Start refactor structure
This commit is contained in:
parent
e4606c3d8b
commit
401debee83
14
Application/Application.csproj
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14
Application/Application.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Handlers\" />
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<Folder Include="Interfaces\" />
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</ItemGroup>
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</Project>
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32
Domain/Common/Constants.cs
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32
Domain/Common/Constants.cs
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namespace Domain.Common;
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public static class Constants
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{
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public const string DateTimeFormat = "yyyyMMddHHmmss";
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public const int MusicIdMax = 1600;
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public const int MusicIdMaxExpanded = 9000;
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public const string DefaultDbName = "taiko.db3";
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public const string MusicInfoBaseName = "musicinfo";
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public const string WordlistBaseName = "wordlist";
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public const string MusicOrderBaseName = "music_order";
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public const string DonCosRewardBaseName = "don_cos_reward";
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public const string ShougouBaseName = "shougou";
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public const string NeiroBaseName = "neiro";
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// Verup1
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public const uint ShopVerupMasterType = 104;
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// Verup2
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public const uint DanVerupMasterType = 101;
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public const uint GaidenVerupMasterType = 102;
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public const uint FolderVerupMasterType = 103;
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public const uint IntroVerupMasterType = 105;
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public const uint FunctionIdDaniFolderAvailable = 1;
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public const uint FunctionIdDaniAvailable = 2;
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public const uint FunctionIdAiBattleAvailable = 3;
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}
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9
Domain/Domain.csproj
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9
Domain/Domain.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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18
Domain/Entities/AiScoreDatum.cs
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18
Domain/Entities/AiScoreDatum.cs
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using Domain.Enums;
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namespace Domain.Entities;
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public class AiScoreDatum
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{
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public uint Baid { get; set; }
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public uint SongId { get; set; }
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public Difficulty Difficulty { get; set; }
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public bool IsWin { get; set; }
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public List<AiSectionScoreDatum> AiSectionScoreData { get; set; } = [];
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public virtual UserDatum? Ba { get; set; }
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}
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30
Domain/Entities/AiSectionScoreDatum.cs
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30
Domain/Entities/AiSectionScoreDatum.cs
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using Domain.Enums;
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namespace Domain.Entities;
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public class AiSectionScoreDatum
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{
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public uint Baid { get; set; }
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public uint SongId { get; set; }
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public Difficulty Difficulty { get; set; }
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public int SectionIndex { get; set; }
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public CrownType Crown { get; set; }
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public bool IsWin { get; set; }
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public uint Score { get; set; }
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public uint GoodCount { get; set; }
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public uint OkCount { get; set; }
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public uint MissCount { get; set; }
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public uint DrumrollCount { get; set; }
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public AiScoreDatum Parent { get; set; } = null!;
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}
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10
Domain/Entities/Card.cs
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10
Domain/Entities/Card.cs
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namespace Domain.Entities
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{
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public partial class Card
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{
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public string AccessCode { get; set; } = null!;
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public uint Baid { get; set; }
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public virtual UserDatum? Ba { get; set; }
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}
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}
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11
Domain/Entities/Credential.cs
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11
Domain/Entities/Credential.cs
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namespace Domain.Entities
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{
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public partial class Credential
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{
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public uint Baid { get; set; }
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public string Password { get; set; } = null!;
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public string Salt { get; set; } = null!;
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public virtual UserDatum? Ba { get; set; }
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}
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}
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17
Domain/Entities/DanScoreDatum.cs
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17
Domain/Entities/DanScoreDatum.cs
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using Domain.Enums;
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namespace Domain.Entities;
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public class DanScoreDatum
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{
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public uint Baid { get; set; }
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public uint DanId { get; set; }
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public DanType DanType { get; set; }
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public uint ArrivalSongCount { get; set; }
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public uint SoulGaugeTotal { get; set; }
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public uint ComboCountTotal { get; set; }
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public DanClearState ClearState { get; set; }
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public List<DanStageScoreDatum> DanStageScoreData { get; set; } = [];
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public virtual UserDatum? Ba { get; set; }
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}
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32
Domain/Entities/DanStageScoreDatum.cs
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32
Domain/Entities/DanStageScoreDatum.cs
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using Domain.Enums;
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namespace Domain.Entities;
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public class DanStageScoreDatum
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{
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public uint Baid { get; set; }
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public uint DanId { get; set; }
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public DanType DanType { get; set; }
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public uint SongNumber { get; set; }
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public uint PlayScore { get; set; }
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public uint GoodCount { get; set; }
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public uint OkCount { get; set; }
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public uint BadCount { get; set; }
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public uint DrumrollCount { get; set; }
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public uint TotalHitCount { get; set; }
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public uint ComboCount { get; set; }
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public uint HighScore { get; set; }
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public DanScoreDatum Parent { get; set; } = null!;
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}
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16
Domain/Entities/SongBestDatum.cs
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16
Domain/Entities/SongBestDatum.cs
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using Domain.Enums;
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namespace Domain.Entities
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{
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public partial class SongBestDatum
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{
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public uint Baid { get; set; }
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public uint SongId { get; set; }
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public Difficulty Difficulty { get; set; }
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public uint BestScore { get; set; }
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public uint BestRate { get; set; }
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public CrownType BestCrown { get; set; }
