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TaikoLocalServer/TaikoWebUI/Pages/Profile.razor

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@page "/Cards/{baid:int}/Profile"
@inject HttpClient Client
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@inject IGameDataService GameDataService
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@inject IDialogService DialogService
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<MudBreadcrumbs Items="breadcrumbs" Class="px-0"></MudBreadcrumbs>
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<h1>Profile</h1>
<MudText Typo="Typo.caption">Card: @Baid</MudText>
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@if (response is not null)
{
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<MudGrid Class="my-4 pb-10">
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<MudItem xs="12" md="8">
<MudPaper Elevation="0" Outlined="true">
<MudTabs Rounded="true" Border="true" PanelClass="pa-8">
<MudTabPanel Text="Profile">
<MudStack Spacing="4">
<h2>Profile Options</h2>
<MudTextField @bind-Value="@response.MyDonName" Label="Name"></MudTextField>
<MudGrid>
<MudItem xs="12" md="8">
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<MudTextField @bind-Value="@response.Title" Label="Title"/>
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<MudButton Color="Color.Primary" Class="mt-1" Size="Size.Small" OnClick="@((e)=>OpenChooseTitleDialog())">
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Choose a built in title
</MudButton>
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</MudItem>
<MudItem xs="12" md="4">
<MudSelect @bind-Value="@response.TitlePlateId" Label="Title Plate">
@for (uint i = 0; i < 8; i++)
{
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var index = i;
<MudSelectItem Value="@i">@TitlePlateStrings[index]</MudSelectItem>
}
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</MudSelect>
</MudItem>
</MudGrid>
<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
Label="Achievement Panel Difficulty">
@foreach (var item in Enum.GetValues<Difficulty>())
{
<MudSelectItem Value="@item"/>
}
</MudSelect>
<MudSwitch @bind-Checked="@response.IsDisplayAchievement" Label="Display Achievement Panel" Color="Color.Primary"/>
<MudSwitch @bind-Checked="@response.IsDisplayDanOnNamePlate" Label="Display Dan Rank on Name Plate" Color="Color.Primary"/>
</MudStack>
</MudTabPanel>
<MudTabPanel Text="Costume">
<MudStack Spacing="4">
<h2>Costume Options</h2>
<MudGrid>
<MudItem xs="12">
<MudStack Spacing="4" Class="mb-8">
<MudSelect @bind-Value="@response.Head" Label="Head">
@for (var i = 0; i < Constants.COSTUME_HEAD_MAX; i++)
{
var index = (uint)i;
var costumeTitle = GameDataService.GetHeadTitle(index);
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.Body" Label="Body">
@for (var i = 0; i < Constants.COSTUME_BODY_MAX; i++)
{
var index = (uint)i;
var costumeTitle = GameDataService.GetBodyTitle(index);
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.Face" Label="Face">
@for (var i = 0; i < Constants.COSTUME_FACE_MAX; i++)
{
var index = (uint)i;
var costumeTitle = GameDataService.GetFaceTitle(index);
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.Kigurumi" Label="Kigurumi">
@for (var i = 0; i < Constants.COSTUME_KIGURUMI_MAX; i++)
{
var index = (uint)i;
var costumeTitle = GameDataService.GetKigurumiTitle(index);
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.Puchi" Label="Puchi">
@for (var i = 0; i < Constants.COSTUME_PUCHI_MAX; i++)
{
var index = (uint)i;
var costumeTitle = GameDataService.GetPuchiTitle(index);
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
}
</MudSelect>
</MudStack>
<MudStack Row="true">
<MudSelect @bind-Value="@response.BodyColor" Label="Body Color">
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
{
var index = i;
<MudSelectItem Value="@index">
<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
@index
</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.FaceColor" Label="Face Color">
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
{
var index = i;
<MudSelectItem Value="@index">
<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
@index
</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.LimbColor" Label="Limb Color">
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
{
var index = i;
<MudSelectItem Value="@index">
<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
@index
</MudSelectItem>
}
</MudSelect>
</MudStack>
</MudItem>
</MudGrid>
</MudStack>
</MudTabPanel>
<MudTabPanel Text="Song Options">
<MudStack Spacing="4">
<h2>Song Options</h2>
<MudGrid>
<MudItem xs="12" md="4">
<MudStack Spacing="4">
<MudSwitch @bind-Checked="@response.PlaySetting.IsVanishOn" Label="Vanish" Color="Color.Primary"/>
<MudSwitch @bind-Checked="@response.PlaySetting.IsInverseOn" Label="Inverse" Color="Color.Primary"/>
<MudSwitch @bind-Checked="@response.IsSkipOn" Label="Give Up" Color="Color.Primary"/>
<MudSwitch @bind-Checked="@response.IsVoiceOn" Label="Voice" Color="Color.Primary"/>
</MudStack>
</MudItem>
<MudItem xs="12" md="8">
<MudStack Spacing="4">
<MudSelect @bind-Value="@response.PlaySetting.Speed" Label="Speed">
@for (uint i = 0; i < 15; i++)
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{
var index = i;
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<MudSelectItem Value="@i">@SpeedStrings[index]</MudSelectItem>
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}
</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.RandomType"
Label="Random">
@foreach (var item in Enum.GetValues<RandomType>())
{
<MudSelectItem Value="@item"/>
}
</MudSelect>
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<MudSelect @bind-Value="@response.ToneId" Label="Tone">
@for (uint i = 0; i < 19; i++)
{
var index = i;
<MudSelectItem Value="@i">@ToneStrings[index]</MudSelectItem>
}
</MudSelect>
<MudSlider Class="mb-8" @bind-Value="@response.NotesPosition" Size="Size.Medium" Min="-5" Max="5" Step="1" TickMarks="true" TickMarkLabels="@NotePositionStrings">
<MudText Typo="Typo.caption">Notes Position</MudText>
</MudSlider>
</MudStack>
</MudItem>
</MudGrid>
</MudStack>
</MudTabPanel>
</MudTabs>
</MudPaper>
</MudItem>
<MudItem md="4" xs="12" Class="py-4 px-8">
<MudStack Style="top:100px" Class="sticky">
<MudButton Disabled="@isSavingOptions"
OnClick="SaveOptions"
Variant="Variant.Filled"
Color="Color.Primary">
@if (isSavingOptions)
{
<MudProgressCircular Class="ms-n1" Size="Size.Small" Indeterminate="true"/>
<MudText Class="ms-2">Saving...</MudText>
}
else
{
<MudIcon Icon="@Icons.Filled.Save" Class="mx-2"></MudIcon>
<MudText>Save</MudText>
}
</MudButton>
</MudStack>
</MudItem>
</MudGrid>
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}