2022-09-13 14:43:08 +02:00
|
|
|
|
namespace TaikoWebUI.Pages;
|
2022-09-11 18:33:58 +02:00
|
|
|
|
|
|
|
|
|
public partial class DaniDojo
|
|
|
|
|
{
|
|
|
|
|
[Parameter]
|
|
|
|
|
public int Baid { get; set; }
|
|
|
|
|
|
|
|
|
|
private DanBestDataResponse? response;
|
|
|
|
|
|
|
|
|
|
private Dictionary<uint, DanBestData> bestDataMap = new();
|
|
|
|
|
|
|
|
|
|
private readonly List<BreadcrumbItem> breadcrumbs = new()
|
|
|
|
|
{
|
|
|
|
|
new BreadcrumbItem("Cards", href: "/Cards"),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
protected override async Task OnInitializedAsync()
|
|
|
|
|
{
|
|
|
|
|
await base.OnInitializedAsync();
|
|
|
|
|
response = await Client.GetFromJsonAsync<DanBestDataResponse>($"api/DanBestData/{Baid}");
|
|
|
|
|
response.ThrowIfNull();
|
2022-09-12 16:17:15 +02:00
|
|
|
|
response.DanBestDataList.ForEach(data => data.DanBestStageDataList
|
|
|
|
|
.Sort((stageData, otherStageData) => stageData.SongNumber.CompareTo(otherStageData.SongNumber)));
|
2022-09-11 18:33:58 +02:00
|
|
|
|
bestDataMap = response.DanBestDataList.ToDictionary(data => data.DanId);
|
|
|
|
|
|
|
|
|
|
breadcrumbs.Add(new BreadcrumbItem($"Card: {Baid}", href: null, disabled: true));
|
|
|
|
|
breadcrumbs.Add(new BreadcrumbItem("Dani Dojo", href: $"/Cards/{Baid}/DaniDojo", disabled: false));
|
|
|
|
|
}
|
|
|
|
|
|
2022-09-12 23:15:27 +02:00
|
|
|
|
private static string GetDanClearStateString(DanClearState danClearState)
|
|
|
|
|
{
|
|
|
|
|
return danClearState switch
|
|
|
|
|
{
|
|
|
|
|
DanClearState.NotClear => "Not Cleared",
|
|
|
|
|
DanClearState.RedNormalClear => "Red Clear",
|
|
|
|
|
DanClearState.RedFullComboClear => "Red Full Combo",
|
|
|
|
|
DanClearState.RedPerfectClear => "Red Donderful Combo",
|
|
|
|
|
DanClearState.GoldNormalClear => "Gold Clear",
|
|
|
|
|
DanClearState.GoldFullComboClear => "Gold Full Combo",
|
|
|
|
|
DanClearState.GoldPerfectClear => "Gold Donderful Combo",
|
|
|
|
|
_ => ""
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
2022-09-12 17:49:28 +02:00
|
|
|
|
private static string GetDanRequirementString(DanConditionType danConditionType)
|
|
|
|
|
{
|
|
|
|
|
return danConditionType switch
|
|
|
|
|
{
|
|
|
|
|
DanConditionType.TotalHitCount => "Total Hits",
|
2022-09-12 19:33:13 +02:00
|
|
|
|
DanConditionType.GoodCount => "Good Hits",
|
|
|
|
|
DanConditionType.OkCount => "OK Hits",
|
|
|
|
|
DanConditionType.BadCount => "Bad Hits",
|
2022-09-12 17:49:28 +02:00
|
|
|
|
DanConditionType.SoulGauge => "Soul Gauge",
|
|
|
|
|
DanConditionType.DrumrollCount => "Drumroll Hits",
|
|
|
|
|
DanConditionType.Score => "Score",
|
|
|
|
|
DanConditionType.ComboCount => "MAX Combo",
|
|
|
|
|
_ => ""
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
2022-09-12 16:17:15 +02:00
|
|
|
|
private static string GetDanRequirementTitle(DanData.OdaiBorder data)
|
2022-09-11 18:33:58 +02:00
|
|
|
|
{
|
|
|
|
|
