173 lines
13 KiB
Plaintext
173 lines
13 KiB
Plaintext
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@inject IGameDataService GameDataService
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@inject HttpClient Client
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@page "/Cards/{baid:int}/HighScores"
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<MudBreadcrumbs Items="breadcrumbs" Class="px-0"></MudBreadcrumbs>
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<h1>High Scores</h1>
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<MudText Typo="Typo.caption">Card: @Baid</MudText>
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<MudGrid Class="my-8">
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@if (response is null)
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{
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<MudItem xs="12">
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<MudText Align="Align.Center">
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No data.
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</MudText>
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</MudItem>
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}
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else
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{
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<MudItem xs="12">
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<MudTabs Elevation="0" Border="true" Rounded="true" ApplyEffectsToContainer="true" Outlined="true" Class="mb-10">
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@foreach (var difficulty in Enum.GetValues<Difficulty>())
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{
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@if (difficulty is not Difficulty.None)
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{
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<MudTabPanel Text="@GetDifficultyTitle(difficulty)"
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Icon="@GetDifficultyIcon(difficulty)">
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@if (songBestDataMap.ContainsKey(difficulty))
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{
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<MudDataGrid Items="@songBestDataMap[difficulty]" RowClick="(DataGridRowClickEventArgs<SongBestData> _) => { return;}"
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ColumnResizeMode="ResizeMode.None" RowsPerPage="25" Elevation="0">
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<Columns>
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<Column T="SongBestData" Field="@nameof(SongBestData.SongId)" Title="Song" StickyLeft="true">
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<CellTemplate>
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<MudStack Row="true" Justify="Justify.SpaceBetween" AlignItems="AlignItems.Center">
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<div style="width:300px">
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<MudText Typo="Typo.body2" Style="font-weight:bold">@context.Item.MusicName</MudText>
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<MudText Typo="Typo.caption">@context.Item.MusicArtist</MudText>
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</div>
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<div>
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<MudToggleIconButton Toggled="@context.Item.IsFavorite"
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ToggledChanged="@(async () => await OnFavoriteToggled(context.Item))"
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Icon="@Icons.Material.Filled.FavoriteBorder" Color="@Color.Secondary"
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ToggledIcon="@Icons.Material.Filled.Favorite" ToggledColor="@Color.Secondary"
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Size="Size.Small"
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ToggledSize="Size.Small"
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Title="Add to favorites" ToggledTitle="Remove from favorites"/>
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</div>
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</MudStack>
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</CellTemplate>
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</Column>
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<Column T="SongBestData" Field="@nameof(SongBestData.SongId)" Title="Level" Sortable="false">
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<CellTemplate>
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<MudStack Row="true" Spacing="1" AlignItems="AlignItems.Center">
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<MudIcon Icon="@Icons.Filled.Star" Size="Size.Small" />
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<MudText Typo="Typo.caption" Style="line-height:1;margin-top:2px;margin-right:2px;">@GameDataService.GetMusicStarLevel(@context.Item.SongId, difficulty)</MudText>
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</MudStack>
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</CellTemplate>
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</Column>
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<Column T="SongBestData" Field="@nameof(SongBestData.Genre)" Title="Genre"
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Sortable="false" Filterable="true">
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<CellTemplate>
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<MudChip Style="@GetGenreStyle(context.Item.Genre)"
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Size="Size.Small">
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@GetGenreTitle(context.Item.Genre)
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</MudChip>
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</CellTemplate>
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</Column>
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<Column T="SongBestData" Field="@nameof(SongBestData.BestScore)" Title="Best Score" />
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<Column T="SongBestData" Field="@nameof(SongBestData.BestCrown)" Title="Best Crown">
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<CellTemplate>
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<img src="@($"/images/crown_{context.Item.BestCrown}.png")" alt="@(GetCrownText(context.Item.BestCrown))" title="@(GetCrownText(context.Item.BestCrown))" style="@IconStyle" />
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</CellTemplate>
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</Column>
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<Column T="SongBestData" Field="@nameof(SongBestData.BestScoreRank)" Title="Best Rank" Sortable="false">
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<CellTemplate>
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@if (context.Item.BestScoreRank is not ScoreRank.None)
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{
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<img src="@($"/images/rank_{context.Item.BestScoreRank}.png")" alt="@(GetRankText(context.Item.BestScoreRank))" title="@(GetRankText(context.Item.BestScoreRank))" style="@IconStyle" />
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}
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</CellTemplate>
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</Column>
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<Column T="SongBestData" Field="@nameof(SongBestData.GoodCount)" Title="Good" Sortable="false" />
