Implemented saving DifficultyPlayedArray
This commit is contained in:
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aa35366388
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05cdeb0dec
@ -17,6 +17,8 @@ namespace GameDatabase.Entities
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public int NotesPosition { get; set; }
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public bool IsVoiceOn { get; set; }
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public bool IsSkipOn { get; set; }
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public string DifficultyPlayedArray { get; set; } = "[]";
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public string DifficultySettingArray { get; set; } = "[]";
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public uint SelectedToneId { get; set; }
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public DateTime LastPlayDatetime { get; set; }
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public uint LastPlayMode { get; set; }
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@ -0,0 +1,451 @@
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// <auto-generated />
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using System;
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using GameDatabase.Context;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.EntityFrameworkCore.Migrations;
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using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
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#nullable disable
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namespace TaikoLocalServer.Migrations
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{
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[DbContext(typeof(TaikoDbContext))]
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[Migration("20230918052543_AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData")]
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partial class AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData
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{
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/// <inheritdoc />
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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#pragma warning disable 612, 618
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modelBuilder.HasAnnotation("ProductVersion", "7.0.0-rc.1.22426.7");
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modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
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{
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b.Property<ulong>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsWin")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "SongId", "Difficulty");
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b.ToTable("AiScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
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{
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b.Property<ulong>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<int>("SectionIndex")
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.HasColumnType("INTEGER");
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b.Property<int>("Crown")
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.HasColumnType("INTEGER");
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b.Property<uint>("DrumrollCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("GoodCount")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsWin")
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.HasColumnType("INTEGER");
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b.Property<uint>("MissCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("OkCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("Score")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
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b.ToTable("AiSectionScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.Card", b =>
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{
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b.Property<string>("AccessCode")
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.HasColumnType("TEXT");
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b.Property<ulong>("Baid")
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.HasColumnType("INTEGER");
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b.HasKey("AccessCode");
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b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
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.IsUnique();
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b.ToTable("Card", (string)null);
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});
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modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
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{
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b.Property<ulong>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("DanId")
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.HasColumnType("INTEGER");
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b.Property<uint>("ArrivalSongCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("ClearState")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER")
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.HasDefaultValue(0u);
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b.Property<uint>("ComboCountTotal")
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.HasColumnType("INTEGER");
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b.Property<uint>("SoulGaugeTotal")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "DanId");
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b.ToTable("DanScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
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{
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b.Property<ulong>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("DanId")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongNumber")
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.HasColumnType("INTEGER");
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b.Property<uint>("BadCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("ComboCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("DrumrollCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("GoodCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("HighScore")
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.HasColumnType("INTEGER");
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b.Property<uint>("OkCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("PlayScore")
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.HasColumnType("INTEGER");
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b.Property<uint>("TotalHitCount")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "DanId", "SongNumber");
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b.ToTable("DanStageScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
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{
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b.Property<ulong>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestCrown")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestRate")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestScore")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestScoreRank")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "SongId", "Difficulty");
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b.ToTable("SongBestData");
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});
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modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
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{
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b.Property<long>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<ulong>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("ComboCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("Crown")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<uint>("DrumrollCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("GoodCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("HitCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("MissCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("OkCount")
