More Dani UI changes
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@ -8,7 +8,7 @@
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<h1>Dani Dojo</h1>
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<h1>Dani Dojo</h1>
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<MudText Typo="Typo.caption">Card: @Baid</MudText>
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<MudText Typo="Typo.caption">Card: @Baid</MudText>
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<MudGrid Class="my-4">
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<MudGrid Class="my-4 pb-10">
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<MudItem xs="12">
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<MudItem xs="12">
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<MudPaper Elevation="0" Outlined="true">
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<MudPaper Elevation="0" Outlined="true">
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<MudTabs ActivePanelIndex="0" Rounded="true" Border="true">
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<MudTabs ActivePanelIndex="0" Rounded="true" Border="true">
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@ -33,7 +33,9 @@
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</MudItem>
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</MudItem>
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<MudItem xs="2" md="1" Style="display:flex;flex-direction:column;align-items:center;">
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<MudItem xs="2" md="1" Style="display:flex;flex-direction:column;align-items:center;">
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<img src=@($"/images/difficulty_{difficulty}.png") style="width:40px;height:40px;margin-bottom:2px;" alt="@difficulty"/>
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<MudTooltip Text="@difficulty.ToString()" Placement="Placement.Top" Arrow="true">
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<img src=@($"/images/difficulty_{difficulty}.png") style="width:40px;height:40px;margin-bottom:2px;" alt="@difficulty" />
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</MudTooltip>
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<MudStack Row="true" Spacing="0" Justify="Justify.Center" AlignItems="AlignItems.Center">
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<MudStack Row="true" Spacing="0" Justify="Justify.Center" AlignItems="AlignItems.Center">
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<MudIcon Icon="@Icons.Filled.Star" Size="Size.Small" />
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<MudIcon Icon="@Icons.Filled.Star" Size="Size.Small" />
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<MudText Typo="Typo.caption" Style="line-height:1;margin-top:2px;margin-right:2px;">@GameDataService.GetMusicStarLevel(danDataOdaiSong.SongNo, difficulty)</MudText>
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<MudText Typo="Typo.caption" Style="line-height:1;margin-top:2px;margin-right:2px;">@GameDataService.GetMusicStarLevel(danDataOdaiSong.SongNo, difficulty)</MudText>
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@ -34,9 +34,9 @@ public partial class DaniDojo
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return danConditionType switch
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return danConditionType switch
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{
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{
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DanConditionType.TotalHitCount => "Total Hits",
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DanConditionType.TotalHitCount => "Total Hits",
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DanConditionType.GoodCount => "Good Notes",
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DanConditionType.GoodCount => "Good Hits",
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DanConditionType.OkCount => "OK Notes",
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DanConditionType.OkCount => "OK Hits",
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DanConditionType.BadCount => "Bad Notes",
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DanConditionType.BadCount => "Bad Hits",
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DanConditionType.SoulGauge => "Soul Gauge",
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DanConditionType.SoulGauge => "Soul Gauge",
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DanConditionType.DrumrollCount => "Drumroll Hits",
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DanConditionType.DrumrollCount => "Drumroll Hits",
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DanConditionType.Score => "Score",
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DanConditionType.Score => "Score",
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@ -3,7 +3,7 @@
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}
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}
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.mud-progress-linear.bar-pass-gold .mud-progress-linear-bars .mud-progress-linear-bar {
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.mud-progress-linear.bar-pass-gold .mud-progress-linear-bars .mud-progress-linear-bar {
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background: linear-gradient( 90deg, rgb(255,83,147) 0%, rgb(255,248,6) 15%, rgb(122,255,79) 30%, rgb(122,244,255) 50%, rgb(149,104,255) 65%, rgb(255,98,244) 85%, rgb(255,83,147) 100% );
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background: linear-gradient( 90deg, rgb(255,83,147) 0%, rgb(255,248,6) 15%, rgb(255,248,6) 20%, rgb(122,255,79) 30%, rgb(122,244,255) 45%, rgb(149,104,255) 70%, rgb(255,98,244) 90%, rgb(255,98,244) 95%, rgb(255,83,147) 100% );
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}
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}
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.mud-progress-linear.bar-pass-red .mud-progress-linear-bars .mud-progress-linear-bar {
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.mud-progress-linear.bar-pass-red .mud-progress-linear-bars .mud-progress-linear-bar {
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