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<Column T="SongBestData" Field="@nameof(SongBestData.OkCount)" Title="OK" Sortable="false" />
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<Column T="SongBestData" Field="@nameof(SongBestData.MissCount)" Title="Bad" Sortable="false" />
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<Column T="SongBestData" Field="@nameof(SongBestData.DrumrollCount)" Title="Drumroll" Sortable="false"/>
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<Column T="SongBestData" Field="@nameof(SongBestData.ComboCount)" Title="MAX Combo" Sortable="false" />
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<Column T="SongBestData" Field="@nameof(SongBestData.ShowAiData)" Title="AI Battle Data">
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<CellTemplate>
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<MudButton Variant="Variant.Outlined" Size="Size.Small"
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OnClick="@(() => ToggleShowAiData(context.Item))"
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Disabled="@(!IsAiDataPresent(context.Item))">
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@(context.Item.ShowAiData ? "Hide" : "Show")
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</MudButton>
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</CellTemplate>
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</Column>
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<Column T="SongBestData" Field="@nameof(SongBestData.LastPlayTime)" Title="Last Played" Hideable="true" />
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<Column T="SongBestData" Field="@nameof(SongBestData.PlayCount)" Title="Total Plays" Hideable="true" />
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<Column T="SongBestData" Field="@nameof(SongBestData.ClearCount)" Title="Total Clears" Hideable="true" />
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<Column T="SongBestData" Field="@nameof(SongBestData.FullComboCount)" Title="Total Full Combos" Hideable="true" />
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<Column T="SongBestData" Field="@nameof(SongBestData.PerfectCount)" Title="Total Donderful Combos" Hideable="true" />
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</Columns>
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<ChildRowContent>
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@if (context.Item.ShowAiData)
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{
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<tr>
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<td colspan="1" class="pa-3 ai-battle-td">
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<MudText Typo="Typo.body2" Style="font-weight: bold">
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AI Battle Data
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</MudText>
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</td>
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<td colspan="16">
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<MudTable Elevation="0" ReadOnly="true"
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Items="@context.Item.AiSectionBestData" Context="aiSectionContext">
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<HeaderContent>
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<MudTh>Section No.</MudTh>
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<MudTh>Result</MudTh>
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<MudTh>Score</MudTh>
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<MudTh>Crown</MudTh>
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<MudTh>Good</MudTh>
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<MudTh>OK</MudTh>
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<MudTh>Bad</MudTh>
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<MudTh>Drumroll</MudTh>
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</HeaderContent>
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<RowTemplate>
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<MudTd>@(aiSectionContext.SectionIndex + 1)</MudTd>
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<MudTd>
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@if (@aiSectionContext.IsWin) {
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<img src="@($"/images/ai_Win.png")" alt="Win" title="Win" style="@IconStyle" />
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}
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else
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{
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<img src="@($"/images/ai_Lose.png")" alt="Lose" title="Lose" style="@IconStyle" />
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}
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</MudTd>
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<MudTd>@aiSectionContext.Score</MudTd>
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<MudTd>
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<img src="@($"/images/ai_crown_{aiSectionContext.Crown}.png")" alt="@(GetCrownText(aiSectionContext.Crown))" title="@(GetCrownText(aiSectionContext.Crown))" style="@IconStyle" />
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</MudTd>
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<MudTd>@aiSectionContext.GoodCount</MudTd>
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<MudTd>@aiSectionContext.OkCount</MudTd>
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<MudTd>@aiSectionContext.MissCount</MudTd>
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<MudTd>@aiSectionContext.DrumrollCount</MudTd>
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</RowTemplate>
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</MudTable>
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</td>
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</tr>
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}
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</ChildRowContent>
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<PagerContent>
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<MudDataGridPager T="SongBestData"/>
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</PagerContent>
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</MudDataGrid>
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}
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else
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{
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<MudGrid>
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<MudItem xs="12">
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<MudText Align="Align.Center" Class="my-16">
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No data for selected difficulty.
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</MudText>
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</MudItem>
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</MudGrid>
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}
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</MudTabPanel>
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}
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}
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</MudTabs>
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</MudItem>
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}
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</MudGrid>
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