Merge pull request #31 from asesidaa/LoginRefactor
Localized all dialog texts
This commit is contained in:
commit
d206aaff47
@ -86,10 +86,10 @@
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private async Task Logout()
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{
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var result = await DialogService.ShowMessageBox(
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"Log Out",
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"Are you sure you want to log out?",
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yesText: "Log Out",
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noText: "Cancel");
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Localizer["Log Out"],
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Localizer["Log Out Confirm"],
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yesText: Localizer["Log Out"],
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noText: Localizer["Cancel"]);
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if (result == true)
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{
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@ -11,7 +11,7 @@
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@if (Items.Count > 0)
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{
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<MudCardContent Class="pa-0">
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<MudTable Items="Items" Elevation="0" Striped="true" Dense="true">
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<MudTable Items="Items" Elevation="0" Striped="true" Dense="true" Breakpoint=Breakpoint.None>
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<HeaderContent>
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<MudTh>
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<MudTableSortLabel InitialDirection="SortDirection.Descending" T="SongHistoryData" SortBy="x => x.PlayTime">
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@ -37,7 +37,7 @@
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<MudGrid>
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<MudItem xs="12">
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<MudText Align="Align.Center" Class="my-16">
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@Localizer["NoData"]
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@Localizer["No Data"]
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</MudText>
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</MudItem>
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</MudGrid>
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@ -101,7 +101,7 @@
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</MudText>
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@if (User.AccessCodes.Count > 1)
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{
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<MudText Typo="Typo.caption">... @Localizer["and"] @(User.AccessCodes.Count - 1) @Localizer["other access code(s)"]</MudText>
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<MudText Typo="Typo.caption">... @Localizer["And"] @(User.AccessCodes.Count - 1) @Localizer["other access code(s)"]</MudText>
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}
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else
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{
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@ -114,7 +114,7 @@
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<MudButton Href="@($"Users/{User.Baid}/Profile")"
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Size="Size.Small" Variant="Variant.Text" StartIcon="@Icons.Material.Filled.Edit"
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Color="Color.Primary">
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@Localizer["edit profile"]
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@Localizer["Edit Profile"]
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</MudButton>
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<MudMenu Size="Size.Small"
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Dense="true"
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|
715
TaikoWebUI/Localization/LocalizationResource.Designer.cs
generated
715
TaikoWebUI/Localization/LocalizationResource.Designer.cs
generated
@ -59,6 +59,105 @@ namespace TaikoWebUI.Localization {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _1_Star {
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get {
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return ResourceManager.GetString("1 Star", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _10_Star {
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get {
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return ResourceManager.GetString("10 Star", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _2_Star {
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get {
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return ResourceManager.GetString("2 Star", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _3_Star {
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get {
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return ResourceManager.GetString("3 Star", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _4_Star {
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get {
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return ResourceManager.GetString("4 Star", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _5_Star {
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get {
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return ResourceManager.GetString("5 Star", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _6_Star {
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get {
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return ResourceManager.GetString("6 Star", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _7_Star {
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get {
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return ResourceManager.GetString("7 Star", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _8_Star {
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get {
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return ResourceManager.GetString("8 Star", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _8bittaiko {
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get {
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return ResourceManager.GetString("8bittaiko", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _9_Star {
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get {
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return ResourceManager.GetString("9 Star", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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@ -77,6 +176,60 @@ namespace TaikoWebUI.Localization {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code_Already_Bound_Error {
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get {
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return ResourceManager.GetString("Access Code Already Bound Error", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code_Bound_Success {
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get {
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return ResourceManager.GetString("Access Code Bound Success", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code_Delete_Confirm {
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get {
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return ResourceManager.GetString("Access Code Delete Confirm", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code_Delete_Last_Access_Code_Error {
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get {
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return ResourceManager.GetString("Access Code Delete Last Access Code Error", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code_Delete_Success {
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get {
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return ResourceManager.GetString("Access Code Delete Success", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code_Empty_Error {
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get {
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return ResourceManager.GetString("Access Code Empty Error", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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@ -86,6 +239,33 @@ namespace TaikoWebUI.Localization {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code_Not_Admin_Error {
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get {
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return ResourceManager.GetString("Access Code Not Admin Error", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code_Not_Registered_Error {
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get {
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return ResourceManager.GetString("Access Code Not Registered Error", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code_Upper_Limit_Error {
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get {
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return ResourceManager.GetString("Access Code Upper Limit Error", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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@ -143,9 +323,18 @@ namespace TaikoWebUI.Localization {
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string and {
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internal static string Akemi {
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get {
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return ResourceManager.GetString("and", resourceCulture);
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return ResourceManager.GetString("Akemi", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string And {
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get {
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return ResourceManager.GetString("And", resourceCulture);
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}
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}
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@ -176,6 +365,60 @@ namespace TaikoWebUI.Localization {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Cancel {
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get {
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return ResourceManager.GetString("Cancel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Change_Password_Different_Confirm_Password_Error {
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get {
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return ResourceManager.GetString("Change Password Different Confirm Password Error", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Change_Password_Success {
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get {
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return ResourceManager.GetString("Change Password Success", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Change_Password_Wrong_Current_Password_Error {
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get {
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return ResourceManager.GetString("Change Password Wrong Current Password Error", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Chinese_Simplified {
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get {
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return ResourceManager.GetString("Chinese Simplified", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Chinese_Traditional {
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get {
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return ResourceManager.GetString("Chinese Traditional", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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@ -185,6 +428,15 @@ namespace TaikoWebUI.Localization {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Clapping {
