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TaikoLocalServer/TaikoWebUI/Pages/Profile.razor.cs

476 lines
24 KiB
C#
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using System.Collections.Generic;
using TaikoWebUI.Pages.Dialogs;
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namespace TaikoWebUI.Pages;
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public partial class Profile
{
[Parameter]
public int Baid { get; set; }
private SongBestResponse? songresponse;
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private UserSetting? response;
private bool isSavingOptions;
private static readonly string[] CostumeColors =
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{
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"#F84828", "#68C0C0", "#DC1500", "#F8F0E0", "#009687", "#00BF87",
"#00FF9A", "#66FFC2", "#FFFFFF", "#690000", "#FF0000", "#FF6666",
"#FFB3B3", "#00BCC2", "#00F7FF", "#66FAFF", "#B3FDFF", "#E4E4E4",
"#993800", "#FF5E00", "#FF9E78", "#FFCFB3", "#005199", "#0088FF",
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"#66B8FF", "#B3DBFF", "#B9B9B9", "#B37700", "#FFAA00", "#FFCC66",
"#FFE2B3", "#000C80", "#0019FF", "#6675FF", "#B3BAFF", "#858585",
"#B39B00", "#FFDD00", "#FFFF00", "#FFFF71", "#2B0080", "#5500FF",
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"#9966FF", "#CCB3FF", "#505050", "#38A100", "#78C900", "#B3FF00",
"#DCFF8A", "#610080", "#C400FF", "#DC66FF", "#EDB3FF", "#232323",
"#006600", "#00B800", "#00FF00", "#8AFF9E", "#990059", "#FF0095",
"#FF66BF", "#FFB3DF", "#000000"
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};
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private static readonly List<string> Masks = new List<string>
{
"masks/body-bodymask-0005", "masks/body-bodymask-0019", "masks/body-bodymask-0030",
"masks/body-bodymask-0063", "masks/body-bodymask-0064", "masks/body-bodymask-0065",
"masks/body-bodymask-0070", "masks/body-bodymask-0092", "masks/body-bodymask-0121",
"masks/body-bodymask-0123", "masks/body-bodymask-0127", "masks/body-bodymask-0136",
"masks/body-bodymask-0153",
"masks/body-facemask-0005", "masks/body-facemask-0015", "masks/body-facemask-0030",
"masks/body-facemask-0064", "masks/body-facemask-0065", "masks/body-facemask-0069",
"masks/body-facemask-0090", "masks/body-facemask-0092", "masks/body-facemask-0136",
"masks/body-facemask-0151", "masks/body-facemask-0152", "masks/body-facemask-0153",
"masks/head-bodymask-0113", "masks/head-bodymask-0138",
"masks/head-facemask-0003", "masks/head-facemask-0113", "masks/head-facemask-0137",
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"masks/head-facemask-0138",
"masks/kigurumi-bodymask-0052", "masks/kigurumi-bodymask-0109", "masks/kigurumi-bodymask-0110",
"masks/kigurumi-bodymask-0115", "masks/kigurumi-bodymask-0123",
"masks/kigurumi-facemask-0052", "masks/kigurumi-facemask-0109", "masks/kigurumi-facemask-0110",
"masks/kigurumi-facemask-0115", "masks/kigurumi-facemask-0123",
};
// Generated using https://codepen.io/sosuke/pen/Pjoqqp
private static readonly string[] CostumeColorFilters =
{
"invert(48%) sepia(61%) saturate(6409%) hue-rotate(347deg) brightness(100%) contrast(95%);",
"invert(90%) sepia(15%) saturate(1318%) hue-rotate(127deg) brightness(82%) contrast(78%);",
"invert(15%) sepia(55%) saturate(6677%) hue-rotate(360deg) brightness(96%) contrast(102%);",
"invert(88%) sepia(26%) saturate(147%) hue-rotate(343deg) brightness(106%) contrast(95%);",
"invert(36%) sepia(47%) saturate(2136%) hue-rotate(146deg) brightness(97%) contrast(102%);",
"invert(66%) sepia(50%) saturate(5209%) hue-rotate(124deg) brightness(92%) contrast(104%);",
"invert(95%) sepia(83%) saturate(2827%) hue-rotate(73deg) brightness(101%) contrast(117%);",
"invert(80%) sepia(39%) saturate(531%) hue-rotate(96deg) brightness(102%) contrast(101%);",
"invert(100%);",
"invert(12%) sepia(33%) saturate(6542%) hue-rotate(349deg) brightness(81%) contrast(117%);",
