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mirror of synced 2024-11-27 16:10:53 +01:00

Add user setting UI and api

Use more user settings
This commit is contained in:
asesidaa 2022-09-05 23:01:54 +08:00
parent 3a0edd3e1e
commit 524ae10439
12 changed files with 249 additions and 19 deletions

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@ -0,0 +1,8 @@
namespace SharedProject.Enums;
public enum RandomType
{
None = 0,
Whimsical = 1,
Messy = 2
}

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@ -0,0 +1,14 @@
using SharedProject.Enums;
namespace SharedProject.Models;
public class PlaySetting
{
public uint Speed { get; set; }
public bool IsVanishOn { get; set; }
public bool IsInverseOn { get; set; }
public RandomType RandomType { get; set; }
}

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@ -1,8 +0,0 @@
namespace SharedProject.Models.Responses;
public class UserSettingResponse
{
public uint Baid { get; set; }
}

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@ -0,0 +1,22 @@
using SharedProject.Enums;
namespace SharedProject.Models;
public class UserSetting
{
public uint ToneId { get; set; }
public bool IsDisplayAchievement { get; set; }
public bool IsDisplayDanOnNamePlate { get; set; }
public bool IsVoiceOn { get; set; }
public bool IsSkipOn { get; set; }
public Difficulty AchievementDisplayDifficulty { get; set; }
public PlaySetting PlaySetting { get; set; } = new();
public int NotesPosition { get; set; }
}

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@ -10,4 +10,8 @@
<Folder Include="Models\Requests" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Throw" Version="1.3.0" />
</ItemGroup>
</Project>

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@ -0,0 +1,48 @@
using System.Buffers.Binary;
using System.Collections;
using System.Collections.Specialized;
using SharedProject.Enums;
using SharedProject.Models;
using Throw;
namespace SharedProject.Utils;
public static class PlaySettingConverter
{
public static PlaySetting ShortToPlaySetting(short input)
{
var bits = new BitVector32(input);
var speedSection = BitVector32.CreateSection(15);
var vanishSection = BitVector32.CreateSection(1, speedSection);
var inverseSection = BitVector32.CreateSection(1, vanishSection);
var randomSection = BitVector32.CreateSection(2, inverseSection);
var randomType = (RandomType)bits[randomSection];
randomType.Throw().IfOutOfRange();
var result = new PlaySetting
{
Speed = (uint)bits[speedSection],
IsVanishOn = bits[vanishSection] == 1,
IsInverseOn = bits[inverseSection] == 1,
RandomType = randomType
};
return result;
}
public static short PlaySettingToShort(PlaySetting setting)
{
var bits = new BitVector32();
var speedSection = BitVector32.CreateSection(15);
var vanishSection = BitVector32.CreateSection(1, speedSection);
var inverseSection = BitVector32.CreateSection(1, vanishSection);
var randomSection = BitVector32.CreateSection(2, inverseSection);
bits[speedSection] = (int)setting.Speed;
bits[vanishSection] = setting.IsVanishOn ? 1 : 0;
bits[inverseSection] = setting.IsInverseOn ? 1 : 0;
bits[randomSection] = (int)setting.RandomType;
return (short)bits.Data;
}
}

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@ -1,9 +1,12 @@
using SharedProject.Models.Responses;
using System.Buffers.Binary;
using SharedProject.Models;
using SharedProject.Models.Responses;
using SharedProject.Utils;
namespace TaikoLocalServer.Controllers.Api;
[ApiController]
[Route("/api/[controller]")]
[Route("/api/[controller]/{baid}")]
public class UserSettingsController : BaseController<UserSettingsController>
{
private readonly TaikoDbContext context;
@ -13,8 +16,8 @@ public class UserSettingsController : BaseController<UserSettingsController>
this.context = context;
}
[HttpGet("{baid}")]
public async Task<ActionResult<UserSettingResponse>> GetUserSettingResponse(uint baid)
[HttpGet]
public async Task<ActionResult<UserSetting>> GetUserSetting(uint baid)
{
var user = await context.UserData.FirstOrDefaultAsync(datum => datum.Baid == baid);
@ -23,11 +26,43 @@ public class UserSettingsController : BaseController<UserSettingsController>
return NotFound();
}
var response = new UserSettingResponse
var response = new UserSetting
{
AchievementDisplayDifficulty = user.AchievementDisplayDifficulty,
IsDisplayAchievement = user.DisplayAchievement,
IsDisplayDanOnNamePlate = user.DisplayDan,
IsVoiceOn = user.IsVoiceOn,
IsSkipOn = user.IsSkipOn,
NotesPosition = user.NotesPosition,
PlaySetting = PlaySettingConverter.ShortToPlaySetting(user.OptionSetting),
ToneId = user.SelectedToneId
};
return Ok(response);
}
[HttpPost]
public async Task<IActionResult> SaveUserSetting(uint baid, UserSetting userSetting)
{
var user = await context.UserData.FirstOrDefaultAsync(datum => datum.Baid == baid);
if (user is null)
{
return NotFound();
}
user.IsSkipOn = userSetting.IsSkipOn;
user.IsVoiceOn = userSetting.IsVoiceOn;
user.DisplayAchievement = userSetting.IsDisplayAchievement;
user.DisplayDan = userSetting.IsDisplayDanOnNamePlate;
user.NotesPosition = userSetting.NotesPosition;
user.SelectedToneId = userSetting.ToneId;
user.AchievementDisplayDifficulty = userSetting.AchievementDisplayDifficulty;
user.OptionSetting = PlaySettingConverter.PlaySettingToShort(userSetting.PlaySetting);
context.Update(user);
await context.SaveChangesAsync();
return NoContent();
}
}