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.HasColumnType("INTEGER");
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b.Property<DateTime>("PlayTime")
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.HasColumnType("datetime");
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b.Property<uint>("Score")
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.HasColumnType("INTEGER");
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b.Property<uint>("ScoreRank")
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.HasColumnType("INTEGER");
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b.Property<uint>("ScoreRate")
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.HasColumnType("INTEGER");
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b.Property<bool>("Skipped")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongNumber")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.HasIndex("Baid");
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b.ToTable("SongPlayData");
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});
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modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
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{
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b.Property<ulong>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("AchievementDisplayDifficulty")
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.HasColumnType("INTEGER");
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b.Property<int>("AiWinCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("ColorBody")
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.HasColumnType("INTEGER");
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b.Property<uint>("ColorFace")
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.HasColumnType("INTEGER");
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b.Property<uint>("ColorLimb")
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.HasColumnType("INTEGER");
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b.Property<string>("CostumeData")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("CostumeFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("DifficultyPlayedArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("DifficultySettingArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<bool>("DisplayAchievement")
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.HasColumnType("INTEGER");
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b.Property<bool>("DisplayDan")
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.HasColumnType("INTEGER");
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b.Property<string>("FavoriteSongsArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("GenericInfoFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<bool>("IsSkipOn")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsVoiceOn")
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.HasColumnType("INTEGER");
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b.Property<DateTime>("LastPlayDatetime")
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.HasColumnType("datetime");
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b.Property<uint>("LastPlayMode")
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.HasColumnType("INTEGER");
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b.Property<string>("MyDonName")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<int>("NotesPosition")
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.HasColumnType("INTEGER");
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b.Property<short>("OptionSetting")
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.HasColumnType("INTEGER");
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b.Property<uint>("SelectedToneId")
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.HasColumnType("INTEGER");
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b.Property<string>("Title")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("TitleFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("TitlePlateId")
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.HasColumnType("INTEGER");
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b.Property<string>("TokenCountDict")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("ToneFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedSongIdList")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("Baid");
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b.ToTable("UserData");
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});
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modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
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{
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b.HasOne("GameDatabase.Entities.Card", "Ba")
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.WithMany()
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.HasForeignKey("Baid")
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.HasPrincipalKey("Baid")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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b.Navigation("Ba");
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});
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modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
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{
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b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
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.WithMany("AiSectionScoreData")
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.HasForeignKey("Baid", "SongId", "Difficulty")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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b.Navigation("Parent");
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});
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modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
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{
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b.HasOne("GameDatabase.Entities.Card", "Ba")
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.WithMany()
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.HasForeignKey("Baid")
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.HasPrincipalKey("Baid")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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b.Navigation("Ba");
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});
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modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
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{
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b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
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.WithMany("DanStageScoreData")
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.HasForeignKey("Baid", "DanId")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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b.Navigation("Parent");
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});
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modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
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{
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b.HasOne("GameDatabase.Entities.Card", "Ba")
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.WithMany()
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.HasForeignKey("Baid")
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.HasPrincipalKey("Baid")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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b.Navigation("Ba");
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});
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modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
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{
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b.HasOne("GameDatabase.Entities.Card", "Ba")
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.WithMany()
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.HasForeignKey("Baid")
