Merge remote-tracking branch 'origin/master' into AIBattle
This commit is contained in:
commit
91a7a40bfc
@ -17,7 +17,7 @@ This is a server for Taiko no Tatsujin Nijiiro ver 08.18
|
||||
|
||||
With the newest release (>=2.00) of TaikoArcadeLoader, you no longer need to run AMAuthd or AMUpdater.
|
||||
|
||||
1. Download the latest release of [TaikoArcadeLoader](https://github.com/BroGamer4256/TaikoArcadeLoader) and install it.
|
||||
1. Download the latest release of [TaikoArcadeLoader](https://github.com/BroGamer4256/TaikoArcadeLoader) and install it. Make sure to setup TAL using the config.toml and set the `server` parameter to your local IP address.
|
||||
2. Download the latest release of [TaikoReverseProxy](https://github.com/shiibe/TaikoReverseProxy).
|
||||
3. In the `Data\x64\datatable` folder of the game, find the following files:
|
||||
|
||||
@ -51,7 +51,9 @@ With the newest release (>=2.00) of TaikoArcadeLoader, you no longer need to run
|
||||
|
||||
where `server.ip` is your computer's ip (or the server's ip)
|
||||
|
||||
5. Run TaikoReverseProxy and TaikoLocalServer, then run the game. You can access the WebUI by going to `https://naominet.jp:10122/` in your browser.
|
||||
5. Open command prompt as admin, navigate to game root folder (where init.ps1 is). Run `regsvr32 .\AMCUS\iauthdll.dll`. It should prompt about success
|
||||
|
||||
6. Run TaikoReverseProxy and TaikoLocalServer, then run the game. You can access the WebUI by going to `https://naominet.jp:10122/` in your browser.
|
||||
|
||||
|
||||
### Server setup (for TAL<2.00 or other loaders)
|
||||
|
@ -182,6 +182,8 @@ public class PlayResultController : BaseController<PlayResultController>
|
||||
|
||||
userdata.ThrowIfNull($"User data is null! Baid: {request.BaidConf}");
|
||||
|
||||
var playMode = (PlayMode)playResultData.PlayMode;
|
||||
|
||||
userdata.Title = playResultData.Title;
|
||||
userdata.TitlePlateId = playResultData.TitleplateId;
|
||||
var costumeData = new List<uint>
|
||||
@ -194,12 +196,16 @@ public class PlayResultController : BaseController<PlayResultController>
|
||||
};
|
||||
userdata.CostumeData = JsonSerializer.Serialize(costumeData);
|
||||
|
||||
var lastStage = playResultData.AryStageInfoes.Last();
|
||||
var option = BinaryPrimitives.ReadInt16LittleEndian(lastStage.OptionFlg);
|
||||
userdata.OptionSetting = option;
|
||||
userdata.IsSkipOn = lastStage.IsSkipOn;
|
||||
userdata.IsVoiceOn = lastStage.IsVoiceOn;
|
||||
userdata.NotesPosition = lastStage.NotesPosition;
|
||||
// Skip user setting saving when in dan mode as dan mode uses its own default setting
|
||||
if (playMode != PlayMode.DanMode)
|
||||
{
|
||||
var lastStage = playResultData.AryStageInfoes.Last();
|
||||
var option = BinaryPrimitives.ReadInt16LittleEndian(lastStage.OptionFlg);
|
||||
userdata.OptionSetting = option;
|
||||
userdata.IsSkipOn = lastStage.IsSkipOn;
|
||||
userdata.IsVoiceOn = lastStage.IsVoiceOn;
|
||||
userdata.NotesPosition = lastStage.NotesPosition;
|
||||
}
|
||||
|
||||
userdata.LastPlayDatetime = lastPlayDatetime;
|
||||
userdata.LastPlayMode = playResultData.PlayMode;
|
||||
|
Loading…
Reference in New Issue
Block a user