"invert(15%) sepia(82%) saturate(6245%) hue-rotate(356deg) brightness(96%) contrast(125%);",
"invert(51%) sepia(16%) saturate(2006%) hue-rotate(312deg) brightness(100%) contrast(100%);",
"invert(97%) sepia(17%) saturate(5337%) hue-rotate(290deg) brightness(102%) contrast(100%);",
"invert(52%) sepia(70%) saturate(2785%) hue-rotate(146deg) brightness(99%) contrast(105%);",
"invert(84%) sepia(45%) saturate(4224%) hue-rotate(130deg) brightness(104%) contrast(103%);",
"invert(82%) sepia(59%) saturate(1110%) hue-rotate(159deg) brightness(108%) contrast(104%);",
"invert(85%) sepia(31%) saturate(483%) hue-rotate(158deg) brightness(104%) contrast(106%);",
"invert(99%) sepia(69%) saturate(147%) hue-rotate(166deg) brightness(109%) contrast(79%);",
"invert(17%) sepia(60%) saturate(5053%) hue-rotate(34deg) brightness(92%) contrast(101%);",
"invert(53%) sepia(81%) saturate(4073%) hue-rotate(357deg) brightness(97%) contrast(112%);",
"invert(66%) sepia(42%) saturate(573%) hue-rotate(326deg) brightness(101%) contrast(100%);",
"invert(92%) sepia(9%) saturate(2479%) hue-rotate(306deg) brightness(105%) contrast(101%);",
"invert(16%) sepia(70%) saturate(3568%) hue-rotate(195deg) brightness(95%) contrast(101%);",
"invert(45%) sepia(67%) saturate(5622%) hue-rotate(193deg) brightness(104%) contrast(104%);",
"invert(58%) sepia(74%) saturate(400%) hue-rotate(175deg) brightness(102%) contrast(102%);",
"invert(78%) sepia(13%) saturate(856%) hue-rotate(177deg) brightness(104%) contrast(104%);",
"invert(87%) sepia(0%) saturate(228%) hue-rotate(132deg) brightness(98%) contrast(66%);",
"invert(52%) sepia(87%) saturate(3669%) hue-rotate(24deg) brightness(93%) contrast(100%);",
"invert(63%) sepia(90%) saturate(1616%) hue-rotate(0deg) brightness(103%) contrast(105%);",
"invert(74%) sepia(67%) saturate(370%) hue-rotate(346deg) brightness(102%) contrast(101%);",
"invert(84%) sepia(32%) saturate(380%) hue-rotate(336deg) brightness(102%) contrast(106%);",
"invert(11%) sepia(62%) saturate(7483%) hue-rotate(240deg) brightness(61%) contrast(117%);",
"invert(13%) sepia(100%) saturate(4871%) hue-rotate(240deg) brightness(97%) contrast(143%);",
"invert(68%) sepia(71%) saturate(6691%) hue-rotate(218deg) brightness(103%) contrast(100%);",
"invert(76%) sepia(23%) saturate(1472%) hue-rotate(193deg) brightness(101%) contrast(103%);",
"invert(55%) sepia(0%) saturate(428%) hue-rotate(151deg) brightness(96%) contrast(89%);",
"invert(68%) sepia(42%) saturate(5979%) hue-rotate(24deg) brightness(97%) contrast(100%);",
"invert(93%) sepia(14%) saturate(7042%) hue-rotate(356deg) brightness(103%) contrast(106%);",
"invert(95%) sepia(23%) saturate(7492%) hue-rotate(1deg) brightness(107%) contrast(100%);",
"invert(94%) sepia(94%) saturate(558%) hue-rotate(350deg) brightness(104%) contrast(107%);",
"invert(15%) sepia(60%) saturate(5776%) hue-rotate(260deg) brightness(54%) contrast(123%);",
"invert(17%) sepia(93%) saturate(5007%) hue-rotate(257deg) brightness(95%) contrast(157%);",
"invert(46%) sepia(50%) saturate(3860%) hue-rotate(233deg) brightness(101%) contrast(102%);",
"invert(71%) sepia(12%) saturate(1421%) hue-rotate(213deg) brightness(103%) contrast(102%);",
"invert(29%) sepia(2%) saturate(0%) hue-rotate(226deg) brightness(99%) contrast(86%);",
"invert(41%) sepia(97%) saturate(1327%) hue-rotate(66deg) brightness(94%) contrast(103%);",
"invert(66%) sepia(70%) saturate(1886%) hue-rotate(40deg) brightness(97%) contrast(102%);",
"invert(75%) sepia(98%) saturate(877%) hue-rotate(24deg) brightness(107%) contrast(105%);",
"invert(86%) sepia(25%) saturate(644%) hue-rotate(29deg) brightness(105%) contrast(103%);",
"invert(16%) sepia(49%) saturate(6851%) hue-rotate(281deg) brightness(59%) contrast(114%);",
"invert(14%) sepia(97%) saturate(4833%) hue-rotate(282deg) brightness(102%) contrast(125%);",
"invert(60%) sepia(34%) saturate(5439%) hue-rotate(240deg) brightness(96%) contrast(109%);",
"invert(79%) sepia(50%) saturate(779%) hue-rotate(200deg) brightness(99%) contrast(106%);",