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get {
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return ResourceManager.GetString("Clapping", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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@ -212,6 +464,15 @@ namespace TaikoWebUI.Localization {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Conga {
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get {
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return ResourceManager.GetString("Conga", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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@ -230,6 +491,15 @@ namespace TaikoWebUI.Localization {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Currently_Selected_ {
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get {
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return ResourceManager.GetString("Currently Selected:", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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@ -257,6 +527,15 @@ namespace TaikoWebUI.Localization {
|
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}
|
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Default {
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get {
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return ResourceManager.GetString("Default", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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@ -266,6 +545,24 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Delete_User_Confirm {
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||||
get {
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||||
return ResourceManager.GetString("Delete User Confirm", resourceCulture);
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||||
}
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||||
}
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/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Delete_User_Success {
|
||||
get {
|
||||
return ResourceManager.GetString("Delete User Success", resourceCulture);
|
||||
}
|
||||
}
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||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
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@ -284,6 +581,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
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||||
internal static string Drum {
|
||||
get {
|
||||
return ResourceManager.GetString("Drum", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -293,6 +599,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
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|
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/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Edit_Profile {
|
||||
get {
|
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return ResourceManager.GetString("Edit Profile", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -302,6 +617,24 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Electric_Guitar {
|
||||
get {
|
||||
return ResourceManager.GetString("Electric Guitar", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string English {
|
||||
get {
|
||||
return ResourceManager.GetString("English", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -374,6 +707,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Funassyi {
|
||||
get {
|
||||
return ResourceManager.GetString("Funassyi", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -428,6 +770,24 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string ID {
|
||||
get {
|
||||
return ResourceManager.GetString("ID", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Inuneko {
|
||||
get {
|
||||
return ResourceManager.GetString("Inuneko", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -437,6 +797,33 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Isogai {
|
||||
get {
|
||||
return ResourceManager.GetString("Isogai", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Japanese {
|
||||
get {
|
||||
return ResourceManager.GetString("Japanese", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Korean {
|
||||
get {
|
||||
return ResourceManager.GetString("Korean", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -464,6 +851,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Leaderboard {
|
||||
get {
|
||||
return ResourceManager.GetString("Leaderboard", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -491,6 +887,42 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Log_Out_Confirm {
|
||||
get {
|
||||
return ResourceManager.GetString("Log Out Confirm", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Login_Only_Admin_Error {
|
||||
get {
|
||||
return ResourceManager.GetString("Login Only Admin Error", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Login_Wrong_Password_Error {
|
||||
get {
|
||||
return ResourceManager.GetString("Login Wrong Password Error", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Matsuri {
|
||||
get {
|
||||
return ResourceManager.GetString("Matsuri", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -500,6 +932,24 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Mekadon {
|
||||
get {
|
||||
return ResourceManager.GetString("Mekadon", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Messy {
|
||||
get {
|
||||
return ResourceManager.GetString("Messy", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -527,6 +977,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string No_Data {
|
||||
get {
|
||||
return ResourceManager.GetString("No Data", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -536,6 +995,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string None {
|
||||
get {
|
||||
return ResourceManager.GetString("None", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -554,6 +1022,42 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Not_Donderful_Combo {
|
||||
get {
|
||||
return ResourceManager.GetString("Not Donderful Combo", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Not_Full_Combo {
|
||||
get {
|
||||
return ResourceManager.GetString("Not Full Combo", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Not_Logged_In_Error {
|
||||
get {
|
||||
return ResourceManager.GetString("Not Logged In Error", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Not_Passed {
|
||||
get {
|
||||
return ResourceManager.GetString("Not Passed", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -626,6 +1130,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Puchipuchi {
|
||||
get {
|
||||
return ResourceManager.GetString("Puchipuchi", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -671,6 +1184,78 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Register_Already_Registered_Error {
|
||||
get {
|
||||
return ResourceManager.GetString("Register Already Registered Error", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Register_Different_Confirm_Password_Error {
|
||||
get {
|
||||
return ResourceManager.GetString("Register Different Confirm Password Error", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Register_Only_Admin_Error {
|
||||
get {
|
||||
return ResourceManager.GetString("Register Only Admin Error", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Register_Success {
|
||||
get {
|
||||
return ResourceManager.GetString("Register Success", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Register_Wrong_Last_Play_Time_Error {
|
||||
get {
|
||||
return ResourceManager.GetString("Register Wrong Last Play Time Error", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Reset {
|
||||
get {
|
||||
return ResourceManager.GetString("Reset", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Reset_Password_Confirm_1 {
|
||||
get {
|
||||
return ResourceManager.GetString("Reset Password Confirm 1", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Reset_Password_Confirm_2 {
|
||||
get {
|
||||
return ResourceManager.GetString("Reset Password Confirm 2", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -716,6 +1301,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Set_Up_Each_Time {
|
||||
get {
|
||||
return ResourceManager.GetString("Set Up Each Time", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -734,6 +1328,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Shuriken {
|
||||
get {
|
||||
return ResourceManager.GetString("Shuriken", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -743,6 +1346,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Skip_Song {
|
||||
get {
|
||||
return ResourceManager.GetString("Skip Song", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -779,6 +1391,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Soya {
|
||||
get {
|
||||
return ResourceManager.GetString("Soya", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -788,6 +1409,33 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Synthdrum {
|
||||
get {
|
||||
return ResourceManager.GetString("Synthdrum", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Taiko {
|
||||
get {
|
||||
return ResourceManager.GetString("Taiko", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Tambourine {
|
||||
get {
|
||||
return ResourceManager.GetString("Tambourine", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -842,6 +1490,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Unknown_Access_Code_Error {
|
||||
get {
|
||||
return ResourceManager.GetString("Unknown Access Code Error", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -869,6 +1526,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string UraOni {
|
||||
get {
|
||||
return ResourceManager.GetString("UraOni", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -878,6 +1544,15 @@ namespace TaikoWebUI.Localization {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string User_ID {
|
||||
get {
|
||||
return ResourceManager.GetString("User ID", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
@ -895,5 +1570,41 @@ namespace TaikoWebUI.Localization {
|
||||
return ResourceManager.GetString("View Play Data", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Wadadon {
|
||||
get {
|
||||
return ResourceManager.GetString("Wadadon", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Whimsical {
|
||||
get {
|
||||
return ResourceManager.GetString("Whimsical", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Wonderfultaiko {
|
||||
get {
|
||||
return ResourceManager.GetString("Wonderfultaiko", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string Wrap {
|
||||
get {
|
||||
return ResourceManager.GetString("Wrap", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -123,7 +123,7 @@
|
||||
<data name="Users" xml:space="preserve">
|
||||
<value>Users</value>
|
||||
</data>
|
||||
<data name="edit profile" xml:space="preserve">
|
||||
<data name="Edit Profile" xml:space="preserve">
|
||||
<value>Edit Profile</value>
|
||||
</data>
|
||||
<data name="User" xml:space="preserve">
|
||||
@ -225,7 +225,7 @@
|
||||
<data name="Crown" xml:space="preserve">
|
||||
<value>Crown</value>
|
||||
</data>
|
||||
<data name="No data." xml:space="preserve">
|
||||
<data name="No Data" xml:space="preserve">
|
||||
<value>No data</value>
|
||||
</data>
|
||||
<data name="Log In First" xml:space="preserve">
|
||||
@ -249,8 +249,8 @@
|
||||
<data name="Gold" xml:space="preserve">
|
||||
<value>Gold</value>
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<value>Not Cleared</value>
|
||||
<data name="Not Passed" xml:space="preserve">
|
||||
<value>Not Passed</value>
|
||||
</data>
|
||||
<data name="Pass" xml:space="preserve">
|
||||
<value>Pass</value>
|
||||
@ -354,8 +354,8 @@
|
||||
<data name="Inverse" xml:space="preserve">
|
||||
<value>Inverse</value>
|
||||
</data>
|
||||
<data name="Give Up" xml:space="preserve">
|
||||
<value>Give Up</value>
|
||||
<data name="Skip Song" xml:space="preserve">
|
||||
<value>Skip Song</value>
|
||||
</data>
|
||||
<data name="Voice" xml:space="preserve">
|
||||
<value>Voice</value>
