Add instant result patch for JPN39
This commit is contained in:
parent
f6440fd501
commit
fb2c5c117d
@ -11,7 +11,7 @@ It currently supports the following versions:
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## Setup
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## Setup
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Copy the extracted contents of `dist.zip` to the same directory as Taiko.exe
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Copy the extracted contents of `dist.zip` to the same directory as Taiko.exe
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If your game hangs on a black screen at launch for more than a minute, Start Taiko.exe as Administrator !
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If your game hangs on a black screen at launch for more than a minute, Start Taiko.exe as Administrator.
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### config.toml
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### config.toml
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@ -58,6 +58,8 @@ unlock_songs = true
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freeze_timer = false
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freeze_timer = false
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# use cn font and chineseS wordlist value
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# use cn font and chineseS wordlist value
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chs_patch = false
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chs_patch = false
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# send result per song
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instant_result = false
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# enable one piece collab mode
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# enable one piece collab mode
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mode_collabo025 = false
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mode_collabo025 = false
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# enable ai soshina mode
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# enable ai soshina mode
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1
dist/config.toml
vendored
1
dist/config.toml
vendored
@ -20,6 +20,7 @@ unlock_songs = true
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fix_language = false
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fix_language = false
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freeze_timer = false
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freeze_timer = false
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chs_patch = false
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chs_patch = false
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instant_result = false
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mode_collabo025 = false
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mode_collabo025 = false
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mode_collabo026 = false
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mode_collabo026 = false
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mode_aprilfool001 = false
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mode_aprilfool001 = false
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@ -14,14 +14,21 @@ HOOK_DYNAMIC (i64, curl_easy_setopt, i64 a1, i64 a2, i64 a3, i64 a4, i64 a5) {
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return originalcurl_easy_setopt.call<i64> (a1, a2, a3, a4, a5);
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return originalcurl_easy_setopt.call<i64> (a1, a2, a3, a4, a5);
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}
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}
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FUNCTION_PTR (i64, lua_settop, PROC_ADDRESS ("lua51.dll", "lua_settop"), u64, u64);
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FUNCTION_PTR (i64, GetPlayDataManagerRef, ASLR (0x140024AC0), i64);
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FUNCTION_PTR (i64, lua_replace, PROC_ADDRESS ("lua51.dll", "lua_replace"), u64, u64);
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FUNCTION_PTR (i64, lua_pushboolean, PROC_ADDRESS ("lua51.dll", "lua_pushboolean"), u64, u64);
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FUNCTION_PTR (i64, lua_pushstring, PROC_ADDRESS ("lua51.dll", "lua_pushstring"), u64, u64);
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FUNCTION_PTR (i64, lua_pushcclosure, PROC_ADDRESS ("lua51.dll", "lua_pushcclosure"), u64, u64, u64);
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FUNCTION_PTR (i64, lua_toboolean, PROC_ADDRESS ("lua51.dll", "lua_toboolean"), u64, u64);
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i64 lua_State = 0;
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FUNCTION_PTR (i64, lua_tolstring, PROC_ADDRESS ("lua51.dll", "lua_tolstring"), u64, u64, u64);
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HOOK (i64, luaL_newstate, PROC_ADDRESS ("lua51.dll", "luaL_newstate")) { return lua_State = originalluaL_newstate.call<i64> (); }
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FUNCTION_PTR (void, lua_settop, PROC_ADDRESS ("lua51.dll", "lua_settop"), i64, i32);
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FUNCTION_PTR (void, lua_replace, PROC_ADDRESS ("lua51.dll", "lua_replace"), i64, i32);
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FUNCTION_PTR (void, lua_pushcclosure, PROC_ADDRESS ("lua51.dll", "lua_pushcclosure"), i64, i64, i32);
