Add DifficultySettingArray handle and WebUI
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05cdeb0dec
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@ -10,6 +10,12 @@ public class UserSetting
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public bool IsDisplayDanOnNamePlate { get; set; }
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public uint DifficultySettingCourse { get; set; }
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public uint DifficultySettingStar { get; set; }
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public uint DifficultySettingSort { get; set; }
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public bool IsVoiceOn { get; set; }
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public bool IsSkipOn { get; set; }
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@ -1,10 +1,33 @@
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using System.Text.Json;
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using GameDatabase.Entities;
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using GameDatabase.Entities;
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using System.Text.Json;
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namespace TaikoLocalServer.Common.Utils;
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public static class JsonHelper
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{
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public static uint[] GetUIntArrayFromJson(string data, int length, ILogger logger, string fieldName)
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{
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var array = new uint[length];
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try
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{
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array = JsonSerializer.Deserialize<uint[]>(data);
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}
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catch (JsonException e)
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{
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logger.LogError(e, "Parsing {FieldName} json data failed", fieldName);
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}
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if (array != null && array.Length >= length)
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{
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return array;
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}
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logger.LogWarning($"{fieldName} is null or length less than {length}!");
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array = new uint[length];
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return array;
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}
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public static List<uint> GetCostumeDataFromUserData(UserDatum userData, ILogger logger)
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{
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var costumeData = new List<uint> { 0, 0, 0, 0, 0 };
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@ -1,6 +1,6 @@
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using System.Text.Json;
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using SharedProject.Models;
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using SharedProject.Models;
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using SharedProject.Utils;
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using System.Text.Json;
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namespace TaikoLocalServer.Controllers.Api;
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@ -25,6 +25,8 @@ public class UserSettingsController : BaseController<UserSettingsController>
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return NotFound();
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}
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var difficultySettingArray = JsonHelper.GetUIntArrayFromJson(user.DifficultySettingArray, 3, Logger, nameof(user.DifficultySettingArray));
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var costumeData = JsonHelper.GetCostumeDataFromUserData(user, Logger);
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var costumeUnlockData = JsonHelper.GetCostumeUnlockDataFromUserData(user, Logger);
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@ -34,6 +36,9 @@ public class UserSettingsController : BaseController<UserSettingsController>
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AchievementDisplayDifficulty = user.AchievementDisplayDifficulty,
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IsDisplayAchievement = user.DisplayAchievement,
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IsDisplayDanOnNamePlate = user.DisplayDan,
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DifficultySettingCourse = difficultySettingArray[0],
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DifficultySettingStar = difficultySettingArray[1],
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DifficultySettingSort = difficultySettingArray[2],
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IsVoiceOn = user.IsVoiceOn,
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IsSkipOn = user.IsSkipOn,
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NotesPosition = user.NotesPosition,
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@ -78,10 +83,18 @@ public class UserSettingsController : BaseController<UserSettingsController>
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userSetting.Puchi,
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};
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var difficultySettings = new List<uint>
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{
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userSetting.DifficultySettingCourse,
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userSetting.DifficultySettingStar,
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userSetting.DifficultySettingSort
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};
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user.IsSkipOn = userSetting.IsSkipOn;
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user.IsVoiceOn = userSetting.IsVoiceOn;
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user.DisplayAchievement = userSetting.IsDisplayAchievement;
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user.DisplayDan = userSetting.IsDisplayDanOnNamePlate;
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user.DifficultySettingArray = JsonSerializer.Serialize(difficultySettings);
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user.NotesPosition = userSetting.NotesPosition;
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user.SelectedToneId = userSetting.ToneId;
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user.AchievementDisplayDifficulty = userSetting.AchievementDisplayDifficulty;
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@ -94,7 +107,6 @@ public class UserSettingsController : BaseController<UserSettingsController>
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user.ColorLimb = userSetting.LimbColor;
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user.CostumeData = JsonSerializer.Serialize(costumes);
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await userDatumService.UpdateUserDatum(user);
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return NoContent();
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@ -1,6 +1,6 @@
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using System.Buffers.Binary;
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using Microsoft.Extensions.Options;
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using System.Buffers.Binary;
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using System.Text.Json;
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using Microsoft.Extensions.Options;
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using TaikoLocalServer.Settings;
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using Throw;
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@ -111,25 +111,16 @@ public class UserDataController : BaseController<UserDataController>
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var defaultOptions = new byte[2];
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BinaryPrimitives.WriteInt16LittleEndian(defaultOptions, userData.OptionSetting);
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var difficultyPlayedArray = Array.Empty<uint>();
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try
