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TaikoLocalServer/TaikoWebUI/Pages/HighScores.razor

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@inject IGameDataService GameDataService
@inject HttpClient Client
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@inject LoginService LoginService
@inject IJSRuntime JSRuntime
@page "/Users/{baid:int}/HighScores"
<MudBreadcrumbs Items="breadcrumbs" Class="px-0"></MudBreadcrumbs>
<MudText Typo="Typo.h4">@Localizer["Key_01"]</MudText>
<MudText Typo="Typo.caption">User ID: @Baid</MudText>
<MudGrid Class="my-8">
@if (response is null)
{
<MudItem xs="12">
<MudText Align="Align.Center">
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@Localizer["No data."]
</MudText>
</MudItem>
}
else
{
@if (LoginService.LoginRequired && (!LoginService.IsLoggedIn || (LoginService.GetLoggedInUser().Baid != Baid && !LoginService.IsAdmin)))
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{
<MudItem xs="12">
<MudText Align="Align.Center" Class="my-8">
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@Localizer["Key_02"]
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</MudText>
</MudItem>
}
else
{
<MudItem xs="12">
<MudTabs Elevation="0" Border="true" Rounded="true" ApplyEffectsToContainer="true" Outlined="true" Class="mb-10">
@foreach (var difficulty in Enum.GetValues<Difficulty>())
{
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@if (difficulty is not Difficulty.None)
{
<MudTabPanel Text="@GetDifficultyTitle(difficulty)"
Icon="@GetDifficultyIcon(difficulty)">
@if (songBestDataMap.TryGetValue(difficulty, out var value))
{
<MudDataGrid Items="@value"
ColumnResizeMode="ResizeMode.None" RowsPerPage="25" Elevation="0">
<Columns>
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<TemplateColumn T="SongBestData" Title=@Localizer["Song"] StickyLeft="true">
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<CellTemplate>
<MudStack Row="true" Justify="Justify.SpaceBetween" AlignItems="AlignItems.Center">
<div style="width:300px">
<MudText Typo="Typo.body2" Style="font-weight:bold">@context.Item.MusicName</MudText>
<MudText Typo="Typo.caption">@context.Item.MusicArtist</MudText>
</div>
<div>
<MudToggleIconButton Toggled="@context.Item.IsFavorite"
ToggledChanged="@(async () => await OnFavoriteToggled(context.Item))"
Icon="@Icons.Material.Filled.FavoriteBorder" Color="@Color.Secondary"
ToggledIcon="@Icons.Material.Filled.Favorite" ToggledColor="@Color.Secondary"
Size="Size.Small"
ToggledSize="Size.Small"
Title="Add to favorites" ToggledTitle="Remove from favorites"/>
</div>
</MudStack>
</CellTemplate>
</TemplateColumn>
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<TemplateColumn T="SongBestData" Title=@Localizer["Level"] Sortable="false">
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<CellTemplate>
<MudStack Row="true" Spacing="1" AlignItems="AlignItems.Center">
<MudIcon Icon="@Icons.Material.Filled.Star" Size="Size.Small" />
<MudText Typo="Typo.caption" Style="line-height:1;margin-top:2px;margin-right:2px;">@GameDataService.GetMusicStarLevel(@context.Item.SongId, difficulty)</MudText>
</MudStack>
</CellTemplate>
</TemplateColumn>
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<TemplateColumn T="SongBestData" Title=@Localizer["Genre"]
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Sortable="false" Filterable="true">
<CellTemplate>
<MudChip Style="@GetGenreStyle(context.Item.Genre)"
Size="Size.Small">
@GetGenreTitle(context.Item.Genre)
</MudChip>
</CellTemplate>
</TemplateColumn>
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<PropertyColumn Property="data => data.BestScore" Title=@Localizer["Best Score"] />
<TemplateColumn T="SongBestData" Title=@Localizer["Best Crown"]>
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<CellTemplate>
<img src="@($"/images/crown_{context.Item.BestCrown}.png")" alt="@(GetCrownText(context.Item.BestCrown))" title="@(GetCrownText(context.Item.BestCrown))" style="@IconStyle" />
</CellTemplate>
</TemplateColumn>
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<TemplateColumn T="SongBestData" Title=@Localizer["Best Rank"] Sortable="false">