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FUNCTION_PTR (void, lua_pushboolean, PROC_ADDRESS ("lua51.dll", "lua_pushboolean"), i64, i32);
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FUNCTION_PTR (const char *, lua_pushstring, PROC_ADDRESS ("lua51.dll", "lua_pushstring"), i64, const char *);
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FUNCTION_PTR (i32, lua_toboolean, PROC_ADDRESS ("lua51.dll", "lua_toboolean"), i64, i32);
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FUNCTION_PTR (const char *, lua_tolstring, PROC_ADDRESS ("lua51.dll", "lua_tolstring"), u64, i32, size_t *);
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FUNCTION_PTR (i32, lua_pcall, PROC_ADDRESS ("lua51.dll", "lua_pcall"), i64, i32, i32, i32);
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FUNCTION_PTR (i32, luaL_loadstring, PROC_ADDRESS ("lua51.dll", "luaL_loadstring"), i64, const char *);
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#define LUA_MULTRET (-1)
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#define luaL_dostring(L, s) (luaL_loadstring (L, s) || lua_pcall (L, 0, LUA_MULTRET, 0))
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i64
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i64
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lua_pushtrue (i64 a1) {
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lua_pushtrue (i64 a1) {
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@ -35,40 +42,6 @@ HOOK (i64, AvailableMode_Collabo025, ASLR (0x1402DE6B0), i64 a1) { return lua_pu
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HOOK (i64, AvailableMode_Collabo026, ASLR (0x1402DE670), i64 a1) { return lua_pushtrue (a1); }
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HOOK (i64, AvailableMode_Collabo026, ASLR (0x1402DE670), i64 a1) { return lua_pushtrue (a1); }
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HOOK (i64, AvailableMode_AprilFool001, ASLR (0x1402DE5B0), i64 a1) { return lua_pushtrue (a1); }
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HOOK (i64, AvailableMode_AprilFool001, ASLR (0x1402DE5B0), i64 a1) { return lua_pushtrue (a1); }
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const i32 datatableBufferSize = 1024 * 1024 * 12;
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safetyhook::Allocation datatableBuffer1;
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safetyhook::Allocation datatableBuffer2;
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safetyhook::Allocation datatableBuffer3;
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const std::vector<uintptr_t> datatableBuffer1Addresses = {0x1400ABE40, 0x1400ABEB1, 0x1400ABEDB, 0x1400ABF4C};
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const std::vector<uintptr_t> datatableBuffer2Addresses = {0x1400ABE2C, 0x1400ABF5B, 0x1400ABF8E};
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const std::vector<uintptr_t> datatableBuffer3Addresses = {0x1400ABF7F, 0x1400ABF95, 0x1400ABFBF};
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const std::vector<uintptr_t> memsetSizeAddresses = {0x1400ABE26, 0x1400ABE3A, 0x1400ABF79};
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void
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AllocateStaticBufferNear (void *target_address, size_t size, safetyhook::Allocation *newBuffer) {
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auto allocator = safetyhook::Allocator::global ();
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std::vector desired_addresses = {(uint8_t *)target_address};
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auto allocation_result = allocator->allocate_near (desired_addresses, size);
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if (allocation_result.has_value ()) *newBuffer = std::move (*allocation_result);
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}
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void
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ReplaceLeaBufferAddress (const std::vector<uintptr_t> &bufferAddresses, void *newBufferAddress) {
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for (auto bufferAddress : bufferAddresses) {
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uintptr_t lea_instruction_dst = ASLR (bufferAddress) + 3;
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uintptr_t lea_instruction_end = ASLR (bufferAddress) + 7;
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intptr_t offset = (intptr_t)newBufferAddress - lea_instruction_end;
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WRITE_MEMORY (lea_instruction_dst, i32, (i32)offset);
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}
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}
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// -------------- MidHook Area --------------
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MID_HOOK (ChangeLanguageType, ASLR (0x1400B2016), SafetyHookContext &ctx) {
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int *pFontType = (int *)ctx.rax;
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if (*pFontType == 4) *pFontType = 2;
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}
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i64
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i64
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lua_freeze_timer (i64 a1) {
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lua_freeze_timer (i64 a1) {
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return lua_pushtrue (a1);
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return lua_pushtrue (a1);