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public ScoreRank BestScoreRank { get; set; }
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public virtual UserDatum? Ba { get; set; }
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}
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}
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29
Domain/Entities/SongBestDatumMethods.cs
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29
Domain/Entities/SongBestDatumMethods.cs
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using Domain.Enums;
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namespace Domain.Entities;
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public partial class SongBestDatum
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{
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public void UpdateBestData(CrownType crown, uint scoreRank, uint playScore, uint scoreRate)
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{
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if (BestCrown < crown)
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{
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BestCrown = crown;
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}
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if ((uint)BestScoreRank < scoreRank)
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{
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BestScoreRank = (ScoreRank)scoreRank;
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}
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if (BestScore < playScore)
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{
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BestScore = playScore;
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}
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if (BestRate < scoreRate)
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{
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BestRate = scoreRate;
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}
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}
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}
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28
Domain/Entities/SongPlayDatum.cs
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28
Domain/Entities/SongPlayDatum.cs
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using Domain.Enums;
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namespace Domain.Entities;
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public partial class SongPlayDatum
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{
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public long Id { get; set; }
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public uint Baid { get; set; }
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public uint SongNumber { get; set; }
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public uint SongId { get; set; }
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public Difficulty Difficulty { get; set; }
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public CrownType Crown { get; set; }
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public uint Score { get; set; }
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public uint ScoreRate { get; set; }
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public ScoreRank ScoreRank { get; set; }
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public uint GoodCount { get; set; }
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public uint OkCount { get; set; }
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public uint MissCount { get; set; }
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public uint ComboCount { get; set; }
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public uint HitCount { get; set; }
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public uint DrumrollCount { get; set; }
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public bool Skipped { get; set; }
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public DateTime PlayTime { get; set; }
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public virtual UserDatum? Ba { get; set; }
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}
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12
Domain/Entities/Token.cs
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12
Domain/Entities/Token.cs
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namespace Domain.Entities;
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public class Token
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{
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public uint Baid { get; set; }
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public int Id { get; set; }
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public int Count { get; set; }
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public virtual UserDatum? Datum { get; set; }
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}
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53
Domain/Entities/UserDatum.cs
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53
Domain/Entities/UserDatum.cs
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using Domain.Enums;
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namespace Domain.Entities
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{
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public partial class UserDatum
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{
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public uint Baid { get; set; }
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public string MyDonName { get; set; } = string.Empty;
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public uint MyDonNameLanguage { get; set; }
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public string Title { get; set; } = string.Empty;
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public uint TitlePlateId { get; set; }
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public List<uint> FavoriteSongsArray { get; set; } = [];
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public List<uint> ToneFlgArray { get; set; } = [0];
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public List<uint> TitleFlgArray { get; set; } = [];
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public List<uint> UnlockedKigurumi { get; set; } = [0];
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public List<uint> UnlockedHead { get; set; } = [0];
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public List<uint> UnlockedBody { get; set; } = [0];
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public List<uint> UnlockedFace { get; set; } = [0];
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public List<uint> UnlockedPuchi { get; set; } = [0];
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public uint[] GenericInfoFlgArray { get; set; } = [];
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public short OptionSetting { get; set; }
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public int NotesPosition { get; set; }
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public bool IsVoiceOn { get; set; } = true;
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public bool IsSkipOn { get; set; }
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public uint DifficultyPlayedCourse { get; set; }
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public uint DifficultyPlayedStar { get; set; }
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public uint DifficultyPlayedSort { get; set; }
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public uint DifficultySettingCourse { get; set; }
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public uint DifficultySettingStar { get; set; }
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public uint DifficultySettingSort { get; set; }
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public uint SelectedToneId { get; set; }
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public DateTime LastPlayDatetime { get; set; }
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public uint LastPlayMode { get; set; }
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public uint ColorBody { get; set; }
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public uint ColorFace { get; set; }
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public uint ColorLimb { get; set; }
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public uint CurrentKigurumi { get; set; }
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public uint CurrentHead { get; set; }
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public uint CurrentBody { get; set; }
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public uint CurrentFace { get; set; }
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public uint CurrentPuchi { get; set; }
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public bool DisplayDan { get; set; }
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public bool DisplayAchievement { get; set; }
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public Difficulty AchievementDisplayDifficulty { get; set; }
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public int AiWinCount { get; set; }
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public List<Token> Tokens { get; set; } = [];
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public List<uint> UnlockedSongIdList { get; set; } = [];
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public List<uint> UnlockedUraSongIdList { get; set; } = [];
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public bool IsAdmin { get; set; }
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public virtual List<Card> Cards { get; set; } = [];
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}
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}
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9
Domain/Enums/CrownType.cs
Normal file
9
Domain/Enums/CrownType.cs
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namespace Domain.Enums;
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public enum CrownType
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{
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None = 0,
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Clear = 1,
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Gold = 2,
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Dondaful = 3
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}
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7
Domain/Enums/DanBorderType.cs
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7
Domain/Enums/DanBorderType.cs
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namespace Domain.Enums;
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public enum DanBorderType
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{
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All = 1,
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PerSong = 2
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}
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12
Domain/Enums/DanClearState.cs
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12
Domain/Enums/DanClearState.cs
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namespace Domain.Enums;
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public enum DanClearState