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@ -146,7 +146,7 @@ public class BaidController : BaseController<BaidController>
CostumeFlg4 = costumeFlag,
CostumeFlg5 = costumeFlag,
LastPlayDatetime = userData.LastPlayDatetime.ToString(Constants.DATE_TIME_FORMAT),
IsDispDanOn = /*userData.DisplayDan*/ true,
IsDispDanOn = userData.DisplayDan,
GotDanMax = maxDan,
GotDanFlg = gotDanFlagArray,
GotDanextraFlg = new byte[20],

View File

@ -83,7 +83,7 @@ public class UserDataController : BaseController<UserDataController>
// TitleFlg = GZipBytesUtil.GetGZipBytes(new byte[100]),
ReleaseSongFlg = releaseSongArray,
UraReleaseSongFlg = uraSongArray,
DefaultOptionSetting = new byte[] {0},
DefaultOptionSetting = defaultOptions,
IsVoiceOn = userData.IsVoiceOn,
IsSkipOn = userData.IsSkipOn,
IsChallengecompe = false,

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@ -23,7 +23,7 @@
<PackageReference Include="Swan.Core" Version="6.0.2-beta.90" />
<PackageReference Include="Swan.Logging" Version="6.0.2-beta.69" />
<PackageReference Include="Swashbuckle.AspNetCore" Version="6.2.3" />
<PackageReference Include="Throw" Version="1.2.0" />
<PackageReference Include="Throw" Version="1.3.0" />
<PackageReference Include="Yoh.Text.Json.NamingPolicies" Version="0.2.1" />
</ItemGroup>

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@ -1,8 +1,115 @@
@page "/Card/{baid}"
@using SharedProject.Models.Responses
@using SharedProject.Enums
@using SharedProject.Models
@inject HttpClient Client
<h1>Card: @Baid</h1>
@if (response is not null)
{
<MudStack>
<MudSelect @bind-Value="@response.IsDisplayAchievement"
Label="Is Display Achievement Panel">
<MudSelectItem Value="@true">On</MudSelectItem>
<MudSelectItem Value="@false">Off</MudSelectItem>
</MudSelect>
<MudSelect @bind-Value="@response.IsSkipOn"
Label="Is Skip On">
<MudSelectItem Value="@true">On</MudSelectItem>
<MudSelectItem Value="@false">Off</MudSelectItem>
</MudSelect>
<MudSelect @bind-Value="@response.IsVoiceOn"
Label="Is Voice On">
<MudSelectItem Value="@true">On</MudSelectItem>
<MudSelectItem Value="@false">Off</MudSelectItem>
</MudSelect>
<MudSelect @bind-Value="@response.IsDisplayDanOnNamePlate"
Label="Should Dan be Displayed On Name Plate">
<MudSelectItem Value="@true">On</MudSelectItem>
<MudSelectItem Value="@false">Off</MudSelectItem>
</MudSelect>
<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
Label="Difficulty Used on Achievement Panel">
@foreach (var item in Enum.GetValues<Difficulty>())
{
<MudSelectItem Value="@item"/>
}
</MudSelect>
<MudSelect @bind-Value="@response.NotesPosition"
Label="Notes Position">
@for (var i = -5; i <= 5; i++)
{
<MudSelectItem Value="@i"/>
}
</MudSelect>
<MudSelect @bind-Value="@response.PlaySetting.RandomType"
Label="Random">
@foreach (var item in Enum.GetValues<RandomType>())
{
<MudSelectItem Value="@item"/>
}
</MudSelect>
<MudSelect @bind-Value="@response.PlaySetting.Speed"
Label="Speed">
@for (uint i = 0; i < 15; i++)
{
var index= i;
<MudSelectItem Value="@i">@speedStrings[index]</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.PlaySetting.IsInverseOn"
Label="Inverse">
<MudSelectItem Value="@true">On</MudSelectItem>
<MudSelectItem Value="@false">Off</MudSelectItem>
</MudSelect>
<MudSelect @bind-Value="@response.PlaySetting.IsVanishOn"
Label="Vanish">
<MudSelectItem Value="@true">On</MudSelectItem>
<MudSelectItem Value="@false">Off</MudSelectItem>
</MudSelect>
<MudButton Disabled="@isSavingOptions"
OnClick="SaveOptions"
Variant="Variant.Filled"
Color="Color.Info">
@if (isSavingOptions)
{
<MudProgressCircular Class="ms-n1" Size="Size.Small" Indeterminate="true"/>
<MudText Class="ms-2">Saving...</MudText>
}
else
{
<MudIcon Icon="@Icons.Filled.Save"></MudIcon>
<MudText>Save</MudText>
}
</MudButton>
</MudStack>
}
@code {
[Parameter]
public string? Baid { get; set; }
private UserSetting? response;
private bool isSavingOptions;
private readonly string[] speedStrings = { "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9",
"2.0", "2.5", "3.0", "3.5", "4.0"};
protected override async Task OnInitializedAsync()
{
await base.OnInitializedAsync();
isSavingOptions = false;
response = await Client.GetFromJsonAsync<UserSetting>($"api/UserSettings/{Baid}");
}
private async Task SaveOptions()
{
isSavingOptions = true;
await Client.PostAsJsonAsync($"api/UserSettings/{Baid}", response);
isSavingOptions = false;
}
}

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@ -45,7 +45,7 @@
}
void NavigateToProfile(uint baid)
private void NavigateToProfile(uint baid)
{
UriHelper.NavigateTo($"/Card/{baid}");
}