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@ -81,6 +54,141 @@ MID_HOOK (FreezeTimer, ASLR (0x14019FF51), SafetyHookContext &ctx) {
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ctx.rip = ASLR (0x14019FF65);
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ctx.rip = ASLR (0x14019FF65);
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}
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}
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void
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ExecuteSendResultData () {
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luaL_dostring(lua_State, R"(
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local currentGameMode = PlayDataManager.GetPlayMode()
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if currentGameMode == GameMode.kEnso then
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if g_entryType == 0 then
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NetAccess.SendResultData(0)
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elseif g_entryType == 1 then
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NetAccess.SendResultData(1)
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else
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NetAccess.SendResultData(0)
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NetAccess.SendResultData(1)
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end
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elseif currentGameMode == GameMode.kAI then
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if g_joinSide_ == 1 then
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NetAccess.SendAiResultData(0)
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elseif g_joinSide_ == 2 then
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NetAccess.SendAiResultData(1)
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end
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elseif currentGameMode == GameMode.kCollabo025 then
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if g_joinSide_ == 1 then
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NetAccess.SendCollabo025AiResultData(0)
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elseif g_joinSide_ == 2 then
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NetAccess.SendCollabo025AiResultData(1)
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end
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elseif currentGameMode == GameMode.kCollabo026 then
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if g_joinSide_ == 1 then
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NetAccess.SendCollabo026AiResultData(0)
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elseif g_joinSide_ == 2 then
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NetAccess.SendCollabo026AiResultData(1)
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end
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elseif currentGameMode == GameMode.kAprilFool001 then
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if g_entryType == 0 then
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NetAccess.SendAprilFoolResultData(0)
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elseif g_entryType == 1 then
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NetAccess.SendAprilFoolResultData(1)
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else
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NetAccess.SendAprilFoolResultData(0)
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NetAccess.SendAprilFoolResultData(1)
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end
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end
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QR.StartQRExecAll(SceneType.kResult)
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)"
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);
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}
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bool sendFlag = false;
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#define SCENE_RESULT_HOOK(functionName, location) \
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HOOK (void, functionName, location, i64 a1, i64 a2, i64 a3) { \
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sendFlag = true; \
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original##functionName.call (a1, a2, a3); \
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ExecuteSendResultData (); \
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}
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SCENE_RESULT_HOOK (SceneResultInitialize_Enso, ASLR (0x140411FD0));
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SCENE_RESULT_HOOK (SceneResultInitialize_AI, ASLR (0x140411FD0));
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SCENE_RESULT_HOOK (SceneResultInitialize_Collabo025, ASLR (0x140411FD0));
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SCENE_RESULT_HOOK (SceneResultInitialize_Collabo026, ASLR (0x140411FD0));
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SCENE_RESULT_HOOK (SceneResultInitialize_AprilFool, ASLR (0x140411FD0));
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#define SEND_RESULT_HOOK(functionName, location) \
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HOOK (void, functionName, location, i64 a1) { \
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if (sendFlag) { \
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sendFlag = false; \
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original##functionName.call (a1); \