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.HasPrincipalKey("Baid")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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b.Navigation("Ba");
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});
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modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
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{
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b.HasOne("GameDatabase.Entities.Card", "Ba")
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.WithMany()
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.HasForeignKey("Baid")
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.HasPrincipalKey("Baid")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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b.Navigation("Ba");
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});
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modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
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{
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b.Navigation("AiSectionScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
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{
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b.Navigation("DanStageScoreData");
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});
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#pragma warning restore 612, 618
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}
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}
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}
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@ -0,0 +1,40 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace TaikoLocalServer.Migrations
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{
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/// <inheritdoc />
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public partial class AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<string>(
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name: "DifficultyPlayedArray",
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table: "UserData",
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type: "TEXT",
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nullable: false,
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defaultValue: "[]");
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migrationBuilder.AddColumn<string>(
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name: "DifficultySettingArray",
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table: "UserData",
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type: "TEXT",
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nullable: false,
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defaultValue: "[]");
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "DifficultyPlayedArray",
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table: "UserData");
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migrationBuilder.DropColumn(
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name: "DifficultySettingArray",
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table: "UserData");
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}
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}
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}
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@ -276,6 +276,14 @@ namespace TaikoLocalServer.Migrations
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("DifficultyPlayedArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("DifficultySettingArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<bool>("DisplayAchievement")
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.HasColumnType("INTEGER");
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@ -203,16 +203,17 @@ public class PlayResultController : BaseController<PlayResultController>
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};
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userdata.CostumeData = JsonSerializer.Serialize(costumeData);
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// Skip user setting altogether following official logic
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// Skip user setting saving when in dan mode as dan mode uses its own default setting
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if (playMode != PlayMode.DanMode)
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{
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var lastStage = playResultData.AryStageInfoes.Last();
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var option = BinaryPrimitives.ReadInt16LittleEndian(lastStage.OptionFlg);
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userdata.OptionSetting = option;
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userdata.IsSkipOn = lastStage.IsSkipOn;
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userdata.IsVoiceOn = !lastStage.IsVoiceOn;
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userdata.NotesPosition = lastStage.NotesPosition;
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}
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// if (playMode != PlayMode.DanMode)
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// {
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// var lastStage = playResultData.AryStageInfoes.Last();
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// var option = BinaryPrimitives.ReadInt16LittleEndian(lastStage.OptionFlg);
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// userdata.OptionSetting = option;
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// userdata.IsSkipOn = lastStage.IsSkipOn;
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// userdata.IsVoiceOn = !lastStage.IsVoiceOn;
|
||||
// userdata.NotesPosition = lastStage.NotesPosition;
|
||||
// }
|
||||
|
||||
userdata.LastPlayDatetime = lastPlayDatetime;
|
||||
userdata.LastPlayMode = playResultData.PlayMode;
|
||||
@ -236,6 +237,14 @@ public class PlayResultController : BaseController<PlayResultController>
|
||||
userdata.GenericInfoFlgArray =
|
||||
UpdateJsonUintFlagArray(userdata.GenericInfoFlgArray, playResultData.GetGenericInfoNoes, nameof(userdata.GenericInfoFlgArray));
|
||||
|
||||
var difficultyPlayedArray = new List<uint>
|
||||
{
|
||||
playResultData.DifficultyPlayedCourse,
|
||||
playResultData.DifficultyPlayedStar,
|
||||
playResultData.DifficultyPlayedSort
|
||||
};
|
||||
userdata.DifficultyPlayedArray = JsonSerializer.Serialize(difficultyPlayedArray);
|
||||
|
||||
userdata.AiWinCount += playResultData.AryStageInfoes.Count(data => data.IsWin);
|
||||
await userDatumService.UpdateUserDatum(userdata);
|
||||
}
|
||||
|
@ -111,6 +111,26 @@ public class UserDataController : BaseController<UserDataController>
|
||||
var defaultOptions = new byte[2];
|
||||
BinaryPrimitives.WriteInt16LittleEndian(defaultOptions, userData.OptionSetting);
|
||||
|
||||
var difficultyPlayedArray = Array.Empty<uint>();
|
||||
try
|
||||
{
|
||||
difficultyPlayedArray = JsonSerializer.Deserialize<uint[]>(userData.DifficultyPlayedArray);
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Logger.LogError(e, "Parsing difficulty played json data failed");
|
||||
}
|
||||
|
||||
var difficultySettingArray = Array.Empty<uint>();
|
||||
try
|
||||
{
|
||||
difficultySettingArray = JsonSerializer.Deserialize<uint[]>(userData.DifficultySettingArray);
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Logger.LogError(e, "Parsing difficulty setting json data failed");
|
||||
}
|
||||
|
||||
var response = new UserDataResponse
|
||||
{
|
||||
Result = 1,
|
||||
@ -128,6 +148,20 @@ public class UserDataController : BaseController<UserDataController>
|
||||
SongRecentCnt = (uint)recentSongs.Length
|
||||
};
|
||||
|
||||
if (difficultyPlayedArray is { Length: >= 3 })
|
||||
{
|
||||
response.DifficultyPlayedCourse = difficultyPlayedArray[0];
|
||||
response.DifficultyPlayedStar = difficultyPlayedArray[1];
|
||||
response.DifficultyPlayedSort = difficultyPlayedArray[2];
|
||||
}
|
||||
|
||||
if (difficultySettingArray is { Length: >= 3 })
|
||||
{
|
||||
response.DifficultySettingCourse = difficultySettingArray[0];
|
||||
response.DifficultySettingStar = difficultySettingArray[1];
|
||||
response.DifficultySettingSort = difficultySettingArray[2];
|
||||
}
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user