Fix maximums
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@ -14,12 +14,12 @@ public class GameDataService : IGameDataService
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private ImmutableDictionary<uint, DanData> danMap = null!;
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public const int COSTUME_HEAD_MAX = 140;
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public const int COSTUME_FACE_MAX = 59;
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public const int COSTUME_FACE_MAX = 58;
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public const int COSTUME_BODY_MAX = 156;
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public const int COSTUME_KIGURUMI_MAX = 154;
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public const int COSTUME_PUCHI_MAX = 129;
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public const int COSTUME_COLOR_MAX = 63;
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public const int PLAYER_TITLE_MAX = 749;
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public const int PLAYER_TITLE_MAX = 750;
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public static string[] headMap = new string[COSTUME_HEAD_MAX];
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public static string[] faceMap = new string[COSTUME_FACE_MAX];
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