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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@ -102,9 +109,15 @@ u16 __fastcall bnusio_GetCoin (i32 a1) {
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0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4E, 0x42, 0x47, 0x49, 0x43, 0x36,
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0x00, 0x00, 0xFA, 0xE9, 0x69, 0x00, 0xF6, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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memcpy (cardData + 0x2C, "7F5C9744F111111143262C3300040610", 33);
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memcpy (cardData + 0x50, "30764352518498791337", 21);
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touchCallback (0, 0, cardData, touchData);
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if (IsButtonTapped (CARD_INSERT_1)) {
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memcpy (cardData + 0x2C, accessCode1, 33);
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memcpy (cardData + 0x50, chipId1, 21);
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touchCallback (0, 0, cardData, touchData);
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} else if (IsButtonTapped (CARD_INSERT_2)) {
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memcpy (cardData + 0x2C, accessCode2, 33);
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memcpy (cardData + 0x50, chipId2, 21);
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touchCallback (0, 0, cardData, touchData);
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}
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}
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if (attachCallback) attachCallback (0, 0, attachData);
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return coin_count;
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@ -173,8 +186,16 @@ i32 __stdcall DllMain (HMODULE mod, DWORD cause, void *ctx) {
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toml_table_t *config = openConfig (configPath ("config.toml"));
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if (config) {
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drumMax = readConfigInt (config, "drumMax", drumMax);
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drumMin = readConfigInt (config, "drumMin", drumMin);
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drumMax = readConfigInt (config, "drumMax", drumMax);
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drumMin = readConfigInt (config, "drumMin", drumMin);
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i32 accessCode1Int = readConfigInt (config, "accessCode1", 1);
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i32 chipId1Int = readConfigInt (config, "chipId1", 1);
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i32 accessCode2Int = readConfigInt (config, "accessCode2", 2);
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i32 chipId2Int = readConfigInt (config, "chipId2", 2);
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sprintf (accessCode1, "%032X", accessCode1Int);
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sprintf (chipId1, "%032X", chipId1Int);
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sprintf (accessCode2, "%032X", accessCode2Int);
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sprintf (chipId2, "%032X", chipId2Int);
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toml_free (config);
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}
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@ -45,7 +45,7 @@ typedef uint64_t u64;
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#define INSTALL_HOOK_DYNAMIC(functionName, location) \
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{ \
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where##functionName = location; \
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where##functionName = (void *)location; \
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INSTALL_HOOK (functionName); \
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}
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@ -158,7 +158,7 @@ InitializePoll (void *DivaWindowHandle) {
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}
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if (SDL_GameControllerAddMappingsFromFile (configPath ("gamecontrollerdb.txt")) == -1)
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printError ("%s (): Cannot read plugins/gamecontrollerdb.txt\n", __func__);
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printError ("%s (): Cannot read gamecontrollerdb.txt\n", __func__);
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SDL_GameControllerEventState (SDL_ENABLE);
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for (int i = 0; i < SDL_NumJoysticks (); i++) {
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