Some more readme changes
Updating the docs with up to date informations (for 39.06)
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# Taiko Local Server
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This is a server for Taiko no Tatsujin Nijiiro ver 39.06
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This is a server for Taiko no Tatsujin Nijiiro ver CHN and 39.06
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It is composed of two major components :
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- [TaikoLocalServer](./TaikoLocalServer/): The server handling the game's requests
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# Taiko Local Server
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This is the solution for server.
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Server is implemented with ASP.NET Core 6. ORM is Entity Framework Core 6. Database is SQLite for easier setup.
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Server is implemented with ASP.NET Core 8. ORM is Entity Framework Core 8. Database is SQLite for easier setup.
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As the game uses protobuf, `protobuf-net` is used for serializing and deserializing the data.
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- [Taiko Local Server](#taiko-local-server)
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@ -13,12 +13,16 @@ As the game uses protobuf, `protobuf-net` is used for serializing and deserializ
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- [locked\_songs\_data.json](#locked_songs_datajson)
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- [movie\_data.json](#movie_datajson)
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- [qrcode\_data.json](#qrcode_datajson)
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- [shop\_folder\_data.json](#shop_folder_datajson)
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- [token\_data.json](#token_datajson)
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## Datatable documentation
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The server sends a variety of information to the game that you can edit.
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You'll find a list of all the files bellow!
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The documentation is updated to reflect 39.06 files but most of it is similar for CHN.
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### dan_data.json
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This is used to customize normal dans.
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@ -123,7 +127,7 @@ This is used to populate event folders/genres
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```json
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[
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{
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"folderId": 1, // The folderId of the event folder, find corresponding folderId in the wordlist by searching keys called folder_eventX, where X is the folderId
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"folderId": 1, // The folderId of the event folder
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//For 39.06, the list is the following:
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//1: Touhou Project Special
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//2: The Idolmaster Special
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@ -140,6 +144,7 @@ This is used to populate event folders/genres
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//13: Winter Seasonal Songs Pack
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//14: World Popular Songs
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//15: Taiko no Tatsujin 20th Anniversary Songs
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//You can find the corresponding folderId in the wordlist by searching for keys called folder_eventX, where X is the folderId
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"verupNo": 1, // Used to control whether the client should update to a new event folder when offline cache files are still present
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"priority": 1,
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"songNo": [] // The uniqueId of the songs to be added to this event folder, if left empty, this folder will not show up in-game
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@ -256,6 +261,11 @@ This is used to control which in-game movie is displayed before entering the gam
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[
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{
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"movie_id": 0, // The movie id can be the following:
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//1 = #Compass collab
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//2 = Idolish 7
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//3 = Touhou collab 2020,
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//4 = DENONBU collab
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//7 = DENONBU BuSho Film Festival
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//8 = iM@S 15th anniversary collab,
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//9 = iM@S 15th anniversary collab (en),
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//10 = ONE PIECE collab,
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@ -265,6 +275,9 @@ This is used to control which in-game movie is displayed before entering the gam
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//16 = Taiko no Tatsujin 20th anniversary Soshina collab (en),
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//17 = Taiko no Tatsujin 20th anniversary Soshina collab (zh-tw),
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//18 = Taiko no Tatsujin 20th anniversary Soshina collab (ko)
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//19 = Touhou collab 2021,
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//20 = Hololive collab
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//You can find the updated list for your game dump in the \Data\x64\movie folder, where the file names are the movie_ids.
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"enable_days": 0 // Simply set to 999 for the movie to always be displayed
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}
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]
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]
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```
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- shop_folder_data.json: This is used to customize the in-game shop folder content.
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### shop_folder_data.json
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This is used to customize the in-game shop folder content.
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```json
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[
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@ -304,7 +319,9 @@ This is used to customize which qrcode's uniqueId is invoked when a qrcode reque
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]
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```
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- token_data.json: This is used to customize in-game reward tokens.
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### token_data.json
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This is used to customize in-game reward tokens.
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```json
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{
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