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{
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NotClear = 0,
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RedNormalClear,
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RedFullComboClear,
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RedPerfectClear,
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GoldNormalClear,
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GoldFullComboClear,
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GoldPerfectClear,
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}
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13
Domain/Enums/DanConditionType.cs
Normal file
13
Domain/Enums/DanConditionType.cs
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namespace Domain.Enums;
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public enum DanConditionType
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{
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SoulGauge = 1,
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GoodCount = 2,
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OkCount = 3,
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BadCount = 4,
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ComboCount = 5,
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DrumrollCount = 6,
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Score = 7,
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TotalHitCount = 8
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}
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7
Domain/Enums/DanType.cs
Normal file
7
Domain/Enums/DanType.cs
Normal file
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namespace Domain.Enums;
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public enum DanType
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{
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Normal = 1,
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Gaiden = 2
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}
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12
Domain/Enums/Difficulty.cs
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12
Domain/Enums/Difficulty.cs
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namespace Domain.Enums;
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public enum Difficulty : uint
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{
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None = 0,
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Easy = 1,
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Normal = 2,
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Hard = 3,
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Oni = 4,
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UraOni = 5
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}
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10
Domain/Enums/NameLanguage.cs
Normal file
10
Domain/Enums/NameLanguage.cs
Normal file
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namespace Domain.Enums;
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public enum NameLanguage : uint
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{
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Japanese = 0,
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English = 1,
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Korean = 2,
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ChineseTraditional = 3,
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ChineseSimplified = 4,
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}
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9
Domain/Enums/PlayMode.cs
Normal file
9
Domain/Enums/PlayMode.cs
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namespace Domain.Enums;
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public enum PlayMode
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{
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Normal = 0,
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DanMode = 1,
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GaidenMode = 4,
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AiBattle = 6
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}
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9
Domain/Enums/RandomType.cs
Normal file
9
Domain/Enums/RandomType.cs
Normal file
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// ReSharper disable UnusedMember.Global
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namespace Domain.Enums;
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public enum RandomType
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{
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None = 0,
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Whimsical = 1,
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Messy = 2
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}
|
13
Domain/Enums/ScoreRank.cs
Normal file
13
Domain/Enums/ScoreRank.cs
Normal file
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namespace Domain.Enums;
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public enum ScoreRank
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{
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None = 1,
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White,
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Bronze,
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Silver,
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Gold,
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Sakura,
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Purple,
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Dondaful
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}
|
13
Domain/Enums/SongGenre.cs
Normal file
13
Domain/Enums/SongGenre.cs
Normal file
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namespace Domain.Enums;
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public enum SongGenre
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{
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Pop = 0,
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Anime = 1,
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Kids = 2,
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Vocaloid = 3,
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GameMusic = 4,
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NamcoOriginal = 5,
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Variety = 6,
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Classical = 7
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}
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22
Domain/Models/AiSectionBestData.cs
Normal file
22
Domain/Models/AiSectionBestData.cs
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using Domain.Enums;
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namespace Domain.Models;
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public class AiSectionBestData
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{
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public int SectionIndex { get; set; }
|
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|
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public CrownType Crown { get; set; }
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|
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public bool IsWin { get; set; }
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|
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public uint Score { get; set; }
|
||||
|
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public uint GoodCount { get; set; }
|
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|
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public uint OkCount { get; set; }
|
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public uint MissCount { get; set; }
|
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|
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public uint DrumrollCount { get; set; }
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}
|
13
Domain/Models/Costume.cs
Normal file
13
Domain/Models/Costume.cs
Normal file
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namespace Domain.Models;
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public class Costume
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{
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public uint CostumeId { get; set; }
|
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|
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public string CostumeType { get; init; } = string.Empty;
|
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||||
public string CostumeName { get; init; } = string.Empty;
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public string CostumeNameEN { get; init; } = string.Empty;
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public string CostumeNameCN { get; init; } = string.Empty;
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public string CostumeNameKO { get; init; } = string.Empty;
|
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}
|
16
Domain/Models/DanBestData.cs
Normal file
16
Domain/Models/DanBestData.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using Domain.Enums;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class DanBestData
|
||||
{
|
||||
public uint DanId { get; set; }
|
||||
|
||||
public DanClearState ClearState { get; set; }
|
||||
|
||||
public uint SoulGaugeTotal { get; set; }
|
||||
|
||||
public uint ComboCountTotal { get; set; }
|
||||
|
||||
public List<DanBestStageData> DanBestStageDataList { get; set; } = new();
|
||||
}
|
22
Domain/Models/DanBestStageData.cs
Normal file
22
Domain/Models/DanBestStageData.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace Domain.Models;
|
||||
|
||||
public class DanBestStageData
|
||||
{
|
||||
public uint SongNumber { get; set; }
|
||||
|
||||
public uint PlayScore { get; set; }
|
||||
|
||||
public uint GoodCount { get; set; }
|
||||
|
||||
public uint OkCount { get; set; }
|
||||
|
||||
public uint BadCount { get; set; }
|
||||
|
||||
public uint DrumrollCount { get; set; }
|
||||
|
||||
public uint TotalHitCount { get; set; }
|
||||
|
||||
public uint ComboCount { get; set; }
|
||||
|
||||
public uint HighScore { get; set; }
|
||||
}
|
66
Domain/Models/DanData.cs
Normal file
66
Domain/Models/DanData.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class DanData : IVerupNo
|
||||
{
|
||||
[JsonPropertyName("danId")]
|
||||
public uint DanId { get; set; }
|
||||
|
||||
[JsonPropertyName("title")]
|
||||
public string Title { get; set; } = string.Empty;
|
||||
|
||||
[JsonPropertyName("verupNo")]
|
||||
public uint VerupNo { get; set; }
|
||||
|
||||
[JsonPropertyName("aryOdaiSong")]
|
||||
public List<OdaiSong> OdaiSongList { get; set; } = new();
|
||||
|
||||
[JsonPropertyName("aryOdaiBorder")]
|
||||
public List<OdaiBorder> OdaiBorderList { get; set; } = new();
|
||||
|
||||
public class OdaiSong
|
||||
{
|
||||
[JsonPropertyName("songNo")]
|
||||
public uint SongNo { get; set; }
|
||||
|
||||
[JsonPropertyName("level")]
|
||||
public uint Level { get; set; }
|
||||
|
||||
[JsonPropertyName("isHiddenSongName")]
|
||||
public bool IsHiddenSongName { get; set; }
|
||||
}
|
||||
|
||||
public class OdaiBorder
|
||||
{
|
||||
[JsonPropertyName("odaiType")]
|
||||
public uint OdaiType { get; set; }
|
||||
|
||||
[JsonPropertyName("borderType")]
|
||||
public uint BorderType { get; set; }
|
||||
|
||||
[JsonPropertyName("redBorderTotal")]
|