var danConditionType = (DanConditionType)data.OdaiType;
|
2022-09-12 17:49:28 +02:00
|
|
|
|
|
2022-09-13 02:25:27 +02:00
|
|
|
|
return GetDanRequirementString(danConditionType);
|
2022-09-12 16:17:15 +02:00
|
|
|
|
}
|
2022-09-13 02:25:27 +02:00
|
|
|
|
|
|
|
|
|
private static long GetAllBestFromData(DanConditionType type, DanBestData data)
|
2022-09-12 16:17:15 +02:00
|
|
|
|
{
|
|
|
|
|
return type switch
|
|
|
|
|
{
|
|
|
|
|
DanConditionType.SoulGauge => throw new ArgumentException("Soul gauge should not be here"),
|
2022-09-13 02:25:27 +02:00
|
|
|
|
DanConditionType.GoodCount => data.DanBestStageDataList.Sum(stageData => stageData.GoodCount),
|
|
|
|
|
DanConditionType.OkCount => data.DanBestStageDataList.Sum(stageData => stageData.OkCount),
|
|
|
|
|
DanConditionType.BadCount => data.DanBestStageDataList.Sum(stageData => stageData.BadCount),
|
|
|
|
|
DanConditionType.ComboCount => data.ComboCountTotal,
|
|
|
|
|
DanConditionType.DrumrollCount => data.DanBestStageDataList.Sum(stageData => stageData.DrumrollCount),
|
|
|
|
|
DanConditionType.Score => data.DanBestStageDataList.Sum(stageData => stageData.PlayScore),
|
|
|
|
|
DanConditionType.TotalHitCount => data.DanBestStageDataList.Sum(stageData => stageData.TotalHitCount),
|
2022-09-12 16:17:15 +02:00
|
|
|
|
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
2022-09-13 02:50:33 +02:00
|
|
|
|
private static uint GetSongBestFromData(DanConditionType type, DanBestData data, int songNumber)
|
2022-09-12 16:17:15 +02:00
|
|
|
|
{
|
|
|
|
|
songNumber.Throw().IfOutOfRange(0, 2);
|
|
|
|
|
return type switch
|
|
|
|
|
{
|
|
|
|
|
DanConditionType.SoulGauge => throw new ArgumentException("Soul gauge should not be here"),
|
2022-09-13 02:50:33 +02:00
|
|
|
|
DanConditionType.GoodCount => data.DanBestStageDataList[songNumber].GoodCount,
|
|
|
|
|
DanConditionType.OkCount => data.DanBestStageDataList[songNumber].OkCount,
|
|
|
|
|
DanConditionType.BadCount => data.DanBestStageDataList[songNumber].BadCount,
|
|
|
|
|
DanConditionType.ComboCount => data.DanBestStageDataList[songNumber].ComboCount,
|
|
|
|
|
DanConditionType.DrumrollCount => data.DanBestStageDataList[songNumber].DrumrollCount,
|
|
|
|
|
DanConditionType.Score => data.DanBestStageDataList[songNumber].PlayScore,
|
|
|
|
|
DanConditionType.TotalHitCount => data.DanBestStageDataList[songNumber].TotalHitCount,
|
2022-09-12 16:17:15 +02:00
|
|
|
|
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
|
2022-09-11 18:33:58 +02:00
|
|
|
|
};
|
|
|
|
|
}
|
2022-09-11 23:32:24 +02:00
|
|
|
|
|
2022-09-13 03:12:40 +02:00
|
|
|
|
private static uint GetSongBorderCondition(DanData.OdaiBorder data, int songNumber, bool isGold)
|
|
|
|
|
{
|
|
|
|
|
if (!isGold)
|
|
|
|
|
{
|
|
|
|
|
return songNumber switch
|
|
|
|
|
{
|
|
|
|
|
0 => data.RedBorder1,
|
|
|
|
|
1 => data.RedBorder2,
|
|
|
|
|
2 => data.RedBorder3,
|
|
|
|
|
_ => 0
|
|
|
|
|
};
|
|
|
|
|
}
|