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var difficultySettingArray = JsonHelper.GetUIntArrayFromJson(userData.DifficultySettingArray, 3, Logger, nameof(userData.DifficultySettingArray));
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for (int i = 0; i < 3; i++)
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{
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difficultyPlayedArray = JsonSerializer.Deserialize<uint[]>(userData.DifficultyPlayedArray);
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if (difficultySettingArray[i] >= 2)
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{
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difficultySettingArray[i] -= 1;
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}
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catch (JsonException e)
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{
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Logger.LogError(e, "Parsing difficulty played json data failed");
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}
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var difficultySettingArray = Array.Empty<uint>();
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try
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{
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difficultySettingArray = JsonSerializer.Deserialize<uint[]>(userData.DifficultySettingArray);
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}
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catch (JsonException e)
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{
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Logger.LogError(e, "Parsing difficulty setting json data failed");
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}
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var difficultyPlayedArray = JsonHelper.GetUIntArrayFromJson(userData.DifficultyPlayedArray, 3, Logger, nameof(userData.DifficultyPlayedArray));
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var response = new UserDataResponse
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{
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@ -144,24 +135,16 @@ public class UserDataController : BaseController<UserDataController>
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NotesPosition = userData.NotesPosition,
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IsVoiceOn = userData.IsVoiceOn,
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IsSkipOn = userData.IsSkipOn,
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DifficultySettingCourse = difficultySettingArray[0],
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DifficultySettingStar = difficultySettingArray[1],
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DifficultySettingSort = difficultySettingArray[2],
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DifficultyPlayedCourse = difficultyPlayedArray[0],
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DifficultyPlayedStar = difficultyPlayedArray[1],
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DifficultyPlayedSort = difficultyPlayedArray[2],
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IsChallengecompe = false,
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SongRecentCnt = (uint)recentSongs.Length
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};
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if (difficultyPlayedArray is { Length: >= 3 })
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{
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response.DifficultyPlayedCourse = difficultyPlayedArray[0];
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response.DifficultyPlayedStar = difficultyPlayedArray[1];
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response.DifficultyPlayedSort = difficultyPlayedArray[2];
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}
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if (difficultySettingArray is { Length: >= 3 })
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{
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response.DifficultySettingCourse = difficultySettingArray[0];
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response.DifficultySettingStar = difficultySettingArray[1];
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response.DifficultySettingSort = difficultySettingArray[2];
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}
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return Ok(response);
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}
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}
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@ -46,9 +46,42 @@
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}
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</MudSelect>
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<MudGrid>
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<MudItem xs="12" md="4">
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<MudStack Spacing="4">
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<MudSwitch @bind-Checked="@response.IsDisplayAchievement" Label="Display Achievement Panel" Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.IsDisplayDanOnNamePlate" Label="Display Dan Rank on Name Plate" Color="Color.Primary" />
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</MudStack>
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</MudItem>
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<MudItem xs="12" md="8">
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<MudStack Spacing="4">
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<MudSelect @bind-Value="@response.DifficultySettingCourse" Label="Difficulty Setting Course">
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@for (uint i = 0; i < DifficultySettingCourseStrings.Length; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@DifficultySettingCourseStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.DifficultySettingStar" Label="Difficulty Setting Star">
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@for (uint i = 0; i < DifficultySettingStarStrings.Length; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@DifficultySettingStarStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.DifficultySettingSort" Label="Difficulty Setting Sort">
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@for (uint i = 0; i < DifficultySettingSortStrings.Length; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@DifficultySettingSortStrings[index]</MudSelectItem>
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}
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</MudSelect>
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</MudStack>
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</MudItem>
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</MudGrid>
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</MudStack>
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</MudTabPanel>
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<MudTabPanel Text="Costume">
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@ -50,6 +50,24 @@ public partial class Profile
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"AI 1", "AI 2", "AI 3", "AI 4"
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};
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private static readonly string[] DifficultySettingCourseStrings =
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{
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"None", "Set up each time",
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"Easy", "Normal", "Hard", "Oni", "Ura Oni"
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};
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private static readonly string[] DifficultySettingStarStrings =
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{
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"None", "Set up each time",
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"1", "2", "3", "4", "5", "6", "7", "8", "9", "10"
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};
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private static readonly string[] DifficultySettingSortStrings =
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{
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"None", "Set up each time", "Default",
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"Not cleared", "Not Full Combo", "Not Donderful Combo"
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};
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private readonly List<BreadcrumbItem> breadcrumbs = new()
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{
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new BreadcrumbItem("Cards", href: "/Cards"),
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