Fixed ura scores not being read
It's kinda messy I think, but it works.
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@ -30,7 +30,7 @@ public class SelfBestController : ControllerBase
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var difficulty = (Difficulty)request.Level;
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var difficulty = (Difficulty)request.Level;
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var playerBestData = context.SongBestData
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var playerBestData = context.SongBestData
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.Where(datum => datum.Baid == request.Baid &&
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.Where(datum => datum.Baid == request.Baid &&
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datum.Difficulty == difficulty)
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(datum.Difficulty == difficulty || (datum.Difficulty == Difficulty.UraOni && difficulty == Difficulty.Oni)))
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.ToList();
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.ToList();
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foreach (var songNo in request.ArySongNoes)
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foreach (var songNo in request.ArySongNoes)
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{
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{
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@ -40,16 +40,27 @@ public class SelfBestController : ControllerBase
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continue;
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continue;
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}
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}
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var songBestDatum = playerBestData.FirstOrDefault(datum => datum.SongId == songNo, new SongBestDatum());
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var songBestDatum = playerBestData.Where(datum => datum.SongId == songNo);
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var selfBestData = new SelfBestResponse.SelfBestData
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var selfBestData = new SelfBestResponse.SelfBestData
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{
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{
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SongNo = songNo,
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SongNo = songNo,
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SelfBestScore = difficulty != Difficulty.UraOni ? songBestDatum.BestScore : 0,
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SelfBestScoreRate = difficulty != Difficulty.UraOni ? songBestDatum.BestRate : 0,
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UraBestScore = difficulty == Difficulty.UraOni ? songBestDatum.BestScore : 0,
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UraBestScoreRate = difficulty == Difficulty.UraOni ? songBestDatum.BestRate : 0
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};
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};
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foreach (var datum in songBestDatum)
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{
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if (datum.Difficulty == difficulty)
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{
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selfBestData.SelfBestScore = datum.BestScore;
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selfBestData.SelfBestScoreRate = datum.BestRate;
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}
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else if (datum.Difficulty == Difficulty.UraOni)
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{
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selfBestData.UraBestScore = datum.BestScore;
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selfBestData.UraBestScoreRate = datum.BestRate;
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}
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}
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response.ArySelfbestScores.Add(selfBestData);
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response.ArySelfbestScores.Add(selfBestData);
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}
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}
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response.ArySelfbestScores.Sort((data, otherData) => data.SongNo.CompareTo(otherData.SongNo));
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response.ArySelfbestScores.Sort((data, otherData) => data.SongNo.CompareTo(otherData.SongNo));
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