Move cabinetofflinedata to exe folder
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15658043aa
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fbb8e7b6ed
@ -16,6 +16,9 @@ i32 __stdcall DllMain (HMODULE mod, DWORD cause, void *ctx) {
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// Save settings cross session
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WRITE_MEMORY (ASLR(0x140B5C528, handle), u8, "./Setting1.bin");
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WRITE_MEMORY (ASLR(0x140B5C538, handle), u8, "./Setting2.bin");
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// CabinetOfflineData
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WRITE_MEMORY (ASLR(0x140b1b4b0, handle), u8, "./");
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WRITE_MEMORY (ASLR(0x14001c941, handle), u8, 0x02);
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void *amHandle = GetModuleHandle ("AMFrameWork.dll");
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WRITE_MEMORY (amHandle + 0x33EF7, u8, 0xEB);
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@ -2,19 +2,6 @@
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#include "helpers.h"
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#include "poll.h"
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HWND windowHandle = 0;
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int CALLBACK
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enumWindows (HWND handle, LPARAM param) {
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char buf[64];
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GetClassName (handle, buf, 64);
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if (!strcmp (buf, "nuFoundation.Window")) {
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windowHandle = handle;
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return 0;
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}
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return 1;
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}
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// force show cursor
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HOOK_DYNAMIC (i32, __stdcall, ShowMouse, i32 show) { return originalShowMouse (true); }
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@ -57,9 +44,11 @@ u16 __fastcall bnusio_GetAnalogIn (u8 which) {
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u16 __fastcall bnusio_GetCoin (i32 a1) {
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static int coin_count = 0;
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if (a1 == 1) {
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static bool inited = false;
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static bool inited = false;
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static HWND windowHandle = 0;
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if (!inited) {
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EnumWindows (enumWindows, 0);
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windowHandle = FindWindowA ("nuFoundation.Window", 0);
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InitializePoll (windowHandle);
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toml_table_t *config = openConfig (configPath ("keyconfig.toml"));
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@ -115,7 +104,7 @@ i32 __stdcall DllMain (HMODULE mod, DWORD cause, void *ctx) {
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// Set current directory to the directory of the executable
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// Find all files in the plugins directory that end with .dll
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// Call loadlibraryA on those files
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// Call loadlibraryW on those files
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// Create a message box if they fail to load
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wchar_t path[MAX_PATH];
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GetModuleFileNameW (NULL, path, MAX_PATH);
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10
src/poll.h
10
src/poll.h
@ -47,10 +47,12 @@ enum EnumType { none, keycode, button, axis, scroll };
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struct ConfigValue {
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enum EnumType type;
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uint8_t keycode;
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SDL_GameControllerButton button;
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enum SDLAxis axis;
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enum Scroll scroll;
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union {
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uint8_t keycode;
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SDL_GameControllerButton button;
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enum SDLAxis axis;
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enum Scroll scroll;
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};
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};
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struct InternalButtonState {
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