Merged and changed some layouts
This commit is contained in:
commit
9ebaa971fa
@ -11,7 +11,7 @@
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||||
@if (Items.Count > 0)
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{
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||||
<MudCardContent Class="pa-0">
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||||
<MudTable Items="Items" Elevation="0" Striped="true" Dense="true">
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||||
<MudTable Items="Items" Elevation="0" Striped="true" Dense="true" Breakpoint=Breakpoint.None>
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||||
<HeaderContent>
|
||||
<MudTh>
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||||
<MudTableSortLabel InitialDirection="SortDirection.Descending" T="SongHistoryData" SortBy="x => x.PlayTime">
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||||
|
@ -44,7 +44,7 @@
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}
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else
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{
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<MudTable Loading="isLoading" Items="@response.Leaderboard" Class="leaderboard-table" Elevation="0" Outlined="false" Dense="true" Striped="true">
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<MudTable Loading="isLoading" Items="@response.Leaderboard" Class="leaderboard-table" Elevation="0" Outlined="false" Dense="true" Striped="true" Breakpoint=Breakpoint.None>
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<HeaderContent>
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<MudTh>@Localizer["Rank"]</MudTh>
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<MudTh>@Localizer["Player"]</MudTh>
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|
@ -851,6 +851,15 @@ namespace TaikoWebUI.Localization {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Leaderboard {
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get {
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return ResourceManager.GetString("Leaderboard", resourceCulture);
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}
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}
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||||
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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|
@ -816,4 +816,7 @@
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<data name="Log Out Confirm" xml:space="preserve">
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<value>Are you sure you want to log out?</value>
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</data>
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<data name="Leaderboard" xml:space="preserve">
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<value>Leaderboard</value>
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</data>
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</root>
|
684
TaikoWebUI/Localization/LocalizationResource.fr-FR.resx
Normal file
684
TaikoWebUI/Localization/LocalizationResource.fr-FR.resx
Normal file
@ -0,0 +1,684 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<root>
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||||
<!--
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||||
Microsoft ResX Schema
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||||
|
||||
Version 2.0
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||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
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||||
associated with the data types.
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||||
|
||||
Example:
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||||
|
||||
... ado.net/XML headers & schema ...
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||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
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||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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||||
</data>
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||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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||||
<comment>This is a comment</comment>
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||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
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||||
name/value pairs.
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||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
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||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
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||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
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||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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||||
that the ResXResourceWriter will generate, however the reader can
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||||
read any of the formats listed below.
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||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
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||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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||||
: and then encoded with base64 encoding.
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||||
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||||
mimetype: application/x-microsoft.net.object.soap.base64
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||||
value : The object must be serialized with
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||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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||||
: and then encoded with base64 encoding.
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||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
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||||
value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
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||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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||||