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<CellTemplate>
@if (context.Item.BestScoreRank is not ScoreRank.None)
{
<img src="@($"/images/rank_{context.Item.BestScoreRank}.png")" alt="@(GetRankText(context.Item.BestScoreRank))" title="@(GetRankText(context.Item.BestScoreRank))" style="@IconStyle" />
}
</CellTemplate>
</TemplateColumn>
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<PropertyColumn Property="data => data.GoodCount" Title=@Localizer["Good"] Sortable="false" />
<PropertyColumn Property="data => data.OkCount" Title=@Localizer["OK"] Sortable="false" />
<PropertyColumn Property="data => data.MissCount" Title=@Localizer["Bad"] Sortable="false" />
<PropertyColumn Property="data => data.DrumrollCount" Title=@Localizer["Drumroll"] Sortable="false"/>
<PropertyColumn Property="data => data.ComboCount" Title=@Localizer["MAX Combo"] Sortable="false" />
<TemplateColumn T="SongBestData" Title=@Localizer["AI Battle Data"]>
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<CellTemplate>
<MudButton Variant="Variant.Outlined" Size="Size.Small"
OnClick="@(() => ToggleShowAiData(context.Item))"
Disabled="@(!IsAiDataPresent(context.Item))">
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@(context.Item.ShowAiData ? @Localizer["Hide"] : @Localizer["Show"])
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</MudButton>
</CellTemplate>
</TemplateColumn>
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<PropertyColumn Property="data => data.LastPlayTime" Title=@Localizer["Last Played"] Hideable="true" />
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<PropertyColumn Property="data => data.PlayCount" Title=@Localizer["Total Plays"] Hideable="true" />
<PropertyColumn Property="data => data.ClearCount" Title=@Localizer["Total Clears"] Hideable="true" />
<PropertyColumn Property="data => data.FullComboCount" Title=@Localizer["Total Full Combos"] Hideable="true" />
<PropertyColumn Property="data => data.PerfectCount" Title=@Localizer["Total Donderful Combos"] Hideable="true" />
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</Columns>
<ChildRowContent>
@if (context.Item.ShowAiData)
{
<tr>
<td colspan="1" class="pa-3 ai-battle-td">
<MudText Typo="Typo.body2" Style="font-weight: bold">
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@Localizer["AI Battle Data"]
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</MudText>
</td>
<td colspan="16">
<MudTable Elevation="0" ReadOnly="true"
Items="@context.Item.AiSectionBestData" Context="aiSectionContext">
<HeaderContent>
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<MudTh>@Localizer["Section No."]</MudTh>
<MudTh>@Localizer["Result"]</MudTh>
<MudTh>@Localizer["Score"]</MudTh>
<MudTh>@Localizer["Crown"]</MudTh>
<MudTh>@Localizer["Good"]</MudTh>
<MudTh>@Localizer["OK"]</MudTh>
<MudTh>@Localizer["Bad"]</MudTh>
<MudTh>@Localizer["Drumroll"]</MudTh>
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</HeaderContent>
<RowTemplate>
<MudTd>@(aiSectionContext.SectionIndex + 1)</MudTd>
<MudTd>
@if (@aiSectionContext.IsWin) {
<img src="@($"/images/ai_Win.png")" alt="Win" title="Win" style="@IconStyle" />
}
else
{
<img src="@($"/images/ai_Lose.png")" alt="Lose" title="Lose" style="@IconStyle" />
}
</MudTd>
<MudTd>@aiSectionContext.Score</MudTd>
<MudTd>
<img src="@($"/images/ai_crown_{aiSectionContext.Crown}.png")" alt="@(GetCrownText(aiSectionContext.Crown))" title="@(GetCrownText(aiSectionContext.Crown))" style="@IconStyle" />
</MudTd>
<MudTd>@aiSectionContext.GoodCount</MudTd>
<MudTd>@aiSectionContext.OkCount</MudTd>
<MudTd>@aiSectionContext.MissCount</MudTd>
<MudTd>@aiSectionContext.DrumrollCount</MudTd>
</RowTemplate>
</MudTable>
</td>
</tr>
}
</ChildRowContent>
<PagerContent>
<MudDataGridPager T="SongBestData"/>
</PagerContent>
</MudDataGrid>
}
else
{
<MudGrid>
<MudItem xs="12">
<MudText Align="Align.Center" Class="my-16">
No data for selected difficulty.
</MudText>
</MudItem>
</MudGrid>
}
</MudTabPanel>
}
}
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</MudTabs>
</MudItem>
}
}
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</MudGrid>