Add card emulation
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4
dist/keyconfig.toml
vendored
4
dist/keyconfig.toml
vendored
@ -7,7 +7,9 @@ DEBUG_DOWN = ["DOWNARROW"]
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DEBUG_ENTER = ["ENTER"]
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COIN_ADD = ["ENTER", "SDL_START"]
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QR_CARD_READ = ["P"]
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CARD_INSERT_1 = ["P"]
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CARD_INSERT_2 = []
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QR_CARD_READ = ["O"]
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QR_DATA_READ = ["Q"]
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P1_LEFT_BLUE = ["D", "SDL_LTRIGGER"]
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@ -1,15 +1,26 @@
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#include "helpers.h"
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#include "poll.h"
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#include "patches/patches.h"
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#include <xxhash.h>
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#include "keyconfig.h"
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#include "constants.h"
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extern std::vector<HMODULE> plugins;
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extern char accessCode[21];
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extern char chipId[33];
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extern char accessCode1[21];
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extern char chipId1[33];
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extern char accessCode2[21];
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extern char chipId2[33];
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extern GameVersion version;
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typedef i32 (*callbackAttach) (i32, i32, i32 *);
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typedef void (*callbackTouch) (i32, i32, u8[168], u64);
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typedef void event ();
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typedef void waitTouchEvent (callbackTouch, u64);
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bool waitingForTouch = false;
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callbackTouch touchCallback;
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u64 touchData;
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callbackAttach attachCallback;
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i32 *attachData;
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namespace bnusio {
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#define RETURN_FALSE(returnType, functionName, ...) \
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returnType functionName (__VA_ARGS__) { return 0; }
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@ -55,7 +66,6 @@ RETURN_FALSE (i64, bnusio_SramRead, i32 a1, u8 a2, i32 a3, u16 a4);
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RETURN_FALSE (i64, bnusio_SramWrite, i32 a1, u8 a2, i32 a3, u16 a4);
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RETURN_FALSE (i64, bnusio_ResetCoin);
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RETURN_FALSE (i64, bnusio_DecCoin, i32 a1, u16 a2);
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RETURN_FALSE (i64, bnusio_Close);
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size_t
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bnusio_GetFirmwareVersion () {
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return 126;
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@ -68,6 +78,8 @@ extern Keybindings DEBUG_UP;
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extern Keybindings DEBUG_DOWN;
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extern Keybindings DEBUG_ENTER;
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extern Keybindings COIN_ADD;
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extern Keybindings CARD_INSERT_1;
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extern Keybindings CARD_INSERT_2;
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extern Keybindings P1_LEFT_BLUE;
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extern Keybindings P1_LEFT_RED;
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extern Keybindings P1_RIGHT_RED;
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@ -158,6 +170,53 @@ u16 __fastcall bnusio_GetCoin (i32 a1) {
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if (IsButtonTapped (COIN_ADD) && !testEnabled) coin_count++;
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if (IsButtonTapped (TEST)) testEnabled = !testEnabled;
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if (IsButtonTapped (EXIT)) ExitProcess (0);
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if (waitingForTouch) {
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static u8 cardData[168]
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= { 0x01, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x92, 0x2E, 0x58, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x5C, 0x97, 0x44, 0xF0, 0x88, 0x04, 0x00, 0x43, 0x26, 0x2C, 0x33, 0x00, 0x04,
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0x06, 0x10, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4E, 0x42, 0x47, 0x49, 0x43, 0x36,
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0x00, 0x00, 0xFA, 0xE9, 0x69, 0x00, 0xF6, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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bool hasInserted = false;
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if (IsButtonTapped (CARD_INSERT_1)) {
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for (auto plugin : plugins) {
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FARPROC insertEvent = GetProcAddress (plugin, "BeforeCard1Insert");
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if (insertEvent) ((event *)insertEvent) ();
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}
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for (auto plugin : plugins) {
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FARPROC insertEvent = GetProcAddress (plugin, "Card1Insert");
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if (insertEvent) {