|
||||
@ -372,10 +372,10 @@
|
||||
<data name="Notes Position" xml:space="preserve">
|
||||
<value>Notes Position</value>
|
||||
</data>
|
||||
<data name="reset_password_confirm_dialog_1" xml:space="preserve">
|
||||
<data name="Reset Password Confirm 1" xml:space="preserve">
|
||||
<value>Are you sure you want to reset the password for this user?</value>
|
||||
</data>
|
||||
<data name="reset_password_confirm_dialog_2" xml:space="preserve">
|
||||
<data name="Reset Password Confirm 2" xml:space="preserve">
|
||||
<value>This will remove the user's current password and user will have to register again.</value>
|
||||
</data>
|
||||
<data name="DateFormat" xml:space="preserve">
|
||||
@ -534,7 +534,7 @@
|
||||
<data name="Unregister" xml:space="preserve">
|
||||
<value>Unregister</value>
|
||||
</data>
|
||||
<data name="and" xml:space="preserve">
|
||||
<data name="And" xml:space="preserve">
|
||||
<value>and</value>
|
||||
</data>
|
||||
<data name="other access code(s)" xml:space="preserve">
|
||||
@ -600,4 +600,226 @@
|
||||
<data name="Add" xml:space="preserve">
|
||||
<value>Add</value>
|
||||
</data>
|
||||
<data name="Access Code Bound Success" xml:space="preserve">
|
||||
<value>New access code bound successfully.</value>
|
||||
</data>
|
||||
<data name="Not Logged In Error" xml:space="preserve">
|
||||
<value>Not logged in.<br />Please log in first and try again.</value>
|
||||
</data>
|
||||
<data name="Access Code Upper Limit Error" xml:space="preserve">
|
||||
<value>Bound access code upper limit reached.<br />Please delete one access code first.</value>
|
||||
</data>
|
||||
<data name="Access Code Already Bound Error" xml:space="preserve">
|
||||
<value>This access code has already been bound.</value>
|
||||
</data>
|
||||
<data name="Access Code Empty Error" xml:space="preserve">
|
||||
<value>Access code cannot be empty.<br />Please enter a valid access code.</value>
|
||||
</data>
|
||||
<data name="Access Code Not Admin Error" xml:space="preserve">
|
||||
<value>This action is not allowed.<br />Only admin will be able to edit another user's access code.</value>
|
||||
</data>
|
||||
<data name="Login Only Admin Error" xml:space="preserve">
|
||||
<value>Only admin can log in.</value>
|
||||
</data>
|
||||
<data name="Change Password Success" xml:space="preserve">
|
||||
<value>Password changed successfully.</value>
|
||||
</data>
|
||||
<data name="Change Password Different Confirm Password Error" xml:space="preserve">
|
||||
<value>Confirm new password is different from new password.<br />Please check again.</value>
|
||||
</data>
|
||||
<data name="Unknown Access Code Error" xml:space="preserve">
|
||||
<value>Unknown access code.<br />Please play one game with this access code and try again.</value>
|
||||
</data>
|
||||
<data name="Change Password Wrong Current Password Error" xml:space="preserve">
|
||||
<value>Current password is wrong.<br />Please check again.</value>
|
||||
</data>
|
||||
<data name="Access Code Not Registered Error" xml:space="preserve">
|
||||
<value>Access code not registered.<br />Please register first and try again.</value>
|
||||
</data>
|
||||
<data name="Login Wrong Password Error" xml:space="preserve">
|
||||
<value>Wrong password.<br />Please check again.</value>
|
||||
</data>
|
||||
<data name="Register Only Admin Error" xml:space="preserve">
|
||||
<value>Only admin can register.</value>
|
||||
</data>
|
||||
<data name="Register Success" xml:space="preserve">
|
||||
<value>Access code registered successfully.</value>
|
||||
</data>
|
||||
<data name="Register Different Confirm Password Error" xml:space="preserve">
|
||||
<value>Confirm password is not the same as password.<br />Please check again.</value>
|
||||
</data>
|
||||
<data name="Register Already Registered Error" xml:space="preserve">
|
||||
<value>Access code is already registered.<br />Please use set password to login.</value>
|
||||
</data>
|
||||
<data name="Register Wrong Last Play Time Error" xml:space="preserve">
|
||||
<value>Wrong last play time.<br />If you have forgotten when you last played, please play another game with this access code or contact admin.</value>
|
||||
</data>
|
||||
<data name="Cancel" xml:space="preserve">
|
||||
<value>Cancel</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Last Access Code Error" xml:space="preserve">
|
||||
<value>Cannot delete user's last access code.</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Success" xml:space="preserve">
|
||||
<value>Access code deleted successfully.</value>
|
||||
</data>
|
||||
<data name="ID" xml:space="preserve">
|
||||
<value>ID</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Confirm" xml:space="preserve">
|
||||
<value>Are you sure you want to delete this access code?</value>
|
||||
</data>
|
||||
<data name="Currently Selected:" xml:space="preserve">
|
||||
<value>Currently Selected:</value>
|
||||
</data>
|
||||
<data name="Reset" xml:space="preserve">
|
||||
<value>Reset</value>
|
||||
</data>
|
||||
<data name="Delete User Confirm" xml:space="preserve">
|
||||
<value>Do you really want to delete this user's data?<br />All the related data will be deleted and this process cannot be undone!</value>
|
||||
</data>
|
||||
<data name="Delete User Success" xml:space="preserve">
|
||||
<value>User deleted successfully.</value>
|
||||
</data>
|
||||
<data name="None" xml:space="preserve">
|
||||
<value>Off</value>
|
||||
</data>
|
||||
<data name="Whimsical" xml:space="preserve">
|
||||
<value>Whimsical</value>
|
||||
</data>
|
||||
<data name="Messy" xml:space="preserve">
|
||||
<value>Messy</value>
|
||||
</data>
|
||||
<data name="Taiko" xml:space="preserve">
|
||||
<value>Taiko</value>
|
||||
</data>
|
||||
<data name="Matsuri" xml:space="preserve">
|
||||
<value>Festival</value>
|
||||
</data>
|
||||
<data name="Inuneko" xml:space="preserve">
|
||||
<value>Dogs & Cats</value>
|
||||
</data>
|
||||
<data name="Wonderfultaiko" xml:space="preserve">
|
||||
<value>Deluxe Taiko</value>
|
||||
</data>
|
||||
<data name="Drum" xml:space="preserve">
|
||||
<value>Drumset</value>
|
||||
</data>
|
||||
<data name="Tambourine" xml:space="preserve">
|
||||
<value>Tambourine</value>
|
||||
</data>
|
||||
<data name="Wadadon" xml:space="preserve">
|
||||
<value>Wadadon</value>
|
||||
</data>
|
||||
<data name="Clapping" xml:space="preserve">
|
||||
<value>Clapping</value>
|
||||
</data>
|
||||
<data name="Conga" xml:space="preserve">
|
||||
<value>Conga</value>
|
||||
</data>
|
||||
<data name="8bittaiko" xml:space="preserve">
|
||||
<value>8-bit Taiko</value>
|
||||
</data>
|
||||
<data name="Soya" xml:space="preserve">
|
||||
<value>Heave-ho</value>
|
||||
</data>
|
||||
<data name="Mekadon" xml:space="preserve">
|
||||
<value>Mecha Don</value>
|
||||
</data>
|
||||
<data name="Funassyi" xml:space="preserve">
|
||||
<value>Funassyi</value>
|
||||
</data>
|
||||
<data name="Wrap" xml:space="preserve">
|
||||
<value>Rap</value>
|
||||
</data>
|
||||
<data name="Isogai" xml:space="preserve">
|
||||
<value>Hosogai</value>
|
||||
</data>
|
||||
<data name="Akemi" xml:space="preserve">
|
||||
<value>Akemi</value>
|
||||
</data>
|
||||
<data name="Synthdrum" xml:space="preserve">
|
||||
<value>Synth Drum</value>
|
||||
</data>
|
||||
<data name="Shuriken" xml:space="preserve">
|
||||
<value>Shuriken</value>
|
||||
</data>
|
||||
<data name="Puchipuchi" xml:space="preserve">
|
||||
<value>Bubble Pop</value>
|
||||
</data>
|
||||
<data name="Electric Guitar" xml:space="preserve">
|
||||
<value>Electric Guitar</value>
|
||||
</data>
|
||||
<data name="UraOni" xml:space="preserve">
|
||||
<value>Ura</value>
|
||||
</data>
|
||||
<data name="Set Up Each Time" xml:space="preserve">
|
||||
<value>Set Up Each Time</value>
|
||||
</data>
|
||||
<data name="Default" xml:space="preserve">
|
||||
<value>Default</value>
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<value>Not Cleared</value>
|
||||
</data>
|
||||
<data name="Not Full Combo" xml:space="preserve">
|
||||
<value>Not Full Combo</value>
|
||||
</data>
|
||||
<data name="Not Donderful Combo" xml:space="preserve">
|
||||
<value>Not Donderful Combo</value>
|
||||
</data>
|
||||
<data name="Japanese" xml:space="preserve">
|
||||
<value>Japanese</value>
|
||||
</data>
|
||||
<data name="English" xml:space="preserve">
|
||||
<value>English</value>
|
||||
</data>
|
||||
<data name="Chinese Traditional" xml:space="preserve">
|
||||
<value>Chinese Traditional</value>
|
||||
</data>
|
||||
<data name="Korean" xml:space="preserve">
|
||||
<value>Korean</value>
|
||||
</data>
|
||||
<data name="Chinese Simplified" xml:space="preserve">
|
||||
<value>Chinese Simplified</value>
|
||||
</data>
|
||||
<data name="1 Star" xml:space="preserve">
|
||||
<value>★ 1</value>
|
||||
</data>
|
||||
<data name="10 Star" xml:space="preserve">
|
||||
<value>★ 10</value>
|
||||
</data>
|
||||
<data name="2 Star" xml:space="preserve">
|
||||
<value>★ 2</value>
|
||||
</data>
|
||||
<data name="3 Star" xml:space="preserve">
|
||||
<value>★ 3</value>
|
||||
</data>
|
||||
<data name="4 Star" xml:space="preserve">
|
||||
<value>★ 4</value>
|
||||
</data>
|
||||
<data name="5 Star" xml:space="preserve">
|
||||
<value>★ 5</value>
|
||||
</data>
|
||||
<data name="6 Star" xml:space="preserve">
|
||||
<value>★ 6</value>
|
||||
</data>
|
||||
<data name="7 Star" xml:space="preserve">
|
||||
<value>★ 7</value>
|
||||
</data>
|
||||
<data name="8 Star" xml:space="preserve">
|
||||
<value>★ 8</value>
|
||||
</data>
|
||||
<data name="9 Star" xml:space="preserve">
|
||||
<value>★ 9</value>
|
||||
</data>
|
||||
<data name="Log Out Confirm" xml:space="preserve">
|
||||
<value>Are you sure you want to log out?</value>
|
||||
</data>
|
||||
<data name="Leaderboard" xml:space="preserve">
|
||||
<value>Leaderboard</value>
|
||||
</data>
|
||||
<data name="User ID" xml:space="preserve">
|
||||
<value>User ID</value>
|
||||
</data>
|
||||
</root>
|
684
TaikoWebUI/Localization/LocalizationResource.fr-FR.resx
Normal file
684
TaikoWebUI/Localization/LocalizationResource.fr-FR.resx
Normal file
@ -0,0 +1,684 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="Dashboard" xml:space="preserve">
|
||||
<value>Tableau de bord</value>
|
||||
</data>
|
||||
<data name="Users" xml:space="preserve">
|
||||
<value>Utilisateurs</value>
|
||||
</data>
|
||||
<data name="Edit Profile" xml:space="preserve">
|
||||
<value>Editer le profil</value>
|
||||
</data>
|
||||
<data name="User" xml:space="preserve">
|
||||
<value>Utilisateur</value>
|
||||
</data>
|
||||
<data name="View Play Data" xml:space="preserve">
|
||||
<value>Voir les données de jeu</value>
|
||||
</data>
|
||||
<data name="High Scores" xml:space="preserve">
|
||||
<value>Meilleurs Scores</value>
|
||||
</data>
|
||||
<data name="Show QR Code" xml:space="preserve">
|
||||
<value>Afficher le Code QR</value>
|
||||
</data>
|
||||
<data name="Access Codes" xml:space="preserve">
|
||||
<value>Codes d'accès</value>
|
||||
</data>
|
||||
<data name="Change Password" xml:space="preserve">
|
||||
<value>Changer le mot de passe</value>
|
||||
</data>
|
||||
<data name="Reset Password" xml:space="preserve">
|
||||
<value>Réinitialiser le mot de passe</value>
|
||||
</data>
|
||||
<data name="Delete User" xml:space="preserve">
|
||||
<value>Supprimer l'utilisateur</value>
|
||||
</data>
|
||||
<data name="Welcome to TaikoWebUI!" xml:space="preserve">
|
||||
<value>Bienvenue sur TaikoWebUI !</value>
|
||||
</data>
|
||||
<data name="Song Name" xml:space="preserve">
|
||||
<value>Chart</value>
|
||||
</data>
|
||||
<data name="Level" xml:space="preserve">
|
||||
<value>Niveau</value>
|
||||
</data>
|
||||
<data name="Genre" xml:space="preserve">
|
||||
<value>Genre</value>
|
||||
</data>
|
||||
<data name="Best Score" xml:space="preserve">
|
||||
<value>Meilleur score</value>
|
||||
</data>
|
||||
<data name="Best Crown" xml:space="preserve">
|
||||
<value>Meilleure couronne</value>
|
||||
</data>
|
||||
<data name="Best Rank" xml:space="preserve">
|
||||
<value>Meilleur rank</value>
|
||||
</data>
|
||||
<data name="Good" xml:space="preserve">
