Add user setting UI and api
Use more user settings
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3a0edd3e1e
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524ae10439
8
SharedProject/Enums/RandomType.cs
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8
SharedProject/Enums/RandomType.cs
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namespace SharedProject.Enums;
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public enum RandomType
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{
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None = 0,
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Whimsical = 1,
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Messy = 2
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}
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14
SharedProject/Models/PlaySetting.cs
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14
SharedProject/Models/PlaySetting.cs
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using SharedProject.Enums;
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namespace SharedProject.Models;
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public class PlaySetting
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{
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public uint Speed { get; set; }
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public bool IsVanishOn { get; set; }
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public bool IsInverseOn { get; set; }
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public RandomType RandomType { get; set; }
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}
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@ -1,8 +0,0 @@
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namespace SharedProject.Models.Responses;
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public class UserSettingResponse
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{
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public uint Baid { get; set; }
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}
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22
SharedProject/Models/UserSetting.cs
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22
SharedProject/Models/UserSetting.cs
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@ -0,0 +1,22 @@
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using SharedProject.Enums;
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namespace SharedProject.Models;
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public class UserSetting
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{
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public uint ToneId { get; set; }
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public bool IsDisplayAchievement { get; set; }
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public bool IsDisplayDanOnNamePlate { get; set; }
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public bool IsVoiceOn { get; set; }
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public bool IsSkipOn { get; set; }
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public Difficulty AchievementDisplayDifficulty { get; set; }
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public PlaySetting PlaySetting { get; set; } = new();
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public int NotesPosition { get; set; }
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}
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@ -10,4 +10,8 @@
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<Folder Include="Models\Requests" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Throw" Version="1.3.0" />
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</ItemGroup>
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</Project>
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48
SharedProject/Utils/PlaySettingConverter.cs
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48
SharedProject/Utils/PlaySettingConverter.cs
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@ -0,0 +1,48 @@
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using System.Buffers.Binary;
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using System.Collections;
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using System.Collections.Specialized;
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using SharedProject.Enums;
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using SharedProject.Models;
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using Throw;
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namespace SharedProject.Utils;
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public static class PlaySettingConverter
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{
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public static PlaySetting ShortToPlaySetting(short input)
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{
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var bits = new BitVector32(input);
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var speedSection = BitVector32.CreateSection(15);
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var vanishSection = BitVector32.CreateSection(1, speedSection);
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var inverseSection = BitVector32.CreateSection(1, vanishSection);
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var randomSection = BitVector32.CreateSection(2, inverseSection);
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var randomType = (RandomType)bits[randomSection];
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randomType.Throw().IfOutOfRange();
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var result = new PlaySetting
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{
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Speed = (uint)bits[speedSection],
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IsVanishOn = bits[vanishSection] == 1,
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IsInverseOn = bits[inverseSection] == 1,
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RandomType = randomType
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};
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return result;
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}
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public static short PlaySettingToShort(PlaySetting setting)
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{
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var bits = new BitVector32();
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var speedSection = BitVector32.CreateSection(15);
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var vanishSection = BitVector32.CreateSection(1, speedSection);
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var inverseSection = BitVector32.CreateSection(1, vanishSection);
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var randomSection = BitVector32.CreateSection(2, inverseSection);
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bits[speedSection] = (int)setting.Speed;
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bits[vanishSection] = setting.IsVanishOn ? 1 : 0;
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bits[inverseSection] = setting.IsInverseOn ? 1 : 0;
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bits[randomSection] = (int)setting.RandomType;
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return (short)bits.Data;
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}
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}
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@ -1,9 +1,12 @@
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using SharedProject.Models.Responses;
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using System.Buffers.Binary;
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using SharedProject.Models;
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using SharedProject.Models.Responses;
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using SharedProject.Utils;
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namespace TaikoLocalServer.Controllers.Api;
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[ApiController]
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[Route("/api/[controller]")]
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[Route("/api/[controller]/{baid}")]
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public class UserSettingsController : BaseController<UserSettingsController>
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{
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private readonly TaikoDbContext context;
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@ -13,8 +16,8 @@ public class UserSettingsController : BaseController<UserSettingsController>
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this.context = context;
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}
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[HttpGet("{baid}")]
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public async Task<ActionResult<UserSettingResponse>> GetUserSettingResponse(uint baid)
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[HttpGet]
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public async Task<ActionResult<UserSetting>> GetUserSetting(uint baid)
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{
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var user = await context.UserData.FirstOrDefaultAsync(datum => datum.Baid == baid);
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@ -23,11 +26,43 @@ public class UserSettingsController : BaseController<UserSettingsController>
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return NotFound();
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}
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var response = new UserSettingResponse
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var response = new UserSetting
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{
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AchievementDisplayDifficulty = user.AchievementDisplayDifficulty,
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IsDisplayAchievement = user.DisplayAchievement,
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IsDisplayDanOnNamePlate = user.DisplayDan,
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IsVoiceOn = user.IsVoiceOn,
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IsSkipOn = user.IsSkipOn,
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NotesPosition = user.NotesPosition,
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PlaySetting = PlaySettingConverter.ShortToPlaySetting(user.OptionSetting),
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ToneId = user.SelectedToneId
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};
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return Ok(response);
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}