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((event *)insertEvent) ();
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hasInserted = true;
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}
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}
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if (!hasInserted) {
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memcpy (cardData + 0x2C, chipId1, 33);
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memcpy (cardData + 0x50, accessCode1, 21);
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touchCallback (0, 0, cardData, touchData);
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}
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} else if (IsButtonTapped (CARD_INSERT_2)) {
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for (auto plugin : plugins) {
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FARPROC insertEvent = GetProcAddress (plugin, "BeforeCard2Insert");
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if (insertEvent) ((event *)insertEvent) ();
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}
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for (auto plugin : plugins) {
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FARPROC insertEvent = GetProcAddress (plugin, "Card2Insert");
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if (insertEvent) {
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((event *)insertEvent) ();
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hasInserted = true;
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}
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}
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if (!hasInserted) {
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memcpy (cardData + 0x2C, chipId2, 33);
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memcpy (cardData + 0x50, accessCode2, 21);
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touchCallback (0, 0, cardData, touchData);
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}
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}
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}
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for (auto plugin : plugins) {
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auto updateEvent = GetProcAddress (plugin, "Update");
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@ -179,6 +238,15 @@ bnusio_GetSwIn () {
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sw |= (u32)IsButtonDown (SERVICE) << 14;
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return sw;
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}
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i64
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bnusio_Close () {
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for (auto plugin : plugins) {
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FARPROC exitEvent = GetProcAddress (plugin, "Exit");
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if (exitEvent) ((event *)exitEvent) ();
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}
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return 0;
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}
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}
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HOOK (u64, bngrw_DevReset, PROC_ADDRESS ("bngrw.dll", "BngRwDevReset")) { return 1; }
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@ -200,8 +268,22 @@ HOOK (i32, bngrw_ReqSendUrl, PROC_ADDRESS ("bngrw.dll", "BngRwReqSendUrlTo")) {
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HOOK (u64, bngrw_ReqSetLedPower, PROC_ADDRESS ("bngrw.dll", "BngRwReqSetLedPower")) { return 0; }
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HOOK (i32, bngrw_reqCancel, PROC_ADDRESS ("bngrw.dll", "BngRwReqCancel")) { return 1; }
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HOOK (u64, bngrw_Init, PROC_ADDRESS ("bngrw.dll", "BngRwInit")) { return 0; }
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HOOK (u64, bngrw_attach, PROC_ADDRESS ("bngrw.dll", "BngRwAttach"), i32 a1, char *a2, i32 a3, i32 a4, i32 (*callback) (i32, i32, i32 *), i32 *a6) { return 1; }
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HOOK (u64, bngrw_reqWaitTouch, PROC_ADDRESS ("bngrw.dll", "BngRwReqWaitTouch"), u32 a1, i32 a2, u32 a3, void (*callback) (i32, i32, u8[168], u64), u64 a5) { return 1; }
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HOOK (u64, bngrw_attach, PROC_ADDRESS ("bngrw.dll", "BngRwAttach"), i32 a1, char *a2, i32 a3, i32 a4, i32 (*callback) (i32, i32, i32 *), i32 *a6) {
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// This is way too fucking jank
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attachCallback = callback;
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attachData = a6;
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return 1;
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}
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HOOK (u64, bngrw_reqWaitTouch, PROC_ADDRESS ("bngrw.dll", "BngRwReqWaitTouch"), u32 a1, i32 a2, u32 a3, void (*callback) (i32, i32, u8[168], u64), u64 a5) {
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waitingForTouch = true;
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touchCallback = callback;
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touchData = a5;
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for (auto plugin : plugins) {
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FARPROC touchEvent = GetProcAddress (plugin, "WaitTouch");
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if (touchEvent) ((waitTouchEvent *)touchEvent) (callback, a5);
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}
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return 1;
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}
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void
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Init () {
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@ -224,6 +306,8 @@ Init () {
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INSTALL_HOOK (bngrw_ReqSetLedPower);
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INSTALL_HOOK (bngrw_reqCancel);
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INSTALL_HOOK (bngrw_Init)
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INSTALL_HOOK (bngrw_attach);
