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TaikoLocalServer/TaikoWebUI/Program.cs

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using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
using MudBlazor.Services;
var builder = WebAssemblyHostBuilder.CreateDefault(args);
builder.RootComponents.Add<App>("#app");
builder.RootComponents.Add<HeadOutlet>("head::after");
builder.Services.AddSingleton(sp => new HttpClient
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{
BaseAddress = new Uri(builder.Configuration.GetValue<string>("BaseUrl"))
});
builder.Services.AddMudServices();
builder.Services.AddSingleton<IGameDataService, GameDataService>();
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var host = builder.Build();
var gameDataService = host.Services.GetRequiredService<IGameDataService>();
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#if DEBUG
await gameDataService.InitializeAsync(builder.Configuration.GetValue<string>("DataBaseUrl"));
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#else
await gameDataService.InitializeAsync(builder.Configuration.GetValue<string>("BaseUrl"));
#endif
await host.RunAsync();