Merge remote-tracking branch 'origin/master' into AIBattle
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commit
91a7a40bfc
@ -17,7 +17,7 @@ This is a server for Taiko no Tatsujin Nijiiro ver 08.18
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With the newest release (>=2.00) of TaikoArcadeLoader, you no longer need to run AMAuthd or AMUpdater.
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1. Download the latest release of [TaikoArcadeLoader](https://github.com/BroGamer4256/TaikoArcadeLoader) and install it.
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1. Download the latest release of [TaikoArcadeLoader](https://github.com/BroGamer4256/TaikoArcadeLoader) and install it. Make sure to setup TAL using the config.toml and set the `server` parameter to your local IP address.
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2. Download the latest release of [TaikoReverseProxy](https://github.com/shiibe/TaikoReverseProxy).
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3. In the `Data\x64\datatable` folder of the game, find the following files:
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@ -51,7 +51,9 @@ With the newest release (>=2.00) of TaikoArcadeLoader, you no longer need to run
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where `server.ip` is your computer's ip (or the server's ip)
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5. Run TaikoReverseProxy and TaikoLocalServer, then run the game. You can access the WebUI by going to `https://naominet.jp:10122/` in your browser.
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5. Open command prompt as admin, navigate to game root folder (where init.ps1 is). Run `regsvr32 .\AMCUS\iauthdll.dll`. It should prompt about success
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6. Run TaikoReverseProxy and TaikoLocalServer, then run the game. You can access the WebUI by going to `https://naominet.jp:10122/` in your browser.
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### Server setup (for TAL<2.00 or other loaders)
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@ -182,6 +182,8 @@ public class PlayResultController : BaseController<PlayResultController>
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userdata.ThrowIfNull($"User data is null! Baid: {request.BaidConf}");
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var playMode = (PlayMode)playResultData.PlayMode;
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userdata.Title = playResultData.Title;
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userdata.TitlePlateId = playResultData.TitleplateId;
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var costumeData = new List<uint>
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@ -194,12 +196,16 @@ public class PlayResultController : BaseController<PlayResultController>
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};
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userdata.CostumeData = JsonSerializer.Serialize(costumeData);
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// Skip user setting saving when in dan mode as dan mode uses its own default setting
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if (playMode != PlayMode.DanMode)
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{
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var lastStage = playResultData.AryStageInfoes.Last();
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var option = BinaryPrimitives.ReadInt16LittleEndian(lastStage.OptionFlg);
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userdata.OptionSetting = option;
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userdata.IsSkipOn = lastStage.IsSkipOn;
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userdata.IsVoiceOn = lastStage.IsVoiceOn;
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userdata.NotesPosition = lastStage.NotesPosition;
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}
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userdata.LastPlayDatetime = lastPlayDatetime;
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userdata.LastPlayMode = playResultData.PlayMode;
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