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INSTALL_HOOK (bngrw_reqWaitTouch);
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KeyConfig::Init();
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}
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@ -8,8 +8,10 @@ GameVersion version = GameVersion::UNKNOWN;
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std::vector<HMODULE> plugins;
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const char *server = "127.0.0.1";
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char accessCode[21] = "00000000000000000000";
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char chipId[33] = "00000000000000000000000000000000";
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char accessCode1[21] = "00000000000000000001";
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char accessCode2[21] = "00000000000000000002";
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char chipId1[33] = "00000000000000000000000000000001";
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char chipId2[33] = "00000000000000000000000000000002";
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HOOK (i32, ShowMouse, PROC_ADDRESS ("user32.dll", "ShowCursor"), bool) { return originalShowMouse (true); }
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HOOK (i32, ExitWindows, PROC_ADDRESS ("user32.dll", "ExitWindowsEx")) {
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@ -75,9 +77,13 @@ createCard () {
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srand (time (0));
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std::generate (buf, buf + 20, [&] () { return hexCharacterTable[rand () % 10]; });
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WritePrivateProfileStringA ("card", "accessCode", buf, ".\\card.ini");
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WritePrivateProfileStringA ("card", "accessCode1", buf, ".\\card.ini");
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std::generate (buf, buf + 32, [&] () { return hexCharacterTable[rand () % 16]; });
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WritePrivateProfileStringA ("card", "chipId", buf, ".\\card.ini");
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WritePrivateProfileStringA ("card", "chipId1", buf, ".\\card.ini");
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std::generate (buf, buf + 20, [&] () { return hexCharacterTable[rand () % 10]; });
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WritePrivateProfileStringA ("card", "accessCode2", buf, ".\\card.ini");
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std::generate (buf, buf + 32, [&] () { return hexCharacterTable[rand () % 16]; });
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WritePrivateProfileStringA ("card", "chipId2", buf, ".\\card.ini");
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}
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BOOL
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@ -113,8 +119,10 @@ DllMain (HMODULE module, DWORD reason, LPVOID reserved) {
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}
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if (!std::filesystem::exists (".\\card.ini")) createCard ();
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GetPrivateProfileStringA ("card", "accessCode", accessCode, accessCode, 21, ".\\card.ini");
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GetPrivateProfileStringA ("card", "chipId", chipId, chipId, 33, ".\\card.ini");
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GetPrivateProfileStringA ("card", "accessCode1", accessCode1, accessCode1, 21, ".\\card.ini");
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GetPrivateProfileStringA ("card", "chipId1", chipId1, chipId1, 33, ".\\card.ini");
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GetPrivateProfileStringA ("card", "accessCode2", accessCode2, accessCode2, 21, ".\\card.ini");
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GetPrivateProfileStringA ("card", "chipId2", chipId2, chipId2, 33, ".\\card.ini");
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INSTALL_HOOK (ShowMouse);
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INSTALL_HOOK (ExitWindows);
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@ -9,8 +9,10 @@ Keybindings DEBUG_UP = {.keycodes = {VK_UP}};
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Keybindings DEBUG_DOWN = {.keycodes = {VK_DOWN}};
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Keybindings DEBUG_ENTER = {.keycodes = {VK_RETURN}};
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Keybindings COIN_ADD = {.keycodes = {VK_RETURN}, .buttons = {SDL_CONTROLLER_BUTTON_START}};
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Keybindings QR_CARD_READ = {.keycodes = {'P'}};
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Keybindings QR_DATA_READ = {.keycodes = {'Q'}};
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Keybindings CARD_INSERT_1 = {.keycodes = {'P'}};
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Keybindings CARD_INSERT_2 = {};
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Keybindings QR_CARD_READ = {.keycodes = {'O'}};
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Keybindings QR_DATA_READ = {.keycodes = {'Q'}};
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Keybindings P1_LEFT_BLUE = {.keycodes = {'D'}, .axis = {SDL_AXIS_LTRIGGER_DOWN}};
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Keybindings P1_LEFT_RED = {.keycodes = {'F'}, .buttons = {SDL_CONTROLLER_BUTTON_LEFTSTICK}};
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Keybindings P1_RIGHT_RED = {.keycodes = {'J'}, .buttons = {SDL_CONTROLLER_BUTTON_RIGHTSTICK}};
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@ -36,6 +38,8 @@ Init() {
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SetConfigValue (config, "DEBUG_ENTER", &DEBUG_ENTER);
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SetConfigValue (config, "COIN_ADD", &COIN_ADD);
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SetConfigValue (config, "CARD_INSERT_1", &CARD_INSERT_1);
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SetConfigValue (config, "CARD_INSERT_2", &CARD_INSERT_2);
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SetConfigValue (config, "QR_CARD_READ", &QR_CARD_READ);
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SetConfigValue (config, "QR_DATA_READ", &QR_DATA_READ);
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