Reworking layout
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524ae10439
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2c45dde2e3
@ -8,82 +8,82 @@
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@if (response is not null)
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{
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<MudStack>
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<MudSelect @bind-Value="@response.IsDisplayAchievement"
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Label="Is Display Achievement Panel">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.IsSkipOn"
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Label="Is Skip On">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.IsVoiceOn"
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Label="Is Voice On">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.IsDisplayDanOnNamePlate"
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Label="Should Dan be Displayed On Name Plate">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
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Label="Difficulty Used on Achievement Panel">
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@foreach (var item in Enum.GetValues<Difficulty>())
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{
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<MudSelectItem Value="@item"/>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.NotesPosition"
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Label="Notes Position">
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@for (var i = -5; i <= 5; i++)
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{
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<MudSelectItem Value="@i"/>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.RandomType"
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Label="Random">
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@foreach (var item in Enum.GetValues<RandomType>())
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{
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<MudSelectItem Value="@item"/>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.Speed"
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Label="Speed">
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@for (uint i = 0; i < 15; i++)
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{
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var index= i;
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<MudSelectItem Value="@i">@speedStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.IsInverseOn"
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Label="Inverse">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.IsVanishOn"
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Label="Vanish">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudButton Disabled="@isSavingOptions"
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OnClick="SaveOptions"
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Variant="Variant.Filled"
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Color="Color.Info">
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@if (isSavingOptions)
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{
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<MudProgressCircular Class="ms-n1" Size="Size.Small" Indeterminate="true"/>
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<MudText Class="ms-2">Saving...</MudText>
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}
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else
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{
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<MudIcon Icon="@Icons.Filled.Save"></MudIcon>
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<MudText>Save</MudText>
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}
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</MudButton>
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</MudStack>
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<MudGrid>
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<MudItem xs="12" md="8">
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<MudPaper Class="py-8 px-8 my-8">
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<MudStack Spacing="6">
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<h2>Song Options</h2>
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<MudStack Spacing="6">
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<MudSwitch @bind-Checked="@response.PlaySetting.IsVanishOn" Label="Vanish" Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.PlaySetting.IsInverseOn" Label="Inverse" Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.IsSkipOn" Label="Give Up" Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.IsVoiceOn" Label="Voice" Color="Color.Primary" />
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</MudStack>
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<MudSelect @bind-Value="@response.PlaySetting.Speed" Label="Speed">
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@for (uint i = 0; i < 15; i++)
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{
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var index= i;
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<MudSelectItem Value="@i">@speedStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.RandomType"
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Label="Random">
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@foreach (var item in Enum.GetValues<RandomType>())
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{
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<MudSelectItem Value="@item" />
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}
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</MudSelect>
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<MudSlider Class="mb-8" @bind-Value="@response.NotesPosition" Size="Size.Medium" Min="-5" Max="5" Step="1" TickMarks="true" TickMarkLabels="@notePositionStrings">
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<MudText Typo="Typo.caption">Notes Position</MudText>
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</MudSlider>
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<MudSelect @bind-Value="@response.IsDisplayAchievement"
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Label="Is Display Achievement Panel">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.IsDisplayDanOnNamePlate"
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Label="Should Dan be Displayed On Name Plate">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
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Label="Difficulty Used on Achievement Panel">
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@foreach (var item in Enum.GetValues<Difficulty>())
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{
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<MudSelectItem Value="@item"/>
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}
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</MudSelect>
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</MudStack>
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</MudPaper>
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</MudItem>
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<MudItem md="4" xs="12" Class="py-8 px-8 my-4 pt-8">
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<MudStack Spacing="6" Style="top:100px" Class="sticky">
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<MudButton Disabled="@isSavingOptions"
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OnClick="SaveOptions"
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Variant="Variant.Filled"
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Color="Color.Info">
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@if (isSavingOptions)
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{
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<MudProgressCircular Class="ms-n1" Size="Size.Small" Indeterminate="true" />
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<MudText Class="ms-2">Saving...</MudText>
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}
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else
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{
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<MudIcon Icon="@Icons.Filled.Save"></MudIcon>
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<MudText>Save</MudText>
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}
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</MudButton>
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</MudStack>
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</MudItem>
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</MudGrid>
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}
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@code {
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@ -98,6 +98,8 @@
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private readonly string[] speedStrings = { "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9",
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"2.0", "2.5", "3.0", "3.5", "4.0"};
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private readonly string[] notePositionStrings = new string[] { "-5", "-4", "-3", "-2", "-1", "0", "1", "2", "3", "4", "5"};
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protected override async Task OnInitializedAsync()
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{
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await base.OnInitializedAsync();
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@ -7,9 +7,6 @@
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<MudLayout>
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<MudAppBar Elevation="0">
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<MudIconButton Icon="@Icons.Material.Filled.Menu" Color="Color.Inherit" Edge="Edge.Start" OnClick="@((e) => DrawerToggle())"/>
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<MudSpacer/>
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<MudIconButton Icon="@Icons.Custom.Brands.MudBlazor" Color="Color.Inherit" Link="https://mudblazor.com/" Target="_blank"/>
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<MudIconButton Icon="@Icons.Custom.Brands.GitHub" Color="Color.Inherit" Link="https://github.com/MudBlazor/MudBlazor/" Target="_blank"/>
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</MudAppBar>
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<MudDrawer @bind-Open="_drawerOpen" Elevation="1">
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<MudDrawerHeader>
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@ -1,6 +1,6 @@
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<MudNavMenu>
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<MudNavLink Href="" Match="NavLinkMatch.All" Icon="@Icons.Material.Filled.Home">Home</MudNavLink>
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@* <MudNavLink Href="" Match="NavLinkMatch.All" Icon="@Icons.Material.Filled.Home">Home</MudNavLink>
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<MudNavLink Href="counter" Match="NavLinkMatch.Prefix" Icon="@Icons.Material.Filled.Add">Counter</MudNavLink>
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<MudNavLink Href="fetchdata" Match="NavLinkMatch.Prefix" Icon="@Icons.Material.Filled.List">Fetch data</MudNavLink>
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<MudNavLink Href="fetchdata" Match="NavLinkMatch.Prefix" Icon="@Icons.Material.Filled.List">Fetch data</MudNavLink>*@
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<MudNavLink Href="Dashboard" Match="NavLinkMatch.Prefix" Icon="@Icons.Material.Filled.Dashboard">Dashboard</MudNavLink>
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</MudNavMenu>
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