2024-03-08 17:13:56 +01:00
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="dashboard" xml:space="preserve">
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<value>Dashboard</value>
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</data>
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<data name="users" xml:space="preserve">
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<value>Users</value>
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</data>
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<data name="edit profile" xml:space="preserve">
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<value>Edit Profile</value>
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</data>
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<data name="user" xml:space="preserve">
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<value>User</value>
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</data>
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<data name="view play data" xml:space="preserve">
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<value>View Play Data</value>
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</data>
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<data name="high scores" xml:space="preserve">
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2024-03-10 04:48:26 +01:00
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<value>Songs</value>
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2024-03-08 17:13:56 +01:00
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</data>
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<data name="dani dojo" xml:space="preserve">
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<value>Dani Dojo</value>
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</data>
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<data name="Show QR Code" xml:space="preserve">
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<value>Show QR Code</value>
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</data>
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<data name="Manage Access Codes" xml:space="preserve">
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<value>Manage Access Codes</value>
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</data>
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<data name="Change Password" xml:space="preserve">
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<value>Change Password</value>
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</data>
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<data name="Reset Password" xml:space="preserve">
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<value>Reset Password</value>
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</data>
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<data name="Delete User" xml:space="preserve">
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<value>Delete User</value>
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</data>
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<data name="Welcome to TaikoWebUI!" xml:space="preserve">
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<value>Welcome to TaikoWebUI!</value>
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</data>
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<data name="Song" xml:space="preserve">
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<value>Song</value>
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</data>
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<data name="Level" xml:space="preserve">
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<value>Level</value>
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</data>
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<data name="Genre" xml:space="preserve">
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<value>Genre</value>
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</data>
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<data name="Best Score" xml:space="preserve">
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<value>Best Score</value>
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</data>
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<data name="Best Crown" xml:space="preserve">
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<value>Best Crown</value>
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</data>
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<data name="Best Rank" xml:space="preserve">
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<value>Best Rank</value>
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</data>
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<data name="Good" xml:space="preserve">
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<value>Good</value>
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</data>
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<data name="OK" xml:space="preserve">
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<value>OK</value>
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</data>
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<data name="Bad" xml:space="preserve">
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<value>Bad</value>
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</data>
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<data name="Drumroll" xml:space="preserve">
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<value>Drumroll</value>
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</data>
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<data name="MAX Combo" xml:space="preserve">
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<value>MAX Combo</value>
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</data>
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<data name="AI Battle Data" xml:space="preserve">
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<value>AI Battle Data</value>
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</data>
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2024-03-08 21:24:29 +01:00
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<data name="Last Played" xml:space="preserve">
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<value>Last Played</value>
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2024-03-08 17:13:56 +01:00
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</data>
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<data name="Total Plays" xml:space="preserve">
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<value>Total Plays</value>
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</data>
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<data name="Total Clears" xml:space="preserve">
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<value>Total Clears</value>
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</data>
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<data name="Total Full Combos" xml:space="preserve">
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<value>Total Full Combos</value>
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</data>
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<data name="Total Donderful Combos" xml:space="preserve">
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<value>Total Donderful Combos</value>
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</data>
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<data name="Key_01" xml:space="preserve">
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2024-03-10 04:48:26 +01:00
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<value>Songs</value>
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2024-03-08 17:13:56 +01:00
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</data>
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<data name="Hide" xml:space="preserve">
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<value>Hide</value>
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</data>
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<data name="Show" xml:space="preserve">
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<value>Show</value>
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</data>
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<data name="Section No." xml:space="preserve">
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<value>Section No.</value>
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</data>
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<data name="Result" xml:space="preserve">
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<value>Result</value>
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</data>
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<data name="Score" xml:space="preserve">
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<value>Score</value>
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</data>
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<data name="Crown" xml:space="preserve">
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<value>Crown</value>
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</data>
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<data name="No data." xml:space="preserve">
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<value>No data.</value>
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</data>
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<data name="Key_02" xml:space="preserve">
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<value>"Please log in by clicking on "Users" tab first.</value>
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</data>
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<data name="Total Hits" xml:space="preserve">
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<value>Total Hits</value>
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</data>
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<data name="Soul Gauge" xml:space="preserve">
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<value>Soul Gauge</value>
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</data>
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<data name="Songs" xml:space="preserve">
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<value>Songs</value>
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</data>
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<data name="Conditions" xml:space="preserve">
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<value>Conditions</value>
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</data>
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<data name="Red" xml:space="preserve">
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<value>Red</value>
