1
0
mirror of synced 2024-12-24 12:24:52 +01:00
TaikoLocalServer/GameDatabase/Entities/UserDatum.cs

46 lines
2.6 KiB
C#
Raw Normal View History

2023-09-09 14:58:20 +02:00
using SharedProject.Enums;
namespace GameDatabase.Entities
{
2024-03-07 11:06:45 +01:00
public partial class UserDatum
{
2024-03-14 21:37:30 +01:00
public uint Baid { get; set; }
public string MyDonName { get; set; } = string.Empty;
public uint MyDonNameLanguage { get; set; }
public string Title { get; set; } = string.Empty;
public uint TitlePlateId { get; set; }
2024-03-16 10:46:06 +01:00
public List<uint> FavoriteSongsArray { get; set; } = [];
public List<uint> ToneFlgArray { get; set; } = [0];
2024-03-16 10:46:06 +01:00
public List<uint> TitleFlgArray { get; set; } = [];
2024-03-14 21:37:30 +01:00
public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]";
2024-03-16 10:46:06 +01:00
public List<uint> UnlockedKigurumi { get; set; } = [0];
public List<uint> UnlockedHead { get; set; } = [0];
public List<uint> UnlockedBody { get; set; }= [0];
public List<uint> UnlockedFace { get; set; }= [0];
public List<uint> UnlockedPuchi{ get; set; }= [0];
2024-03-14 21:37:30 +01:00
public uint[] GenericInfoFlgArray { get; set; } = Array.Empty<uint>();
public short OptionSetting { get; set; }
public int NotesPosition { get; set; }
public bool IsVoiceOn { get; set; }
public bool IsSkipOn { get; set; }
// TODO: Split into separate fields
public string DifficultyPlayedArray { get; set; } = "[]";
// TODO: Split into separate fields
public string DifficultySettingArray { get; set; } = "[]";
public uint SelectedToneId { get; set; }
public DateTime LastPlayDatetime { get; set; }
public uint LastPlayMode { get; set; }
public uint ColorBody { get; set; }
public uint ColorFace { get; set; }
public uint ColorLimb { get; set; }
// TODO: Split into separate fields
public string CostumeData { get; set; } = "[]";
public bool DisplayDan { get; set; }
public bool DisplayAchievement { get; set; }
public Difficulty AchievementDisplayDifficulty { get; set; }
public int AiWinCount { get; set; }
public List<Token> Tokens { get; set; } = new();
2024-03-15 09:59:22 +01:00
public List<uint> UnlockedSongIdList { get; set; } = [];
2024-03-14 21:37:30 +01:00
public bool IsAdmin { get; set; }
2024-03-07 11:06:45 +01:00
}
2023-09-09 14:58:20 +02:00
}