|
||||
<value>Good</value>
|
||||
</data>
|
||||
<data name="OK" xml:space="preserve">
|
||||
<value>OK</value>
|
||||
</data>
|
||||
<data name="Bad" xml:space="preserve">
|
||||
<value>Bad</value>
|
||||
</data>
|
||||
<data name="Drumroll" xml:space="preserve">
|
||||
<value>Drumroll</value>
|
||||
</data>
|
||||
<data name="MAX Combo" xml:space="preserve">
|
||||
<value>Combo MAX</value>
|
||||
</data>
|
||||
<data name="AI Battle Data" xml:space="preserve">
|
||||
<value>Données du mode IA Battle</value>
|
||||
</data>
|
||||
<data name="Last Played" xml:space="preserve">
|
||||
<value>Joué la dernière fois</value>
|
||||
</data>
|
||||
<data name="Total Credits Played" xml:space="preserve">
|
||||
<value>Nombre total de parties</value>
|
||||
</data>
|
||||
<data name="Total Clears" xml:space="preserve">
|
||||
<value>Total Clears</value>
|
||||
</data>
|
||||
<data name="Total Full Combos" xml:space="preserve">
|
||||
<value>Nombre total de Full Combos</value>
|
||||
</data>
|
||||
<data name="Total Donderful Combos" xml:space="preserve">
|
||||
<value>Nombre total de Combos Donderful</value>
|
||||
</data>
|
||||
<data name="Song List" xml:space="preserve">
|
||||
<value>Charts</value>
|
||||
</data>
|
||||
<data name="Hide" xml:space="preserve">
|
||||
<value>Cacher</value>
|
||||
</data>
|
||||
<data name="Show" xml:space="preserve">
|
||||
<value>Afficher</value>
|
||||
</data>
|
||||
<data name="Section No." xml:space="preserve">
|
||||
<value>Numéro de section</value>
|
||||
</data>
|
||||
<data name="Result" xml:space="preserve">
|
||||
<value>Résultats</value>
|
||||
</data>
|
||||
<data name="Score" xml:space="preserve">
|
||||
<value>Score</value>
|
||||
</data>
|
||||
<data name="Crown" xml:space="preserve">
|
||||
<value>Couronnes</value>
|
||||
</data>
|
||||
<data name="No Data" xml:space="preserve">
|
||||
<value>Pas de données</value>
|
||||
</data>
|
||||
<data name="Log In First" xml:space="preserve">
|
||||
<value>Veuillez vous connecter en cliquant d'abord sur l'onglet “Utilisateurs”.</value>
|
||||
</data>
|
||||
<data name="Total Hits" xml:space="preserve">
|
||||
<value>Total Hits</value>
|
||||
</data>
|
||||
<data name="Soul Gauge" xml:space="preserve">
|
||||
<value>Jauge d'âme</value>
|
||||
</data>
|
||||
<data name="Course Songs" xml:space="preserve">
|
||||
<value>Chansons</value>
|
||||
</data>
|
||||
<data name="Conditions" xml:space="preserve">
|
||||
<value>Conditions</value>
|
||||
</data>
|
||||
<data name="Red" xml:space="preserve">
|
||||
<value>Red Clear</value>
|
||||
</data>
|
||||
<data name="Gold" xml:space="preserve">
|
||||
<value>Gold</value>
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<value>Not Cleared</value>
|
||||
</data>
|
||||
<data name="Pass" xml:space="preserve">
|
||||
<value>Pass</value>
|
||||
</data>
|
||||
<data name="Totals" xml:space="preserve">
|
||||
<value>Totaux</value>
|
||||
</data>
|
||||
<data name="Details" xml:space="preserve">
|
||||
<value>Details</value>
|
||||
</data>
|
||||
<data name="Stage" xml:space="preserve">
|
||||
<value>Stage</value>
|
||||
</data>
|
||||
<data name="Dani Dojo" xml:space="preserve">
|
||||
<value>Dani Dojo</value>
|
||||
</data>
|
||||
<data name="Profile" xml:space="preserve">
|
||||
<value>Profil</value>
|
||||
</data>
|
||||
<data name="Profile Options" xml:space="preserve">
|
||||
<value>Options de profil</value>
|
||||
</data>
|
||||
<data name="Costume" xml:space="preserve">
|
||||
<value>Costume</value>
|
||||
</data>
|
||||
<data name="Costume Options" xml:space="preserve">
|
||||
<value>Options de costume</value>
|
||||
</data>
|
||||
<data name="Song Options" xml:space="preserve">
|
||||
<value>Options de jeu</value>
|
||||
</data>
|
||||
<data name="Player" xml:space="preserve">
|
||||
<value>Joueur</value>
|
||||
</data>
|
||||
<data name="Achievement Panel" xml:space="preserve">
|
||||
<value>Tableau d'achèvements</value>
|
||||
</data>
|
||||
<data name="Save" xml:space="preserve">
|
||||
<value>Sauvegarder</value>
|
||||
</data>
|
||||
<data name="Language" xml:space="preserve">
|
||||
<value>Langue</value>
|
||||
</data>
|
||||
<data name="Name" xml:space="preserve">
|
||||
<value>Nom</value>
|
||||
</data>
|
||||
<data name="Title" xml:space="preserve">
|
||||
<value>Titre</value>
|
||||
</data>
|
||||
<data name="Title Plate" xml:space="preserve">
|
||||
<value>Décor de Plaque</value>
|
||||
</data>
|
||||
<data name="Achievement Panel Difficulty" xml:space="preserve">
|
||||
<value>Difficulté du tableau d'achèvements</value>
|
||||
</data>
|
||||
<data name="Display Dan Rank on Name Plate" xml:space="preserve">
|
||||
<value>Afficher le Dan sur la plaque</value>
|
||||
</data>
|
||||
<data name="Display Achievement Panel" xml:space="preserve">
|
||||
<value>Afficher le tableau d'achèvements</value>
|
||||
</data>
|
||||
<data name="Difficulty Setting Course" xml:space="preserve">
|
||||
<value>Mode recherche : Difficulté</value>
|
||||
</data>
|
||||
<data name="Difficulty Setting Star" xml:space="preserve">
|
||||
<value>Mode recherche : Etoiles</value>
|
||||
</data>
|
||||
<data name="Difficulty Setting Sort" xml:space="preserve">
|
||||
<value>Mode recherche : Tri</value>
|
||||
</data>
|
||||
<data name="Select a Title" xml:space="preserve">
|
||||
<value>Sélectionner un titre</value>
|
||||
</data>
|
||||
<data name="Head" xml:space="preserve">
|
||||
<value>Tête</value>
|
||||
</data>
|
||||
<data name="Body" xml:space="preserve">
|
||||
<value>Corps</value>
|
||||
</data>
|
||||
<data name="Face" xml:space="preserve">
|
||||
<value>Visage</value>
|
||||
</data>
|
||||
<data name="Kigurumi" xml:space="preserve">
|
||||
<value>Kigurumi</value>
|
||||
</data>
|
||||
<data name="Puchi" xml:space="preserve">
|
||||
<value>Puchi</value>
|
||||
</data>
|
||||
<data name="Body Color" xml:space="preserve">
|
||||
<value>Couleur du Corps</value>
|
||||
</data>
|
||||
<data name="Face Color" xml:space="preserve">
|
||||
<value>Couleur du Visage</value>
|
||||
</data>
|
||||
<data name="Limb Color" xml:space="preserve">
|
||||
<value>Couleur des Membres</value>
|
||||
</data>
|
||||
<data name="Vanish" xml:space="preserve">
|
||||
<value>Disparition</value>
|
||||
</data>
|
||||
<data name="Inverse" xml:space="preserve">
|
||||
<value>Inverse</value>
|
||||
</data>
|
||||
<data name="Give Up" xml:space="preserve">
|
||||
<value>Abandon</value>
|
||||
</data>
|
||||
<data name="Voice" xml:space="preserve">
|
||||
<value>Voix</value>
|
||||
</data>
|
||||
<data name="Speed" xml:space="preserve">
|
||||
<value>Vitesse</value>
|
||||
</data>
|
||||
<data name="Random" xml:space="preserve">
|
||||
<value>Aléatoire</value>
|
||||
</data>
|
||||
<data name="Tone" xml:space="preserve">
|
||||
<value>Son de tambour</value>
|
||||
</data>
|
||||
<data name="Notes Position" xml:space="preserve">
|
||||
<value>Position des notes</value>
|
||||
</data>
|
||||
<data name="Reset Password Confirm 1" xml:space="preserve">
|
||||
<value>Êtes-vous sûr de vouloir réinitialiser le mot de passe de cet utilisateur ?</value>
|
||||
</data>
|
||||
<data name="Reset Password Confirm 2" xml:space="preserve">
|
||||
<value>Le mot de passe actuel de l'utilisateur sera alors supprimé et l'utilisateur devra s'inscrire à nouveau.</value>
|
||||
</data>
|
||||
<data name="DateFormat" xml:space="preserve">
|
||||
<value>dd/MM/yyyy h:mm:ss tt</value>
|
||||
</data>
|
||||
<data name="Generate Invite Code" xml:space="preserve">
|
||||
<value>Créer un code d'invitation</value>
|
||||
</data>
|
||||
<data name="Register" xml:space="preserve">
|
||||
<value>Inscription</value>
|
||||
</data>
|
||||
<data name="Log In" xml:space="preserve">
|
||||
<value>Connexion</value>
|
||||
</data>
|
||||
<data name="Log Out" xml:space="preserve">
|
||||
<value>Déconnexion</value>
|
||||
</data>
|
||||
<data name="Play Data" xml:space="preserve">
|
||||
<value>Données de jeu</value>
|
||||
</data>
|
||||
<data name="Add Access Code" xml:space="preserve">
|
||||
<value>Ajouter un code d'accès</value>
|
||||
</data>
|
||||
<data name="New Access Code" xml:space="preserve">
|
||||
<value>Nouveau code d'accès</value>
|
||||
</data>
|
||||
<data name="Delete" xml:space="preserve">
|
||||
<value>Supprimer</value>
|
||||
</data>
|
||||
<data name="Access Code" xml:space="preserve">
|
||||
<value>Code d'accès</value>
|
||||
</data>
|
||||
<data name="Old Password" xml:space="preserve">
|
||||
<value>Ancien mot de passe</value>
|
||||
</data>
|
||||
<data name="New Password" xml:space="preserve">
|
||||
<value>Nouveau mot de passe</value>
|
||||
</data>
|
||||
<data name="Confirm New Password" xml:space="preserve">
|
||||
<value>Confirmer le nouveau mot de passe</value>
|
||||
</data>
|
||||
<data name="Dialog OK" xml:space="preserve">
|
||||
<value>OK</value>
|
||||
</data>
|
||||
<data name="QR Code" xml:space="preserve">
|
||||
<value>Code QR</value>
|
||||
</data>
|
||||
<data name="Chojin" xml:space="preserve">
|
||||
<value>Chojin</value>
|
||||
</data>
|
||||
<data name="Eighth Dan" xml:space="preserve">
|
||||
<value>8ème Dan</value>
|
||||
</data>
|
||||
<data name="Fifth Dan" xml:space="preserve">
|
||||
<value>5ème Dan</value>
|
||||
</data>
|
||||
<data name="Fifth Kyuu" xml:space="preserve">
|
||||
<value>5ème Kyuu</value>
|
||||
</data>
|
||||
<data name="First Dan" xml:space="preserve">
|
||||
<value>1er Dan</value>
|
||||
</data>
|
||||
<data name="First Kyuu" xml:space="preserve">
|
||||
<value>1er Kyuu</value>
|
||||
</data>
|
||||
<data name="Fourth Dan" xml:space="preserve">
|
||||
<value>4ème Dan</value>
|
||||
</data>
|
||||
<data name="Fourth Kyuu" xml:space="preserve">
|
||||
<value>4ème Kyuu</value>
|
||||
</data>
|
||||
<data name="Gaiden" xml:space="preserve">
|
||||
<value>Gaiden</value>
|
||||
</data>
|
||||
<data name="Kuroto" xml:space="preserve">
|
||||
<value>Kuroto</value>
|
||||
</data>
|
||||
<data name="Meijin" xml:space="preserve">
|
||||
<value>Meijin</value>
|
||||
</data>
|
||||
<data name="Ninth Dan" xml:space="preserve">
|
||||
<value>9ème Dan</value>
|
||||
</data>
|
||||
<data name="Second Dan" xml:space="preserve">
|
||||
<value>2ème Dan</value>
|
||||
</data>
|
||||
<data name="Second Kyuu" xml:space="preserve">
|
||||
<value>2ème Kyuu</value>
|
||||
</data>
|
||||
<data name="Seventh Dan" xml:space="preserve">
|
||||
<value>7ème Dan</value>
|
||||
</data>
|
||||
<data name="Sixth Dan" xml:space="preserve">
|
||||
<value>6ème Dan</value>
|
||||
</data>
|
||||
<data name="Tatsujin" xml:space="preserve">
|
||||
<value>Tatsujin</value>
|
||||
</data>
|
||||
<data name="Tenth Dan" xml:space="preserve">
|
||||
<value>10ème Dan</value>
|
||||
</data>
|
||||
<data name="Third Dan" xml:space="preserve">
|
||||
<value>3ème Dan</value>
|
||||
</data>
|
||||
<data name="Third Kyuu" xml:space="preserve">
|
||||
<value>3ème Kyuu</value>
|
||||
</data>
|
||||
<data name="Gold Full Combo" xml:space="preserve">
|
||||
<value>Gold Full Combo</value>
|
||||
</data>
|
||||
<data name="Red Donderful Combo" xml:space="preserve">
|
||||
<value>Red Donderful Combo</value>
|
||||
</data>
|
||||
<data name="Red Full Combo" xml:space="preserve">
|
||||
<value>Red Full Combo</value>
|
||||
</data>
|
||||
<data name="Gold Donderful Combo" xml:space="preserve">
|
||||
<value>Gold Donderful Combo</value>
|
||||
</data>
|
||||
<data name="Song Title / Artist" xml:space="preserve">
|
||||
<value>Titre / Artiste de la chanson</value>
|
||||
</data>
|
||||
<data name="Search by Title or Artist" xml:space="preserve">
|
||||
<value>Recherche par titre ou par artiste</value>
|
||||
</data>
|
||||
<data name="Filter by Genre" xml:space="preserve">
|
||||
<value>Filtrer par Genre</value>
|
||||
</data>
|
||||
<data name="Play History" xml:space="preserve">
|
||||
<value>Historique de jeu</value>
|
||||
</data>
|
||||
<data name="No Play History Found" xml:space="preserve">
|
||||
<value>Aucun historique de jeu trouvé</value>
|
||||
</data>
|
||||
<data name="Password" xml:space="preserve">
|
||||
<value>Mot de passe</value>
|
||||
</data>
|
||||
<data name="Settings" xml:space="preserve">