||||
public uint RedBorderTotal { get; set; }
|
||||
|
||||
[JsonPropertyName("goldBorderTotal")]
|
||||
public uint GoldBorderTotal { get; set; }
|
||||
|
||||
[JsonPropertyName("redBorder_1")]
|
||||
public uint RedBorder1 { get; set; }
|
||||
|
||||
[JsonPropertyName("redBorder_2")]
|
||||
public uint RedBorder2 { get; set; }
|
||||
|
||||
[JsonPropertyName("redBorder_3")]
|
||||
public uint RedBorder3 { get; set; }
|
||||
|
||||
[JsonPropertyName("goldBorder_1")]
|
||||
public uint GoldBorder1 { get; set; }
|
||||
|
||||
[JsonPropertyName("goldBorder_2")]
|
||||
public uint GoldBorder2 { get; set; }
|
||||
|
||||
[JsonPropertyName("goldBorder_3")]
|
||||
public uint GoldBorder3 { get; set; }
|
||||
}
|
||||
}
|
21
Domain/Models/EventFolderData.cs
Normal file
21
Domain/Models/EventFolderData.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class EventFolderData : IVerupNo
|
||||
{
|
||||
[JsonPropertyName("folderId")]
|
||||
public uint FolderId { get; set; }
|
||||
|
||||
[JsonPropertyName("verupNo")]
|
||||
public uint VerupNo { get; set; }
|
||||
|
||||
[JsonPropertyName("priority")]
|
||||
public uint Priority { get; set; }
|
||||
|
||||
[JsonPropertyName("songNo")]
|
||||
public uint[]? SongNoes { get; set; }
|
||||
|
||||
[JsonPropertyName("parentFolderId")]
|
||||
public uint ParentFolderId { get; set; }
|
||||
}
|
6
Domain/Models/IVerupNo.cs
Normal file
6
Domain/Models/IVerupNo.cs
Normal file
@ -0,0 +1,6 @@
|
||||
namespace Domain.Models;
|
||||
|
||||
public interface IVerupNo
|
||||
{
|
||||
public uint VerupNo { get; set; }
|
||||
}
|
12
Domain/Models/MovieData.cs
Normal file
12
Domain/Models/MovieData.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class MovieData
|
||||
{
|
||||
[JsonPropertyName("movie_id")]
|
||||
public uint MovieId { get; set; }
|
||||
|
||||
[JsonPropertyName("enable_days")]
|
||||
public uint EnableDays { get; set; }
|
||||
}
|
28
Domain/Models/MusicDetail.cs
Normal file
28
Domain/Models/MusicDetail.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using Domain.Enums;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class MusicDetail
|
||||
{
|
||||
public uint SongId { get; set; }
|
||||
public int Index { get; set; }
|
||||
|
||||
public string SongName { get; set; } = string.Empty;
|
||||
public string SongNameEN { get; set; } = string.Empty;
|
||||
public string SongNameCN { get; set; } = string.Empty;
|
||||
public string SongNameKO { get; set; } = string.Empty;
|
||||
|
||||
public string ArtistName { get; set; } = string.Empty;
|
||||
public string ArtistNameEN { get; set; } = string.Empty;
|
||||
public string ArtistNameCN { get; set; } = string.Empty;
|
||||
public string ArtistNameKO { get; set; } = string.Empty;
|
||||
|
||||
public SongGenre Genre { get; set; }
|
||||
public int StarEasy { get; set; }
|
||||
public int StarNormal { get; set; }
|
||||
public int StarHard { get; set; }
|
||||
public int StarOni { get; set; }
|
||||
public int StarUra { get; set; }
|
||||
|
||||
public bool IsFavorite { get; set; } = false;
|
||||
}
|
14
Domain/Models/PlaySetting.cs
Normal file
14
Domain/Models/PlaySetting.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using Domain.Enums;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class PlaySetting
|
||||
{
|
||||
public uint Speed { get; set; }
|
||||
|
||||
public bool IsVanishOn { get; set; }
|
||||
|
||||
public bool IsInverseOn { get; set; }
|
||||
|
||||
public RandomType RandomType { get; set; }
|
||||
}
|
10
Domain/Models/QRCodeData.cs
Normal file
10
Domain/Models/QRCodeData.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class QRCodeData
|
||||
{
|
||||
[JsonPropertyName("serial")] public string Serial { get; set; } = null!;
|
||||
|
||||
[JsonPropertyName("id")] public uint Id { get; set; }
|
||||
}
|
12
Domain/Models/ShopFolderData.cs
Normal file
12
Domain/Models/ShopFolderData.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class ShopFolderData
|
||||
{
|
||||
[JsonPropertyName("songNo")] public uint SongNo { get; set; }
|
||||
|
||||
[JsonPropertyName("type")] public uint Type { get; set; }
|
||||
|
||||
[JsonPropertyName("price")] public uint Price { get; set; }
|
||||
}
|
52
Domain/Models/SongBestData.cs
Normal file
52
Domain/Models/SongBestData.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using Domain.Enums;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class SongBestData
|
||||
{
|
||||
public uint SongId { get; set; }
|
||||
|
||||
public SongGenre Genre { get; set; }
|
||||
|
||||
public string MusicName { get; set; } = string.Empty;
|
||||
|
||||
public string MusicArtist { get; set; } = string.Empty;
|
||||
|
||||
public Difficulty Difficulty { get; set; }
|
||||
|
||||
public int PlayCount { get; set; }
|
||||
public int ClearCount { get; set; }
|
||||
public int FullComboCount { get; set; }
|
||||
public int PerfectCount { get; set; }
|
||||
|
||||
public uint BestScore { get; set; }
|
||||
|
||||
public uint BestRate { get; set; }
|
||||
|
||||
public CrownType BestCrown { get; set; }
|
||||
|
||||
public ScoreRank BestScoreRank { get; set; }
|
||||
|
||||
public DateTime LastPlayTime { get; set; }
|
||||
|
||||
public DateTime PlayTime { get; set; }
|
||||
|
||||
public bool IsFavorite { get; set; }
|
||||
|
||||
public uint GoodCount { get; set; }
|
||||
|
||||
public uint OkCount { get; set; }
|
||||
|
||||
public uint MissCount { get; set; }
|
||||
|
||||
public uint ComboCount { get; set; }
|
||||
|
||||
public uint HitCount { get; set; }
|
||||
|
||||
public uint DrumrollCount { get; set; }
|
||||
|
||||
public List<AiSectionBestData> AiSectionBestData { get; set; } = new();
|
||||
|
||||
public bool ShowAiData { get; set; }
|
||||
public List<SongPlayDatumDto> RecentPlayData { get; set; } = new();
|
||||
}
|
48
Domain/Models/SongHistoryData.cs
Normal file
48
Domain/Models/SongHistoryData.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using Domain.Enums;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class SongHistoryData
|
||||
{
|
||||
public uint SongId { get; set; }
|
||||
|
||||
public SongGenre Genre { get; set; }
|
||||
|
||||
public string MusicName { get; set; } = string.Empty;
|
||||
|
||||
public string MusicArtist { get; set; } = string.Empty;
|
||||
|
||||
public Difficulty Difficulty { get; set; }
|
||||
|
||||
public int Stars { get; set; }
|
||||
|
||||
public bool ShowDetails { get; set; }
|
||||
|
||||
public uint Score { get; set; }
|
||||
|
||||
public CrownType Crown { get; set; }
|
||||
|
||||
public ScoreRank ScoreRank { get; set; }
|
||||
|
||||
public DateTime PlayTime { get; set; }
|
||||
|
||||
public bool IsFavorite { get; set; }
|
||||
|
||||
public uint GoodCount { get; set; }
|
||||
|
||||
public uint OkCount { get; set; }
|
||||
|
||||
public uint MissCount { get; set; }
|
||||
|
||||
public uint ComboCount { get; set; }
|
||||
|
||||
public uint HitCount { get; set; }
|
||||
|
||||
public uint DrumrollCount { get; set; }
|
||||
|
||||
public uint SongNumber { get; set; }
|
||||
|
||||
//public List<AiSectionBestData> AiSectionBestData { get; set; } = new();
|
||||
|
||||
//public bool ShowAiData { get; set; }
|
||||
}
|
18
Domain/Models/SongIntroductionData.cs
Normal file
18
Domain/Models/SongIntroductionData.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class SongIntroductionData : IVerupNo
|
||||
{
|
||||
[JsonPropertyName("setId")]
|
||||
public uint SetId { get; set; }
|
||||
|
||||
[JsonPropertyName("verupNo")]
|
||||
public uint VerupNo { get; set; }
|
||||
|
||||
[JsonPropertyName("mainSongNo")]
|
||||
public uint MainSongNo { get; set; }
|
||||
|
||||
[JsonPropertyName("subSongNo")]
|
||||
public uint[]? SubSongNoes { get; set; }
|
||||
}
|
27
Domain/Models/SongLeaderboard.cs
Normal file
27
Domain/Models/SongLeaderboard.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using Domain.Enums;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class SongLeaderboard
|
||||
{
|
||||
public int Rank { get; set; }
|
||||
|
||||
public uint Baid { get; set; }
|
||||
|
||||
public uint BestScore { get; set; }
|
||||
|
||||
public uint BestRate { get; set; }
|
||||
|
||||
public CrownType BestCrown { get; set; }
|
||||
|
||||
public ScoreRank BestScoreRank { get; set; }
|
||||
|
||||
public uint GoodCount { get; set; }
|
||||
public uint OkCount { get; set; }
|
||||
public uint MissCount { get; set; }
|
||||
public uint ComboCount { get; set; }
|
||||
public uint HitCount { get; set; }
|
||||
public uint DrumrollCount { get; set; }
|
||||
|
||||
public string? UserName { get; set; }
|
||||
}
|
23
Domain/Models/SongPlayDatumDto.cs
Normal file
23
Domain/Models/SongPlayDatumDto.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using Domain.Enums;
|
||||
|
||||
namespace Domain.Models
|
||||
{
|
||||
public class SongPlayDatumDto
|
||||
{
|
||||
public uint SongNumber { get; set; }
|
||||
public uint SongId { get; set; }
|
||||
public Difficulty Difficulty { get; set; }
|
||||
public CrownType Crown { get; set; }
|
||||
public uint Score { get; set; }
|
||||
public uint ScoreRate { get; set; }
|
||||
public ScoreRank ScoreRank { get; set; }
|
||||
public uint GoodCount { get; set; }
|
||||
public uint OkCount { get; set; }
|
||||
public uint MissCount { get; set; }
|
||||
public uint ComboCount { get; set; }
|
||||
public uint HitCount { get; set; }
|
||||
public uint DrumrollCount { get; set; }
|
||||
public bool Skipped { get; set; }
|
||||
public DateTime PlayTime { get; set; }
|
||||
}
|
||||
}
|
25
Domain/Models/Title.cs
Normal file
25
Domain/Models/Title.cs
Normal file
@ -0,0 +1,25 @@
|
||||
namespace Domain.Models;
|
||||
|
||||
public class Title
|
||||
{
|
||||
public uint TitleId { get; set; }
|
||||
|
||||
public string TitleName { get; init; } = string.Empty;
|
||||
|
||||
public uint TitleRarity { get; init; }
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is Title title)
|
||||
{
|
||||
return title.TitleName.Equals(TitleName);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return TitleName.GetHashCode();
|
||||
}
|
||||
}
|
12
Domain/Models/User.cs
Normal file
12
Domain/Models/User.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace Domain.Models;
|
||||
|
||||
public class User
|
||||
{
|
||||
public uint Baid { get; set; }
|
||||
|
||||
public List<string> AccessCodes { get; set; } = new();
|
||||
|
||||
public bool IsAdmin { get; set; }
|
||||
|
||||
public UserSetting UserSetting { get; set; } = new();
|
||||
}
|
10
Domain/Models/UserCredential.cs
Normal file
10
Domain/Models/UserCredential.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Domain.Models;
|
||||
|
||||
public class UserCredential
|
||||
{
|
||||
public uint Baid { get; set; }
|
||||
|
||||
public string Password { get; set; } = string.Empty;
|
||||
|
||||
public string Salt { get; set; } = string.Empty;
|
||||
}
|
68
Domain/Models/UserSetting.cs
Normal file
68
Domain/Models/UserSetting.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using Domain.Enums;
|
||||
|
||||
namespace Domain.Models;
|
||||
|
||||
public class UserSetting
|
||||
{
|
||||
public uint Baid { get; set; }
|
||||
|
||||
public uint SelectedToneId { get; set; }
|
||||
|
||||
public bool DisplayAchievement { get; set; }
|
||||
|
||||
public bool DisplayDan { get; set; }
|
||||
|
||||
public uint DifficultySettingCourse { get; set; }
|
||||
|
||||
public uint DifficultySettingStar { get; set; }
|
||||
|
||||
public uint DifficultySettingSort { get; set; }
|
||||
|
||||
public bool IsVoiceOn { get; set; }
|
||||
|
||||
public bool IsSkipOn { get; set; }
|
||||
|
||||
public Difficulty AchievementDisplayDifficulty { get; set; }
|
||||
|