<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
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||||
<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
<xsd:element name="assembly">
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||||
<xsd:complexType>
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||||
<xsd:attribute name="alias" type="xsd:string" />
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||||
<xsd:attribute name="name" type="xsd:string" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
<xsd:element name="data">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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||||
<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
<xsd:element name="resheader">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
</xsd:choice>
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||||
</xsd:complexType>
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||||
</xsd:element>
|
||||
</xsd:schema>
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||||
<resheader name="resmimetype">
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||||
<value>text/microsoft-resx</value>
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||||
</resheader>
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||||
<resheader name="version">
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||||
<value>2.0</value>
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||||
</resheader>
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||||
<resheader name="reader">
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||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||
</resheader>
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||||
<resheader name="writer">
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||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||
</resheader>
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||||
<data name="Dashboard" xml:space="preserve">
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||||
<value>Tableau de bord</value>
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||||
</data>
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||||
<data name="Users" xml:space="preserve">
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||||
<value>Utilisateurs</value>
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||||
</data>
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||||
<data name="Edit profile" xml:space="preserve">
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||||
<value>Editer le profil</value>
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||||
</data>
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||||
<data name="User" xml:space="preserve">
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||||
<value>Utilisateur</value>
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||||
</data>
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||||
<data name="View Play Data" xml:space="preserve">
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||||
<value>Voir les données de jeu</value>
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||||
</data>
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||||
<data name="High Scores" xml:space="preserve">
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||||
<value>Meilleurs Scores</value>
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||||
</data>
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||||
<data name="Show QR Code" xml:space="preserve">
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||||
<value>Afficher le Code QR</value>
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||||
</data>
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||||
<data name="Access Codes" xml:space="preserve">
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||||
<value>Codes d'accès</value>
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||||
</data>
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||||
<data name="Change Password" xml:space="preserve">
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||||
<value>Changer le mot de passe</value>
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||||
</data>
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||||
<data name="Reset Password" xml:space="preserve">
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||||
<value>Réinitialiser le mot de passe</value>
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||||
</data>
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||||
<data name="Delete User" xml:space="preserve">
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||||
<value>Supprimer l'utilisateur</value>
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||||
</data>
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||||
<data name="Welcome to TaikoWebUI!" xml:space="preserve">
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||||
<value>Bienvenue sur TaikoWebUI !</value>
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||||
</data>
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||||
<data name="Song Name" xml:space="preserve">
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||||
<value>Chart</value>
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||||
</data>
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||||
<data name="Level" xml:space="preserve">
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||||
<value>Niveau</value>
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||||
</data>
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||||
<data name="Genre" xml:space="preserve">
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||||
<value>Genre</value>
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||||
</data>
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||||
<data name="Best Score" xml:space="preserve">
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||||
<value>Meilleur score</value>
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||||
</data>
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||||
<data name="Best Crown" xml:space="preserve">
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||||
<value>Meilleure couronne</value>
