Add proper command line arguments
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@ -6,6 +6,7 @@ namespace GameDatabase.Context
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{
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public partial class TaikoDbContext : DbContext
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{
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private string? dbFilePath;
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public TaikoDbContext()
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{
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}
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@ -15,6 +16,11 @@ namespace GameDatabase.Context
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{
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}
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public TaikoDbContext(string dbFilePath)
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{
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this.dbFilePath = dbFilePath;
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}
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public virtual DbSet<Card> Cards { get; set; } = null!;
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public virtual DbSet<SongBestDatum> SongBestData { get; set; } = null!;
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public virtual DbSet<SongPlayDatum> SongPlayData { get; set; } = null!;
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@ -28,6 +34,10 @@ namespace GameDatabase.Context
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}
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var path = Path.Combine(PathHelper.GetRootPath(), "taiko.db3");
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if (dbFilePath is not null)
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{
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path = dbFilePath;
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}
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optionsBuilder.UseSqlite($"Data Source={path}");
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}
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@ -5,6 +5,7 @@
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Version>1.0.0-beta1</Version>
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</PropertyGroup>
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<ItemGroup>
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@ -15,6 +16,8 @@
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="SharpZipLib" Version="1.4.0" />
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<PackageReference Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
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</ItemGroup>
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<ItemGroup>
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@ -1,46 +1,117 @@
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// See https://aka.ms/new-console-template for more information
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using System.CommandLine;
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using System.CommandLine.Parsing;
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using System.Text;
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using System.Text.Json;
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using GameDatabase.Context;
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using GameDatabase.Entities;
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using ICSharpCode.SharpZipLib.GZip;
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using JorgeSerrano.Json;
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using LocalSaveModScoreMigrator;
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using SharedProject.Enums;
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using var db = new TaikoDbContext();
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var rootCommand = new RootCommand("Command-line tool to migrate saves from local save mod to local server database.");
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var card = db.Cards.First();
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Console.WriteLine(card.Baid);
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Console.WriteLine(card.AccessCode);
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var localSaveJson = File.ReadAllText("record_enso_p1.json");
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var options = new JsonSerializerOptions
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FileInfo? Parse(SymbolResult result, string defaultFileName)
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{
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if (result.Tokens.Count == 0)
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{
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return new FileInfo(defaultFileName);
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}
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var filePath = result.Tokens.Single().Value;
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if (File.Exists(filePath))
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{
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return new FileInfo(filePath);
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}
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result.ErrorMessage = $"File {filePath} does not exist";
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return null;
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}
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var saveFileArgument = new Argument<FileInfo?>(
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name: "--save-file",
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description: "Path to the save file from local save mod",
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isDefault: true,
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parse: result => Parse(result, "record_enso_p1.json")
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);
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var dbFileArgument = new Argument<FileInfo?>(
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name: "--db-file-path",
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description: "Path to the database file for local server",
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isDefault: true,
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parse: result => Parse(result, "wwwroot/taiko.db3")
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);
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var musicInfoArgument = new Argument<FileInfo?>(
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name: "--music-info-file",
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description: "Path to the music info json/bin file",
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isDefault: true,
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parse: result => Parse(result, "wwwroot/data/musicinfo.json")
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);
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rootCommand.Add(saveFileArgument);
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rootCommand.Add(dbFileArgument);
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rootCommand.Add(musicInfoArgument);
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rootCommand.SetHandler((saveFile, dbFile, musicInfoFile) => Run(saveFile!, dbFile!, musicInfoFile!),
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saveFileArgument, dbFileArgument, musicInfoArgument);
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await rootCommand.InvokeAsync(args);
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void Run(FileSystemInfo saveFile, FileSystemInfo dbFile, FileSystemInfo musicInfoFile)
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{
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using var db = new TaikoDbContext(dbFile.FullName);
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var card = db.Cards.First();
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Console.WriteLine(card.Baid);
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Console.WriteLine(card.AccessCode);
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var localSaveJson = File.ReadAllText(saveFile.FullName);
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var options = new JsonSerializerOptions
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{
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PropertyNamingPolicy = new JsonSnakeCaseNamingPolicy()
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};
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options.Converters.Add(new DateTimeConverter());
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options.Converters.Add(new ScoreRankConverter());
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var playRecordJson = JsonSerializer.Deserialize<List<PlayRecordJson>>(localSaveJson, options);
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if (playRecordJson is null)
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{
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};
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options.Converters.Add(new DateTimeConverter());
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options.Converters.Add(new ScoreRankConverter());
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var playRecordJson = JsonSerializer.Deserialize<List<PlayRecordJson>>(localSaveJson, options);
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if (playRecordJson is null)
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{
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throw new ApplicationException("Play record json is null");
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}
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}
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Console.WriteLine(playRecordJson.First().SongId);
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Console.WriteLine(playRecordJson.First().SongId);
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var musicInfoJson = File.ReadAllText("wwwroot/musicinfo.json");
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var musicInfo = JsonSerializer.Deserialize<MusicInfo>(musicInfoJson);
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var musicInfoJson = File.ReadAllText(musicInfoFile.FullName);
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if (musicInfoFile.FullName.EndsWith(".bin"))
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{
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var compressed = File.OpenRead(musicInfoFile.FullName);
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using var gZipInputStream = new GZipInputStream(compressed);
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using var decompressed = new MemoryStream();
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if (musicInfo is null)
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{
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// Decompress
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gZipInputStream.CopyTo(decompressed);
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// Reset stream for reading
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decompressed.Position = 0;
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musicInfoJson = Encoding.UTF8.GetString(decompressed.ToArray());
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}
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var musicInfo = JsonSerializer.Deserialize<MusicInfo>(musicInfoJson);
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if (musicInfo is null)
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{
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throw new ApplicationException("Music info is null");
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}
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}
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var user = db.UserData.First();
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var musicInfoMap = musicInfo.Items.DistinctBy(entry => entry.Id).ToDictionary(entry => entry.Id, entry => entry.SongId);
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foreach (var playRecord in playRecordJson)
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{
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var songId = musicInfoMap[playRecord.SongId.Split("_")[1]];
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var user = db.UserData.First();
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var musicInfoMap = musicInfo.Items.DistinctBy(entry => entry.Id)
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.ToDictionary(entry => entry.Id, entry => entry.SongId);
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foreach (var playRecord in playRecordJson)
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{
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var key = playRecord.SongId.Split("_")[1];
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if (!musicInfoMap.ContainsKey(key))
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{
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Console.WriteLine($"Key {key} does not exist!!!");
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continue;
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}
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var songId = musicInfoMap[key];
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Console.WriteLine(songId);
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Console.WriteLine(playRecord.DateTime);
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var playLog = new SongPlayDatum
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@ -89,6 +160,7 @@ foreach (var playRecord in playRecordJson)
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existing.BestScore = Math.Max(existing.BestScore, playRecord.Score);
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db.SongBestData.Update(existing);
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}
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}
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}
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db.SaveChanges();
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db.SaveChanges();
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}
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