||||
public PlaySetting PlaySetting { get; set; } = new();
|
||||
|
||||
public int NotesPosition { get; set; }
|
||||
|
||||
public string MyDonName { get; set; } = string.Empty;
|
||||
|
||||
public uint MyDonNameLanguage { get; set; }
|
||||
|
||||
public string Title { get; set; } = string.Empty;
|
||||
|
||||
public uint TitlePlateId { get; set; }
|
||||
|
||||
public uint CurrentKigurumi { get; set; }
|
||||
|
||||
public uint CurrentHead { get; set; }
|
||||
|
||||
public uint CurrentBody { get; set; }
|
||||
|
||||
public uint CurrentFace { get; set; }
|
||||
|
||||
public uint CurrentPuchi { get; set; }
|
||||
|
||||
public List<uint> UnlockedKigurumi { get; set; } = new();
|
||||
|
||||
public List<uint> UnlockedHead { get; set; } = new();
|
||||
|
||||
public List<uint> UnlockedBody { get; set; } = new();
|
||||
|
||||
public List<uint> UnlockedFace { get; set; } = new();
|
||||
|
||||
public List<uint> UnlockedPuchi { get; set; } = new();
|
||||
|
||||
public List<uint> UnlockedTitle { get; set; } = new();
|
||||
|
||||
public uint ColorFace { get; set; }
|
||||
|
||||
public uint ColorBody { get; set; }
|
||||
|
||||
public uint ColorLimb { get; set; }
|
||||
|
||||
public DateTime LastPlayDateTime { get; set; }
|
||||
}
|
12
Domain/Settings/AuthSettings.cs
Normal file
12
Domain/Settings/AuthSettings.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace Domain.Settings;
|
||||
|
||||
public class AuthSettings
|
||||
{
|
||||
public string JwtKey { get; set; } = string.Empty;
|
||||
|
||||
public string JwtIssuer { get; set; } = string.Empty;
|
||||
|
||||
public string JwtAudience { get; set; } = string.Empty;
|
||||
|
||||
public bool AuthenticationRequired { get; set; }
|
||||
}
|
26
Domain/Settings/DataSettings.cs
Normal file
26
Domain/Settings/DataSettings.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace Domain.Settings;
|
||||
|
||||
public class DataSettings
|
||||
{
|
||||
public string DanDataFileName { get; set; } = "dan_data.json";
|
||||
|
||||
public string GaidenDataFileName { get; set; } = "gaiden_data.json";
|
||||
|
||||
public string EventFolderDataFileName { get; set; } = "event_folder_data.json";
|
||||
|
||||
public string IntroDataFileName { get; set; } = "intro_data.json";
|
||||
|
||||
public string MovieDataFileName { get; set; } = "movie_data.json";
|
||||
|
||||
public string ShopFolderDataFileName { get; set; } = "shop_folder_data.json";
|
||||
|
||||
public string TokenDataFileName { get; set; } = "token_data.json";
|
||||
|
||||
public string LockedSongsDataFileName { get; set; } = "locked_songs_data.json";
|
||||
|
||||
public string QrCodeDataFileName { get; set; } = "qrcode_data.json";
|
||||
|
||||
public string LockedCostumeDataFileName { get; set; } = "locked_costume_data.json";
|
||||
|
||||
public string LockedTitleDataFileName { get; set; } = "locked_title_data.json";
|
||||
}
|
14
Domain/Settings/ServerSettings.cs
Normal file
14
Domain/Settings/ServerSettings.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using Domain.Common;
|
||||
|
||||
namespace Domain.Settings;
|
||||
|
||||
public class ServerSettings
|
||||
{
|
||||
public string MuchaUrl { get; set; } = string.Empty;
|
||||
|
||||
public string GameUrl { get; set; } = string.Empty;
|
||||
|
||||
public bool EnableMoreSongs { get; set; }
|
||||
|
||||
public int MoreSongsSize { get; set; } = Constants.MusicIdMaxExpanded;
|
||||
}
|
@ -124,6 +124,9 @@ namespace GameDatabase.Context
|
||||
|
||||
entity.Property(e => e.AchievementDisplayDifficulty)
|
||||
.HasConversion<uint>();
|
||||
entity.HasMany(e => e.Cards)
|
||||
.WithOne(e => e.Ba)
|
||||
.HasForeignKey(e => e.Baid);
|
||||
});
|
||||
|
||||
OnModelCreatingPartial(modelBuilder);
|
||||
|
@ -47,5 +47,7 @@ namespace GameDatabase.Entities
|
||||
public List<uint> UnlockedSongIdList { get; set; } = [];
|
||||
public List<uint> UnlockedUraSongIdList { get; set; } = [];
|
||||
public bool IsAdmin { get; set; }
|
||||
|
||||
public virtual List<Card> Cards { get; set; } = [];
|
||||
}
|
||||
}
|
@ -13,13 +13,15 @@
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
|
||||
<PackageReference Include="EntityFrameworkCore.Exceptions.Sqlite" Version="8.1.0" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="8.0.3" />
|
||||
<PackageReference Include="EntityFrameworkCore.Exceptions.Sqlite" Version="8.1.3" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="8.0.10" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.0-rc.2.23480.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="8.0.0-rc.2.23480.1">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Text.Encodings.Web" Version="8.0.0" />
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.5" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,28 +1,25 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<Version>1.0.0-beta1</Version>
|
||||
<LangVersion>11</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="JorgeSerrano.Json.JsonSnakeCaseNamingPolicy" Version="0.9.0" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="8.0.3" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.0-rc.2.23480.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="8.0.0-rc.2.23480.1">
|
||||
<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
|
||||
<PackageReference Include="EntityFrameworkCore.Exceptions.Sqlite" Version="8.1.3" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="8.0.11" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.11" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="8.0.11">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="SharpZipLib" Version="1.4.0" />
|
||||
<PackageReference Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
|
||||
<PackageReference Include="Throw" Version="1.4.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\GameDatabase\GameDatabase.csproj" />
|
||||
<ProjectReference Include="..\Domain\Domain.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
222
Infrastructure/Migrations/20220825070549_Initial.Designer.cs
generated
Normal file
222
Infrastructure/Migrations/20220825070549_Initial.Designer.cs
generated
Normal file
@ -0,0 +1,222 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220825070549_Initial")]
|
||||
partial class Initial
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<long>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
143
Infrastructure/Migrations/20220825070549_Initial.cs
Normal file
143
Infrastructure/Migrations/20220825070549_Initial.cs
Normal file
@ -0,0 +1,143 @@
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class Initial : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Card",
|
||||
columns: table => new
|
||||
{
|
||||
AccessCode = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Baid = table.Column<uint>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Card", x => x.AccessCode);
|
||||
table.UniqueConstraint("AK_Card_Baid", x => x.Baid);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "SongBestData",
|
||||
columns: table => new
|
||||
{
|
||||
Baid = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
SongId = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
Difficulty = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
BestScore = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
BestRate = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
BestCrown = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
BestScoreRank = table.Column<uint>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_SongBestData", x => new { x.Baid, x.SongId, x.Difficulty });
|
||||
table.ForeignKey(
|
||||
name: "FK_SongBestData_Card_Baid",
|
||||
column: x => x.Baid,
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "SongPlayData",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<long>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
Baid = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
SongId = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
Difficulty = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
Crown = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
Score = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
ScoreRate = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
ScoreRank = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
GoodCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
OkCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
MissCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
ComboCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
HitCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
Skipped = table.Column<bool>(type: "INTEGER", nullable: false),
|
||||
PlayTime = table.Column<DateTime>(type: "datetime", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_SongPlayData", x => x.Id);
|
||||
table.ForeignKey(
|
||||
name: "FK_SongPlayData_Card_Baid",
|
||||
column: x => x.Baid,
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "UserData",
|
||||
columns: table => new
|
||||
{
|
||||
Baid = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
MyDonName = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Title = table.Column<string>(type: "TEXT", nullable: false),
|
||||
TitlePlateId = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
FavoriteSongsArray = table.Column<string>(type: "TEXT", nullable: false),
|
||||
OptionSetting = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
IsVoiceOn = table.Column<bool>(type: "INTEGER", nullable: false),
|
||||
IsSkipOn = table.Column<bool>(type: "INTEGER", nullable: false),
|
||||
LastPlayDatetime = table.Column<DateTime>(type: "datetime", nullable: false),
|
||||
LastPlayMode = table.Column<long>(type: "INTEGER", nullable: false),
|
||||
ColorBody = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
ColorFace = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
ColorLimb = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
CostumeData = table.Column<string>(type: "TEXT", nullable: false),
|
||||
DisplayDan = table.Column<bool>(type: "INTEGER", nullable: false),
|
||||
DisplayAchievement = table.Column<bool>(type: "INTEGER", nullable: false),
|
||||
AchievementDisplayDifficulty = table.Column<uint>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_UserData", x => x.Baid);
|
||||
table.ForeignKey(
|
||||
name: "FK_UserData_Card_Baid",
|
||||
column: x => x.Baid,
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Card_Baid",
|
||||
table: "Card",
|
||||
column: "Baid",
|
||||
unique: true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_SongPlayData_Baid",
|
||||
table: "SongPlayData",
|
||||
column: "Baid");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "SongBestData");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "SongPlayData");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "UserData");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "Card");
|
||||
}
|
||||
}
|
||||
}
|
225
Infrastructure/Migrations/20220827163841_FirstMigration.Designer.cs
generated
Normal file
225
Infrastructure/Migrations/20220827163841_FirstMigration.Designer.cs
generated
Normal file
@ -0,0 +1,225 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220827163841_FirstMigration")]
|
||||
partial class FirstMigration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<long>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
29
Infrastructure/Migrations/20220827163841_FirstMigration.cs
Normal file
29
Infrastructure/Migrations/20220827163841_FirstMigration.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class FirstMigration : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<uint>(
|
||||
name: "SongNumber",
|
||||