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||||
</data>
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||||
<data name="Best Rank" xml:space="preserve">
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||||
<value>Meilleur rank</value>
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||||
</data>
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||||
<data name="Good" xml:space="preserve">
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||||
<value>Good</value>
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||||
</data>
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||||
<data name="OK" xml:space="preserve">
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||||
<value>OK</value>
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||||
</data>
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||||
<data name="Bad" xml:space="preserve">
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||||
<value>Bad</value>
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||||
</data>
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||||
<data name="Drumroll" xml:space="preserve">
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||||
<value>Drumroll</value>
|
||||
</data>
|
||||
<data name="MAX Combo" xml:space="preserve">
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||||
<value>Combo MAX</value>
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||||
</data>
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||||
<data name="AI Battle Data" xml:space="preserve">
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||||
<value>Données du mode IA Battle</value>
|
||||
</data>
|
||||
<data name="Last Played" xml:space="preserve">
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||||
<value>Joué la dernière fois</value>
|
||||
</data>
|
||||
<data name="Total Credits Played" xml:space="preserve">
|
||||
<value>Nombre total de parties</value>
|
||||
</data>
|
||||
<data name="Total Clears" xml:space="preserve">
|
||||
<value>Total Clears</value>
|
||||
</data>
|
||||
<data name="Total Full Combos" xml:space="preserve">
|
||||
<value>Nombre total de Full Combos</value>
|
||||
</data>
|
||||
<data name="Total Donderful Combos" xml:space="preserve">
|
||||
<value>Nombre total de Combos Donderful</value>
|
||||
</data>
|
||||
<data name="Song List" xml:space="preserve">
|
||||
<value>Charts</value>
|
||||
</data>
|
||||
<data name="Hide" xml:space="preserve">
|
||||
<value>Cacher</value>
|
||||
</data>
|
||||
<data name="Show" xml:space="preserve">
|
||||
<value>Afficher</value>
|
||||
</data>
|
||||
<data name="Section No." xml:space="preserve">
|
||||
<value>Numéro de section</value>
|
||||
</data>
|
||||
<data name="Result" xml:space="preserve">
|
||||
<value>Résultats</value>
|
||||
</data>
|
||||
<data name="Score" xml:space="preserve">
|
||||
<value>Score</value>
|
||||
</data>
|
||||
<data name="Crown" xml:space="preserve">
|
||||
<value>Couronnes</value>
|
||||
</data>
|
||||
<data name="No data." xml:space="preserve">
|
||||
<value>Pas de données</value>
|
||||
</data>
|
||||
<data name="Log In First" xml:space="preserve">
|
||||
<value>Veuillez vous connecter en cliquant d'abord sur l'onglet “Utilisateurs”.</value>
|
||||
</data>
|
||||
<data name="Total Hits" xml:space="preserve">
|
||||
<value>Total Hits</value>
|
||||
</data>
|
||||
<data name="Soul Gauge" xml:space="preserve">
|
||||
<value>Jauge d'âme</value>
|
||||
</data>
|
||||
<data name="Course Songs" xml:space="preserve">
|
||||
<value>Chansons</value>
|
||||
</data>
|
||||
<data name="Conditions" xml:space="preserve">
|
||||
<value>Conditions</value>
|
||||
</data>
|
||||
<data name="Red" xml:space="preserve">
|
||||
<value>Red Clear</value>
|
||||
</data>
|
||||
<data name="Gold" xml:space="preserve">
|
||||
<value>Gold</value>
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<value>Not Cleared</value>
|
||||
</data>
|
||||
<data name="Pass" xml:space="preserve">
|
||||
<value>Pass</value>
|
||||
</data>
|
||||
<data name="Totals" xml:space="preserve">
|
||||
<value>Totaux</value>
|
||||
</data>
|
||||
<data name="Details" xml:space="preserve">
|
||||
<value>Details</value>
|
||||
</data>
|
||||
<data name="Stage" xml:space="preserve">
|
||||
<value>Stage</value>
|
||||
</data>
|
||||
<data name="Dani Dojo" xml:space="preserve">
|
||||
<value>Dani Dojo</value>
|
||||
</data>
|
||||
<data name="Profile" xml:space="preserve">
|
||||
<value>Profil</value>
|
||||
</data>
|
||||
<data name="Profile Options" xml:space="preserve">
|
||||
<value>Options de profil</value>
|
||||
</data>
|
||||
<data name="Costume" xml:space="preserve">
|
||||
<value>Costume</value>
|
||||
</data>
|
||||
<data name="Costume Options" xml:space="preserve">
|
||||
<value>Options de costume</value>
|
||||
</data>
|
||||
<data name="Song Options" xml:space="preserve">
|
||||
<value>Options de jeu</value>
|
||||
</data>
|
||||
<data name="Player" xml:space="preserve">
|
||||
<value>Joueur</value>
|
||||
</data>
|
||||
<data name="Achievement Panel" xml:space="preserve">
|
||||
<value>Tableau d'achèvements</value>
|
||||
</data>
|
||||
<data name="Save" xml:space="preserve">
|
||||
<value>Sauvegarder</value>
|
||||
</data>
|
||||
<data name="Language" xml:space="preserve">
|
||||
<value>Langue</value>
|
||||
</data>
|
||||
<data name="Name" xml:space="preserve">
|
||||
<value>Nom</value>
|
||||
</data>
|
||||
<data name="Title" xml:space="preserve">
|
||||
<value>Titre</value>
|
||||
</data>
|
||||
<data name="Title Plate" xml:space="preserve">
|
||||
<value>Décor de Plaque</value>
|
||||
</data>
|
||||
<data name="Achievement Panel Difficulty" xml:space="preserve">
|
||||
<value>Difficulté du tableau d'achèvements</value>
|
||||
</data>
|
||||
<data name="Display Dan Rank on Name Plate" xml:space="preserve">
|
||||
<value>Afficher le Dan sur la plaque</value>
|
||||
</data>
|
||||
<data name="Display Achievement Panel" xml:space="preserve">
|
||||
<value>Afficher le tableau d'achèvements</value>
|
||||
</data>
|
||||
<data name="Difficulty Setting Course" xml:space="preserve">
|
||||
<value>Mode recherche : Difficulté</value>
|
||||
</data>
|
||||
<data name="Difficulty Setting Star" xml:space="preserve">
|
||||
<value>Mode recherche : Etoiles</value>
|
||||
</data>
|
||||