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} \
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}
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SEND_RESULT_HOOK (SendResultData_Enso, ASLR (0x1401817B0));
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SEND_RESULT_HOOK (SendResultData_AI, ASLR (0x1401755E0));
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SEND_RESULT_HOOK (SendResultData_Collabo025_026, ASLR (0x140179A00));
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SEND_RESULT_HOOK (SendResultData_AprilFool, ASLR (0x140177800));
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#define CHANGE_RESULT_SIZE_HOOK(functionName, location, target) \
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MID_HOOK (functionName, location, SafetyHookContext &ctx) { \
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i64 instance = GetPlayDataManagerRef (*(i64 *)ctx.r12); \
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u32 currentStageCount = *(u32 *)(instance + 8); \
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ctx.target &= 0xFFFFFFFF00000000; \
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ctx.target |= currentStageCount; \
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}
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CHANGE_RESULT_SIZE_HOOK (ChangeResultDataSize_Enso, ASLR (0x140180074), rax);
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CHANGE_RESULT_SIZE_HOOK (ChangeResultDataSize_AI, ASLR (0x140173774), rax);
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CHANGE_RESULT_SIZE_HOOK (ChangeResultDataSize_Collabo025_026, ASLR (0x140178244), rax);
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CHANGE_RESULT_SIZE_HOOK (ChangeResultDataSize_AprilFool, ASLR (0x140176044), rax);
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#define CHANGE_RESULT_INDEX_HOOK(functionName, location, target, offset, skip) \
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MID_HOOK (functionName, location, SafetyHookContext &ctx) { \
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i64 instance = GetPlayDataManagerRef (*(i64 *)ctx.r12); \
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u32 currentStageCount = *(u32 *)(instance + 8); \
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ctx.target &= 0xFFFFFFFF00000000; \
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ctx.target |= currentStageCount - 1; \
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*(u32 *)(ctx.rsp + offset) = currentStageCount - 1; \
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ctx.rip += skip; \
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}
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CHANGE_RESULT_INDEX_HOOK (ChangeResultDataIndex_Enso, ASLR (0x14018074B), rax, 0x34, 0x07);
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CHANGE_RESULT_INDEX_HOOK (ChangeResultDataIndex_AI, ASLR (0x140173EDD), r13, 0x24, 0x08);
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CHANGE_RESULT_INDEX_HOOK (ChangeResultDataIndex_Collabo025_026, ASLR (0x1401789AD), r13, 0x24, 0x08);
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CHANGE_RESULT_INDEX_HOOK (ChangeResultDataIndex_AprilFool, ASLR (0x140176716), rax, 0x34, 0x06);
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int language = 0;
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const char *
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languageStr () {
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switch (language) {
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case 1: return "en_us";
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case 2: return "cn_tw";
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case 3: return "kor";
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case 4: return "cn_cn";
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default: return "jpn";
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}
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}
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HOOK (i64, GetLanguage, ASLR (0x140024AC0), i64 a1) {
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auto result = originalGetLanguage.call<i64> (a1);
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language = *((u32 *)result);
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return result;
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}
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HOOK (i64, GetRegionLanguage, ASLR (0x1401CE9B0), i64 a1) {
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lua_settop (a1, 0);
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lua_pushstring (a1, languageStr ());
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return 1;
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}
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HOOK (i64, GetCabinetLanguage, ASLR (0x1401D1A60), i64, i64 a2) {
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lua_settop (a2, 0);
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lua_pushstring (a2, languageStr ());
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return 1;
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}
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MID_HOOK (ChangeLanguageType, ASLR (0x1400B2016), SafetyHookContext &ctx) {
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int *pFontType = (int *)ctx.rax;
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if (*pFontType == 4) *pFontType = 2;
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}
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std::map<std::string, int> nus3bankMap;
