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mirror of synced 2024-11-27 16:10:53 +01:00

Merge remote-tracking branch 'origin/master' into AIBattle

This commit is contained in:
asesidaa 2022-09-19 15:26:52 +08:00
commit 91a7a40bfc
2 changed files with 16 additions and 8 deletions

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@ -17,7 +17,7 @@ This is a server for Taiko no Tatsujin Nijiiro ver 08.18
With the newest release (>=2.00) of TaikoArcadeLoader, you no longer need to run AMAuthd or AMUpdater.
1. Download the latest release of [TaikoArcadeLoader](https://github.com/BroGamer4256/TaikoArcadeLoader) and install it.
1. Download the latest release of [TaikoArcadeLoader](https://github.com/BroGamer4256/TaikoArcadeLoader) and install it. Make sure to setup TAL using the config.toml and set the `server` parameter to your local IP address.
2. Download the latest release of [TaikoReverseProxy](https://github.com/shiibe/TaikoReverseProxy).
3. In the `Data\x64\datatable` folder of the game, find the following files:
@ -51,7 +51,9 @@ With the newest release (>=2.00) of TaikoArcadeLoader, you no longer need to run
where `server.ip` is your computer's ip (or the server's ip)
5. Run TaikoReverseProxy and TaikoLocalServer, then run the game. You can access the WebUI by going to `https://naominet.jp:10122/` in your browser.
5. Open command prompt as admin, navigate to game root folder (where init.ps1 is). Run `regsvr32 .\AMCUS\iauthdll.dll`. It should prompt about success
6. Run TaikoReverseProxy and TaikoLocalServer, then run the game. You can access the WebUI by going to `https://naominet.jp:10122/` in your browser.
### Server setup (for TAL<2.00 or other loaders)

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@ -182,6 +182,8 @@ public class PlayResultController : BaseController<PlayResultController>
userdata.ThrowIfNull($"User data is null! Baid: {request.BaidConf}");
var playMode = (PlayMode)playResultData.PlayMode;
userdata.Title = playResultData.Title;
userdata.TitlePlateId = playResultData.TitleplateId;
var costumeData = new List<uint>
@ -194,12 +196,16 @@ public class PlayResultController : BaseController<PlayResultController>
};
userdata.CostumeData = JsonSerializer.Serialize(costumeData);
// Skip user setting saving when in dan mode as dan mode uses its own default setting
if (playMode != PlayMode.DanMode)
{
var lastStage = playResultData.AryStageInfoes.Last();
var option = BinaryPrimitives.ReadInt16LittleEndian(lastStage.OptionFlg);
userdata.OptionSetting = option;
userdata.IsSkipOn = lastStage.IsSkipOn;
userdata.IsVoiceOn = lastStage.IsVoiceOn;
userdata.NotesPosition = lastStage.NotesPosition;
}
userdata.LastPlayDatetime = lastPlayDatetime;
userdata.LastPlayMode = playResultData.PlayMode;