"invert(0%) sepia(9%) saturate(62%) hue-rotate(43deg) brightness(108%) contrast(73%);",
"invert(17%) sepia(45%) saturate(5456%) hue-rotate(101deg) brightness(100%) contrast(104%);",
"invert(42%) sepia(53%) saturate(3615%) hue-rotate(93deg) brightness(104%) contrast(107%);",
"invert(50%) sepia(63%) saturate(3097%) hue-rotate(88deg) brightness(124%) contrast(125%);",
"invert(74%) sepia(96%) saturate(217%) hue-rotate(70deg) brightness(101%) contrast(101%);",
"invert(17%) sepia(44%) saturate(7325%) hue-rotate(313deg) brightness(65%) contrast(109%);",
"invert(13%) sepia(81%) saturate(7488%) hue-rotate(318deg) brightness(104%) contrast(102%);",
"invert(60%) sepia(84%) saturate(2326%) hue-rotate(293deg) brightness(102%) contrast(100%);",
"invert(88%) sepia(96%) saturate(1040%) hue-rotate(281deg) brightness(104%) contrast(106%);",
"invert(0%);"
};
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private static readonly string[] SpeedStrings =
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{
"1.0", "1.1", "1.2", "1.3", "1.4",
"1.5", "1.6", "1.7", "1.8", "1.9",
"2.0", "2.5", "3.0", "3.5", "4.0"
};
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private static readonly string[] NotePositionStrings = { "-5", "-4", "-3", "-2", "-1", "0", "+1", "+2", "+3", "+4", "+5" };
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private static readonly string[] ToneStrings =
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{
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"Taiko", "Matsuri", "Inuneko", "Wonderfultaiko",
"Drum", "Tambourine", "Wadadon", "Clapping",
"Conga", "8bittaiko", "Soya", "Mekadon",
"Funassyi", "Wrap", "Isogai", "Akemi",
"Synthdrum", "Shuriken", "Puchipuchi", "Electric Guitar"
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};
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private static readonly string[] TitlePlateStrings =
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{
"Wood", "Rainbow", "Gold", "Purple",
"AI 1", "AI 2", "AI 3", "AI 4",
"Onp 1", "Toho Y22 QR", "Toho Y22 1", "Toho Y22 2",
"Toho Y22 3", "Toho Y22 4", "Toho Y22 5", "AprilFool 1",
"AprilFool 2", "AprilFool 3", "AprilFool 4", "AprilFool 5",
"AprilFool 6"
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};
private static readonly string[] LanguageStrings =
{
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"Japanese", "English", "Chinese Traditional", "Korean", "Chinese Simplified"
};
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private static readonly string[] DifficultySettingCourseStrings =
{
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"None", "Set Up Each Time",
"Easy", "Normal", "Hard", "Oni", "Ura Oni"
};
private static readonly string[] DifficultySettingStarStrings =
{
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"None", "Set Up Each Time",
"1 Star", "2 Star", "3 Star", "4 Star", "5 Star", "6 Star", "7 Star", "8 Star", "9 Star", "10 Star"
};
private static readonly string[] DifficultySettingSortStrings =
{
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"None", "Set Up Each Time", "Default",
"Not Cleared", "Not Full Combo", "Not Donderful Combo"
};
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private readonly List<BreadcrumbItem> breadcrumbs = new();
private Dictionary<Difficulty, List<SongBestData>> songBestDataMap = new();
private Difficulty highestDifficulty = Difficulty.Easy;
private List<uint> kigurumiUniqueIdList = new();
private List<uint> headUniqueIdList = new();
private List<uint> bodyUniqueIdList = new();
private List<uint> faceUniqueIdList = new();
private List<uint> puchiUniqueIdList = new();
private List<uint> titleUniqueIdList = new();
private List<uint> titlePlateIdList = new();
private List<Costume> costumeList = new();
private Dictionary<uint, Title> titleDictionary = new();
private Dictionary<string, List<uint>> lockedCostumeDataDictionary = new();
private Dictionary<string, List<uint>> lockedTitleDataDictionary = new();