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std::map<std::string, int> nus3bankMap;
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int nus3bankIdCounter = 0;
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int nus3bankIdCounter = 0;
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std::map<std::string, bool> voiceCnExist;
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std::map<std::string, bool> voiceCnExist;
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@ -145,35 +253,6 @@ MID_HOOK (GenNus3bankId, ASLR (0x1407B97BD), SafetyHookContext &ctx) {
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}
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}
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}
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}
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// -------------- MidHook Area End --------------
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int language = 0;
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const char *
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languageStr () {
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switch (language) {
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case 1: return "en_us";
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case 2: return "cn_tw";
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case 3: return "kor";
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case 4: return "cn_cn";
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default: return "jpn";
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}
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}
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HOOK (i64, GetLanguage, ASLR (0x140024AC0), i64 a1) {
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auto result = originalGetLanguage.call<i64> (a1);
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language = *((u32 *)result);
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return result;
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}
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HOOK (i64, GetRegionLanguage, ASLR (0x1401CE9B0), i64 a1) {
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lua_settop (a1, 0);
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lua_pushstring (a1, (u64)languageStr ());
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return 1;
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}
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HOOK (i64, GetCabinetLanguage, ASLR (0x1401D1A60), i64, i64 a2) {
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lua_settop (a2, 0);
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lua_pushstring (a2, (u64)languageStr ());
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return 1;
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}
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std::string
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std::string
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FixToneName (std::string bankName, std::string toneName) {
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FixToneName (std::string bankName, std::string toneName) {
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if (language == 2 || language == 4) {
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if (language == 2 || language == 4) {
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@ -182,12 +261,12 @@ FixToneName (std::string bankName, std::string toneName) {
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return toneName;
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return toneName;
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}
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}
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int commonSize = 0;
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size_t commonSize = 0;
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HOOK (i64, PlaySound, ASLR (0x1404C6DC0), i64 a1) {
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HOOK (i64, PlaySound, ASLR (0x1404C6DC0), i64 a1) {
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if (enableSwitchVoice && language != 0) {
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if (enableSwitchVoice && language != 0) {
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std::string bankName ((char *)lua_tolstring (a1, -3, (u64)&commonSize));
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std::string bankName (lua_tolstring (a1, -3, &commonSize));
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if (bankName[0] == 'v') {
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if (bankName[0] == 'v') {
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lua_pushstring (a1, (u64)(FixToneName (bankName, (char *)lua_tolstring (a1, -2, (u64)&commonSize)).c_str ()));
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lua_pushstring (a1, FixToneName (bankName, lua_tolstring (a1, -2, &commonSize)).c_str ());
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lua_replace (a1, -3);
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lua_replace (a1, -3);
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}
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}
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}
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}
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@ -196,9 +275,9 @@ HOOK (i64, PlaySound, ASLR (0x1404C6DC0), i64 a1) {
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||||||