table: "SongPlayData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: 0u);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "SongNumber",
|
||||
table: "SongPlayData");
|
||||
}
|
||||
}
|
||||
}
|
322
Infrastructure/Migrations/20220828101620_AddDanDbTest.Designer.cs
generated
Normal file
322
Infrastructure/Migrations/20220828101620_AddDanDbTest.Designer.cs
generated
Normal file
@ -0,0 +1,322 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220828101620_AddDanDbTest")]
|
||||
partial class AddDanDbTest
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<long>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", null)
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
79
Infrastructure/Migrations/20220828101620_AddDanDbTest.cs
Normal file
79
Infrastructure/Migrations/20220828101620_AddDanDbTest.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddDanDbTest : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "DanScoreData",
|
||||
columns: table => new
|
||||
{
|
||||
Baid = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
DanId = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
ArrivalSongCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
SoulGaugeTotal = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
ComboCountTotal = table.Column<uint>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_DanScoreData", x => new { x.Baid, x.DanId });
|
||||
table.UniqueConstraint("AK_DanScoreData_Baid", x => x.Baid);
|
||||
table.ForeignKey(
|
||||
name: "FK_DanScoreData_Card_Baid",
|
||||
column: x => x.Baid,
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "DanStageScoreData",
|
||||
columns: table => new
|
||||
{
|
||||
Baid = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
DanId = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
SongNumber = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
PlayScore = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
GoodCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
OkCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
BadCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
DrumrollCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
TotalHitCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
ComboCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
HighScore = table.Column<uint>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_DanStageScoreData", x => new { x.Baid, x.DanId, x.SongNumber });
|
||||
table.ForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_Baid",
|
||||
column: x => x.Baid,
|
||||
principalTable: "DanScoreData",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
table.ForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_Baid_DanId",
|
||||
columns: x => new { x.Baid, x.DanId },
|
||||
principalTable: "DanScoreData",
|
||||
principalColumns: new[] { "Baid", "DanId" },
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "DanScoreData");
|
||||
}
|
||||
}
|
||||
}
|
327
Infrastructure/Migrations/20220828171353_AddClearState.Designer.cs
generated
Normal file
327
Infrastructure/Migrations/20220828171353_AddClearState.Designer.cs
generated
Normal file
@ -0,0 +1,327 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220828171353_AddClearState")]
|
||||
partial class AddClearState
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<long>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", null)
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
29
Infrastructure/Migrations/20220828171353_AddClearState.cs
Normal file
29
Infrastructure/Migrations/20220828171353_AddClearState.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddClearState : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<uint>(
|
||||
name: "ClearState",
|
||||
table: "DanScoreData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: 0u);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "ClearState",
|
||||
table: "DanScoreData");
|
||||
}
|
||||
}
|
||||
}
|
332
Infrastructure/Migrations/20220829101052_AdjustDanDb.Designer.cs
generated
Normal file
332
Infrastructure/Migrations/20220829101052_AdjustDanDb.Designer.cs
generated
Normal file
@ -0,0 +1,332 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220829101052_AdjustDanDb")]
|
||||
partial class AdjustDanDb
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint?>("DanScoreDatumBaid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint?>("DanScoreDatumDanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.HasIndex("DanScoreDatumBaid", "DanScoreDatumDanId");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<long>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", null)
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("DanScoreDatumBaid", "DanScoreDatumDanId");
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
79
Infrastructure/Migrations/20220829101052_AdjustDanDb.cs
Normal file
79
Infrastructure/Migrations/20220829101052_AdjustDanDb.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AdjustDanDb : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_Baid",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropUniqueConstraint(
|
||||
name: "AK_DanScoreData_Baid",
|
||||
table: "DanScoreData");
|
||||
|
||||
migrationBuilder.AddColumn<uint>(
|
||||
name: "DanScoreDatumBaid",
|
||||
table: "DanStageScoreData",
|
||||
type: "INTEGER",
|
||||
nullable: true);
|
||||
|
||||
migrationBuilder.AddColumn<uint>(
|
||||
name: "DanScoreDatumDanId",
|
||||
table: "DanStageScoreData",
|
||||
type: "INTEGER",
|
||||
nullable: true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_DanStageScoreData_DanScoreDatumBaid_DanScoreDatumDanId",
|
||||
table: "DanStageScoreData",
|
||||
columns: new[] { "DanScoreDatumBaid", "DanScoreDatumDanId" });
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_DanScoreDatumBaid_DanScoreDatumDanId",
|
||||
table: "DanStageScoreData",
|
||||
columns: new[] { "DanScoreDatumBaid", "DanScoreDatumDanId" },
|
||||
principalTable: "DanScoreData",
|
||||
principalColumns: new[] { "Baid", "DanId" });
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_DanScoreDatumBaid_DanScoreDatumDanId",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_DanStageScoreData_DanScoreDatumBaid_DanScoreDatumDanId",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DanScoreDatumBaid",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DanScoreDatumDanId",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.AddUniqueConstraint(
|
||||
name: "AK_DanScoreData_Baid",
|
||||
table: "DanScoreData",
|
||||
column: "Baid");
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_Baid",
|
||||
table: "DanStageScoreData",
|
||||
column: "Baid",
|
||||
principalTable: "DanScoreData",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
}
|
||||
}
|
||||
}
|
320
Infrastructure/Migrations/20220829124927_FixNavigation.Designer.cs
generated
Normal file
320
Infrastructure/Migrations/20220829124927_FixNavigation.Designer.cs
generated
Normal file
@ -0,0 +1,320 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220829124927_FixNavigation")]
|
||||
partial class FixNavigation
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<long>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
58
Infrastructure/Migrations/20220829124927_FixNavigation.cs
Normal file
58
Infrastructure/Migrations/20220829124927_FixNavigation.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class FixNavigation : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_DanScoreDatumBaid_DanScoreDatumDanId",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_DanStageScoreData_DanScoreDatumBaid_DanScoreDatumDanId",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DanScoreDatumBaid",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DanScoreDatumDanId",
|
||||
table: "DanStageScoreData");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<uint>(
|
||||
name: "DanScoreDatumBaid",
|
||||
table: "DanStageScoreData",
|
||||
type: "INTEGER",
|
||||
nullable: true);
|
||||
|
||||
migrationBuilder.AddColumn<uint>(
|
||||
name: "DanScoreDatumDanId",
|
||||
table: "DanStageScoreData",
|
||||
type: "INTEGER",
|
||||
nullable: true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_DanStageScoreData_DanScoreDatumBaid_DanScoreDatumDanId",
|
||||
table: "DanStageScoreData",
|
||||
columns: new[] { "DanScoreDatumBaid", "DanScoreDatumDanId" });
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_DanScoreDatumBaid_DanScoreDatumDanId",
|
||||
table: "DanStageScoreData",
|
||||
columns: new[] { "DanScoreDatumBaid", "DanScoreDatumDanId" },
|
||||
principalTable: "DanScoreData",
|
||||
principalColumns: new[] { "Baid", "DanId" });
|
||||
}
|
||||
}
|
||||
}
|
326
Infrastructure/Migrations/20220905132703_AddMoreOptions.Designer.cs
generated
Normal file
326
Infrastructure/Migrations/20220905132703_AddMoreOptions.Designer.cs
generated
Normal file
@ -0,0 +1,326 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220905132703_AddMoreOptions")]
|
||||
partial class AddMoreOptions
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
40
Infrastructure/Migrations/20220905132703_AddMoreOptions.cs
Normal file
40
Infrastructure/Migrations/20220905132703_AddMoreOptions.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddMoreOptions : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "NotesPosition",
|
||||
table: "UserData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: 0);
|
||||
|
||||
migrationBuilder.AddColumn<uint>(
|
||||
name: "SelectedToneId",
|
||||
table: "UserData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: 0u);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "NotesPosition",
|
||||
table: "UserData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "SelectedToneId",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
329
Infrastructure/Migrations/20220910055624_AddDrumrollCount.Designer.cs
generated
Normal file
329
Infrastructure/Migrations/20220910055624_AddDrumrollCount.Designer.cs
generated
Normal file
@ -0,0 +1,329 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220910055624_AddDrumrollCount")]
|
||||
partial class AddDrumrollCount
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
29
Infrastructure/Migrations/20220910055624_AddDrumrollCount.cs
Normal file
29
Infrastructure/Migrations/20220910055624_AddDrumrollCount.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddDrumrollCount : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<uint>(
|
||||
name: "DrumrollCount",
|
||||
table: "SongPlayData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: 0u);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DrumrollCount",
|
||||
table: "SongPlayData");
|
||||
}
|
||||
}
|
||||
}
|
341
Infrastructure/Migrations/20220914054039_AddRewardFlgs.Designer.cs
generated
Normal file
341
Infrastructure/Migrations/20220914054039_AddRewardFlgs.Designer.cs
generated
Normal file
@ -0,0 +1,341 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220914054039_AddRewardFlgs")]
|
||||
partial class AddRewardFlgs
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
51
Infrastructure/Migrations/20220914054039_AddRewardFlgs.cs
Normal file
51
Infrastructure/Migrations/20220914054039_AddRewardFlgs.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddRewardFlgs : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "CostumeFlgArray",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "[[],[],[],[],[]]");
|
||||
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "TitleFlgArray",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "[]");
|
||||
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "ToneFlgArray",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "[]");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "CostumeFlgArray",