|
||||
<value>Paramètres</value>
|
||||
</data>
|
||||
<data name="Play Time" xml:space="preserve">
|
||||
<value>Date de jeu</value>
|
||||
</data>
|
||||
<data name="Rank" xml:space="preserve">
|
||||
<value>Rank</value>
|
||||
</data>
|
||||
<data name="Difficulty" xml:space="preserve">
|
||||
<value>Difficulté</value>
|
||||
</data>
|
||||
<data name="Song Number" xml:space="preserve">
|
||||
<value>Chart ID</value>
|
||||
</data>
|
||||
<data name="Search by Title, Artist or Date" xml:space="preserve">
|
||||
<value>Recherche par titre, artiste ou date</value>
|
||||
</data>
|
||||
<data name="Unregister" xml:space="preserve">
|
||||
<value>Désinscription</value>
|
||||
</data>
|
||||
<data name="And" xml:space="preserve">
|
||||
<value>et</value>
|
||||
</data>
|
||||
<data name="other access code(s)" xml:space="preserve">
|
||||
<value>autre(s) code(s) d'accès</value>
|
||||
</data>
|
||||
<data name="Copy to Clipboard" xml:space="preserve">
|
||||
<value>Copier dans le presse papier</value>
|
||||
</data>
|
||||
<data name="Invite Code" xml:space="preserve">
|
||||
<value>Code d'invitation</value>
|
||||
</data>
|
||||
<data name="Error" xml:space="preserve">
|
||||
<value>Erreur</value>
|
||||
</data>
|
||||
<data name="Access Code is Required" xml:space="preserve">
|
||||
<value>Le code d'accès est requis</value>
|
||||
</data>
|
||||
<data name=""Invite Code (Optional)"" xml:space="preserve">
|
||||
<value>" Code d'invitation (facultatif) "</value>
|
||||
</data>
|
||||
<data name="Last Play Date" xml:space="preserve">
|
||||
<value>Date de dernière partie</value>
|
||||
</data>
|
||||
<data name="Last Play Time(5 Min Around Credit End)" xml:space="preserve">
|
||||
<value>Joué la dernière fois (5 minutes près vers la fin du crédit)</value>
|
||||
</data>
|
||||
<data name="Password is Required" xml:space="preserve">
|
||||
<value>Mot de passe est requis</value>
|
||||
</data>
|
||||
<data name="Confirm Password" xml:space="preserve">
|
||||
<value>Confirmer le mot de passe</value>
|
||||
</data>
|
||||
<data name="Confirm Password is Required" xml:space="preserve">
|
||||
<value>La confirmation du mot de passe est requise</value>
|
||||
</data>
|
||||
<data name="Unknown Error" xml:space="preserve">
|
||||
<value>Erreur inconnue</value>
|
||||
</data>
|
||||
<data name="Success" xml:space="preserve">
|
||||
<value>Succès</value>
|
||||
</data>
|
||||
<data name="Ura Oni" xml:space="preserve">
|
||||
<value>Ura</value>
|
||||
</data>
|
||||
<data name="Oni" xml:space="preserve">
|
||||
<value>Extreme</value>
|
||||
</data>
|
||||
<data name="Hard" xml:space="preserve">
|
||||
<value>Difficile</value>
|
||||
</data>
|
||||
<data name="Normal" xml:space="preserve">
|
||||
<value>Normal</value>
|
||||
</data>
|
||||
<data name="Easy" xml:space="preserve">
|
||||
<value>Facile</value>
|
||||
</data>
|
||||
<data name="Rows Per Page:" xml:space="preserve">
|
||||
<value>Rangées par page :</value>
|
||||
</data>
|
||||
<data name="UI" xml:space="preserve">
|
||||
<value>UI</value>
|
||||
</data>
|
||||
<data name="Add" xml:space="preserve">
|
||||
<value>Ajouter</value>
|
||||
</data>
|
||||
<data name="Access Code Bound Success" xml:space="preserve">
|
||||
<value>Nouveau code d'accès lié avec succès.</value>
|
||||
</data>
|
||||
<data name="Not Logged In Error" xml:space="preserve">
|
||||
<value>Vous n'êtes pas connecté.<br />Veuillez d'abord vous connecter et réessayer.</value>
|
||||
</data>
|
||||
<data name="Access Code Upper Limit Error" xml:space="preserve">
|
||||
<value>Le nombre maximal de code d'accès est atteint.<br />Veuillez d'abord supprimer un code d'accès.</value>
|
||||
</data>
|
||||
<data name="Access Code Already Bound Error" xml:space="preserve">
|
||||
<value>Ce code d'accès a déjà été lié.</value>
|
||||
</data>
|
||||
<data name="Access Code Empty Error" xml:space="preserve">
|
||||
<value>Le code d'accès ne peut pas être vide.<br />Veuillez saisir un code d'accès valide.</value>
|
||||
</data>
|
||||
<data name="Access Code Not Admin Error" xml:space="preserve">
|
||||
<value>Cette action n'est pas autorisée.<br />Seuls les administrateur pouvent modifier le code d'accès d'un autre utilisateur.</value>
|
||||
</data>
|
||||
<data name="Login Only Admin Error" xml:space="preserve">
|
||||
<value>Seuls les administrateurs peuvent se connecter.</value>
|
||||
</data>
|
||||
<data name="Change Password Success" xml:space="preserve">
|
||||
<value>Mot de passe changé !</value>
|
||||
</data>
|
||||
<data name="Change Password Different Confirm Password Error" xml:space="preserve">
|
||||
<value>La confirmation du nouveau mot de passe est différent du nouveau mot de passe.<br />Veuillez réessayer.</value>
|
||||
</data>
|
||||
<data name="Unknown Access Code Error" xml:space="preserve">
|
||||
<value>Code d'accès inconnu.<br />Veuillez jouer une partie avec ce code d'accès et réessayer.</value>
|
||||
</data>
|
||||
<data name="Change Password Wrong Current Password Error" xml:space="preserve">
|
||||
<value>Le mot de passe actuel est erroné.<br />>Veuillez réessayer.</value>
|
||||
</data>
|
||||
<data name="Access Code Not Registered Error" xml:space="preserve">
|
||||
<value>Code d'accès non enregistré.<br />Veuillez d'abord vous inscrire et réessayer.</value>
|
||||
</data>
|
||||
<data name="Login Wrong Password Error" xml:space="preserve">
|
||||
<value>Mot de passe erroné.<br />Vérifiez à nouveau.</value>
|
||||
</data>
|
||||
<data name="Register Only Admin Error" xml:space="preserve">
|
||||
<value>Seuls les administrateurs peuvent s'inscrire.</value>
|
||||
</data>
|
||||
<data name="Register Success" xml:space="preserve">
|
||||
<value>Code d'accès enregistré avec succès.</value>
|
||||
</data>
|
||||
<data name="Register Different Confirm Password Error" xml:space="preserve">
|
||||
<value>Le mot de passe de confirmation est différent.<br />Veuillez réessayer.</value>
|
||||
</data>
|
||||
<data name="Register Already Registered Error" xml:space="preserve">
|
||||
<value>Le code d'accès est déjà enregistré.<br />Veuillez utiliser le mot de passe défini pour vous connecter.</value>
|
||||
</data>
|
||||
<data name="Register Wrong Last Play Time Error" xml:space="preserve">
|
||||
<value>Mauvaise date de dernière partie.<br />Si vous avez oublié la date de votre derniere partie, veuillez en jouer une autre avec ce code d'accès ou contacter l'administrateur du serveur!</value>
|
||||
</data>
|
||||
<data name="Cancel" xml:space="preserve">
|
||||
<value>Annuler</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Last Access Code Error" xml:space="preserve">
|
||||
<value>Impossible de supprimer le dernier code d'accès de l'utilisateur.</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Success" xml:space="preserve">
|
||||
<value>Code d'accès supprimé avec succès.</value>
|
||||
</data>
|
||||
<data name="ID" xml:space="preserve">
|
||||
<value>ID</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Confirm" xml:space="preserve">
|
||||
<value>Êtes-vous sûr de vouloir supprimer ce code d'accès ?</value>
|
||||
</data>
|
||||
<data name="Currently Selected:" xml:space="preserve">
|
||||
<value>Actuellement sélectionné :</value>
|
||||
</data>
|
||||
<data name="Reset" xml:space="preserve">
|
||||
<value>Réinitialiser</value>
|
||||
</data>
|
||||
<data name="Delete User Confirm" xml:space="preserve">
|
||||
<value>Voulez-vous vraiment supprimer les données de cet utilisateur ? <br />Toutes les données associées seront supprimées et ne pourront pas être récupérées !</value>
|
||||
</data>
|
||||
<data name="Delete User Success" xml:space="preserve">
|
||||
<value>Utilisateur supprimé !</value>
|
||||
</data>
|
||||
</root>
|
@ -123,7 +123,7 @@
|
||||
<data name="Users" xml:space="preserve">
|
||||
<value>ユーザー管理</value>
|
||||
</data>
|
||||
<data name="edit profile" xml:space="preserve">
|
||||
<data name="Edit Profile" xml:space="preserve">
|
||||
<value>プロフィール編集</value>
|
||||
</data>
|
||||
<data name="User" xml:space="preserve">
|
||||
@ -225,7 +225,7 @@
|
||||
<data name="Crown" xml:space="preserve">
|
||||
<value>王冠</value>
|
||||
</data>
|
||||
<data name="No data." xml:space="preserve">
|
||||
<data name="No Data" xml:space="preserve">
|
||||
<value>データがありません</value>
|
||||
</data>
|
||||
<data name="Log In First" xml:space="preserve">
|
||||
@ -249,7 +249,7 @@
|
||||
<data name="Gold" xml:space="preserve">
|
||||
<value>金合格</value>
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<data name="Not Passed" xml:space="preserve">
|
||||
<value>未合格</value>
|
||||
</data>
|
||||
<data name="Pass" xml:space="preserve">
|
||||
@ -354,7 +354,7 @@
|
||||
<data name="Inverse" xml:space="preserve">
|
||||
<value>あべこべ</value>
|
||||
</data>
|
||||
<data name="Give Up" xml:space="preserve">
|
||||
<data name="Skip Song" xml:space="preserve">
|
||||
<value>演奏スキップ</value>
|
||||
</data>
|
||||
<data name="Voice" xml:space="preserve">
|
||||
@ -381,10 +381,10 @@
|
||||
<data name="Register" xml:space="preserve">
|
||||
<value>登録</value>
|
||||
</data>
|
||||
<data name="reset_password_confirm_dialog_1" xml:space="preserve">
|
||||
<data name="Reset Password Confirm 1" xml:space="preserve">
|
||||
<value>本当にこのユーザーのパスワードをリセットしますか?</value>
|
||||
</data>
|
||||
<data name="reset_password_confirm_dialog_2" xml:space="preserve">
|
||||
<data name="Reset Password Confirm 2" xml:space="preserve">
|
||||
<value>これにより、ユーザーの現在のパスワードは削除され、ユーザーは再度登録する必要があります。</value>
|
||||
</data>
|
||||
<data name="Log In" xml:space="preserve">
|
||||
@ -534,7 +534,7 @@
|
||||
<data name="Unregister" xml:space="preserve">
|
||||
<value>登録解除</value>
|
||||
</data>
|
||||
<data name="and" xml:space="preserve">
|
||||
<data name="And" xml:space="preserve">
|
||||
<value>と</value>
|
||||
</data>
|
||||
<data name="other access code(s)" xml:space="preserve">
|
||||
@ -600,4 +600,226 @@
|
||||
<data name="Add" xml:space="preserve">
|
||||
<value>追加</value>
|
||||
</data>
|
||||
<data name="Access Code Bound Success" xml:space="preserve">
|
||||
<value>新しいアクセスコードのバインドに成功。</value>
|
||||
</data>
|
||||
<data name="Not Logged In Error" xml:space="preserve">
|
||||
<value>ログインしていません。<br />ログインしてからもう一度お試しください。</value>
|
||||
</data>
|
||||
<data name="Access Code Upper Limit Error" xml:space="preserve">
|
||||
<value>バウンドアクセスコードの上限に達しました。<br />まずアクセスコードを1つ削除してください。</value>
|
||||
</data>
|
||||
<data name="Access Code Already Bound Error" xml:space="preserve">
|
||||
<value>このアクセスコードはすでにバインドされています。</value>
|
||||
</data>
|
||||
<data name="Access Code Empty Error" xml:space="preserve">
|
||||
<value>アクセスコードは空ではありません。<br />有効なアクセスコードを入力してください。</value>
|
||||
</data>
|
||||
<data name="Access Code Not Admin Error" xml:space="preserve">
|
||||
<value>この操作は許可されていません。<br />他のユーザーのアクセスコードを編集できるのは管理者のみです。</value>
|
||||
</data>
|
||||
<data name="Login Only Admin Error" xml:space="preserve">
|
||||
<value>ログインできるのは管理者のみです。</value>
|
||||
</data>
|
||||
<data name="Change Password Success" xml:space="preserve">
|
||||
<value>パスワードの変更に成功しました。</value>
|
||||
</data>
|
||||
<data name="Change Password Different Confirm Password Error" xml:space="preserve">
|
||||
<value>新しいパスワードが違うことを確認してください。<br />もう一度確認してください。</value>
|
||||
</data>
|
||||
<data name="Unknown Access Code Error" xml:space="preserve">
|
||||
<value>不明なアクセスコードです。<br />このアクセスコードでゲームを1回プレイしてから、再度お試しください。</value>
|
||||
</data>
|
||||
<data name="Change Password Wrong Current Password Error" xml:space="preserve">
|
||||
<value>現在のパスワードが間違っています。<br />再度ご確認ください。</value>
|
||||
</data>
|
||||
<data name="Access Code Not Registered Error" xml:space="preserve">
|
||||
<value>アクセスコードが登録されていません。<br />まず登録してから再度お試しください。</value>
|
||||
</data>
|
||||
<data name="Login Wrong Password Error" xml:space="preserve">
|
||||
<value>パスワードが間違っています。<br />再度ご確認ください。</value>
|
||||
</data>
|
||||
<data name="Register Only Admin Error" xml:space="preserve">
|
||||
<value>登録できるのは管理者のみです。</value>
|
||||
</data>
|
||||
<data name="Register Success" xml:space="preserve">
|
||||
<value>アクセスコードが正常に登録されました。</value>
|
||||
</data>
|
||||
