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TaikoLocalServer/GameDatabase/Entities/DanScoreDatum.cs

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using SharedProject.Enums;
namespace GameDatabase.Entities;
public class DanScoreDatum
{
public ulong Baid { get; set; }
public uint DanId { get; set; }
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public DanType DanType { get; set; }
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public uint ArrivalSongCount { get; set; }
public uint SoulGaugeTotal { get; set; }
public uint ComboCountTotal { get; set; }
public DanClearState ClearState { get; set; }
public List<DanStageScoreDatum> DanStageScoreData { get; set; } = new();
public virtual UserDatum? Ba { get; set; }
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}