<data name="Difficulty Setting Sort" xml:space="preserve">
|
||||
<value>Mode recherche : Tri</value>
|
||||
</data>
|
||||
<data name="Select a Title" xml:space="preserve">
|
||||
<value>Sélectionner un titre</value>
|
||||
</data>
|
||||
<data name="Head" xml:space="preserve">
|
||||
<value>Tête</value>
|
||||
</data>
|
||||
<data name="Body" xml:space="preserve">
|
||||
<value>Corps</value>
|
||||
</data>
|
||||
<data name="Face" xml:space="preserve">
|
||||
<value>Visage</value>
|
||||
</data>
|
||||
<data name="Kigurumi" xml:space="preserve">
|
||||
<value>Kigurumi</value>
|
||||
</data>
|
||||
<data name="Puchi" xml:space="preserve">
|
||||
<value>Puchi</value>
|
||||
</data>
|
||||
<data name="Body Color" xml:space="preserve">
|
||||
<value>Couleur du Corps</value>
|
||||
</data>
|
||||
<data name="Face Color" xml:space="preserve">
|
||||
<value>Couleur du Visage</value>
|
||||
</data>
|
||||
<data name="Limb Color" xml:space="preserve">
|
||||
<value>Couleur des Membres</value>
|
||||
</data>
|
||||
<data name="Vanish" xml:space="preserve">
|
||||
<value>Disparition</value>
|
||||
</data>
|
||||
<data name="Inverse" xml:space="preserve">
|
||||
<value>Inverse</value>
|
||||
</data>
|
||||
<data name="Give Up" xml:space="preserve">
|
||||
<value>Abandon</value>
|
||||
</data>
|
||||
<data name="Voice" xml:space="preserve">
|
||||
<value>Voix</value>
|
||||
</data>
|
||||
<data name="Speed" xml:space="preserve">
|
||||
<value>Vitesse</value>
|
||||
</data>
|
||||
<data name="Random" xml:space="preserve">
|
||||
<value>Aléatoire</value>
|
||||
</data>
|
||||
<data name="Tone" xml:space="preserve">
|
||||
<value>Son de tambour</value>
|
||||
</data>
|
||||
<data name="Notes Position" xml:space="preserve">
|
||||
<value>Position des notes</value>
|
||||
</data>
|
||||
<data name="Reset Password Confirm 1" xml:space="preserve">
|
||||
<value>Êtes-vous sûr de vouloir réinitialiser le mot de passe de cet utilisateur ?</value>
|
||||
</data>
|
||||
<data name="Reset Password Confirm 2" xml:space="preserve">
|
||||
<value>Le mot de passe actuel de l'utilisateur sera alors supprimé et l'utilisateur devra s'inscrire à nouveau.</value>
|
||||
</data>
|
||||
<data name="DateFormat" xml:space="preserve">
|
||||
<value>dd/MM/yyyy h:mm:ss tt</value>
|
||||
</data>
|
||||
<data name="Generate Invite Code" xml:space="preserve">
|
||||
<value>Créer un code d'invitation</value>
|
||||
</data>
|
||||
<data name="Register" xml:space="preserve">
|
||||
<value>Inscription</value>
|
||||
</data>
|
||||
<data name="Log In" xml:space="preserve">
|
||||
<value>Connexion</value>
|
||||
</data>
|
||||
<data name="Log Out" xml:space="preserve">
|
||||
<value>Déconnexion</value>
|
||||
</data>
|
||||
<data name="Play Data" xml:space="preserve">
|
||||
<value>Données de jeu</value>
|
||||
</data>
|
||||
<data name="Add Access Code" xml:space="preserve">
|
||||
<value>Ajouter un code d'accès</value>
|
||||
</data>
|
||||
<data name="New Access Code" xml:space="preserve">
|
||||
<value>Nouveau code d'accès</value>
|
||||
</data>
|
||||
<data name="Delete" xml:space="preserve">
|
||||
<value>Supprimer</value>
|
||||
</data>
|
||||
<data name="Access Code" xml:space="preserve">
|
||||
<value>Code d'accès</value>
|
||||
</data>
|
||||
<data name="Old Password" xml:space="preserve">
|
||||
<value>Ancien mot de passe</value>
|
||||
</data>
|
||||
<data name="New Password" xml:space="preserve">
|
||||
<value>Nouveau mot de passe</value>
|
||||
</data>
|
||||
<data name="Confirm New Password" xml:space="preserve">
|
||||
<value>Confirmer le nouveau mot de passe</value>
|
||||
</data>
|
||||
<data name="Dialog OK" xml:space="preserve">
|
||||
<value>OK</value>
|
||||
</data>
|
||||
<data name="QR Code" xml:space="preserve">
|
||||
<value>Code QR</value>
|
||||
</data>
|
||||
<data name="Chojin" xml:space="preserve">
|
||||
<value>Chojin</value>
|
||||
</data>
|
||||
<data name="Eighth Dan" xml:space="preserve">
|
||||
<value>8ème Dan</value>
|
||||
</data>
|
||||
<data name="Fifth Dan" xml:space="preserve">
|
||||
<value>5ème Dan</value>
|
||||
</data>
|
||||
<data name="Fifth Kyuu" xml:space="preserve">
|
||||
<value>5ème Kyuu</value>
|
||||
</data>
|
||||
<data name="First Dan" xml:space="preserve">
|
||||
<value>1er Dan</value>
|
||||
</data>
|
||||
<data name="First Kyuu" xml:space="preserve">
|
||||
<value>1er Kyuu</value>
|
||||
</data>
|
||||
<data name="Fourth Dan" xml:space="preserve">
|
||||
<value>4ème Dan</value>
|
||||
</data>
|
||||
<data name="Fourth Kyuu" xml:space="preserve">
|
||||
<value>4ème Kyuu</value>
|
||||
</data>
|
||||
<data name="Gaiden" xml:space="preserve">
|
||||
<value>Gaiden</value>
|
||||
</data>
|
||||
<data name="Kuroto" xml:space="preserve">
|
||||
<value>Kuroto</value>
|
||||
</data>
|
||||
<data name="Meijin" xml:space="preserve">
|
||||
<value>Meijin</value>
|
||||
</data>
|
||||
<data name="Ninth Dan" xml:space="preserve">
|
||||
<value>9ème Dan</value>
|
||||
</data>
|
||||
<data name="Second Dan" xml:space="preserve">
|
||||
<value>2ème Dan</value>
|
||||
</data>
|
||||
<data name="Second Kyuu" xml:space="preserve">
|
||||
<value>2ème Kyuu</value>
|
||||
</data>
|
||||
<data name="Seventh Dan" xml:space="preserve">
|
||||
<value>7ème Dan</value>
|
||||
</data>
|
||||
<data name="Sixth Dan" xml:space="preserve">
|
||||
<value>6ème Dan</value>
|
||||
</data>
|
||||
<data name="Tatsujin" xml:space="preserve">
|
||||
<value>Tatsujin</value>
|
||||
</data>
|
||||
<data name="Tenth Dan" xml:space="preserve">
|
||||
<value>10ème Dan</value>
|
||||
</data>
|
||||
<data name="Third Dan" xml:space="preserve">
|
||||
<value>3ème Dan</value>
|
||||
</data>
|
||||
<data name="Third Kyuu" xml:space="preserve">
|
||||
<value>3ème Kyuu</value>
|
||||
</data>
|
||||
<data name="Gold Full Combo" xml:space="preserve">
|
||||
<value>Gold Full Combo</value>
|
||||
</data>
|
||||
<data name="Red Donderful Combo" xml:space="preserve">
|
||||
<value>Red Donderful Combo</value>
|
||||
</data>
|
||||
<data name="Red Full Combo" xml:space="preserve">
|
||||
<value>Red Full Combo</value>
|
||||
</data>
|
||||
<data name="Gold Donderful Combo" xml:space="preserve">
|
||||
<value>Gold Donderful Combo</value>
|
||||
</data>
|
||||
<data name="Song Title / Artist" xml:space="preserve">
|
||||
<value>Titre / Artiste de la chanson</value>