<data name="Register Different Confirm Password Error" xml:space="preserve">
|
||||
<value>パスワードの確認がパスワードと一致しません。<br />再度ご確認ください。</value>
|
||||
</data>
|
||||
<data name="Register Already Registered Error" xml:space="preserve">
|
||||
<value>アクセスコードは既に登録されています。<br />設定したパスワードを使用してログインしてください。</value>
|
||||
</data>
|
||||
<data name="Register Wrong Last Play Time Error" xml:space="preserve">
|
||||
<value>最後のプレイ時間が間違っています。<br />最後にプレイした時間を忘れた場合は、このアクセスコードで再度ゲームをプレイするか、管理者に連絡してください。</value>
|
||||
</data>
|
||||
<data name="Cancel" xml:space="preserve">
|
||||
<value>キャンセル</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Last Access Code Error" xml:space="preserve">
|
||||
<value>ユーザーの最後のアクセスコードを削除できません。</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Success" xml:space="preserve">
|
||||
<value>アクセスコードが正常に削除されました。</value>
|
||||
</data>
|
||||
<data name="ID" xml:space="preserve">
|
||||
<value>ID</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Confirm" xml:space="preserve">
|
||||
<value>このアクセスコードを削除してもよろしいですか?</value>
|
||||
</data>
|
||||
<data name="Currently Selected:" xml:space="preserve">
|
||||
<value>現在選択中:</value>
|
||||
</data>
|
||||
<data name="Reset" xml:space="preserve">
|
||||
<value>リセット</value>
|
||||
</data>
|
||||
<data name="Delete User Confirm" xml:space="preserve">
|
||||
<value>このユーザーのデータを本当に削除してもよろしいですか?<br />関連するすべてのデータが削除され、この操作は元に戻せません!</value>
|
||||
</data>
|
||||
<data name="Delete User Success" xml:space="preserve">
|
||||
<value>ユーザーが正常に削除されました。</value>
|
||||
</data>
|
||||
<data name="None" xml:space="preserve">
|
||||
<value>なし</value>
|
||||
</data>
|
||||
<data name="Whimsical" xml:space="preserve">
|
||||
<value>きまぐれ</value>
|
||||
</data>
|
||||
<data name="Messy" xml:space="preserve">
|
||||
<value>でたらめ</value>
|
||||
</data>
|
||||
<data name="Taiko" xml:space="preserve">
|
||||
<value>太鼓</value>
|
||||
</data>
|
||||
<data name="Matsuri" xml:space="preserve">
|
||||
<value>お祭り</value>
|
||||
</data>
|
||||
<data name="Inuneko" xml:space="preserve">
|
||||
<value>いぬねこ</value>
|
||||
</data>
|
||||
<data name="Wonderfultaiko" xml:space="preserve">
|
||||
<value>豪華な太鼓</value>
|
||||
</data>
|
||||
<data name="Drum" xml:space="preserve">
|
||||
<value>ドラム</value>
|
||||
</data>
|
||||
<data name="Tambourine" xml:space="preserve">
|
||||
<value>タンバリン</value>
|
||||
</data>
|
||||
<data name="Wadadon" xml:space="preserve">
|
||||
<value>和田どん</value>
|
||||
</data>
|
||||
<data name="Clapping" xml:space="preserve">
|
||||
<value>手拍子</value>
|
||||
</data>
|
||||
<data name="Conga" xml:space="preserve">
|
||||
<value>コンガ</value>
|
||||
</data>
|
||||
<data name="8bittaiko" xml:space="preserve">
|
||||
<value>8ビット太鼓</value>
|
||||
</data>
|
||||
<data name="Soya" xml:space="preserve">
|
||||
<value>ソイヤ</value>
|
||||
</data>
|
||||
<data name="Mekadon" xml:space="preserve">
|
||||
<value>メカドン</value>
|
||||
</data>
|
||||
<data name="Funassyi" xml:space="preserve">
|
||||
<value>ふなっしー </value>
|
||||
</data>
|
||||
<data name="Wrap" xml:space="preserve">
|
||||
<value>ラップ</value>
|
||||
</data>
|
||||
<data name="Isogai" xml:space="preserve">
|
||||
<value>細貝さん</value>
|
||||
</data>
|
||||
<data name="Akemi" xml:space="preserve">
|
||||
<value>朱美ちゃん</value>
|
||||
</data>
|
||||
<data name="Synthdrum" xml:space="preserve">
|
||||
<value>シンセドラム</value>
|
||||
</data>
|
||||
<data name="Shuriken" xml:space="preserve">
|
||||
<value>しゅりけん</value>
|
||||
</data>
|
||||
<data name="Puchipuchi" xml:space="preserve">
|
||||
<value>プチプチ</value>
|
||||
</data>
|
||||
<data name="Electric Guitar" xml:space="preserve">
|
||||
<value>エレキギター</value>
|
||||
</data>
|
||||
<data name="UraOni" xml:space="preserve">
|
||||
<value>おに裏</value>
|
||||
</data>
|
||||
<data name="Set Up Each Time" xml:space="preserve">
|
||||
<value>毎回設定</value>
|
||||
</data>
|
||||
<data name="Default" xml:space="preserve">
|
||||
<value>デフォルト</value>
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<value>未クリア優先</value>
|
||||
</data>
|
||||
<data name="Not Full Combo" xml:space="preserve">
|
||||
<value>未フルコンボ優先</value>
|
||||
</data>
|
||||
<data name="Not Donderful Combo" xml:space="preserve">
|
||||
<value>未ドンダフルコンボ優先</value>
|
||||
</data>
|
||||
<data name="Japanese" xml:space="preserve">
|
||||
<value>日本語</value>
|
||||
</data>
|
||||
<data name="English" xml:space="preserve">
|
||||
<value>英語</value>
|
||||
</data>
|
||||
<data name="Chinese Traditional" xml:space="preserve">
|
||||
<value>繁体字中国語</value>
|
||||
</data>
|
||||
<data name="Korean" xml:space="preserve">
|
||||
<value>韓国語</value>
|
||||
</data>
|
||||
<data name="Chinese Simplified" xml:space="preserve">
|
||||
<value>簡体字中国語</value>
|
||||
</data>
|
||||
<data name="1 Star" xml:space="preserve">
|
||||
<value>★ 1</value>
|
||||
</data>
|
||||
<data name="10 Star" xml:space="preserve">
|
||||
<value>★ 10</value>
|
||||
</data>
|
||||
<data name="2 Star" xml:space="preserve">
|
||||
<value>★ 2</value>
|
||||
</data>
|
||||
<data name="3 Star" xml:space="preserve">
|
||||
<value>★ 3</value>
|
||||
</data>
|
||||
<data name="4 Star" xml:space="preserve">
|
||||
<value>★ 4</value>
|
||||
</data>
|
||||
<data name="5 Star" xml:space="preserve">
|
||||
<value>★ 5</value>
|
||||
</data>
|
||||
<data name="6 Star" xml:space="preserve">
|
||||
<value>★ 6</value>
|
||||
</data>
|
||||
<data name="7 Star" xml:space="preserve">
|
||||
<value>★ 7</value>
|
||||
</data>
|
||||
<data name="8 Star" xml:space="preserve">
|
||||
<value>★ 8</value>
|
||||
</data>
|
||||
<data name="9 Star" xml:space="preserve">
|
||||
<value>★ 9</value>
|
||||
</data>
|
||||
<data name="Log Out Confirm" xml:space="preserve">
|
||||
<value>ログアウトしてもよろしいですか?</value>
|
||||
</data>
|
||||
<data name="Leaderboard" xml:space="preserve">
|
||||
<value>ランキング</value>
|
||||
</data>
|
||||
<data name="User ID" xml:space="preserve">
|
||||
<value>ユーザーID</value>
|
||||
</data>
|
||||
</root>
|
@ -318,7 +318,7 @@
|
||||
<data name="Unregister" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="and" xml:space="preserve">
|
||||
<data name="And" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="other access code(s)" xml:space="preserve">
|
||||
@ -336,7 +336,7 @@
|
||||
<data name="View Play Data" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<data name="Not Passed" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="User" xml:space="preserve">
|
||||
@ -396,4 +396,241 @@
|
||||
<data name="Add" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Access Code Bound Success" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Not Logged In Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Access Code Upper Limit Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Access Code Already Bound Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Access Code Empty Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Access Code Not Admin Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Login Only Admin Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Change Password Success" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Change Password Different Confirm Password Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Unknown Access Code Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Change Password Wrong Current Password Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Access Code Not Registered Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Login Wrong Password Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Register Only Admin Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Register Success" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Register Different Confirm Password Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Register Already Registered Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Register Wrong Last Play Time Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Cancel" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Access Code Delete Last Access Code Error" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Access Code Delete Success" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="ID" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Edit Profile" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Access Code Delete Confirm" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Currently Selected:" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Reset" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Reset Password Confirm 1" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Reset Password Confirm 2" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Delete User Confirm" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Delete User Success" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Skip Song" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="None" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Whimsical" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Messy" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Taiko" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Matsuri" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Inuneko" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Wonderfultaiko" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Drum" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Tambourine" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Wadadon" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Clapping" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Conga" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="8bittaiko" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Soya" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Mekadon" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Funassyi" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Wrap" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Isogai" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Akemi" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Synthdrum" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Shuriken" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Puchipuchi" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Electric Guitar" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="UraOni" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Set Up Each Time" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Default" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Not Full Combo" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Not Donderful Combo" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Japanese" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="English" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Chinese Traditional" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Korean" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Chinese Simplified" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="1 Star" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="2 Star" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="3 Star" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="4 Star" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="5 Star" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="6 Star" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="7 Star" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="8 Star" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="9 Star" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="10 Star" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Log Out Confirm" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="Leaderboard" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="No Data" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
<data name="User ID" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
</root>
|
@ -123,7 +123,7 @@
|
||||
<data name="Users" xml:space="preserve">
|
||||
<value>用户管理</value>
|
||||
</data>
|
||||
<data name="edit profile" xml:space="preserve">
|
||||
<data name="Edit Profile" xml:space="preserve">
|
||||
<value>编辑档案</value>
|
||||
</data>
|
||||