|
||||
table: "UserData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "TitleFlgArray",
|
||||
table: "UserData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "ToneFlgArray",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
345
Infrastructure/Migrations/20220916121143_AddGenericInfoFlg.Designer.cs
generated
Normal file
345
Infrastructure/Migrations/20220916121143_AddGenericInfoFlg.Designer.cs
generated
Normal file
@ -0,0 +1,345 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220916121143_AddGenericInfoFlg")]
|
||||
partial class AddGenericInfoFlg
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddGenericInfoFlg : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "GenericInfoFlgArray",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "[]");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "GenericInfoFlgArray",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
432
Infrastructure/Migrations/20220917180457_AddAiBattle.Designer.cs
generated
Normal file
432
Infrastructure/Migrations/20220917180457_AddAiBattle.Designer.cs
generated
Normal file
@ -0,0 +1,432 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220917180457_AddAiBattle")]
|
||||
partial class AddAiBattle
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
71
Infrastructure/Migrations/20220917180457_AddAiBattle.cs
Normal file
71
Infrastructure/Migrations/20220917180457_AddAiBattle.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddAiBattle : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "AiScoreData",
|
||||
columns: table => new
|
||||
{
|
||||
Baid = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
SongId = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
Difficulty = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
IsWin = table.Column<bool>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_AiScoreData", x => new { x.Baid, x.SongId, x.Difficulty });
|
||||
table.ForeignKey(
|
||||
name: "FK_AiScoreData_Card_Baid",
|
||||
column: x => x.Baid,
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "AiSectionScoreData",
|
||||
columns: table => new
|
||||
{
|
||||
Baid = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
SongId = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
Difficulty = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
SectionIndex = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
Crown = table.Column<int>(type: "INTEGER", nullable: false),
|
||||
IsWin = table.Column<bool>(type: "INTEGER", nullable: false),
|
||||
Score = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
GoodCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
OkCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
MissCount = table.Column<uint>(type: "INTEGER", nullable: false),
|
||||
DrumrollCount = table.Column<uint>(type: "INTEGER", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_AiSectionScoreData", x => new { x.Baid, x.SongId, x.Difficulty, x.SectionIndex });
|
||||
table.ForeignKey(
|
||||
name: "FK_AiSectionScoreData_AiScoreData_Baid_SongId_Difficulty",
|
||||
columns: x => new { x.Baid, x.SongId, x.Difficulty },
|
||||
principalTable: "AiScoreData",
|
||||
principalColumns: new[] { "Baid", "SongId", "Difficulty" },
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "AiSectionScoreData");
|
||||
|
||||
migrationBuilder.DropTable(
|
||||
name: "AiScoreData");
|
||||
}
|
||||
}
|
||||
}
|
435
Infrastructure/Migrations/20220919022643_AddWinCountToUserdata.Designer.cs
generated
Normal file
435
Infrastructure/Migrations/20220919022643_AddWinCountToUserdata.Designer.cs
generated
Normal file
@ -0,0 +1,435 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20220919022643_AddWinCountToUserdata")]
|
||||
partial class AddWinCountToUserdata
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddWinCountToUserdata : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "AiWinCount",
|
||||
table: "UserData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: 0);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "AiWinCount",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
443
Infrastructure/Migrations/20230916161613_AddTokenCountDictAndUnlockedSongIdListToUserdata.Designer.cs
generated
Normal file
443
Infrastructure/Migrations/20230916161613_AddTokenCountDictAndUnlockedSongIdListToUserdata.Designer.cs
generated
Normal file
@ -0,0 +1,443 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20230916161613_AddTokenCountDictAndUnlockedSongIdListToUserdata")]
|
||||
partial class AddTokenCountDictAndUnlockedSongIdListToUserdata
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-rc.1.22426.7");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddTokenCountDictAndUnlockedSongIdListToUserdata : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "TokenCountDict",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "UnlockedSongIdList",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "TokenCountDict",
|
||||
table: "UserData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "UnlockedSongIdList",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,451 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20230918052543_AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData")]
|
||||
partial class AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-rc.1.22426.7");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "DifficultyPlayedArray",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "[]");
|
||||
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "DifficultySettingArray",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "[]");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DifficultyPlayedArray",
|
||||
table: "UserData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DifficultySettingArray",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
454
Infrastructure/Migrations/20230918101009_AddMyDonNameLanguageToUserData.Designer.cs
generated
Normal file
454
Infrastructure/Migrations/20230918101009_AddMyDonNameLanguageToUserData.Designer.cs
generated
Normal file
@ -0,0 +1,454 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20230918101009_AddMyDonNameLanguageToUserData")]
|
||||
partial class AddMyDonNameLanguageToUserData
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-rc.1.22426.7");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddMyDonNameLanguageToUserData : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<uint>(
|
||||
name: "MyDonNameLanguage",
|
||||
table: "UserData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: 0u);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "MyDonNameLanguage",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
462
Infrastructure/Migrations/20230928150650_AddPasswordAndSaltToCard.Designer.cs
generated
Normal file
462
Infrastructure/Migrations/20230928150650_AddPasswordAndSaltToCard.Designer.cs
generated
Normal file
@ -0,0 +1,462 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20230928150650_AddPasswordAndSaltToCard")]
|
||||
partial class AddPasswordAndSaltToCard
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.1.23419.6");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddPasswordAndSaltToCard : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "Password",
|
||||
table: "Card",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "Salt",
|
||||
table: "Card",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "Password",
|
||||
table: "Card");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "Salt",
|
||||
table: "Card");
|
||||
}
|
||||
}
|
||||
}
|
472
Infrastructure/Migrations/20231017102350_AddDanType.Designer.cs
generated
Normal file
472
Infrastructure/Migrations/20231017102350_AddDanType.Designer.cs
generated
Normal file
@ -0,0 +1,472 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20231017102350_AddDanType")]
|
||||
partial class AddDanType
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.1.23419.6");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId", "DanType")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
102
Infrastructure/Migrations/20231017102350_AddDanType.cs
Normal file
102
Infrastructure/Migrations/20231017102350_AddDanType.cs
Normal file
@ -0,0 +1,102 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddDanType : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_Baid_DanId",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropPrimaryKey(
|
||||
name: "PK_DanStageScoreData",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropPrimaryKey(
|
||||
name: "PK_DanScoreData",
|
||||
table: "DanScoreData");
|
||||
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "DanType",
|
||||
table: "DanScoreData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: 1);
|
||||
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "DanType",
|
||||
table: "DanStageScoreData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: 1);
|
||||
|
||||
/*migrationBuilder.AddPrimaryKey(
|
||||
name: "PK_DanScoreData",
|
||||
table: "DanScoreData",
|
||||
columns: new[] { "Baid", "DanId", "DanType" });*/
|
||||
// Add primary key to DanScoreData with raw sql
|
||||
migrationBuilder.Sql("CREATE UNIQUE INDEX PK_DanScoreData ON DanScoreData (Baid, DanId, DanType);");
|
||||
|
||||
migrationBuilder.AddPrimaryKey(
|
||||
name: "PK_DanStageScoreData",
|
||||
table: "DanStageScoreData",
|
||||
columns: new[] { "Baid", "DanId", "DanType", "SongNumber" });
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_Baid_DanId_DanType",
|
||||
table: "DanStageScoreData",
|
||||
columns: new[] { "Baid", "DanId", "DanType" },
|
||||
principalTable: "DanScoreData",
|
||||
principalColumns: new[] { "Baid", "DanId", "DanType" },
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_Baid_DanId_DanType",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropPrimaryKey(
|
||||
name: "PK_DanStageScoreData",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropPrimaryKey(
|
||||
name: "PK_DanScoreData",
|
||||
table: "DanScoreData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DanType",
|
||||
table: "DanStageScoreData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DanType",
|
||||
table: "DanScoreData");
|
||||
|
||||
migrationBuilder.AddPrimaryKey(
|
||||
name: "PK_DanStageScoreData",
|
||||
table: "DanStageScoreData",
|
||||
columns: new[] { "Baid", "DanId", "SongNumber" });
|
||||
|
||||
migrationBuilder.AddPrimaryKey(
|
||||
name: "PK_DanScoreData",
|
||||
table: "DanScoreData",
|
||||
columns: new[] { "Baid", "DanId" });
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_DanStageScoreData_DanScoreData_Baid_DanId",
|
||||
table: "DanStageScoreData",
|
||||
columns: new[] { "Baid", "DanId" },
|
||||
principalTable: "DanScoreData",
|
||||
principalColumns: new[] { "Baid", "DanId" },
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
}
|
||||
}
|
||||
}
|
491
Infrastructure/Migrations/20231111154748_AddCredentialTable.Designer.cs
generated
Normal file
491
Infrastructure/Migrations/20231111154748_AddCredentialTable.Designer.cs
generated
Normal file
@ -0,0 +1,491 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20231111154748_AddCredentialTable")]
|
||||
partial class AddCredentialTable
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.2.23480.1");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("Credential", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId", "DanType")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddCredentialTable : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "Credential",
|
||||
columns: table => new
|
||||
{
|
||||
Baid = table.Column<ulong>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