|
||||
</data>
|
||||
<data name="Search by Title or Artist" xml:space="preserve">
|
||||
<value>Recherche par titre ou par artiste</value>
|
||||
</data>
|
||||
<data name="Filter by Genre" xml:space="preserve">
|
||||
<value>Filtrer par Genre</value>
|
||||
</data>
|
||||
<data name="Play History" xml:space="preserve">
|
||||
<value>Historique de jeu</value>
|
||||
</data>
|
||||
<data name="No Play History Found" xml:space="preserve">
|
||||
<value>Aucun historique de jeu trouvé</value>
|
||||
</data>
|
||||
<data name="Password" xml:space="preserve">
|
||||
<value>Mot de passe</value>
|
||||
</data>
|
||||
<data name="Settings" xml:space="preserve">
|
||||
<value>Paramètres</value>
|
||||
</data>
|
||||
<data name="Play Time" xml:space="preserve">
|
||||
<value>Date de jeu</value>
|
||||
</data>
|
||||
<data name="Rank" xml:space="preserve">
|
||||
<value>Rank</value>
|
||||
</data>
|
||||
<data name="Difficulty" xml:space="preserve">
|
||||
<value>Difficulté</value>
|
||||
</data>
|
||||
<data name="Song Number" xml:space="preserve">
|
||||
<value>Chart ID</value>
|
||||
</data>
|
||||
<data name="Search by Title, Artist or Date" xml:space="preserve">
|
||||
<value>Recherche par titre, artiste ou date</value>
|
||||
</data>
|
||||
<data name="Unregister" xml:space="preserve">
|
||||
<value>Désinscription</value>
|
||||
</data>
|
||||
<data name="And" xml:space="preserve">
|
||||
<value>et</value>
|
||||
</data>
|
||||
<data name="other access code(s)" xml:space="preserve">
|
||||
<value>autre(s) code(s) d'accès</value>
|
||||
</data>
|
||||
<data name="Copy to Clipboard" xml:space="preserve">
|
||||
<value>Copier dans le presse papier</value>
|
||||
</data>
|
||||
<data name="Invite Code" xml:space="preserve">
|
||||
<value>Code d'invitation</value>
|
||||
</data>
|
||||
<data name="Error" xml:space="preserve">
|
||||
<value>Erreur</value>
|
||||
</data>
|
||||
<data name="Access Code is Required" xml:space="preserve">
|
||||
<value>Le code d'accès est requis</value>
|
||||
</data>
|
||||
<data name=""Invite Code (Optional)"" xml:space="preserve">
|
||||
<value>" Code d'invitation (facultatif) "</value>
|
||||
</data>
|
||||
<data name="Last Play Date" xml:space="preserve">
|
||||
<value>Date de dernière partie</value>
|
||||
</data>
|
||||
<data name="Last Play Time(5 Min Around Credit End)" xml:space="preserve">
|
||||
<value>Joué la dernière fois (5 minutes près vers la fin du crédit)</value>
|
||||
</data>
|
||||
<data name="Password is Required" xml:space="preserve">
|
||||
<value>Mot de passe est requis</value>
|
||||
</data>
|
||||
<data name="Confirm Password" xml:space="preserve">
|
||||
<value>Confirmer le mot de passe</value>
|
||||
</data>
|
||||
<data name="Confirm Password is Required" xml:space="preserve">
|
||||
<value>La confirmation du mot de passe est requise</value>
|
||||
</data>
|
||||
<data name="Unknown Error" xml:space="preserve">
|
||||
<value>Erreur inconnue</value>
|
||||
</data>
|
||||
<data name="Success" xml:space="preserve">
|
||||
<value>Succès</value>
|
||||
</data>
|
||||
<data name="Ura Oni" xml:space="preserve">
|
||||
<value>Ura</value>
|
||||
</data>
|
||||
<data name="Oni" xml:space="preserve">
|
||||
<value>Extreme</value>
|
||||
</data>
|
||||
<data name="Hard" xml:space="preserve">
|
||||
<value>Difficile</value>
|
||||
</data>
|
||||
<data name="Normal" xml:space="preserve">
|
||||
<value>Normal</value>
|
||||
</data>
|
||||
<data name="Easy" xml:space="preserve">
|
||||
<value>Facile</value>
|
||||
</data>
|
||||
<data name="Rows Per Page:" xml:space="preserve">
|
||||
<value>Rangées par page :</value>
|
||||
</data>
|
||||
<data name="UI" xml:space="preserve">
|
||||
<value>UI</value>
|
||||
</data>
|
||||
<data name="Add" xml:space="preserve">
|
||||
<value>Ajouter</value>
|
||||
</data>
|
||||
<data name="Access Code Bound Success" xml:space="preserve">
|
||||
<value>Nouveau code d'accès lié avec succès.</value>
|
||||
</data>
|
||||
<data name="Not Logged In Error" xml:space="preserve">
|
||||
<value>Vous n'êtes pas connecté.<br />Veuillez d'abord vous connecter et réessayer.</value>
|
||||
</data>
|
||||
<data name="Access Code Upper Limit Error" xml:space="preserve">
|
||||
<value>Le nombre maximal de code d'accès est atteint.<br />Veuillez d'abord supprimer un code d'accès.</value>
|
||||
</data>
|
||||
<data name="Access Code Already Bound Error" xml:space="preserve">
|
||||
<value>Ce code d'accès a déjà été lié.</value>
|
||||
</data>
|
||||
<data name="Access Code Empty Error" xml:space="preserve">
|
||||
<value>Le code d'accès ne peut pas être vide.<br />Veuillez saisir un code d'accès valide.</value>
|
||||
</data>
|
||||
<data name="Access Code Not Admin Error" xml:space="preserve">
|
||||
<value>Cette action n'est pas autorisée.<br />Seuls les administrateur pouvent modifier le code d'accès d'un autre utilisateur.</value>
|
||||
</data>
|
||||
<data name="Login Only Admin Error" xml:space="preserve">
|
||||
<value>Seuls les administrateurs peuvent se connecter.</value>
|
||||
</data>
|
||||
<data name="Change Password Success" xml:space="preserve">
|
||||
<value>Mot de passe changé !</value>
|
||||
</data>
|
||||
<data name="Change Password Different Confirm Password Error" xml:space="preserve">
|
||||
<value>La confirmation du nouveau mot de passe est différent du nouveau mot de passe.<br />Veuillez réessayer.</value>
|
||||
</data>
|
||||
<data name="Unknown Access Code Error" xml:space="preserve">
|
||||
<value>Code d'accès inconnu.<br />Veuillez jouer une partie avec ce code d'accès et réessayer.</value>
|
||||
</data>
|
||||
<data name="Change Password Wrong Current Password Error" xml:space="preserve">
|
||||
<value>Le mot de passe actuel est erroné.<br />>Veuillez réessayer.</value>
|
||||
</data>
|
||||
<data name="Access Code Not Registered Error" xml:space="preserve">
|
||||
<value>Code d'accès non enregistré.<br />Veuillez d'abord vous inscrire et réessayer.</value>
|
||||
</data>
|
||||
<data name="Login Wrong Password Error" xml:space="preserve">
|
||||
<value>Mot de passe erroné.<br />Vérifiez à nouveau.</value>
|
||||
</data>
|
||||
<data name="Register Only Admin Error" xml:space="preserve">
|
||||
<value>Seuls les administrateurs peuvent s'inscrire.</value>
|
||||
</data>
|
||||