private List<Title> unlockedTitles = new();
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private int[] scoresArray = new int[10];
private Dictionary<uint, MusicDetail> musicDetailDictionary = new();
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protected override async Task OnInitializedAsync()
{
await base.OnInitializedAsync();
if (AuthService.LoginRequired && !AuthService.IsLoggedIn)
{
await AuthService.LoginWithAuthToken();
}
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isSavingOptions = false;
response = await Client.GetFromJsonAsync<UserSetting>($"api/UserSettings/{Baid}");
response.ThrowIfNull();
musicDetailDictionary = await GameDataService.GetMusicDetailDictionary();
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if (AuthService.IsLoggedIn && !AuthService.IsAdmin)
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{
breadcrumbs.Add(new BreadcrumbItem(Localizer["Dashboard"], href: "/"));
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}
else
{
breadcrumbs.Add(new BreadcrumbItem(Localizer["Users"], href: "/Users"));
}
breadcrumbs.Add(new BreadcrumbItem($"{response.MyDonName}", href: null, disabled: true));
breadcrumbs.Add(new BreadcrumbItem(Localizer["Profile"], href: $"/Users/{Baid}/Profile", disabled: false));
costumeList = await GameDataService.GetCostumeList();
titleDictionary = await GameDataService.GetTitleDictionary();
lockedCostumeDataDictionary = await GameDataService.GetLockedCostumeDataDictionary();
lockedTitleDataDictionary = await GameDataService.GetLockedTitleDataDictionary();
InitializeAvailableCostumes();
InitializeAvailableTitles();
songresponse = await Client.GetFromJsonAsync<SongBestResponse>($"api/PlayData/{Baid}");
songresponse.ThrowIfNull();
songresponse.SongBestData.ForEach(data =>
{
var songId = data.SongId;
data.Genre = GameDataService.GetMusicGenreBySongId(musicDetailDictionary, songId);
data.MusicName = GameDataService.GetMusicNameBySongId(musicDetailDictionary, songId);
data.MusicArtist = GameDataService.GetMusicArtistBySongId(musicDetailDictionary, songId);
});
songBestDataMap = songresponse.SongBestData.GroupBy(data => data.Difficulty)
.ToDictionary(data => data.Key,
data => data.ToList());
foreach (var songBestDataList in songBestDataMap.Values)
{
songBestDataList.Sort((data1, data2) => GameDataService.GetMusicIndexBySongId(musicDetailDictionary, data1.SongId)
.CompareTo(GameDataService.GetMusicIndexBySongId(musicDetailDictionary, data2.SongId)));
}
for (var i = 0; i < (int)Difficulty.UraOni; i++)
if (songBestDataMap.ContainsKey((Difficulty)i) && songBestDataMap[(Difficulty)i].Count > 0)
{
highestDifficulty = (Difficulty)i;
}
if (response != null) UpdateScores(response.AchievementDisplayDifficulty);
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}
private void InitializeAvailableCostumes()
{
var unlockedKigurumi = response != null ? response.UnlockedKigurumi : new List<uint>();
var unlockedHead = response != null ? response.UnlockedHead : new List<uint>();
var unlockedBody = response != null ? response.UnlockedBody : new List<uint>();
var unlockedFace = response != null ? response.UnlockedFace : new List<uint>();
var unlockedPuchi = response != null ? response.UnlockedPuchi : new List<uint>();
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if (AuthService.AllowFreeProfileEditing)
{
kigurumiUniqueIdList = costumeList.Where(costume => costume.CostumeType == "kigurumi").Select(costume => costume.CostumeId).ToList();
headUniqueIdList = costumeList.Where(costume => costume.CostumeType == "head").Select(costume => costume.CostumeId).ToList();
bodyUniqueIdList = costumeList.Where(costume => costume.CostumeType == "body").Select(costume => costume.CostumeId).ToList();
faceUniqueIdList = costumeList.Where(costume => costume.CostumeType == "face").Select(costume => costume.CostumeId).ToList();
puchiUniqueIdList = costumeList.Where(costume => costume.CostumeType == "puchi").Select(costume => costume.CostumeId).ToList();
