Added unlocking/locking ura charts and selling ura chart in don medal shop
This commit is contained in:
parent
e2becc6231
commit
463f832b31
@ -51,6 +51,7 @@ namespace GameDatabase.Entities
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public int AiWinCount { get; set; }
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public List<Token> Tokens { get; set; } = new();
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public List<uint> UnlockedSongIdList { get; set; } = [];
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public List<uint> UnlockedUraSongIdList { get; set; } = [];
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public bool IsAdmin { get; set; }
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}
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}
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GameDatabase/Migrations/20241106173142_AddUnlockedUraSongIdListToUserDatum.Designer.cs
generated
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576
GameDatabase/Migrations/20241106173142_AddUnlockedUraSongIdListToUserDatum.Designer.cs
generated
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@ -0,0 +1,576 @@
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// <auto-generated />
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using System;
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using GameDatabase.Context;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.EntityFrameworkCore.Migrations;
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using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
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#nullable disable
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namespace GameDatabase.Migrations
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{
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[DbContext(typeof(TaikoDbContext))]
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[Migration("20241106173142_AddUnlockedUraSongIdListToUserDatum")]
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partial class AddUnlockedUraSongIdListToUserDatum
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{
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/// <inheritdoc />
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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#pragma warning disable 612, 618
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modelBuilder.HasAnnotation("ProductVersion", "8.0.3");
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modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsWin")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "SongId", "Difficulty");
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b.ToTable("AiScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<int>("SectionIndex")
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.HasColumnType("INTEGER");
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b.Property<int>("Crown")
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.HasColumnType("INTEGER");
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b.Property<uint>("DrumrollCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("GoodCount")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsWin")
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.HasColumnType("INTEGER");
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b.Property<uint>("MissCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("OkCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("Score")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
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b.ToTable("AiSectionScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.Card", b =>
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{
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b.Property<string>("AccessCode")
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.HasColumnType("TEXT");
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.HasKey("AccessCode");
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b.HasIndex("Baid");
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b.ToTable("Card", (string)null);
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});
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modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<string>("Password")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("Salt")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("Baid");
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b.ToTable("Credential", (string)null);
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});
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modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("DanId")
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.HasColumnType("INTEGER");
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b.Property<int>("DanType")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER")
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.HasDefaultValue(1);
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b.Property<uint>("ArrivalSongCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("ClearState")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER")
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.HasDefaultValue(0u);
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b.Property<uint>("ComboCountTotal")
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.HasColumnType("INTEGER");
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b.Property<uint>("SoulGaugeTotal")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "DanId", "DanType");
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b.ToTable("DanScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("DanId")
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.HasColumnType("INTEGER");
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b.Property<int>("DanType")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER")
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.HasDefaultValue(1);
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b.Property<uint>("SongNumber")
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.HasColumnType("INTEGER");
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b.Property<uint>("BadCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("ComboCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("DrumrollCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("GoodCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("HighScore")
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.HasColumnType("INTEGER");
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b.Property<uint>("OkCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("PlayScore")
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.HasColumnType("INTEGER");
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b.Property<uint>("TotalHitCount")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "DanId", "DanType", "SongNumber");
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b.ToTable("DanStageScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestCrown")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestRate")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestScore")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestScoreRank")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "SongId", "Difficulty");
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b.ToTable("SongBestData");
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});
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modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
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{
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b.Property<long>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("ComboCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("Crown")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<uint>("DrumrollCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("GoodCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("HitCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("MissCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("OkCount")
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.HasColumnType("INTEGER");
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b.Property<DateTime>("PlayTime")
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.HasColumnType("datetime");
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b.Property<uint>("Score")
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.HasColumnType("INTEGER");
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b.Property<uint>("ScoreRank")
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.HasColumnType("INTEGER");
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b.Property<uint>("ScoreRate")
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.HasColumnType("INTEGER");
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b.Property<bool>("Skipped")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongNumber")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.HasIndex("Baid");
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b.ToTable("SongPlayData");
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});
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modelBuilder.Entity("GameDatabase.Entities.Token", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<int>("Id")
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.HasColumnType("INTEGER");
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b.Property<int>("Count")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "Id");
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b.ToTable("Tokens");
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});