<data name="Register Success" xml:space="preserve">
|
||||
<value>Code d'accès enregistré avec succès.</value>
|
||||
</data>
|
||||
<data name="Register Different Confirm Password Error" xml:space="preserve">
|
||||
<value>Le mot de passe de confirmation est différent.<br />Veuillez réessayer.</value>
|
||||
</data>
|
||||
<data name="Register Already Registered Error" xml:space="preserve">
|
||||
<value>Le code d'accès est déjà enregistré.<br />Veuillez utiliser le mot de passe défini pour vous connecter.</value>
|
||||
</data>
|
||||
<data name="Register Wrong Last Play Time Error" xml:space="preserve">
|
||||
<value>Mauvaise date de dernière partie.<br />Si vous avez oublié la date de votre derniere partie, veuillez en jouer une autre avec ce code d'accès ou contacter l'administrateur du serveur!</value>
|
||||
</data>
|
||||
<data name="Cancel" xml:space="preserve">
|
||||
<value>Annuler</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Last Access Code Error" xml:space="preserve">
|
||||
<value>Impossible de supprimer le dernier code d'accès de l'utilisateur.</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Success" xml:space="preserve">
|
||||
<value>Code d'accès supprimé avec succès.</value>
|
||||
</data>
|
||||
<data name="ID" xml:space="preserve">
|
||||
<value>ID</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Confirm" xml:space="preserve">
|
||||
<value>Êtes-vous sûr de vouloir supprimer ce code d'accès ?</value>
|
||||
</data>
|
||||
<data name="Currently Selected:" xml:space="preserve">
|
||||
<value>Actuellement sélectionné :</value>
|
||||
</data>
|
||||
<data name="Reset" xml:space="preserve">
|
||||
<value>Réinitialiser</value>
|
||||
</data>
|
||||
<data name="Delete User Confirm" xml:space="preserve">
|
||||
<value>Voulez-vous vraiment supprimer les données de cet utilisateur ? <br />Toutes les données associées seront supprimées et ne pourront pas être récupérées !</value>
|
||||
</data>
|
||||
<data name="Delete User Success" xml:space="preserve">
|
||||
<value>Utilisateur supprimé !</value>
|
||||
</data>
|
||||
</root>
|
@ -816,4 +816,7 @@
|
||||
<data name="Log Out Confirm" xml:space="preserve">
|
||||
<value>ログアウトしてもよろしいですか?</value>
|
||||
</data>
|
||||
<data name="Leaderboard" xml:space="preserve">
|
||||
<value>ランキング</value>
|
||||
</data>
|
||||
</root>
|
@ -624,4 +624,7 @@
|
||||
<data name="Log Out Confirm" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Leaderboard" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
</root>
|
@ -816,4 +816,7 @@
|
||||
<data name="Log Out Confirm" xml:space="preserve">
|
||||
<value>您确定要登出吗?</value>
|
||||
</data>
|
||||
<data name="Leaderboard" xml:space="preserve">
|
||||
<value>排行榜</value>
|
||||
</data>
|
||||
</root>
|
@ -816,4 +816,7 @@
|
||||
<data name="Log Out Confirm" xml:space="preserve">
|
||||
<value>您確定要登出嗎?</value>
|
||||
</data>
|
||||
<data name="Leaderboard" xml:space="preserve">
|
||||
<value>排行榜</value>
|
||||
</data>
|
||||
</root>
|
@ -37,7 +37,7 @@
|
||||
@if (songBestDataMap.TryGetValue(difficulty, out var value))
|
||||
{
|
||||
// Rows per page 25
|
||||
<MudTable Items="@value" Elevation="0" Striped="true" RowsPerPage="25">
|
||||
<MudTable Items="@value" Elevation="0" Striped="true" RowsPerPage="25" Breakpoint=Breakpoint.None>
|
||||
<HeaderContent>
|
||||
<MudTh>
|
||||
<MudText Typo="Typo.body2" Style="font-weight:bold">@Localizer["Song Name"]</MudText>
|
||||
|
@ -35,7 +35,7 @@
|
||||
else
|
||||
{
|
||||
<MudItem xs="12">
|
||||
<MudTable Items="@songHistoryDataMap.Values.ToList()" Elevation="0" Filter=@FilterSongs Virtualize="true" RowsPerPage="25" Bordered="false" Dense="true">
|
||||
<MudTable Items="@songHistoryDataMap.Values.ToList()" Elevation="0" Filter=@FilterSongs Virtualize="true" RowsPerPage="25" Bordered="false" Dense="true" Breakpoint=Breakpoint.None>
|
||||
<ToolBarContent>
|
||||
<MudGrid Spacing="2" Justify="Justify.SpaceBetween">
|
||||
<MudItem xs="12" md="4">
|
||||
@ -69,7 +69,7 @@
|
||||
</div>
|
||||
</RowTemplate>
|
||||
<ChildRowContent>
|
||||
<MudTable Items="@context" T="SongHistoryData" Context="songHistoryData" Elevation="0" Striped="false" Hover="false" ReadOnly="true" Outlined="true" Class="mb-8">
|
||||
<MudTable Items="@context" T="SongHistoryData" Context="songHistoryData" Elevation="0" Striped="false" Hover="false" ReadOnly="true" Outlined="true" Class="mb-8" Breakpoint=Breakpoint.None>
|
||||
<HeaderContent>
|
||||
<MudTh>@Localizer["Difficulty"]</MudTh>
|
||||
<MudTh>@Localizer["Level"]</MudTh>
|
||||
|
@ -35,7 +35,7 @@
|
||||
<MudTextField TextChanged="UpdateMyDonName" Required="true" @bind-Value="@response.MyDonName" Label=@Localizer["Name"]></MudTextField>
|
||||
</MudItem>
|
||||
<MudItem xs="12" md="4">
|
||||
<MudSelect @bind-Value="@response.MyDonNameLanguage" Label=@Localizer["Language"]>
|
||||
<MudSelect @bind-Value="@response.MyDonNameLanguage" Label=@Localizer["Language"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < LanguageStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -49,11 +49,11 @@
|
||||
<MudItem xs="12" md="8">
|
||||
@if (AuthService.AllowFreeProfileEditing)
|
||||
{
|
||||
<MudTextField TextChanged="UpdateTitle" @bind-Value="@response.Title" Label=@Localizer["Title"]/>
|
||||
<MudTextField TextChanged="UpdateTitle" @bind-Value="@response.Title" Label=@Localizer["Title"] />
|
||||
}
|
||||
else
|
||||
{
|
||||
<MudTextField ReadOnly="true" @bind-Value="@response.Title" Label=@Localizer["Title"]/>
|
||||
<MudTextField ReadOnly="true" @bind-Value="@response.Title" Label=@Localizer["Title"] />
|
||||
}
|
||||
<MudButton Color="Color.Primary" Class="mt-1" Size="Size.Small" OnClick="@(_ => OpenChooseTitleDialog())">
|
||||
@Localizer["Select a Title"]
|
||||
@ -62,17 +62,17 @@
|
||||
@if (AuthService.AllowFreeProfileEditing)
|
||||
{
|
||||
<MudItem xs="12" md="4">
|
||||
<MudSelect @bind-Value="@response.TitlePlateId" Label=@Localizer["Title Plate"]>
|
||||
<MudSelect @bind-Value="@response.TitlePlateId" Label=@Localizer["Title Plate"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in titlePlateIdList)
|
||||
{
|
||||
<MudSelectItem Value="@index">@Localizer[TitlePlateStrings[index]]</MudSelectItem>
|
||||
<MudSelectItem Value="@index">@TitlePlateStrings[index]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