2022-09-13 14:43:08 +02:00
|
|
|
|
|
|
|
|
|
return songNumber switch
|
2022-09-13 03:12:40 +02:00
|
|
|
|
{
|
2022-09-13 14:43:08 +02:00
|
|
|
|
0 => data.GoldBorder1,
|
|
|
|
|
1 => data.GoldBorder2,
|
|
|
|
|
2 => data.GoldBorder3,
|
|
|
|
|
_ => 0
|
|
|
|
|
};
|
2022-09-13 03:12:40 +02:00
|
|
|
|
}
|
|
|
|
|
|
2022-09-11 23:32:24 +02:00
|
|
|
|
private static string GetDanTitle(string title)
|
|
|
|
|
{
|
|
|
|
|
return title switch
|
|
|
|
|
{
|
|
|
|
|
"5kyuu" => "Fifth Kyuu",
|
|
|
|
|
"4kyuu" => "Fourth Kyuu",
|
|
|
|
|
"3kyuu" => "Third Kyuu",
|
|
|
|
|
"2kyuu" => "Second Kyuu",
|
|
|
|
|
"1kyuu" => "First Kyuu",
|
|
|
|
|
"1dan" => "First Dan",
|
|
|
|
|
"2dan" => "Second Dan",
|
|
|
|
|
"3dan" => "Third Dan",
|
|
|
|
|
"4dan" => "Fourth Dan",
|
|
|
|
|
"5dan" => "Fifth Dan",
|
|
|
|
|
"6dan" => "Sixth Dan",
|
|
|
|
|
"7dan" => "Seventh Dan",
|
|
|
|
|
"8dan" => "Eighth Dan",
|
|
|
|
|
"9dan" => "Ninth Dan",
|
|
|
|
|
"10dan" => "Tenth Dan",
|
|
|
|
|
"11dan" => "Kuroto",
|
|
|
|
|
"12dan" => "Meijin",
|
|
|
|
|
"13dan" => "Chojin",
|
|
|
|
|
"14dan" => "Tatsujin",
|
|
|
|
|
"15dan" => "Gaiden",
|
|
|
|
|
_ => ""
|
|
|
|
|
};
|
|
|
|
|
}
|
2022-09-12 04:15:03 +02:00
|
|
|
|
|
|
|
|
|
private string GetDanResultIcon(uint danId)
|
|
|
|
|
{
|
2022-09-13 14:43:08 +02:00
|
|
|
|
string icon;
|
|
|
|
|
const string notClearIcon = "<image href='/images/dani_NotClear.png' width='24' height='24' style='filter: contrast(0.65)'/>";
|
2022-09-12 04:15:03 +02:00
|
|
|
|
|
2022-09-12 16:17:15 +02:00
|
|
|
|
if (!bestDataMap.ContainsKey(danId))
|
2022-09-12 04:15:03 +02:00
|
|
|
|
{
|
2022-09-13 03:55:57 +02:00
|
|
|
|
return notClearIcon;
|
2022-09-12 16:17:15 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var state = bestDataMap[danId].ClearState;
|
2022-09-12 04:15:03 +02:00
|
|
|
|
|
2022-09-13 14:43:08 +02:00
|
|
|
|
icon = state is DanClearState.NotClear ? notClearIcon : $"<image href='/images/dani_{state}.png' width='24' height='24' />";
|
2022-09-12 04:15:03 +02:00
|
|
|
|
|
|
|
|
|
return icon;
|
|
|
|
|
}
|
2022-09-12 16:17:15 +02:00
|
|
|
|
|
2022-09-12 23:15:27 +02:00
|
|
|
|
private DanClearState GetDanResultState(uint danId)
|
|
|
|
|
{
|
2022-09-13 14:43:08 +02:00
|
|
|
|
return bestDataMap.ContainsKey(danId) ? bestDataMap[danId].ClearState : DanClearState.NotClear;
|
2022-09-12 23:15:27 +02:00
|
|
|
|
}
|
|
|
|
|
|
2022-09-12 17:49:28 +02:00
|
|
|
|
private static uint GetSoulGauge(DanData data, bool isGold)
|
2022-09-12 16:17:15 +02:00
|
|
|
|
{
|
|
|
|
|
var borders = data.OdaiBorderList;
|
|
|
|
|
var soulBorder =
|
|
|
|
|
borders.FirstOrDefault(border => (DanConditionType)border.BorderType == DanConditionType.SoulGauge,
|
|
|
|
|
new DanData.OdaiBorder());
|
|
|
|
|
|
2022-09-13 14:43:08 +02:00
|
|
|
|
return isGold ? soulBorder.GoldBorderTotal : soulBorder.RedBorderTotal;
|
2022-09-12 16:17:15 +02:00
|
|
|
|
}
|
2022-09-11 18:33:58 +02:00
|
|
|
|
}
|