<data name="User" xml:space="preserve">
|
||||
@ -145,7 +145,7 @@
|
||||
<value>更改密码</value>
|
||||
</data>
|
||||
<data name="Reset Password" xml:space="preserve">
|
||||
<value>重设密码</value>
|
||||
<value>重置密码</value>
|
||||
</data>
|
||||
<data name="Delete User" xml:space="preserve">
|
||||
<value>删除帐号</value>
|
||||
@ -225,7 +225,7 @@
|
||||
<data name="Crown" xml:space="preserve">
|
||||
<value>王冠</value>
|
||||
</data>
|
||||
<data name="No data." xml:space="preserve">
|
||||
<data name="No Data" xml:space="preserve">
|
||||
<value>没有数据</value>
|
||||
</data>
|
||||
<data name="Log In First" xml:space="preserve">
|
||||
@ -249,7 +249,7 @@
|
||||
<data name="Gold" xml:space="preserve">
|
||||
<value>金合格</value>
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<data name="Not Passed" xml:space="preserve">
|
||||
<value>未合格</value>
|
||||
</data>
|
||||
<data name="Pass" xml:space="preserve">
|
||||
@ -354,8 +354,8 @@
|
||||
<data name="Inverse" xml:space="preserve">
|
||||
<value>反谱</value>
|
||||
</data>
|
||||
<data name="Give Up" xml:space="preserve">
|
||||
<value>放弃</value>
|
||||
<data name="Skip Song" xml:space="preserve">
|
||||
<value>跳过演奏</value>
|
||||
</data>
|
||||
<data name="Voice" xml:space="preserve">
|
||||
<value>声音</value>
|
||||
@ -381,10 +381,10 @@
|
||||
<data name="Register" xml:space="preserve">
|
||||
<value>注册</value>
|
||||
</data>
|
||||
<data name="reset_password_confirm_dialog_1" xml:space="preserve">
|
||||
<data name="Reset Password Confirm 1" xml:space="preserve">
|
||||
<value>确定要为这位用户重置密码吗?</value>
|
||||
</data>
|
||||
<data name="reset_password_confirm_dialog_2" xml:space="preserve">
|
||||
<data name="Reset Password Confirm 2" xml:space="preserve">
|
||||
<value>重置密码后,用户需要再次注册</value>
|
||||
</data>
|
||||
<data name="Log In" xml:space="preserve">
|
||||
@ -534,7 +534,7 @@
|
||||
<data name="Unregister" xml:space="preserve">
|
||||
<value>注销账号</value>
|
||||
</data>
|
||||
<data name="and" xml:space="preserve">
|
||||
<data name="And" xml:space="preserve">
|
||||
<value>和</value>
|
||||
</data>
|
||||
<data name="other access code(s)" xml:space="preserve">
|
||||
@ -597,4 +597,229 @@
|
||||
<data name="Add" xml:space="preserve">
|
||||
<value>添加</value>
|
||||
</data>
|
||||
<data name="Access Code Bound Success" xml:space="preserve">
|
||||
<value>新访问码绑定成功。</value>
|
||||
</data>
|
||||
<data name="Not Logged In Error" xml:space="preserve">
|
||||
<value>用户未登录。<br />请先登录,然后再试一次。</value>
|
||||
</data>
|
||||
<data name="Access Code Upper Limit Error" xml:space="preserve">
|
||||
<value>已达到绑定访问码数量上限。<br />请先删除一个已绑定的访问码。</value>
|
||||
</data>
|
||||
<data name="Access Code Already Bound Error" xml:space="preserve">
|
||||
<value>此访问码已被绑定。</value>
|
||||
</data>
|
||||
<data name="Access Code Empty Error" xml:space="preserve">
|
||||
<value>访问码不能为空。<br/>请输入有效的访问码。</value>
|
||||
</data>
|
||||
<data name="Access Code Not Admin Error" xml:space="preserve">
|
||||
<value>不允许执行此操作。<br />只有管理员可以编辑其他用户的访问码。</value>
|
||||
</data>
|
||||
<data name="Login Only Admin Error" xml:space="preserve">
|
||||
<value>只有管理员可以登录。</value>
|
||||
</data>
|
||||
<data name="Change Password Success" xml:space="preserve">
|
||||
<value>密码更改成功。</value>
|
||||
</data>
|
||||
<data name="Change Password Different Confirm Password Error" xml:space="preserve">
|
||||
<value>确认新密码与新密码不同。<br />请再次检查。</value>
|
||||
</data>
|
||||
<data name="Unknown Access Code Error" xml:space="preserve">
|
||||
<value>未知的访问码。<br />请使用此访问码玩一局游戏后再试一次。</value>
|
||||
</data>
|
||||
<data name="Change Password Wrong Current Password Error" xml:space="preserve">
|
||||
<value>当前密码错误。<br />请再检查一次。</value>
|
||||
</data>
|
||||
<data name="Access Code Not Registered Error" xml:space="preserve">
|
||||
<value>访问码未注册。<br />请先注册然后再试一次。</value>
|
||||
</data>
|
||||
<data name="Login Wrong Password Error" xml:space="preserve">
|
||||
<value>密码错误。<br />请再检查一次。</value>
|
||||
</data>
|
||||
<data name="Register Only Admin Error" xml:space="preserve">
|
||||
<value>只有管理员可以注册。</value>
|
||||
</data>
|
||||
<data name="Register Success" xml:space="preserve">
|
||||
<value>访问码已成功注册。</value>
|
||||
</data>
|
||||
<data name="Register Different Confirm Password Error" xml:space="preserve">
|
||||
<value>确认密码与密码不一致。<br />请再检查一次。</value>
|
||||
</data>
|
||||
<data name="Register Already Registered Error" xml:space="preserve">
|
||||
<value>访问码已注册。<br />请使用设置的密码登录。</value>
|
||||
</data>
|
||||
<data name="Register Wrong Last Play Time Error" xml:space="preserve">
|
||||
<value>最后的游戏时间错误。<br />如果您忘记了上次玩游戏的时间,请使用此访问码再玩一局游戏或联系管理员。</value>
|
||||
</data>
|
||||
<data name="Cancel" xml:space="preserve">
|
||||
<value>取消</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Last Access Code Error" xml:space="preserve">
|
||||
<value>无法删除用户的最后一个访问码。</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Success" xml:space="preserve">
|
||||
<value>访问码已成功删除。</value>
|
||||
</data>
|
||||
<data name="ID" xml:space="preserve">
|
||||
<value>ID</value>
|
||||
</data>
|
||||
<data name="Last Play Date" xml:space="preserve">
|
||||
<value>最后游玩日期</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Confirm" xml:space="preserve">
|
||||
<value>您确定要删除此访问码吗?</value>
|
||||
</data>
|
||||
<data name="Currently Selected:" xml:space="preserve">
|
||||
<value>当前选择:</value>
|
||||
</data>
|
||||
<data name="Reset" xml:space="preserve">
|
||||
<value>重置</value>
|
||||
</data>
|
||||
<data name="Delete User Confirm" xml:space="preserve">
|
||||
<value>您真的要删除该用户的数据吗?<br />所有相关数据将被删除,此过程无法撤销!</value>
|
||||
</data>
|
||||
<data name="Delete User Success" xml:space="preserve">
|
||||
<value>用户已成功删除。</value>
|
||||
</data>
|
||||
<data name="None" xml:space="preserve">
|
||||
<value>无</value>
|
||||
</data>
|
||||
<data name="Whimsical" xml:space="preserve">
|
||||
<value>随兴</value>
|
||||
</data>
|
||||
<data name="Messy" xml:space="preserve">
|
||||
<value>随意</value>
|
||||
</data>
|
||||
<data name="Taiko" xml:space="preserve">
|
||||
<value>太鼓</value>
|
||||
</data>
|
||||
<data name="Matsuri" xml:space="preserve">
|
||||
<value>祭典</value>
|
||||
</data>
|
||||
<data name="Inuneko" xml:space="preserve">
|
||||
<value>狗与猫</value>
|
||||
</data>
|
||||
<data name="Wonderfultaiko" xml:space="preserve">
|
||||
<value>豪华的太鼓</value>
|
||||
</data>
|
||||
<data name="Drum" xml:space="preserve">
|
||||
<value>架子鼓</value>
|
||||
</data>
|
||||
<data name="Wadadon" xml:space="preserve">
|
||||
<value>和田咚</value>
|
||||
</data>
|
||||
<data name="Clapping" xml:space="preserve">
|
||||
<value>手拍子</value>
|
||||
</data>
|
||||
<data name="Conga" xml:space="preserve">
|
||||
<value>康加鼓</value>
|
||||
</data>
|
||||
<data name="8bittaiko" xml:space="preserve">
|
||||
<value>8-bit太鼓</value>
|
||||
</data>
|
||||
<data name="Soya" xml:space="preserve">
|
||||
<value>嘿哟</value>
|
||||
</data>
|
||||
<data name="Mekadon" xml:space="preserve">
|
||||
<value>机械咚</value>
|
||||
</data>
|
||||
<data name="Funassyi" xml:space="preserve">
|
||||
<value>船梨精</value>
|
||||
</data>
|
||||
<data name="Wrap" xml:space="preserve">
|
||||
<value>说唱</value>
|
||||
</data>
|
||||
<data name="Isogai" xml:space="preserve">
|
||||
<value>細貝先生</value>
|
||||
</data>
|
||||
<data name="Akemi" xml:space="preserve">
|
||||
<value>朱美酱</value>
|
||||
</data>
|
||||
<data name="Synthdrum" xml:space="preserve">
|
||||
<value>合成鼓</value>
|
||||
</data>
|
||||
<data name="Tambourine" xml:space="preserve">
|
||||
<value>铃鼓</value>
|
||||
</data>
|
||||
<data name="Shuriken" xml:space="preserve">
|
||||
<value>手里剑</value>
|
||||
</data>
|
||||
<data name="Puchipuchi" xml:space="preserve">
|
||||
<value>泡泡</value>
|
||||
</data>
|
||||
<data name="Electric Guitar" xml:space="preserve">
|
||||
<value>电吉他</value>
|
||||
</data>
|
||||
<data name="UraOni" xml:space="preserve">
|
||||
<value>里譜面</value>
|
||||
</data>
|
||||
<data name="Set Up Each Time" xml:space="preserve">
|
||||
<value>每次设置</value>
|
||||
</data>
|
||||
<data name="Default" xml:space="preserve">
|
||||
<value>默认</value>
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<value>未通关优先</value>
|
||||
</data>
|
||||
<data name="Not Full Combo" xml:space="preserve">
|
||||
<value>未全连段优先</value>
|
||||
</data>
|
||||
<data name="Not Donderful Combo" xml:space="preserve">
|
||||
<value>未全良连段优先</value>
|
||||
</data>
|
||||
<data name="Japanese" xml:space="preserve">
|
||||
<value>日语</value>
|
||||
</data>
|
||||
<data name="English" xml:space="preserve">
|
||||
<value>英语</value>
|
||||
</data>
|
||||
<data name="Chinese Traditional" xml:space="preserve">
|
||||
<value>繁体中文</value>
|
||||
</data>
|
||||
<data name="Korean" xml:space="preserve">
|
||||
<value>韩语</value>
|
||||
</data>
|
||||
<data name="Chinese Simplified" xml:space="preserve">
|
||||
<value>简体中文</value>
|
||||
</data>
|
||||
<data name="1 Star" xml:space="preserve">
|
||||
<value>★ 1</value>
|
||||
</data>
|
||||
<data name="10 Star" xml:space="preserve">
|
||||
<value>★ 10</value>
|
||||
</data>
|
||||
<data name="2 Star" xml:space="preserve">
|
||||
<value>★ 2</value>
|
||||
</data>
|
||||
<data name="3 Star" xml:space="preserve">
|
||||
<value>★ 3</value>
|
||||
</data>
|
||||
<data name="4 Star" xml:space="preserve">
|
||||
<value>★ 4</value>
|
||||
</data>
|
||||
<data name="5 Star" xml:space="preserve">
|
||||
<value>★ 5</value>
|
||||
</data>
|
||||
<data name="6 Star" xml:space="preserve">
|
||||
<value>★ 6</value>
|
||||
</data>
|
||||
<data name="7 Star" xml:space="preserve">
|
||||
<value>★ 7</value>
|
||||
</data>
|
||||
<data name="8 Star" xml:space="preserve">
|
||||
<value>★ 8</value>
|
||||
</data>
|
||||
<data name="9 Star" xml:space="preserve">
|
||||
<value>★ 9</value>
|
||||
</data>
|
||||
<data name="Log Out Confirm" xml:space="preserve">
|
||||
<value>您确定要登出吗?</value>
|
||||
</data>
|
||||
<data name="Leaderboard" xml:space="preserve">
|
||||
<value>排行榜</value>
|
||||
</data>
|
||||
<data name="User ID" xml:space="preserve">
|
||||
<value>用户ID</value>
|
||||
</data>
|
||||
</root>
|
@ -123,7 +123,7 @@
|
||||
<data name="Users" xml:space="preserve">
|
||||
<value>管理用戶</value>
|
||||
</data>
|
||||
<data name="edit profile" xml:space="preserve">
|
||||
<data name="Edit Profile" xml:space="preserve">
|
||||
<value>編輯檔案</value>
|
||||
</data>
|
||||
<data name="User" xml:space="preserve">
|
||||
@ -145,7 +145,7 @@
|
||||
<value>更改密碼</value>
|
||||
</data>
|
||||
<data name="Reset Password" xml:space="preserve">
|
||||
<value>重設密碼</value>
|
||||
<value>重置密碼</value>
|
||||
</data>
|
||||
<data name="Delete User" xml:space="preserve">
|
||||
<value>刪除帳號</value>
|
||||
@ -225,7 +225,7 @@
|
||||
<data name="Crown" xml:space="preserve">
|
||||
<value>皇冠</value>
|
||||
</data>
|
||||
<data name="No data." xml:space="preserve">
|
||||
<data name="No Data" xml:space="preserve">
|
||||
<value>沒有數據</value>
|
||||
</data>
|
||||
<data name="Log In First" xml:space="preserve">
|
||||
@ -249,7 +249,7 @@
|
||||
<data name="Gold" xml:space="preserve">
|
||||
<value>金合格</value>
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<data name="Not Passed" xml:space="preserve">
|
||||
<value>未合格</value>
|
||||
</data>
|
||||
<data name="Pass" xml:space="preserve">
|
||||
@ -354,8 +354,8 @@
|
||||
<data name="Inverse" xml:space="preserve">
|
||||
<value>反譜</value>
|
||||
</data>
|
||||
<data name="Give Up" xml:space="preserve">
|
||||
<value>放棄</value>
|
||||
<data name="Skip Song" xml:space="preserve">
|
||||
<value>跳略演奏</value>
|
||||
</data>
|
||||
<data name="Voice" xml:space="preserve">
|
||||
<value>聲音</value>
|
||||
@ -381,10 +381,10 @@
|
||||
<data name="Register" xml:space="preserve">
|
||||
<value>注冊</value>
|
||||
</data>
|
||||
<data name="reset_password_confirm_dialog_1" xml:space="preserve">
|
||||
<data name="Reset Password Confirm 1" xml:space="preserve">
|
||||
<value>確定要為這位用戶重置密碼嗎?</value>
|
||||
</data>
|
||||
<data name="reset_password_confirm_dialog_2" xml:space="preserve">
|
||||
<data name="Reset Password Confirm 2" xml:space="preserve">
|
||||
<value>重置密碼后,用戶需要再次注冊</value>
|
||||
</data>
|
||||
<data name="Log In" xml:space="preserve">
|