</MudItem>
|
||||
}
|
||||
</MudGrid>
|
||||
|
||||
<MudSelect T="Difficulty" ValueChanged=@UpdateScoreboard Value=@response.AchievementDisplayDifficulty Label=@Localizer["Achievement Panel Difficulty"]>
|
||||
<MudSelect T="Difficulty" ValueChanged=@UpdateScoreboard Value=@response.AchievementDisplayDifficulty Label=@Localizer["Achievement Panel Difficulty"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var item in Enum.GetValues<Difficulty>())
|
||||
{
|
||||
<MudSelectItem Value="@item">@Localizer[item.ToString()]</MudSelectItem>
|
||||
@ -88,7 +88,7 @@
|
||||
</MudItem>
|
||||
<MudItem xs="12" md="8">
|
||||
<MudStack Spacing="4">
|
||||
<MudSelect @bind-Value="@response.DifficultySettingCourse" Label=@Localizer["Difficulty Setting Course"]>
|
||||
<MudSelect @bind-Value="@response.DifficultySettingCourse" Label=@Localizer["Difficulty Setting Course"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < DifficultySettingCourseStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -96,7 +96,7 @@
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.DifficultySettingStar" Label=@Localizer["Difficulty Setting Star"]>
|
||||
<MudSelect @bind-Value="@response.DifficultySettingStar" Label=@Localizer["Difficulty Setting Star"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < DifficultySettingStarStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -104,7 +104,7 @@
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.DifficultySettingSort" Label=@Localizer["Difficulty Setting Sort"]>
|
||||
<MudSelect @bind-Value="@response.DifficultySettingSort" Label=@Localizer["Difficulty Setting Sort"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < DifficultySettingSortStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -123,45 +123,45 @@
|
||||
<MudGrid>
|
||||
<MudItem xs="12">
|
||||
<MudStack Spacing="4" Class="mb-8">
|
||||
<MudSelect @bind-Value="@response.Head" Label=@Localizer["Head"]>
|
||||
<MudSelect @bind-Value="@response.Head" Label=@Localizer["Head"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in headUniqueIdList)
|
||||
{
|
||||
var costumeTitle = GameDataService.GetHeadTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
var costumeTitle = GameDataService.GetHeadTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.Body" Label=@Localizer["Body"]>
|
||||
<MudSelect @bind-Value="@response.Body" Label=@Localizer["Body"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in bodyUniqueIdList)
|
||||
{
|
||||
var costumeTitle = GameDataService.GetBodyTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
var costumeTitle = GameDataService.GetBodyTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.Face" Label=@Localizer["Face"]>
|
||||
<MudSelect @bind-Value="@response.Face" Label=@Localizer["Face"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in faceUniqueIdList)
|
||||
{
|
||||
var costumeTitle = GameDataService.GetFaceTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
var costumeTitle = GameDataService.GetFaceTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.Kigurumi" Label=@Localizer["Kigurumi"]>
|
||||
<MudSelect @bind-Value="@response.Kigurumi" Label=@Localizer["Kigurumi"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in kigurumiUniqueIdList)
|
||||
{
|
||||
var costumeTitle = GameDataService.GetKigurumiTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
var costumeTitle = GameDataService.GetKigurumiTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.Puchi" Label=@Localizer["Puchi"]>
|
||||
<MudSelect @bind-Value="@response.Puchi" Label=@Localizer["Puchi"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in puchiUniqueIdList)
|
||||
{
|
||||
var costumeTitle = GameDataService.GetPuchiTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
var costumeTitle = GameDataService.GetPuchiTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
</MudStack>
|
||||
|
||||
<MudStack Row="true">
|
||||
<MudSelect @bind-Value="@response.BodyColor" Label=@Localizer["Body Color"]>
|
||||
<MudSelect @bind-Value="@response.BodyColor" Label=@Localizer["Body Color"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -171,7 +171,7 @@
|
||||
</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.FaceColor" Label=@Localizer["Face Color"]>
|
||||
<MudSelect @bind-Value="@response.FaceColor" Label=@Localizer["Face Color"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -181,7 +181,7 @@
|
||||
</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.LimbColor" Label=@Localizer["Limb Color"]>
|
||||
<MudSelect @bind-Value="@response.LimbColor" Label=@Localizer["Limb Color"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -205,13 +205,13 @@
|
||||
<MudStack Spacing="4">
|
||||
<MudSwitch @bind-Value="@response.PlaySetting.IsVanishOn" Label=@Localizer["Vanish"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Value="@response.PlaySetting.IsInverseOn" Label=@Localizer["Inverse"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Value="@response.IsSkipOn" Label=@Localizer["Give Up"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Value="@response.IsSkipOn" Label=@Localizer["Skip Song"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Value="@response.IsVoiceOn" Label=@Localizer["Voice"] Color="Color.Primary" />
|
||||
</MudStack>
|
||||
</MudItem>
|
||||
<MudItem xs="12" md="8">
|
||||
<MudStack Spacing="4">
|
||||
<MudSelect @bind-Value="@response.PlaySetting.Speed" Label=@Localizer["Speed"]>
|
||||
<MudSelect @bind-Value="@response.PlaySetting.Speed" Label=@Localizer["Speed"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < SpeedStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -219,15 +219,14 @@
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.PlaySetting.RandomType"
|
||||
Label=@Localizer["Random"]>
|
||||
<MudSelect @bind-Value="@response.PlaySetting.RandomType" Label=@Localizer["Random"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var item in Enum.GetValues<RandomType>())
|
||||
{
|
||||
<MudSelectItem Value="@item">@Localizer[item.ToString()]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.ToneId" Label=@Localizer["Tone"]>
|
||||
<MudSelect @bind-Value="@response.ToneId" Label=@Localizer["Tone"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < ToneStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -272,20 +271,21 @@