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</data>
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<data name="Gold" xml:space="preserve">
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<value>Gold</value>
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</data>
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<data name="Failed" xml:space="preserve">
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<value>Failed</value>
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</data>
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<data name="Pass" xml:space="preserve">
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<value>Pass</value>
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</data>
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<data name="Totals" xml:space="preserve">
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<value>Totals</value>
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</data>
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<data name="Details" xml:space="preserve">
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<value>Details</value>
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</data>
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<data name="Stage" xml:space="preserve">
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<value>Stage</value>
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</data>
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<data name="Key_03" xml:space="preserve">
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<value>Dani Dojo</value>
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</data>
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<data name="Profile" xml:space="preserve">
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<value>Profile</value>
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</data>
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<data name="Profile Options" xml:space="preserve">
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<value>Profile Options</value>
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</data>
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<data name="Costume" xml:space="preserve">
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<value>Costume</value>
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</data>
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<data name="Costume Options" xml:space="preserve">
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<value>Costume Options</value>
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</data>
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<data name="Song Options" xml:space="preserve">
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<value>Song Options</value>
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</data>
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<data name="Player" xml:space="preserve">
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<value>Player</value>
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</data>
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<data name="Achievement Panel" xml:space="preserve">
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<value>Achievement Panel</value>
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</data>
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<data name="Save" xml:space="preserve">
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<value>Save</value>
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</data>
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<data name="Language" xml:space="preserve">
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<value>Language</value>
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</data>
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<data name="Name" xml:space="preserve">
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<value>Name</value>
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</data>
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<data name="Title" xml:space="preserve">
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<value>Title</value>
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</data>
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<data name="Title Plate" xml:space="preserve">
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<value>Title Plate</value>
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</data>
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<data name="Achievement Panel Difficulty" xml:space="preserve">
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<value>Achievement Panel Difficulty</value>
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</data>
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<data name="Display Dan Rank on Name Plate" xml:space="preserve">
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<value>Display Dan Rank on Name Plate</value>
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</data>
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<data name="Display Achievement Panel" xml:space="preserve">
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<value>Display Achievement Panel</value>
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</data>
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<data name="Difficulty Setting Course" xml:space="preserve">
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<value>Difficulty Setting Course</value>
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</data>
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<data name="Difficulty Setting Star" xml:space="preserve">
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<value>Difficulty Setting Star</value>
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</data>
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<data name="Difficulty Setting Sort" xml:space="preserve">
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<value>Difficulty Setting Sort</value>
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</data>
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<data name="Select a Title" xml:space="preserve">
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<value>Select a Title</value>
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</data>
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<data name="Head" xml:space="preserve">
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<value>Head</value>
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</data>
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<data name="Body" xml:space="preserve">
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<value>Body</value>
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</data>
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<data name="Face" xml:space="preserve">
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<value>Face</value>
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</data>
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<data name="Kigurumi" xml:space="preserve">
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<value>Kigurumi</value>
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</data>
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<data name="Puchi" xml:space="preserve">
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<value>Puchi</value>
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</data>
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<data name="Body Color" xml:space="preserve">
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<value>Body Color</value>
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</data>
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<data name="Face Color" xml:space="preserve">
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<value>Face Color</value>
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</data>
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<data name="Limb Color" xml:space="preserve">
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<value>Limb Color</value>
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</data>
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<data name="Vanish" xml:space="preserve">
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<value>Vanish</value>
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</data>
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<data name="Inverse" xml:space="preserve">
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<value>Inverse</value>
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</data>
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<data name="Give Up" xml:space="preserve">
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<value>Give Up</value>
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</data>
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<data name="Voice" xml:space="preserve">
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<value>Voice</value>
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</data>
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<data name="Speed" xml:space="preserve">
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<value>Speed</value>
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</data>
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<data name="Random" xml:space="preserve">
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<value>Random</value>
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</data>
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<data name="Tone" xml:space="preserve">
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<value>Tone</value>
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</data>
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<data name="Notes Position" xml:space="preserve">
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<value>Notes Position</value>
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</data>
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<data name="reset_password_confirm_dialog_1" xml:space="preserve">
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<value>Are you sure you want to reset the password for this user?</value>
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</data>
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<data name="reset_password_confirm_dialog_2" xml:space="preserve">
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<value>This will remove the user's current password and user will have to register again.</value>
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</data>
|
2024-01-21 18:13:13 +01:00
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|
</root>
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