Add support for more songs, but disabled by default as that causes issues with the game
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@ -4,17 +4,9 @@ public static class Constants
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{
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public const string DATE_TIME_FORMAT = "yyyyMMddHHmmss";
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public const int MUSIC_ID_MAX = 9000;
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public const int MUSIC_ID_MAX = 1599;
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public const int CROWN_FLAG_ARRAY_SIZE = MUSIC_ID_MAX + 1;
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public const int DONDAFUL_CROWN_FLAG_ARRAY_SIZE = MUSIC_ID_MAX + 1;
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public const int KIWAMI_SCORE_RANK_ARRAY_SIZE = MUSIC_ID_MAX + 1;
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public const int IKI_CORE_RANK_ARRAY_SIZE = MUSIC_ID_MAX + 1;
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public const int MIYABI_CORE_RANK_ARRAY_SIZE = MUSIC_ID_MAX + 1;
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public const int MUSIC_ID_MAX_EXPANDED = 9000;
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public const string DEFAULT_DB_NAME = "taiko.db3";
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@ -7,9 +7,9 @@ namespace TaikoLocalServer.Controllers.AmAuth;
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[Route("/sys/servlet/PowerOn")]
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public class PowerOnController : BaseController<PowerOnController>
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{
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private readonly UrlSettings settings;
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private readonly ServerSettings settings;
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public PowerOnController(IOptions<UrlSettings> settings)
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public PowerOnController(IOptions<ServerSettings> settings)
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{
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this.settings = settings.Value;
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}
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@ -5,9 +5,9 @@ namespace TaikoLocalServer.Controllers.AmUpdater;
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public class MuchaController : BaseController<MuchaController>
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{
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private readonly UrlSettings settings;
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private readonly ServerSettings settings;
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public MuchaController(IOptions<UrlSettings> settings)
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public MuchaController(IOptions<ServerSettings> settings)
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{
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this.settings = settings.Value;
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}
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@ -1,4 +1,8 @@
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namespace TaikoLocalServer.Controllers.Game;
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using System.Runtime.InteropServices;
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using Microsoft.Extensions.Options;
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using TaikoLocalServer.Settings;
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namespace TaikoLocalServer.Controllers.Game;
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[Route("/v12r03/chassis/crownsdata.php")]
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[ApiController]
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@ -6,9 +10,12 @@ public class CrownsDataController : BaseController<CrownsDataController>
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{
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private readonly ISongBestDatumService songBestDatumService;
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public CrownsDataController(ISongBestDatumService songBestDatumService)
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private readonly ServerSettings settings;
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public CrownsDataController(ISongBestDatumService songBestDatumService, IOptions<ServerSettings> settings)
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{
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this.songBestDatumService = songBestDatumService;
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this.settings = settings.Value;
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}
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[HttpPost]
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@ -19,10 +26,11 @@ public class CrownsDataController : BaseController<CrownsDataController>
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var songBestData = await songBestDatumService.GetAllSongBestData(request.Baid);
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var crown = new ushort[Constants.CROWN_FLAG_ARRAY_SIZE];
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var dondafulCrown = new byte[Constants.DONDAFUL_CROWN_FLAG_ARRAY_SIZE];
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var songIdMax = settings.EnableMoreSongs ? Constants.MUSIC_ID_MAX_EXPANDED : Constants.MUSIC_ID_MAX;
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var crown = new ushort[songIdMax + 1];
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var dondafulCrown = new byte[songIdMax + 1];
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for (var songId = 0; songId < Constants.MUSIC_ID_MAX; songId++)
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for (var songId = 0; songId < songIdMax; songId++)
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{
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var id = songId;
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dondafulCrown[songId] = songBestData
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@ -1,4 +1,7 @@
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namespace TaikoLocalServer.Controllers.Game;
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using Microsoft.Extensions.Options;
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using TaikoLocalServer.Settings;
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namespace TaikoLocalServer.Controllers.Game;
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[Route("/v12r03/chassis/getscorerank.php")]
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[ApiController]
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@ -6,9 +9,12 @@ public class GetScoreRankController : BaseController<GetScoreRankController>
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{
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private readonly ISongBestDatumService songBestDatumService;
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public GetScoreRankController(ISongBestDatumService songBestDatumService)
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private readonly ServerSettings settings;
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public GetScoreRankController(ISongBestDatumService songBestDatumService, IOptions<ServerSettings> settings)
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{
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this.songBestDatumService = songBestDatumService;
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this.settings = settings.Value;
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}
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[HttpPost]
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@ -16,12 +22,13 @@ public class GetScoreRankController : BaseController<GetScoreRankController>
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public async Task<IActionResult> GetScoreRank([FromBody] GetScoreRankRequest request)
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{
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Logger.LogInformation("GetScoreRank request : {Request}", request.Stringify());
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var kiwamiScores = new byte[Constants.KIWAMI_SCORE_RANK_ARRAY_SIZE];
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var miyabiScores = new ushort[Constants.MIYABI_CORE_RANK_ARRAY_SIZE];
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var ikiScores = new ushort[Constants.IKI_CORE_RANK_ARRAY_SIZE];
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var songIdMax = settings.EnableMoreSongs ? Constants.MUSIC_ID_MAX_EXPANDED : Constants.MUSIC_ID_MAX;
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var kiwamiScores = new byte[songIdMax + 1];
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var miyabiScores = new ushort[songIdMax + 1];
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var ikiScores = new ushort[songIdMax + 1];
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var songBestData = await songBestDatumService.GetAllSongBestData(request.Baid);
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for (var songId = 0; songId < Constants.MUSIC_ID_MAX; songId++)
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for (var songId = 0; songId < songIdMax; songId++)
