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TaikoLocalServer/GameDatabase/Migrations/20241108132749_RemoveUnusedArrays.cs

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using GameDatabase.Context;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace GameDatabase.Migrations
{
/// <inheritdoc />
public partial class RemoveUnusedArrays : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
//We messed up a few migrations before so this is aiming to fix the usual issues you can encounter when migrating from 08.18 and CHN.
//Removing the following tables as they have been split a while ago and are not longer being used.
migrationBuilder.Sql(@"ALTER TABLE UserData DROP COLUMN CostumeData");
migrationBuilder.Sql(@"ALTER TABLE UserData DROP COLUMN CostumeFlgArray");
migrationBuilder.Sql(@"ALTER TABLE UserData DROP COLUMN DifficultyPlayedArray");
migrationBuilder.Sql(@"ALTER TABLE UserData DROP COLUMN DifficultySettingArray");
//The default value of the previous migration was incorrectly set, causing a crash on load.
migrationBuilder.Sql(@"UPDATE UserData SET UnlockedUraSongIdList = '[]' WHERE UnlockedUraSongIdList = ''");
migrationBuilder.Sql(@"UPDATE UserData SET UnlockedSongIdList = '[]' WHERE UnlockedSongIdList = ''");
//These arrays should not be empty
migrationBuilder.Sql(@"UPDATE UserData SET UnlockedPuchi = '[0]' WHERE UnlockedPuchi = '[]'");
migrationBuilder.Sql(@"UPDATE UserData SET UnlockedHead = '[0]' WHERE UnlockedHead = '[]'");
migrationBuilder.Sql(@"UPDATE UserData SET UnlockedFace = '[0]' WHERE UnlockedFace = '[]'");
migrationBuilder.Sql(@"UPDATE UserData SET UnlockedBody = '[0]' WHERE UnlockedBody = '[]'");
migrationBuilder.Sql(@"UPDATE UserData SET ToneFlgArray = '[0]' WHERE ToneFlgArray = '[]'");
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "CostumeData",
table: "UserData",
type: "TEXT",
nullable: false,
defaultValue: "[]");
migrationBuilder.AddColumn<string>(
name: "CostumeFlgArray",
table: "UserData",
type: "TEXT",
nullable: false,
defaultValue: "[]");
migrationBuilder.AddColumn<string>(
name: "DifficultyPlayedArray",
table: "UserData",
type: "TEXT",
nullable: false,
defaultValue: "[0,0,0]");
migrationBuilder.AddColumn<string>(
name: "DifficultySettingArray",
table: "UserData",
type: "TEXT",
nullable: false,
defaultValue: "[0,0,0]");
}
}
}