Password = table.Column<string>(type: "TEXT", nullable: false),
|
||||
Salt = table.Column<string>(type: "TEXT", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_Credential", x => x.Baid);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "Credential");
|
||||
}
|
||||
}
|
||||
}
|
491
Infrastructure/Migrations/20231111155016_CopyPasswordSaltFromCardToCredential.Designer.cs
generated
Normal file
491
Infrastructure/Migrations/20231111155016_CopyPasswordSaltFromCardToCredential.Designer.cs
generated
Normal file
@ -0,0 +1,491 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20231111155016_CopyPasswordSaltFromCardToCredential")]
|
||||
partial class CopyPasswordSaltFromCardToCredential
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.2.23480.1");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("Credential", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId", "DanType")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class CopyPasswordSaltFromCardToCredential : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.Sql(@"
|
||||
INSERT INTO Credential (Baid, Password, Salt)
|
||||
SELECT Baid, Password, Salt
|
||||
FROM Card
|
||||
");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.Sql(@"
|
||||
UPDATE Card
|
||||
SET Password = (SELECT Password FROM Credential WHERE Credential.Baid = Card.Baid),
|
||||
Salt = (SELECT Salt FROM Credential WHERE Credential.Baid = Card.Baid)
|
||||
");
|
||||
}
|
||||
}
|
||||
}
|
483
Infrastructure/Migrations/20231111155305_RemovePasswordSaltFromCard.Designer.cs
generated
Normal file
483
Infrastructure/Migrations/20231111155305_RemovePasswordSaltFromCard.Designer.cs
generated
Normal file
@ -0,0 +1,483 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20231111155305_RemovePasswordSaltFromCard")]
|
||||
partial class RemovePasswordSaltFromCard
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.2.23480.1");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("Credential", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId", "DanType")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class RemovePasswordSaltFromCard : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "Password",
|
||||
table: "Card");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "Salt",
|
||||
table: "Card");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "Password",
|
||||
table: "Card",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "Salt",
|
||||
table: "Card",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
}
|
||||
}
|
||||
}
|
491
Infrastructure/Migrations/20231111164910_RemoveBaidUniquenessFromCard.Designer.cs
generated
Normal file
491
Infrastructure/Migrations/20231111164910_RemoveBaidUniquenessFromCard.Designer.cs
generated
Normal file
@ -0,0 +1,491 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20231111164910_RemoveBaidUniquenessFromCard")]
|
||||
partial class RemoveBaidUniquenessFromCard
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.2.23480.1");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("Credential", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId", "DanType")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,58 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class RemoveBaidUniquenessFromCard : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_Card_Baid",
|
||||
table: "Card");
|
||||
|
||||
migrationBuilder.AlterColumn<ulong>(
|
||||
name: "Baid",
|
||||
table: "Credential",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
oldClrType: typeof(ulong),
|
||||
oldType: "INTEGER")
|
||||
.OldAnnotation("Sqlite:Autoincrement", true);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_Credential_Card_Baid",
|
||||
table: "Credential",
|
||||
column: "Baid",
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_Credential_Card_Baid",
|
||||
table: "Credential");
|
||||
|
||||
migrationBuilder.AlterColumn<ulong>(
|
||||
name: "Baid",
|
||||
table: "Credential",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
oldClrType: typeof(ulong),
|
||||
oldType: "INTEGER")
|
||||
.Annotation("Sqlite:Autoincrement", true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Card_Baid",
|
||||
table: "Card",
|
||||
column: "Baid",
|
||||
unique: true);
|
||||
}
|
||||
}
|
||||
}
|
488
Infrastructure/Migrations/20231111225534_AlterForeignKeyToUserDatum.Designer.cs
generated
Normal file
488
Infrastructure/Migrations/20231111225534_AlterForeignKeyToUserDatum.Designer.cs
generated
Normal file
@ -0,0 +1,488 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20231111225534_AlterForeignKeyToUserDatum")]
|
||||
partial class AlterForeignKeyToUserDatum
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.2.23480.1");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("Credential", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId", "DanType")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,198 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AlterForeignKeyToUserDatum : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_AiScoreData_Card_Baid",
|
||||
table: "AiScoreData");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_Credential_Card_Baid",
|
||||
table: "Credential");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_DanScoreData_Card_Baid",
|
||||
table: "DanScoreData");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_SongBestData_Card_Baid",
|
||||
table: "SongBestData");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_SongPlayData_Card_Baid",
|
||||
table: "SongPlayData");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_UserData_Card_Baid",
|
||||
table: "UserData");
|
||||
|
||||
migrationBuilder.DropUniqueConstraint(
|
||||
name: "AK_Card_Baid",
|
||||
table: "Card");
|
||||
|
||||
migrationBuilder.AlterColumn<ulong>(
|
||||
name: "Baid",
|
||||
table: "UserData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
oldClrType: typeof(ulong),
|
||||
oldType: "INTEGER")
|
||||
.Annotation("Sqlite:Autoincrement", true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_Card_Baid",
|
||||
table: "Card",
|
||||
column: "Baid");
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_AiScoreData_UserData_Baid",
|
||||
table: "AiScoreData",
|
||||
column: "Baid",
|
||||
principalTable: "UserData",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_Card_UserData_Baid",
|
||||
table: "Card",
|
||||
column: "Baid",
|
||||
principalTable: "UserData",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_Credential_UserData_Baid",
|
||||
table: "Credential",
|
||||
column: "Baid",
|
||||
principalTable: "UserData",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_DanScoreData_UserData_Baid",
|
||||
table: "DanScoreData",
|
||||
column: "Baid",
|
||||
principalTable: "UserData",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_SongBestData_UserData_Baid",
|
||||
table: "SongBestData",
|
||||
column: "Baid",
|
||||
principalTable: "UserData",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_SongPlayData_UserData_Baid",
|
||||
table: "SongPlayData",
|
||||
column: "Baid",
|
||||
principalTable: "UserData",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_AiScoreData_UserData_Baid",
|
||||
table: "AiScoreData");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_Card_UserData_Baid",
|
||||
table: "Card");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_Credential_UserData_Baid",
|
||||
table: "Credential");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_DanScoreData_UserData_Baid",
|
||||
table: "DanScoreData");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_SongBestData_UserData_Baid",
|
||||
table: "SongBestData");
|
||||
|
||||
migrationBuilder.DropForeignKey(
|
||||
name: "FK_SongPlayData_UserData_Baid",
|
||||
table: "SongPlayData");
|
||||
|
||||
migrationBuilder.DropIndex(
|
||||
name: "IX_Card_Baid",
|
||||
table: "Card");
|
||||
|
||||
migrationBuilder.AlterColumn<ulong>(
|
||||
name: "Baid",
|
||||
table: "UserData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
oldClrType: typeof(ulong),
|
||||
oldType: "INTEGER")
|
||||
.OldAnnotation("Sqlite:Autoincrement", true);
|
||||
|
||||
migrationBuilder.AddUniqueConstraint(
|
||||
name: "AK_Card_Baid",
|
||||
table: "Card",
|
||||
column: "Baid");
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_AiScoreData_Card_Baid",
|
||||
table: "AiScoreData",
|
||||
column: "Baid",
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_Credential_Card_Baid",
|
||||
table: "Credential",
|
||||
column: "Baid",
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_DanScoreData_Card_Baid",
|
||||
table: "DanScoreData",
|
||||
column: "Baid",
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_SongBestData_Card_Baid",
|
||||
table: "SongBestData",
|
||||
column: "Baid",
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_SongPlayData_Card_Baid",
|
||||
table: "SongPlayData",
|
||||
column: "Baid",
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
|
||||
migrationBuilder.AddForeignKey(
|
||||
name: "FK_UserData_Card_Baid",
|
||||
table: "UserData",
|
||||
column: "Baid",
|
||||
principalTable: "Card",
|
||||
principalColumn: "Baid",
|
||||
onDelete: ReferentialAction.Cascade);
|
||||
}
|
||||
}
|
||||
}
|
491
Infrastructure/Migrations/20231218152045_AddIsAdminToUserDatum.Designer.cs
generated
Normal file
491
Infrastructure/Migrations/20231218152045_AddIsAdminToUserDatum.Designer.cs
generated
Normal file
@ -0,0 +1,491 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20231218152045_AddIsAdminToUserDatum")]
|
||||
partial class AddIsAdminToUserDatum
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.2.23480.1");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("Credential", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsAdmin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId", "DanType")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddIsAdminToUserDatum : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<bool>(
|
||||
name: "IsAdmin",
|
||||
table: "UserData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: false);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "IsAdmin",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
519
Infrastructure/Migrations/20240309102758_SeparateTokens.Designer.cs
generated
Normal file
519
Infrastructure/Migrations/20240309102758_SeparateTokens.Designer.cs
generated
Normal file
@ -0,0 +1,519 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Infrastructure.Persistence;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20240309102758_SeparateTokens")]
|
||||
partial class SeparateTokens
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.2.23480.1");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("Credential", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("DanType")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(1);
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "DanType", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Token", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Id")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Count")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "Id");
|
||||
|
||||
b.ToTable("Tokens");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsAdmin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId", "DanType")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Token", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Datum")
|
||||
.WithMany("Tokens")
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Datum");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Navigation("Tokens");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user