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modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
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{
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b.Property<uint>("Baid")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<uint>("AchievementDisplayDifficulty")
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.HasColumnType("INTEGER");
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b.Property<int>("AiWinCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("ColorBody")
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.HasColumnType("INTEGER");
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b.Property<uint>("ColorFace")
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.HasColumnType("INTEGER");
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b.Property<uint>("ColorLimb")
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.HasColumnType("INTEGER");
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b.Property<string>("CostumeData")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("CostumeFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("CurrentBody")
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.HasColumnType("INTEGER");
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b.Property<uint>("CurrentFace")
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.HasColumnType("INTEGER");
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b.Property<uint>("CurrentHead")
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.HasColumnType("INTEGER");
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b.Property<uint>("CurrentKigurumi")
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.HasColumnType("INTEGER");
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b.Property<uint>("CurrentPuchi")
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.HasColumnType("INTEGER");
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b.Property<string>("DifficultyPlayedArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("DifficultyPlayedCourse")
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.HasColumnType("INTEGER");
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b.Property<uint>("DifficultyPlayedSort")
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.HasColumnType("INTEGER");
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b.Property<uint>("DifficultyPlayedStar")
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.HasColumnType("INTEGER");
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b.Property<string>("DifficultySettingArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("DifficultySettingCourse")
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.HasColumnType("INTEGER");
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b.Property<uint>("DifficultySettingSort")
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.HasColumnType("INTEGER");
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b.Property<uint>("DifficultySettingStar")
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.HasColumnType("INTEGER");
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b.Property<bool>("DisplayAchievement")
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.HasColumnType("INTEGER");
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b.Property<bool>("DisplayDan")
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.HasColumnType("INTEGER");
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b.Property<string>("FavoriteSongsArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("GenericInfoFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<bool>("IsAdmin")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsSkipOn")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsVoiceOn")
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.HasColumnType("INTEGER");
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b.Property<DateTime>("LastPlayDatetime")
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.HasColumnType("datetime");
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b.Property<uint>("LastPlayMode")
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.HasColumnType("INTEGER");
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b.Property<string>("MyDonName")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("MyDonNameLanguage")
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.HasColumnType("INTEGER");
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b.Property<int>("NotesPosition")
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.HasColumnType("INTEGER");
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b.Property<short>("OptionSetting")
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.HasColumnType("INTEGER");
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b.Property<uint>("SelectedToneId")
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.HasColumnType("INTEGER");
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b.Property<string>("Title")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("TitleFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("TitlePlateId")
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.HasColumnType("INTEGER");
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b.Property<string>("ToneFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedBody")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedFace")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedHead")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedKigurumi")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedPuchi")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedSongIdList")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedUraSongIdList")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("Baid");
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b.ToTable("UserData");
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});
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modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
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{
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b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
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.WithMany()
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.HasForeignKey("Baid")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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|
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b.Navigation("Ba");
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});
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modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
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{
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b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
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.WithMany("AiSectionScoreData")
|
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.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
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||||
.IsRequired();
|
||||
|
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b.Navigation("Parent");
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});
|
||||
|
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modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
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b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
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.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
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||||
.IsRequired();
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||||
|
||||
b.Navigation("Ba");
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});
|
||||
|
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modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
||||
{
|
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b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
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.WithMany()
|
||||
.HasForeignKey("Baid")
|
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.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
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||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId", "DanType")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Token", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.UserDatum", "Datum")
|
||||
.WithMany("Tokens")
|
||||
.HasForeignKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Datum");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Navigation("Tokens");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace GameDatabase.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddUnlockedUraSongIdListToUserDatum : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "UnlockedUraSongIdList",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "UnlockedUraSongIdList",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@ namespace TaikoLocalServer.Migrations
|
||||
protected override void BuildModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.4");
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.3");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
@ -445,6 +445,10 @@ namespace TaikoLocalServer.Migrations
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedUraSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
|
@ -211,6 +211,9 @@ There are various data json files under wwwroot/data that can be customized.
|
||||
100,
|
||||
200,
|
||||
300
|
||||
],
|
||||
"uraSongNo": [
|
||||
// Fill in the uniqueId of songs whose ura chart you wish to lock
|
||||
]
|
||||
}
|
||||
```
|
||||
@ -241,10 +244,12 @@ There are various data json files under wwwroot/data that can be customized.