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{
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var id = songId;
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kiwamiScores[songId] = songBestData
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@ -1,4 +1,7 @@
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namespace TaikoLocalServer.Controllers.Game;
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using Microsoft.Extensions.Options;
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using TaikoLocalServer.Settings;
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namespace TaikoLocalServer.Controllers.Game;
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[ApiController]
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[Route("/v12r03/chassis/initialdatacheck.php")]
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@ -6,9 +9,12 @@ public class InitialDataCheckController : BaseController<InitialDataCheckControl
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{
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private readonly IGameDataService gameDataService;
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public InitialDataCheckController(IGameDataService gameDataService)
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private readonly ServerSettings settings;
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public InitialDataCheckController(IGameDataService gameDataService, IOptions<ServerSettings> settings)
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{
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this.gameDataService = gameDataService;
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this.settings = settings.Value;
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}
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[HttpPost]
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@ -17,8 +23,9 @@ public class InitialDataCheckController : BaseController<InitialDataCheckControl
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{
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Logger.LogInformation("Initial data check request: {Request}", request.Stringify());
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var songIdMax = settings.EnableMoreSongs ? Constants.MUSIC_ID_MAX_EXPANDED : Constants.MUSIC_ID_MAX;
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var enabledArray =
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FlagCalculator.GetBitArrayFromIds(gameDataService.GetMusicList(), Constants.MUSIC_ID_MAX, Logger);
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FlagCalculator.GetBitArrayFromIds(gameDataService.GetMusicList(), songIdMax, Logger);
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var danData = new List<InitialdatacheckResponse.InformationData>();
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for (var danId = Constants.MIN_DAN_ID; danId <= Constants.MAX_DAN_ID; danId++)
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@ -1,5 +1,7 @@
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using System.Buffers.Binary;
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using System.Text.Json;
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using Microsoft.Extensions.Options;
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using TaikoLocalServer.Settings;
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using Throw;
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namespace TaikoLocalServer.Controllers.Game;
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@ -14,11 +16,15 @@ public class UserDataController : BaseController<UserDataController>
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private readonly IGameDataService gameDataService;
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public UserDataController(IUserDatumService userDatumService, ISongPlayDatumService songPlayDatumService, IGameDataService gameDataService)
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private readonly ServerSettings settings;
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public UserDataController(IUserDatumService userDatumService, ISongPlayDatumService songPlayDatumService,
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IGameDataService gameDataService, IOptions<ServerSettings> settings)
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{
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this.userDatumService = userDatumService;
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this.songPlayDatumService = songPlayDatumService;
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this.gameDataService = gameDataService;
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this.settings = settings.Value;
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}
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[HttpPost]
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@ -27,11 +33,12 @@ public class UserDataController : BaseController<UserDataController>
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{
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Logger.LogInformation("UserData request : {Request}", request.Stringify());
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var songIdMax = settings.EnableMoreSongs ? Constants.MUSIC_ID_MAX_EXPANDED : Constants.MUSIC_ID_MAX;
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var releaseSongArray =
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FlagCalculator.GetBitArrayFromIds(gameDataService.GetMusicList(), Constants.MUSIC_ID_MAX, Logger);
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FlagCalculator.GetBitArrayFromIds(gameDataService.GetMusicList(), songIdMax, Logger);
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var uraSongArray =
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FlagCalculator.GetBitArrayFromIds(gameDataService.GetMusicWithUraList(), Constants.MUSIC_ID_MAX, Logger);
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FlagCalculator.GetBitArrayFromIds(gameDataService.GetMusicWithUraList(), songIdMax, Logger);
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var userData = await userDatumService.GetFirstUserDatumOrDefault(request.Baid);
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@ -35,10 +35,17 @@ try
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configuration.WriteTo.Console().ReadFrom.Configuration(context.Configuration);
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});
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if (builder.Configuration.GetValue<bool>("ServerSettings:EnableMoreSongs"))
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{
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Log.Warning("Song limit expanded! Currently the game has issue loading crown/score rank and " +
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"probably more server related data for songs with id > 1599. " +
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"Also, the game can have random crashes because of that! Use at your own risk!");
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}
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// Add services to the container.
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builder.Services.AddOptions();
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builder.Services.AddSingleton<IGameDataService, GameDataService>();
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builder.Services.Configure<UrlSettings>(builder.Configuration.GetSection(nameof(UrlSettings)));
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builder.Services.Configure<ServerSettings>(builder.Configuration.GetSection(nameof(ServerSettings)));
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builder.Services.AddControllers().AddProtoBufNet();
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builder.Services.AddDbContext<TaikoDbContext>(option =>
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{
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@ -1,8 +1,10 @@
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namespace TaikoLocalServer.Settings;
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public class UrlSettings
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public class ServerSettings
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{
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public string MuchaUrl { get; set; } = string.Empty;
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public string GameUrl { get; set; } = string.Empty;
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public bool EnableMoreSongs { get; set; }
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}
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@ -1,7 +1,8 @@
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{
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"UrlSettings": {
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"ServerSettings": {
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"MuchaUrl": "https://v402-front.mucha-prd.nbgi-amnet.jp:10122",
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"GameUrl": "vsapi.taiko-p.jp"
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"GameUrl": "vsapi.taiko-p.jp",
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"EnableMoreSongs": false
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},
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"DbFileName" : "taiko.db3",
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