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[HttpPost]
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public async Task<IActionResult> SaveUserSetting(uint baid, UserSetting userSetting)
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{
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var user = await context.UserData.FirstOrDefaultAsync(datum => datum.Baid == baid);
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if (user is null)
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{
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return NotFound();
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}
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user.IsSkipOn = userSetting.IsSkipOn;
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user.IsVoiceOn = userSetting.IsVoiceOn;
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user.DisplayAchievement = userSetting.IsDisplayAchievement;
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user.DisplayDan = userSetting.IsDisplayDanOnNamePlate;
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user.NotesPosition = userSetting.NotesPosition;
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user.SelectedToneId = userSetting.ToneId;
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user.AchievementDisplayDifficulty = userSetting.AchievementDisplayDifficulty;
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user.OptionSetting = PlaySettingConverter.PlaySettingToShort(userSetting.PlaySetting);
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context.Update(user);
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await context.SaveChangesAsync();
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return NoContent();
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}
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}
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@ -146,7 +146,7 @@ public class BaidController : BaseController<BaidController>
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CostumeFlg4 = costumeFlag,
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CostumeFlg5 = costumeFlag,
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LastPlayDatetime = userData.LastPlayDatetime.ToString(Constants.DATE_TIME_FORMAT),
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IsDispDanOn = /*userData.DisplayDan*/ true,
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IsDispDanOn = userData.DisplayDan,
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GotDanMax = maxDan,
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GotDanFlg = gotDanFlagArray,
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GotDanextraFlg = new byte[20],
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@ -83,7 +83,7 @@ public class UserDataController : BaseController<UserDataController>
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// TitleFlg = GZipBytesUtil.GetGZipBytes(new byte[100]),
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ReleaseSongFlg = releaseSongArray,
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UraReleaseSongFlg = uraSongArray,
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DefaultOptionSetting = new byte[] {0},
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DefaultOptionSetting = defaultOptions,
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IsVoiceOn = userData.IsVoiceOn,
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IsSkipOn = userData.IsSkipOn,
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IsChallengecompe = false,
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@ -23,7 +23,7 @@
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<PackageReference Include="Swan.Core" Version="6.0.2-beta.90" />
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<PackageReference Include="Swan.Logging" Version="6.0.2-beta.69" />
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<PackageReference Include="Swashbuckle.AspNetCore" Version="6.2.3" />
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<PackageReference Include="Throw" Version="1.2.0" />
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<PackageReference Include="Throw" Version="1.3.0" />
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<PackageReference Include="Yoh.Text.Json.NamingPolicies" Version="0.2.1" />
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</ItemGroup>
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@ -1,8 +1,115 @@
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@page "/Card/{baid}"
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@using SharedProject.Models.Responses
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@using SharedProject.Enums
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@using SharedProject.Models
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@inject HttpClient Client
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<h1>Card: @Baid</h1>
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@if (response is not null)
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{
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<MudStack>
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<MudSelect @bind-Value="@response.IsDisplayAchievement"
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Label="Is Display Achievement Panel">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.IsSkipOn"
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Label="Is Skip On">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.IsVoiceOn"
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Label="Is Voice On">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.IsDisplayDanOnNamePlate"
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Label="Should Dan be Displayed On Name Plate">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
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Label="Difficulty Used on Achievement Panel">
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@foreach (var item in Enum.GetValues<Difficulty>())
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{
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<MudSelectItem Value="@item"/>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.NotesPosition"
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Label="Notes Position">
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@for (var i = -5; i <= 5; i++)
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{
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<MudSelectItem Value="@i"/>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.RandomType"
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Label="Random">
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@foreach (var item in Enum.GetValues<RandomType>())
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{
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<MudSelectItem Value="@item"/>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.Speed"
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Label="Speed">
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@for (uint i = 0; i < 15; i++)
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{
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var index= i;
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<MudSelectItem Value="@i">@speedStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.IsInverseOn"
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Label="Inverse">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.IsVanishOn"
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Label="Vanish">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudButton Disabled="@isSavingOptions"
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OnClick="SaveOptions"
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Variant="Variant.Filled"
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Color="Color.Info">
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@if (isSavingOptions)
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{
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<MudProgressCircular Class="ms-n1" Size="Size.Small" Indeterminate="true"/>
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<MudText Class="ms-2">Saving...</MudText>
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}
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else
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{
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<MudIcon Icon="@Icons.Filled.Save"></MudIcon>
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<MudText>Save</MudText>
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}
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</MudButton>
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</MudStack>
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}
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@code {
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[Parameter]
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public string? Baid { get; set; }
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private UserSetting? response;
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private bool isSavingOptions;
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private readonly string[] speedStrings = { "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9",
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"2.0", "2.5", "3.0", "3.5", "4.0"};
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protected override async Task OnInitializedAsync()
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{
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await base.OnInitializedAsync();
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isSavingOptions = false;
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response = await Client.GetFromJsonAsync<UserSetting>($"api/UserSettings/{Baid}");
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}
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private async Task SaveOptions()
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{
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isSavingOptions = true;
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await Client.PostAsJsonAsync($"api/UserSettings/{Baid}", response);
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isSavingOptions = false;
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}
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}
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@ -45,7 +45,7 @@
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}
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void NavigateToProfile(uint baid)
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private void NavigateToProfile(uint baid)
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{
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UriHelper.NavigateTo($"/Card/{baid}");
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}
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