|
||||
[
|
||||
{
|
||||
"songNo": 100, // The uniqueId of the song
|
||||
"type": 0, // 0 indicates the shop is selling the song itself
|
||||
"price": 20 // How many don coins buying this song costs, the type of don coin is specified by token_data.json
|
||||
},
|
||||
{
|
||||
"songNo": 200,
|
||||
"type": 1, // And 1 indicates the shop is selling the song's ura chart
|
||||
"price": 20
|
||||
}
|
||||
]
|
||||
|
@ -5,7 +5,8 @@ namespace SharedProject.Models;
|
||||
public class ShopFolderData
|
||||
{
|
||||
[JsonPropertyName("songNo")] public uint SongNo { get; set; }
|
||||
|
||||
public uint Type { get; set; }
|
||||
|
||||
[JsonPropertyName("type")] public uint Type { get; set; }
|
||||
|
||||
[JsonPropertyName("price")] public uint Price { get; set; }
|
||||
}
|
@ -21,6 +21,7 @@ public class GetInitialDataQueryHandler(IGameDataService gameDataService,
|
||||
|
||||
var musicList = gameDataService.GetMusicList();
|
||||
var lockedSongsList = gameDataService.GetLockedSongsList();
|
||||
var lockedUraSongsList = gameDataService.GetLockedUraSongsList();
|
||||
|
||||
var enabledArray =
|
||||
FlagCalculator.GetBitArrayFromIds(musicList, songIdMax, logger);
|
||||
@ -29,7 +30,7 @@ public class GetInitialDataQueryHandler(IGameDataService gameDataService,
|
||||
var defaultSongFlg =
|
||||
FlagCalculator.GetBitArrayFromIds(defaultSongList, songIdMax, logger);
|
||||
|
||||
var defaultSongWithUraList = gameDataService.GetMusicWithUraList();
|
||||
var defaultSongWithUraList = gameDataService.GetMusicWithUraList().Except(lockedUraSongsList);
|
||||
var uraReleaseBit =
|
||||
FlagCalculator.GetBitArrayFromIds(defaultSongWithUraList, songIdMax, logger);
|
||||
|
||||
|
@ -16,16 +16,17 @@ public class UserDataQueryHandler(TaikoDbContext context, IGameDataService gameD
|
||||
userData.ThrowIfNull($"User not found for Baid {request.Baid}!");
|
||||
|
||||
var unlockedSongIdList = userData.UnlockedSongIdList;
|
||||
var unlockedUraSongIdList = userData.UnlockedUraSongIdList;
|
||||
|
||||
var musicList = gameDataService.GetMusicList();
|
||||
var lockedSongsList = gameDataService.GetLockedSongsList();
|
||||
lockedSongsList = lockedSongsList.Except(unlockedSongIdList).ToList();
|
||||
var lockedSongsList = gameDataService.GetLockedSongsList().Except(unlockedSongIdList).ToList();
|
||||
var lockedUraSongsList = gameDataService.GetLockedUraSongsList().Except(unlockedUraSongIdList).ToList();
|
||||
var enabledMusicList = musicList.Except(lockedSongsList);
|
||||
var releaseSongArray =
|
||||
FlagCalculator.GetBitArrayFromIds(enabledMusicList, Constants.MusicIdMax, logger);
|
||||
|
||||
var defaultSongWithUraList = gameDataService.GetMusicWithUraList();
|
||||
var enabledUraMusicList = defaultSongWithUraList.Except(lockedSongsList);
|
||||
var enabledUraMusicList = defaultSongWithUraList.Except(lockedUraSongsList);
|
||||
var uraSongArray =
|
||||
FlagCalculator.GetBitArrayFromIds(enabledUraMusicList, Constants.MusicIdMax, logger);
|
||||
|
||||
|
@ -40,6 +40,8 @@ public class GameDataService(IOptions<DataSettings> dataSettings) : IGameDataSer
|
||||
private List<uint> musicWithUraUniqueIdList = [];
|
||||
|
||||
private List<uint> lockedSongsList = [];
|
||||
|
||||
private List<uint> lockedUraSongsList = [];
|
||||
|
||||
private readonly Dictionary<uint, MusicDetail> musicDetailDictionary = new();
|
||||
|
||||
@ -111,6 +113,11 @@ public class GameDataService(IOptions<DataSettings> dataSettings) : IGameDataSer
|
||||
return lockedSongsList;
|
||||
}
|
||||
|
||||
public List<uint> GetLockedUraSongsList()
|
||||
{
|
||||
return lockedUraSongsList;
|
||||
}
|
||||
|
||||
public Dictionary<uint, MusicDetail> GetMusicDetailDictionary()
|
||||
{
|
||||
return musicDetailDictionary;
|
||||
@ -376,6 +383,7 @@ public class GameDataService(IOptions<DataSettings> dataSettings) : IGameDataSer
|
||||
{
|
||||
lockedSongsData.ThrowIfNull("Shouldn't happen!");
|
||||
lockedSongsList = lockedSongsData["songNo"].ToList();
|
||||
lockedUraSongsList = lockedSongsData["uraSongNo"].ToList();
|
||||
}
|
||||
|
||||
private void InitializeMusicDetails(MusicInfos? musicInfoData, MusicOrder? musicOrderData, WordList? wordlistData)
|
||||
|
@ -27,6 +27,8 @@ public interface IGameDataService
|
||||
|
||||
public List<uint> GetLockedSongsList();
|
||||
|
||||
public List<uint> GetLockedUraSongsList();
|
||||
|
||||
public Dictionary<uint, MusicDetail> GetMusicDetailDictionary();
|
||||
|
||||
public List<Costume> GetCostumeList();
|
||||
|
@ -1,4 +1,8 @@
|
||||
{
|
||||
"songNo": [
|
||||
|
||||
],
|
||||
"uraSongNo": [
|
||||
|
||||
]
|
||||
}
|
@ -1,6 +1,12 @@
|
||||
[
|
||||
{
|
||||
"songNo": 2,
|
||||
"songNo": 1,
|
||||
"type": 0,
|
||||
"price": 0
|
||||
},
|
||||
{
|
||||
"songNo": 9,
|
||||
"type": 1,
|
||||
"price": 0
|
||||
}
|
||||
]
|
Loading…
Reference in New Issue
Block a user