diff --git a/TaikoWebUI/Pages/Profile.razor.cs b/TaikoWebUI/Pages/Profile.razor.cs index c65ac9f..dc5c5bb 100644 --- a/TaikoWebUI/Pages/Profile.razor.cs +++ b/TaikoWebUI/Pages/Profile.razor.cs @@ -19,11 +19,11 @@ public partial class Profile "#993800", "#FF5E00", "#FF9E78", "#FFCFB3", "#005199", "#0088FF", "#66B8FF", "#B3DBFF", "#B9B9B9", "#B37700", "#FFAA00", "#FFCC66", "#FFE2B3", "#000C80", "#0019FF", "#6675FF", "#B3BAFF", "#858585", - "#B39B00", "#FFDD00", "#FFFF71", "#2B0080", "#5500FF", "#9966FF", - "#CCB3FF", "#505050", "#38A100", "#78C900", "#B3FF00", "#DCFF8A", - "#610080", "#C400FF", "#DC66FF", "#EDB3FF", "#232323", "#006600", - "#00B800", "#00FF00", "#8AFF9E", "#990059", "#FF0095", "#FF66BF", - "#FFB3DF", "#000000" + "#B39B00", "#FFDD00", "#FFFF00", "#FFFF71", "#2B0080", "#5500FF", + "#9966FF", "#CCB3FF", "#505050", "#38A100", "#78C900", "#B3FF00", + "#DCFF8A", "#610080", "#C400FF", "#DC66FF", "#EDB3FF", "#232323", + "#006600", "#00B800", "#00FF00", "#8AFF9E", "#990059", "#FF0095", + "#FF66BF", "#FFB3DF", "#000000" }; private readonly string[] speedStrings = diff --git a/TaikoWebUI/Services/GameDataService.cs b/TaikoWebUI/Services/GameDataService.cs index b1d2f77..f421683 100644 --- a/TaikoWebUI/Services/GameDataService.cs +++ b/TaikoWebUI/Services/GameDataService.cs @@ -13,12 +13,12 @@ public class GameDataService : IGameDataService private ImmutableDictionary danMap = null!; - public const uint COSTUME_HEAD_MAX = 138; - public const uint COSTUME_FACE_MAX = 57; - public const uint COSTUME_BODY_MAX = 154; - public const uint COSTUME_KIGURUMI_MAX = 152; - public const uint COSTUME_PUCHI_MAX = 127; - public const uint COSTUME_COLOR_MAX = 62; + public const uint COSTUME_HEAD_MAX = 140; + public const uint COSTUME_FACE_MAX = 59; + public const uint COSTUME_BODY_MAX = 156; + public const uint COSTUME_KIGURUMI_MAX = 154; + public const uint COSTUME_PUCHI_MAX = 129; + public const uint COSTUME_COLOR_MAX = 63; public static string[] headMap = new string[COSTUME_HEAD_MAX]; public static string[] faceMap = new string[COSTUME_FACE_MAX];