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TaikoLocalServer/GameDatabase/Entities/UserDatum.cs

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C#
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using SharedProject.Enums;
namespace GameDatabase.Entities
{
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public partial class UserDatum
{
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public uint Baid { get; set; }
public string MyDonName { get; set; } = string.Empty;
public uint MyDonNameLanguage { get; set; }
public string Title { get; set; } = string.Empty;
public uint TitlePlateId { get; set; }
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public List<uint> FavoriteSongsArray { get; set; } = [];
public List<uint> ToneFlgArray { get; set; } = [0];
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public List<uint> TitleFlgArray { get; set; } = [];
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public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]";
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public List<uint> UnlockedKigurumi { get; set; } = [0];
public List<uint> UnlockedHead { get; set; } = [0];
public List<uint> UnlockedBody { get; set; }= [0];
public List<uint> UnlockedFace { get; set; }= [0];
public List<uint> UnlockedPuchi{ get; set; }= [0];
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public uint[] GenericInfoFlgArray { get; set; } = Array.Empty<uint>();
public short OptionSetting { get; set; }
public int NotesPosition { get; set; }
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public bool IsVoiceOn { get; set; } = true;
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public bool IsSkipOn { get; set; }
public string DifficultyPlayedArray { get; set; } = "[]";
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public uint DifficultyPlayedCourse { get; set; }
public uint DifficultyPlayedStar { get; set; }
public uint DifficultyPlayedSort { get; set; }
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public string DifficultySettingArray { get; set; } = "[]";
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public uint DifficultySettingCourse { get; set; }
public uint DifficultySettingStar { get; set; }
public uint DifficultySettingSort { get; set; }
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public uint SelectedToneId { get; set; }
public DateTime LastPlayDatetime { get; set; }
public uint LastPlayMode { get; set; }
public uint ColorBody { get; set; }
public uint ColorFace { get; set; }
public uint ColorLimb { get; set; }
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public string CostumeData { get; set; } = "[]";
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public uint CurrentKigurumi { get; set; }
public uint CurrentHead { get; set; }
public uint CurrentBody { get; set; }
public uint CurrentFace { get; set; }
public uint CurrentPuchi { get; set; }
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public bool DisplayDan { get; set; }
public bool DisplayAchievement { get; set; }
public Difficulty AchievementDisplayDifficulty { get; set; }
public int AiWinCount { get; set; }
public List<Token> Tokens { get; set; } = new();
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public List<uint> UnlockedSongIdList { get; set; } = [];
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public bool IsAdmin { get; set; }
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}
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}