Update dan score update logic
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32191187fe
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743af36752
@ -8,8 +8,6 @@ public static class ObjectMappers
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{
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{
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public static readonly IObjectMap<DanStageScoreDatum, DanScoreDataStage> DanStageDbToResponseMap;
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public static readonly IObjectMap<DanStageScoreDatum, DanScoreDataStage> DanStageDbToResponseMap;
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public static readonly IObjectMap<DanScoreDataStage, DanStageScoreDatum> DanStageResponseToDbMap;
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static ObjectMappers()
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static ObjectMappers()
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{
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{
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@ -23,15 +21,5 @@ public static class ObjectMappers
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.Add(t => t.PoundCnt, s => s.DrumrollCount)
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.Add(t => t.PoundCnt, s => s.DrumrollCount)
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.Add(t => t.PlayScore, s => s.PlayScore)
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.Add(t => t.PlayScore, s => s.PlayScore)
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.Add(t => t.HighScore, s => s.HighScore);
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.Add(t => t.HighScore, s => s.HighScore);
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DanStageResponseToDbMap = mapper.AddMap<DanScoreDataStage, DanStageScoreDatum>()
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.Add(t => t.ComboCount, s => s.ComboCnt)
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.Add(t => t.GoodCount, s => s.GoodCnt)
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.Add(t => t.OkCount, s => s.OkCnt)
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.Add(t => t.BadCount, s => s.NgCnt)
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.Add(t => t.TotalHitCount, s => s.HitCnt)
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.Add(t => t.DrumrollCount, s => s.PoundCnt)
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.Add(t => t.PlayScore, s => s.PlayScore)
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.Add(t => t.HighScore, s => s.HighScore);
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}
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}
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}
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}
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@ -79,10 +79,10 @@ public class PlayResultController : BaseController<PlayResultController>
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danScoreData = danScoreDataQuery.First();
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danScoreData = danScoreDataQuery.First();
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insert = false;
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insert = false;
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}
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}
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danScoreData.ClearState = (DanClearState)playResultDataRequest.DanResult;
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danScoreData.ClearState = (DanClearState)Math.Max(playResultDataRequest.DanResult, (uint)danScoreData.ClearState);
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danScoreData.ArrivalSongCount = (uint)playResultDataRequest.AryStageInfoes.Count;
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danScoreData.ArrivalSongCount = Math.Max((uint)playResultDataRequest.AryStageInfoes.Count, danScoreData.ArrivalSongCount);
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danScoreData.ComboCountTotal = playResultDataRequest.ComboCntTotal;
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danScoreData.ComboCountTotal = Math.Max(playResultDataRequest.ComboCntTotal, danScoreData.ComboCountTotal);
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danScoreData.SoulGaugeTotal = playResultDataRequest.SoulGaugeTotal;
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danScoreData.SoulGaugeTotal = Math.Max(playResultDataRequest.SoulGaugeTotal, danScoreData.SoulGaugeTotal);
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UpdateDanStageData(playResultDataRequest, danScoreData);
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UpdateDanStageData(playResultDataRequest, danScoreData);
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@ -112,23 +112,21 @@ public class PlayResultController : BaseController<PlayResultController>
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add = false;
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add = false;
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}
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}
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// FIXME: Add proper logic for high score update
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danStageData.HighScore = Math.Max(danStageData.HighScore, stageData.PlayScore);
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if (danStageData.HighScore >= stageData.PlayScore)
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danStageData.ComboCount = Math.Max(danStageData.ComboCount, stageData.ComboCnt);
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{
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danStageData.DrumrollCount = Math.Max(danStageData.DrumrollCount, stageData.PoundCnt);
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continue;
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danStageData.GoodCount = Math.Max(danStageData.GoodCount, stageData.GoodCnt);
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}
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danStageData.TotalHitCount = Math.Max(danStageData.TotalHitCount, stageData.HitCnt);
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danStageData.OkCount = Math.Min(danStageData.OkCount, stageData.OkCnt);
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ObjectMappers.DanStageResponseToDbMap.Apply(stageData, danStageData);
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danStageData.BadCount = Math.Min(danStageData.BadCount, stageData.NgCnt);
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if (add)
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if (add)
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{
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{
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context.DanStageScoreData.Add(danStageData);
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context.DanStageScoreData.Add(danStageData);
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// danScoreData.DanStageScoreData.Add(danStageData);
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continue;
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continue;
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}
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}
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context.DanStageScoreData.Update(danStageData);
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context.DanStageScoreData.Update(danStageData);
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// danScoreData.DanStageScoreData[songNumber] = danStageData;
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}
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}
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}
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}
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