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TaikoLocalServer/LocalSaveModScoreMigrator/LocalSaveModScoreMigrator.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Version>1.0.0-beta1</Version>
<LangVersion>11</LangVersion>
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</PropertyGroup>
<ItemGroup>
<PackageReference Include="JorgeSerrano.Json.JsonSnakeCaseNamingPolicy" Version="0.9.0" />
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<PackageReference Include="Microsoft.EntityFrameworkCore" Version="8.0.0-rc.2.23480.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.0-rc.2.23480.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="8.0.0-rc.2.23480.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="SharpZipLib" Version="1.4.0" />
<PackageReference Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
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</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GameDatabase\GameDatabase.csproj" />
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</ItemGroup>
</Project>