// Lock costumes in LockedCostumesList but not in UnlockedCostumesList
lockedCostumeDataDictionary.TryGetValue("kigurumi", out var lockedKigurumiUniqueIdList);
lockedCostumeDataDictionary.TryGetValue("head", out var lockedHeadUniqueIdList);
lockedCostumeDataDictionary.TryGetValue("body", out var lockedBodyUniqueIdList);
lockedCostumeDataDictionary.TryGetValue("face", out var lockedFaceUniqueIdList);
lockedCostumeDataDictionary.TryGetValue("puchi", out var lockedPuchiUniqueIdList);
lockedKigurumiUniqueIdList ??= new List<uint>();
lockedHeadUniqueIdList ??= new List<uint>();
lockedBodyUniqueIdList ??= new List<uint>();
lockedFaceUniqueIdList ??= new List<uint>();
lockedPuchiUniqueIdList ??= new List<uint>();
unlockedKigurumi.ForEach(id => kigurumiUniqueIdList.Add(id));
unlockedHead.ForEach(id => headUniqueIdList.Add(id));
unlockedBody.ForEach(id => bodyUniqueIdList.Add(id));
unlockedFace.ForEach(id => faceUniqueIdList.Add(id));
unlockedPuchi.ForEach(id => puchiUniqueIdList.Add(id));
lockedKigurumiUniqueIdList.ForEach(id => kigurumiUniqueIdList.Remove(id));
lockedHeadUniqueIdList.ForEach(id => headUniqueIdList.Remove(id));
lockedBodyUniqueIdList.ForEach(id => bodyUniqueIdList.Remove(id));
lockedFaceUniqueIdList.ForEach(id => faceUniqueIdList.Remove(id));
lockedPuchiUniqueIdList.ForEach(id => puchiUniqueIdList.Remove(id));
}
else
{
// Only unlock costumes that are in both UnlockedCostumesList and CostumeList
kigurumiUniqueIdList = costumeList.Where(costume => costume.CostumeType == "kigurumi").Select(costume => costume.CostumeId).Intersect(unlockedKigurumi).ToList();
headUniqueIdList = costumeList.Where(costume => costume.CostumeType == "head").Select(costume => costume.CostumeId).Intersect(unlockedHead).ToList();
bodyUniqueIdList = costumeList.Where(costume => costume.CostumeType == "body").Select(costume => costume.CostumeId).Intersect(unlockedBody).ToList();
faceUniqueIdList = costumeList.Where(costume => costume.CostumeType == "face").Select(costume => costume.CostumeId).Intersect(unlockedFace).ToList();
puchiUniqueIdList = costumeList.Where(costume => costume.CostumeType == "puchi").Select(costume => costume.CostumeId).Intersect(unlockedPuchi).ToList();
}
// Take unique values and sort
kigurumiUniqueIdList = kigurumiUniqueIdList.Distinct().OrderBy(id => id).ToList();
headUniqueIdList = headUniqueIdList.Distinct().OrderBy(id => id).ToList();
bodyUniqueIdList = bodyUniqueIdList.Distinct().OrderBy(id => id).ToList();
faceUniqueIdList = faceUniqueIdList.Distinct().OrderBy(id => id).ToList();
puchiUniqueIdList = puchiUniqueIdList.Distinct().OrderBy(id => id).ToList();
}
private void InitializeAvailableTitlePlates()
{
titlePlateIdList = titleDictionary.Values.Select(title => title.TitleRarity).ToList();
lockedTitleDataDictionary.TryGetValue("titlePlate", out var lockedTitlePlateIdList);
lockedTitlePlateIdList ??= new List<uint>();
// Cut off ids longer than TitlePlateStrings
titlePlateIdList = titlePlateIdList.Where(id => id < TitlePlateStrings.Length).Except(lockedTitlePlateIdList).ToList();
// Take unique values and sort
titlePlateIdList = titlePlateIdList.Distinct().OrderBy(id => id).ToList();
}
private void InitializeAvailableTitles()
{
InitializeAvailableTitlePlates();
var unlockedTitle = response != null ? response.UnlockedTitle : new List<uint>();
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if (AuthService.AllowFreeProfileEditing)
{
titleUniqueIdList = titleDictionary.Values.Select(title => title.TitleId).ToList();
// Lock titles in LockedTitlesList but not in UnlockedTitle
lockedTitleDataDictionary.TryGetValue("title", out var lockedTitleUniqueIdList);
lockedTitleDataDictionary.TryGetValue("titlePlate", out var lockedTitlePlateIdList);
lockedTitleUniqueIdList ??= new List<uint>();
lockedTitlePlateIdList ??= new List<uint>();
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// Unlock titles in UnlockedTitlesList