HOOK (i64, PlaySoundMulti, ASLR (0x1404C6D60), i64 a1) {
|
HOOK (i64, PlaySoundMulti, ASLR (0x1404C6D60), i64 a1) {
|
||||||
if (enableSwitchVoice && language != 0) {
|
if (enableSwitchVoice && language != 0) {
|
||||||
std::string bankName ((char *)lua_tolstring (a1, -3, (u64)&commonSize));
|
std::string bankName ((char *)lua_tolstring (a1, -3, &commonSize));
|
||||||
if (bankName[0] == 'v') {
|
if (bankName[0] == 'v') {
|
||||||
lua_pushstring (a1, (u64)(FixToneName (bankName, (char *)lua_tolstring (a1, -2, (u64)&commonSize)).c_str ()));
|
lua_pushstring (a1, FixToneName (bankName, lua_tolstring (a1, -2, &commonSize)).c_str ());
|
||||||
lua_replace (a1, -3);
|
lua_replace (a1, -3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -249,6 +328,33 @@ HOOK (i64, LoadedBankAll, ASLR (0x1404C69F0), i64 a1) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const i32 datatableBufferSize = 1024 * 1024 * 12;
|
||||||
|
safetyhook::Allocation datatableBuffer1;
|
||||||
|
safetyhook::Allocation datatableBuffer2;
|
||||||
|
safetyhook::Allocation datatableBuffer3;
|
||||||
|
const std::vector<uintptr_t> datatableBuffer1Addresses = {0x1400ABE40, 0x1400ABEB1, 0x1400ABEDB, 0x1400ABF4C};
|
||||||
|
const std::vector<uintptr_t> datatableBuffer2Addresses = {0x1400ABE2C, 0x1400ABF5B, 0x1400ABF8E};
|
||||||
|
const std::vector<uintptr_t> datatableBuffer3Addresses = {0x1400ABF7F, 0x1400ABF95, 0x1400ABFBF};
|
||||||
|
const std::vector<uintptr_t> memsetSizeAddresses = {0x1400ABE26, 0x1400ABE3A, 0x1400ABF79};
|
||||||
|
|
||||||
|
void
|
||||||
|
AllocateStaticBufferNear (void *target_address, size_t size, safetyhook::Allocation *newBuffer) {
|
||||||
|
auto allocator = safetyhook::Allocator::global ();
|
||||||
|
std::vector desired_addresses = {(uint8_t *)target_address};
|
||||||
|
auto allocation_result = allocator->allocate_near (desired_addresses, size);
|
||||||
|
if (allocation_result.has_value ()) *newBuffer = std::move (*allocation_result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
ReplaceLeaBufferAddress (const std::vector<uintptr_t> &bufferAddresses, void *newBufferAddress) {
|
||||||
|
for (auto bufferAddress : bufferAddresses) {
|
||||||
|
uintptr_t lea_instruction_dst = ASLR (bufferAddress) + 3;
|
||||||
|
uintptr_t lea_instruction_end = ASLR (bufferAddress) + 7;
|
||||||
|
intptr_t offset = (intptr_t)newBufferAddress - lea_instruction_end;
|
||||||
|
WRITE_MEMORY (lea_instruction_dst, i32, (i32)offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
Init () {
|
Init () {
|
||||||
i32 xRes = 1920;
|
i32 xRes = 1920;
|
||||||
@ -258,6 +364,7 @@ Init () {
|
|||||||
bool fixLanguage = false;
|
bool fixLanguage = false;
|
||||||
bool freezeTimer = false;
|
bool freezeTimer = false;
|
||||||
bool chsPatch = false;
|
bool chsPatch = false;
|
||||||
|
bool instantResult = false;
|
||||||
bool modeCollabo025 = false;
|
bool modeCollabo025 = false;
|
||||||
bool modeCollabo026 = false;
|
bool modeCollabo026 = false;
|
||||||
bool modeAprilFool001 = false;
|
bool modeAprilFool001 = false;
|
||||||
@ -275,6 +382,7 @@ Init () {
|
|||||||
fixLanguage = readConfigBool (jpn39, "fix_language", fixLanguage);
|
fixLanguage = readConfigBool (jpn39, "fix_language", fixLanguage);
|
||||||
freezeTimer = readConfigBool (jpn39, "freeze_timer", freezeTimer);
|
freezeTimer = readConfigBool (jpn39, "freeze_timer", freezeTimer);
|
||||||
chsPatch = readConfigBool (jpn39, "chs_patch", chsPatch);
|
chsPatch = readConfigBool (jpn39, "chs_patch", chsPatch);
|
||||||
|
instantResult = readConfigBool (jpn39, "instant_result", instantResult);
|
||||||
modeCollabo025 = readConfigBool (jpn39, "mode_collabo025", modeCollabo025);
|
modeCollabo025 = readConfigBool (jpn39, "mode_collabo025", modeCollabo025);
|
||||||
modeCollabo026 = readConfigBool (jpn39, "mode_collabo026", modeCollabo026);
|
modeCollabo026 = readConfigBool (jpn39, "mode_collabo026", modeCollabo026);
|
||||||
modeAprilFool001 = readConfigBool (jpn39, "mode_aprilfool001", modeAprilFool001);
|
modeAprilFool001 = readConfigBool (jpn39, "mode_aprilfool001", modeAprilFool001);
|
||||||
@ -352,6 +460,28 @@ Init () {
|
|||||||
// Freeze Timer
|
// Freeze Timer
|
||||||
if (freezeTimer) INSTALL_MID_HOOK (FreezeTimer);
|
if (freezeTimer) INSTALL_MID_HOOK (FreezeTimer);
|
||||||
|
|
||||||
|
// Send result per song
|
||||||
|
if (instantResult) {
|
||||||
|
INSTALL_HOOK (luaL_newstate);
|
||||||
|
INSTALL_HOOK (SceneResultInitialize_Enso);
|
||||||
|
INSTALL_HOOK (SceneResultInitialize_AI);
|
||||||
|
INSTALL_HOOK (SceneResultInitialize_Collabo025);
|
||||||
|
INSTALL_HOOK (SceneResultInitialize_Collabo026);
|
||||||
|
INSTALL_HOOK (SceneResultInitialize_AprilFool);
|
||||||
|
INSTALL_HOOK (SendResultData_Enso);
|
||||||
|
INSTALL_HOOK (SendResultData_AI);
|
||||||
|
INSTALL_HOOK (SendResultData_Collabo025_026);
|
||||||
|
INSTALL_HOOK (SendResultData_AprilFool);
|
||||||
|
INSTALL_MID_HOOK (ChangeResultDataSize_Enso);
|
||||||
|
INSTALL_MID_HOOK (ChangeResultDataSize_AI);
|
||||||
|
INSTALL_MID_HOOK (ChangeResultDataSize_Collabo025_026);
|
||||||
|
INSTALL_MID_HOOK (ChangeResultDataSize_AprilFool);
|
||||||
|
INSTALL_MID_HOOK (ChangeResultDataIndex_Enso);
|
||||||
|
INSTALL_MID_HOOK (ChangeResultDataIndex_AI);
|
||||||
|
INSTALL_MID_HOOK (ChangeResultDataIndex_Collabo025_026);
|
||||||
|
INSTALL_MID_HOOK (ChangeResultDataIndex_AprilFool);
|
||||||
|
}
|
||||||
|
|
||||||
// Use chs font/wordlist instead of cht
|
// Use chs font/wordlist instead of cht
|
||||||
if (chsPatch) {
|
if (chsPatch) {
|
||||||
bool fontExistAll = true;
|
bool fontExistAll = true;
|
||||||
|
Loading…
Reference in New Issue
Block a user