|
||||
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/kigurumi-facemask", response.Kigurumi, "masks/body-facemask-0000") />
|
||||
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/kigurumi/kigurumi-0000.png'" Src=@($"images/Costumes/kigurumi/kigurumi-{response.Kigurumi.ToString().PadLeft(4, '0')}.png") />
|
||||
}
|
||||
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/puchi/puchi-9999.png'" Src=@($"images/Costumes/puchi/puchi-{response.Puchi.ToString().PadLeft(4, '0')}.png") /> </MudItem>
|
||||
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/puchi/puchi-9999.png'" Src=@($"images/Costumes/puchi/puchi-{response.Puchi.ToString().PadLeft(4, '0')}.png") />
|
||||
</MudItem>
|
||||
</MudItem>
|
||||
|
||||
|
||||
@* Player Nameplate *@
|
||||
<MudItem style="text-align: center; position:relative;">
|
||||
@* Title text *@
|
||||
<MudItem style="position:absolute; top: 7%; left:0; right:1.1%; height:38%; width:min(96%, 320px); margin: 0 auto; z-index:2; vertical-align: middle;">
|
||||
<MudItem Style="position:absolute; height:100%; width:80%; right: 10%;">
|
||||
<MudItem style="position:absolute; top: 5.5%; left:0; right:1.1%; height:38%; width:min(96%, 320px); margin: 0 auto; z-index:2; vertical-align: middle;">
|
||||
<MudItem Style=@($"position:absolute; height:100%; {(response.TitlePlateId <= 7 ? "width:80%; right: 10%;" : "width:68%; right: 26%;")}")>
|
||||
<MudText Id="nameplate-title" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; color:black">@response.Title</MudText>
|
||||
</MudItem>
|
||||
</MudItem>
|
||||
@* Name text *@
|
||||
<MudItem Style="position:absolute; top: 47%; left:0; right:1.1%; height:41%; width:min(96%, 320px); margin: 0 auto; z-index:2">
|
||||
<MudItem Style="position:absolute; top: 42.5%; left:0; right:1.1%; height:41%; width:min(96%, 320px); margin: 0 auto; z-index:2">
|
||||
@* Name textoffset to the right for Dan Rank *@
|
||||
<MudItem Style=@($"position:absolute; height:100%; right: 10%; {(response.IsDisplayDanOnNamePlate ? "width:46%;" : "width:80%;")}")>
|
||||
<MudText Id="nameplate-name-outline" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; -webkit-text-stroke-width: 5px; -webkit-text-stroke-color: black">@response.MyDonName</MudText>
|
||||
@ -294,7 +294,7 @@
|
||||
</MudItem>
|
||||
<MudImage onload="nameplateLoaded()" Id="nameplate" Fluid="true" Style="position: relative; bottom: 0; left: 0;" Src="images/Nameplates/nameplate.png" />
|
||||
@* Check if image does not exist, use nameplate_Wood.png *@
|
||||
<MudImage Fluid="true" Style="position:absolute; bottom: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Nameplates/nameplate_Wood.png'" Src=@($"images/Nameplates/nameplate_{TitlePlateStrings[response.TitlePlateId].Replace(' ', '_')}.png") />
|
||||
<MudImage Fluid="true" Style="position:absolute; bottom: 6px; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Nameplates/nameplate_Wood.png'" Src=@($"images/Nameplates/nameplate_{TitlePlateStrings[response.TitlePlateId].Replace(' ', '_')}.png") />
|
||||
@if (response.IsDisplayDanOnNamePlate)
|
||||
{
|
||||
<MudImage Fluid="true" Style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" Src="images/Nameplates/nameplate_dan.png" />
|
||||
@ -313,7 +313,7 @@
|
||||
<MudItem Style="position:absolute; height:18%; width:100%; top:11%">
|
||||
<MudItem Class="nameplateTextRight">
|
||||
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[0]</MudText>
|
||||
<MudText Class="nameplateText">@scoresArray[0]</MudText>
|
||||
<MudText Class="nameplateText">@scoresArray[0]</MudText>
|
||||
</MudItem>
|
||||
</MudItem>
|
||||
@* Second row *@
|
||||
@ -362,8 +362,8 @@
|
||||
</MudItem>
|
||||
</MudItem>
|
||||
</MudItem>
|
||||
@* Forbidden one-liner : Changes the AchievementDisplayDifficulty image asset. When "Difficulty.None" is selected, Defaults to highest difficulty the player currently has crowns / Ranks for. *@
|
||||
<MudImage Fluid="true" style="position: relative; top: 0;" Src=@($"images/rank_panel_{DifficultySettingCourseStrings[response.AchievementDisplayDifficulty != Difficulty.None ? (int)response.AchievementDisplayDifficulty + 1 : (int)highestDifficulty + 1].Replace(' ', '_')}.png") />
|
||||
@* Forbidden one-liner : Changes the AchievementDisplayDifficulty image asset. When "Difficulty.None" is selected, Defaults to highest difficulty the player currently has crowns / Ranks for. *@
|
||||
<MudImage Fluid="true" style="position: relative; top: 0;" Src=@($"images/rank_panel_{DifficultySettingCourseStrings[response.AchievementDisplayDifficulty != Difficulty.None ? (int)response.AchievementDisplayDifficulty + 1 : (int)highestDifficulty + 1].Replace(' ', '_')}.png") />
|
||||
</MudItem>
|
||||
</MudTabPanel>
|
||||
}
|
||||
@ -392,7 +392,7 @@
|
||||
}
|
||||
else
|
||||
{
|
||||
<MudContainer Style="display:flex;margin:50px 0;align-items:center;justify-content:center;">
|
||||
<MudContainer Style="display:flex;margin:50px 0;align-items:center;justify-content:center;">
|
||||
<MudProgressCircular Indeterminate="true" Size="Size.Large" Color="Color.Primary" />
|
||||
</MudContainer>
|
||||
}
|
||||
|
@ -28,7 +28,7 @@
|
||||
else
|
||||
{
|
||||
<MudItem xs="12">
|
||||
<MudTable Items="musicDetailDictionary.Values" Elevation="0" Outlined="true" Filter="@FilterSongs">
|
||||
<MudTable Items="musicDetailDictionary.Values" Elevation="0" Outlined="true" Filter="@FilterSongs" Breakpoint=Breakpoint.None>
|
||||
<ToolBarContent>
|
||||
<MudGrid Spacing="2">
|
||||
<MudItem xs="12" md="8">
|
||||
|
@ -79,6 +79,11 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Localization\LocalizationResource.fr-FR.resx">
|
||||
<SubType>Designer</SubType>
|
||||
<CustomToolNamespace>LocalizationResource</CustomToolNamespace>
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Update="Localization\LocalizationResource.en-US.resx">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
|
@ -11,6 +11,10 @@
|
||||
"CultureCode": "en-US",
|
||||
"DisplayName": "English"
|
||||
},
|
||||
{
|
||||
"CultureCode": "fr-FR",
|
||||
"DisplayName": "Français"
|
||||
},
|
||||
{
|
||||
"CultureCode": "zh-Hans",
|
||||
"DisplayName": "简体中文"
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 9.9 KiB |
Loading…
Reference in New Issue
Block a user