lockedTitleUniqueIdList = lockedTitleUniqueIdList.Except(unlockedTitle).ToList();
// Find uniqueIds of titles with rarity in lockedTitlePlateIdList
lockedTitleUniqueIdList.AddRange(titleDictionary.Values.Where(title => lockedTitlePlateIdList.Contains(title.TitleRarity)).Select(title => title.TitleId));
titleUniqueIdList = titleUniqueIdList.Except(lockedTitleUniqueIdList).ToList();
}
else
{
// Only unlock titles that are in both UnlockedTitlesList and TitleList
titleUniqueIdList = titleDictionary.Values.Select(title => title.TitleId).ToList();
titleUniqueIdList = titleUniqueIdList.Intersect(unlockedTitle).ToList();
}
unlockedTitles = titleDictionary.Values.Where(title => titleUniqueIdList.Contains(title.TitleId)).ToList();
// Take unique values and sort
titleUniqueIdList = titleUniqueIdList.Distinct().OrderBy(id => id).ToList();
}
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private async Task SaveOptions()
{
isSavingOptions = true;
await Client.PostAsJsonAsync($"api/UserSettings/{Baid}", response);
isSavingOptions = false;
// Adjust breadcrumb if name is changed
if (response != null)
{
breadcrumbs[^2] = new BreadcrumbItem($"{response.MyDonName}", href: null, disabled: true);
}
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}
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private void UpdateScores(Difficulty difficulty)
{
response.ThrowIfNull();
response.AchievementDisplayDifficulty = difficulty;
scoresArray = new int[10];
if (difficulty == Difficulty.None) difficulty = highestDifficulty;
if (!songBestDataMap.TryGetValue(difficulty, out var values)) return;
var valuesList = new List<SongBestData>(values);
if (difficulty == Difficulty.UraOni)
{
// Also include Oni scores
if (songBestDataMap.TryGetValue(Difficulty.Oni, out var oniValues))
{
valuesList.AddRange(oniValues);
}
}
foreach (var value in valuesList)
{
switch (value.BestScoreRank)
{
case ScoreRank.Dondaful:
scoresArray[0]++;
break;
case ScoreRank.Gold:
scoresArray[1]++;
break;
case ScoreRank.Sakura:
scoresArray[2]++;
break;
case ScoreRank.Purple:
scoresArray[3]++;
break;
case ScoreRank.White:
scoresArray[4]++;
break;
case ScoreRank.Bronze:
scoresArray[5]++;
break;
case ScoreRank.Silver:
scoresArray[6]++;
break;
}
switch (value.BestCrown)
{
case CrownType.Clear:
scoresArray[7]++;
break;
case CrownType.Gold:
scoresArray[8]++;
break;
case CrownType.Dondaful:
scoresArray[9]++;
break;
}
}
}
public static string CostumeOrDefault(string file, uint id, string defaultfile)
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{
var path = "/images/Costumes/";
var filename = file + "-" + id.ToString().PadLeft(4, '0');
var imagePath = path + filename + ".png";
var imageSrc = Masks.Contains(filename) ? imagePath : path + defaultfile + ".png";
return imageSrc;
}
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private async Task OpenChooseTitleDialog()
{
var options = new DialogOptions
{
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//CloseButton = false,
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CloseOnEscapeKey = false,
DisableBackdropClick = true,
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MaxWidth = MaxWidth.Medium,
FullWidth = true
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};
var parameters = new DialogParameters<ChooseTitleDialog>
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{
{x => x.UserSetting, response},
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{x => x.AllowFreeProfileEditing, AuthService.AllowFreeProfileEditing},
{x => x.Titles, unlockedTitles},
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};
var dialog = DialogService.Show<ChooseTitleDialog>("Player Titles", parameters, options);
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var result = await dialog.Result;
if (!result.Canceled)
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{
StateHasChanged();
}
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}
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}