||||
@ -534,7 +534,7 @@
|
||||
<data name="Unregister" xml:space="preserve">
|
||||
<value>注銷賬號</value>
|
||||
</data>
|
||||
<data name="and" xml:space="preserve">
|
||||
<data name="And" xml:space="preserve">
|
||||
<value>和</value>
|
||||
</data>
|
||||
<data name="other access code(s)" xml:space="preserve">
|
||||
@ -597,4 +597,229 @@
|
||||
<data name="Add" xml:space="preserve">
|
||||
<value>添加</value>
|
||||
</data>
|
||||
<data name="Access Code Bound Success" xml:space="preserve">
|
||||
<value>新訪問碼綁定成功 。</value>
|
||||
</data>
|
||||
<data name="Not Logged In Error" xml:space="preserve">
|
||||
<value>用戶未登錄。<br />請先登錄,然後再試一次。</value>
|
||||
</data>
|
||||
<data name="Access Code Upper Limit Error" xml:space="preserve">
|
||||
<value>已達到綁定訪問碼數量上限。<br />請先刪除一個已綁定的訪問碼。</value>
|
||||
</data>
|
||||
<data name="Access Code Already Bound Error" xml:space="preserve">
|
||||
<value>此訪問碼已被綁定。</value>
|
||||
</data>
|
||||
<data name="Access Code Empty Error" xml:space="preserve">
|
||||
<value>訪問碼不能爲空。<br/>請輸入有效的訪問碼。</value>
|
||||
</data>
|
||||
<data name="Access Code Not Admin Error" xml:space="preserve">
|
||||
<value>不允許執行此操作。<br />只有管理員可以編輯其他用戶的訪問碼。</value>
|
||||
</data>
|
||||
<data name="Login Only Admin Error" xml:space="preserve">
|
||||
<value>只有管理員可以登錄。</value>
|
||||
</data>
|
||||
<data name="Change Password Success" xml:space="preserve">
|
||||
<value>密碼更改成功。</value>
|
||||
</data>
|
||||
<data name="Change Password Different Confirm Password Error" xml:space="preserve">
|
||||
<value>確認新密碼與新密碼不同。<br />請再次檢查。</value>
|
||||
</data>
|
||||
<data name="Unknown Access Code Error" xml:space="preserve">
|
||||
<value>未知的訪問碼。<br />請使用此訪問碼玩一局遊戲後再試一次。</value>
|
||||
</data>
|
||||
<data name="Change Password Wrong Current Password Error" xml:space="preserve">
|
||||
<value>當前密碼錯誤。<br />請再檢查一次。</value>
|
||||
</data>
|
||||
<data name="Access Code Not Registered Error" xml:space="preserve">
|
||||
<value>訪問碼未註冊。<br />請先註冊然後再試一次。</value>
|
||||
</data>
|
||||
<data name="Login Wrong Password Error" xml:space="preserve">
|
||||
<value>密碼錯誤。<br />請再檢查一次。</value>
|
||||
</data>
|
||||
<data name="Register Only Admin Error" xml:space="preserve">
|
||||
<value>只有管理員可以註冊。</value>
|
||||
</data>
|
||||
<data name="Register Success" xml:space="preserve">
|
||||
<value>訪問碼已成功註冊。</value>
|
||||
</data>
|
||||
<data name="Register Different Confirm Password Error" xml:space="preserve">
|
||||
<value>確認密碼與密碼不一致。<br />請再檢查一次。</value>
|
||||
</data>
|
||||
<data name="Register Already Registered Error" xml:space="preserve">
|
||||
<value>訪問碼已註冊。<br />請使用設置的密碼登錄。</value>
|
||||
</data>
|
||||
<data name="Register Wrong Last Play Time Error" xml:space="preserve">
|
||||
<value>最後的遊戲時間錯誤。<br />如果您忘記了上次玩遊戲的時間,請使用此訪問碼再玩一局遊戲或聯繫管理員。</value>
|
||||
</data>
|
||||
<data name="Cancel" xml:space="preserve">
|
||||
<value>取消</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Last Access Code Error" xml:space="preserve">
|
||||
<value>無法刪除用戶的最後一個訪問碼。</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Success" xml:space="preserve">
|
||||
<value>訪問碼已成功刪除。</value>
|
||||
</data>
|
||||
<data name="ID" xml:space="preserve">
|
||||
<value>ID</value>
|
||||
</data>
|
||||
<data name="Last Play Date" xml:space="preserve">
|
||||
<value>最後游玩日期</value>
|
||||
</data>
|
||||
<data name="Access Code Delete Confirm" xml:space="preserve">
|
||||
<value>您確定要刪除此訪問碼嗎?</value>
|
||||
</data>
|
||||
<data name="Currently Selected:" xml:space="preserve">
|
||||
<value>當前選擇:</value>
|
||||
</data>
|
||||
<data name="Reset" xml:space="preserve">
|
||||
<value>重置</value>
|
||||
</data>
|
||||
<data name="Delete User Confirm" xml:space="preserve">
|
||||
<value>您真的要刪除該用戶的數據嗎?<br />所有相關數據將被刪除,此過程無法撤銷!</value>
|
||||
</data>
|
||||
<data name="Delete User Success" xml:space="preserve">
|
||||
<value>用戶已成功刪除。</value>
|
||||
</data>
|
||||
<data name="None" xml:space="preserve">
|
||||
<value>無</value>
|
||||
</data>
|
||||
<data name="Whimsical" xml:space="preserve">
|
||||
<value>隨興</value>
|
||||
</data>
|
||||
<data name="Messy" xml:space="preserve">
|
||||
<value>隨意</value>
|
||||
</data>
|
||||
<data name="Taiko" xml:space="preserve">
|
||||
<value>太鼓</value>
|
||||
</data>
|
||||
<data name="Matsuri" xml:space="preserve">
|
||||
<value>祭典</value>
|
||||
</data>
|
||||
<data name="Inuneko" xml:space="preserve">
|
||||
<value>狗與貓</value>
|
||||
</data>
|
||||
<data name="Wonderfultaiko" xml:space="preserve">
|
||||
<value>豪華的太鼓</value>
|
||||
</data>
|
||||
<data name="Drum" xml:space="preserve">
|
||||
<value>爵士鼓</value>
|
||||
</data>
|
||||
<data name="Wadadon" xml:space="preserve">
|
||||
<value>和田咚</value>
|
||||
</data>
|
||||
<data name="Clapping" xml:space="preserve">
|
||||
<value>手拍子</value>
|
||||
</data>
|
||||
<data name="Conga" xml:space="preserve">
|
||||
<value>康加鼓</value>
|
||||
</data>
|
||||
<data name="8bittaiko" xml:space="preserve">
|
||||
<value>8-bit太鼓</value>
|
||||
</data>
|
||||
<data name="Soya" xml:space="preserve">
|
||||
<value>嘿喲</value>
|
||||
</data>
|
||||
<data name="Mekadon" xml:space="preserve">
|
||||
<value>機械咚</value>
|
||||
</data>
|
||||
<data name="Funassyi" xml:space="preserve">
|
||||
<value>船梨精</value>
|
||||
</data>
|
||||
<data name="Wrap" xml:space="preserve">
|
||||
<value>説唱</value>
|
||||
</data>
|
||||
<data name="Isogai" xml:space="preserve">
|
||||
<value>細貝先生</value>
|
||||
</data>
|
||||
<data name="Akemi" xml:space="preserve">
|
||||
<value>朱美醬</value>
|
||||
</data>
|
||||
<data name="Synthdrum" xml:space="preserve">
|
||||
<value>合成鼓</value>
|
||||
</data>
|
||||
<data name="Tambourine" xml:space="preserve">
|
||||
<value>鈴鼓</value>
|
||||
</data>
|
||||
<data name="Shuriken" xml:space="preserve">
|
||||
<value>手裏劍</value>
|
||||
</data>
|
||||
<data name="Puchipuchi" xml:space="preserve">
|
||||
<value>泡泡</value>
|
||||
</data>
|
||||
<data name="Electric Guitar" xml:space="preserve">
|
||||
<value>電吉他</value>
|
||||
</data>
|
||||
<data name="UraOni" xml:space="preserve">
|
||||
<value>裏譜面</value>
|
||||
</data>
|
||||
<data name="Set Up Each Time" xml:space="preserve">
|
||||
<value>每次設置</value>
|
||||
</data>
|
||||
<data name="Default" xml:space="preserve">
|
||||
<value>默認</value>
|
||||
</data>
|
||||
<data name="Not Cleared" xml:space="preserve">
|
||||
<value>未通關優先</value>
|
||||
</data>
|
||||
<data name="Not Full Combo" xml:space="preserve">
|
||||
<value>未全連段優先</value>
|
||||
</data>
|
||||
<data name="Not Donderful Combo" xml:space="preserve">
|
||||
<value>未全良連段優先</value>
|
||||
</data>
|
||||
<data name="Japanese" xml:space="preserve">
|
||||
<value>日語</value>
|
||||
</data>
|
||||
<data name="English" xml:space="preserve">
|
||||
<value>英語</value>
|
||||
</data>
|
||||
<data name="Chinese Traditional" xml:space="preserve">
|
||||
<value>繁體中文</value>
|
||||
</data>
|
||||
<data name="Korean" xml:space="preserve">
|
||||
<value>韓語</value>
|
||||
</data>
|
||||
<data name="Chinese Simplified" xml:space="preserve">
|
||||
<value>簡體中文</value>
|
||||
</data>
|
||||
<data name="1 Star" xml:space="preserve">
|
||||
<value>★ 1</value>
|
||||
</data>
|
||||
<data name="10 Star" xml:space="preserve">
|
||||
<value>★ 10</value>
|
||||
</data>
|
||||
<data name="2 Star" xml:space="preserve">
|
||||
<value>★ 2</value>
|
||||
</data>
|
||||
<data name="3 Star" xml:space="preserve">
|
||||
<value>★ 3</value>
|
||||
</data>
|
||||
<data name="4 Star" xml:space="preserve">
|
||||
<value>★ 4</value>
|
||||
</data>
|
||||
<data name="5 Star" xml:space="preserve">
|
||||
<value>★ 5</value>
|
||||
</data>
|
||||
<data name="6 Star" xml:space="preserve">
|
||||
<value>★ 6</value>
|
||||
</data>
|
||||
<data name="7 Star" xml:space="preserve">
|
||||
<value>★ 7</value>
|
||||
</data>
|
||||
<data name="8 Star" xml:space="preserve">
|
||||
<value>★ 8</value>
|
||||
</data>
|
||||
<data name="9 Star" xml:space="preserve">
|
||||
<value>★ 9</value>
|
||||
</data>
|
||||
<data name="Log Out Confirm" xml:space="preserve">
|
||||
<value>您確定要登出嗎?</value>
|
||||
</data>
|
||||
<data name="Leaderboard" xml:space="preserve">
|
||||
<value>排行榜</value>
|
||||
</data>
|
||||
<data name="User ID" xml:space="preserve">
|
||||
<value>用戶ID</value>
|
||||
</data>
|
||||
</root>
|
@ -71,46 +71,47 @@ public partial class AccessCode
|
||||
{
|
||||
case 0:
|
||||
await DialogService.ShowMessageBox(
|
||||
"Error",
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Not logged in.<br />Please log in first and try again.",
|
||||
"Ok");
|
||||
(string)Localizer["Not Logged In Error"],
|
||||
Localizer["Dialog OK"]);
|
||||
break;
|
||||
case 1:
|
||||
await DialogService.ShowMessageBox(
|
||||
"Success",
|
||||
"New access code bound successfully.",
|
||||
"Ok");
|
||||
Localizer["Success"],
|
||||
(MarkupString)
|
||||
(string)Localizer["Access Code Bound Success"],
|
||||
Localizer["Dialog OK"]);
|
||||
await InitializeUser();
|
||||
NavigationManager.NavigateTo(NavigationManager.Uri);
|
||||
break;
|
||||
case 2:
|
||||
await DialogService.ShowMessageBox(
|
||||
"Error",
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Bound access code upper limit reached.<br />Please delete one access code first.",
|
||||
"Ok");
|
||||
(string)Localizer["Access Code Upper Limit Error"],
|
||||
Localizer["Dialog OK"]);
|
||||
break;
|
||||
case 3:
|
||||
await DialogService.ShowMessageBox(
|
||||
"Error",
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Access code already bound.<br />Please delete it from the bound user first.",
|
||||
"Ok");
|
||||
(string)Localizer["Access Code Already Bound Error"],
|
||||
Localizer["Dialog OK"]);
|
||||
break;
|
||||
case 4:
|
||||
await DialogService.ShowMessageBox(
|
||||
"Error",
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Access code cannot be empty.<br />Please enter a valid access code.",
|
||||
"Ok");
|
||||
(string)Localizer["Access Code Empty Error"],
|
||||
Localizer["Dialog OK"]);
|
||||
break;
|
||||
case 5:
|
||||
await DialogService.ShowMessageBox(
|
||||
"Error",
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"You can't do that!<br />You need to be an admin to edit someone else's access codes.",
|
||||
"Ok");
|
||||
(string)Localizer["Access Code Not Admin Error"],
|
||||
Localizer["Dialog OK"]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -26,42 +26,45 @@ public partial class ChangePassword
|
||||
case 0:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
"Only admin can log in.",
|
||||
(MarkupString)
|
||||
(string)Localizer["Login Only Admin Error"],
|
||||
Localizer["Dialog OK"]);
|
||||
NavigationManager.NavigateTo("/Users");
|
||||
break;
|
||||
case 1:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Success"],
|
||||
"Password changed successfully.",
|
||||
(MarkupString)
|
||||
(string)Localizer["Change Password Success"],
|
||||
Localizer["Dialog OK"]);
|
||||
NavigationManager.NavigateTo("/Users");
|
||||
break;
|
||||
case 2:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
"Confirm new password is not the same as new password.",
|
||||
(MarkupString)
|
||||
(string)Localizer["Change Password Different Confirm Password Error"],
|
||||
Localizer["Dialog OK"]);
|
||||
break;
|
||||
case 3:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Card number not found.<br />Please play one game with this card number to register it.",
|
||||
(string)Localizer["Unknown Access Code Error"],
|
||||
Localizer["Dialog OK"]);
|
||||
break;
|
||||
case 4:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Old password is wrong!",
|
||||
(string)Localizer["Change Password Wrong Current Password Error"],
|
||||
Localizer["Dialog OK"]);
|
||||
break;
|
||||
case 5:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Card number not registered.<br />Please use register button to create a password first.",
|
||||
(string)Localizer["Access Code Not Registered Error"],
|
||||
Localizer["Dialog OK"]);
|
||||
break;
|
||||
case 6:
|
||||
|
@ -1,9 +1,9 @@
|
||||
@using Blazored.LocalStorage
|
||||
@using System.ComponentModel.DataAnnotations
|
||||
@using Blazored.LocalStorage
|
||||
|
||||
@inject IGameDataService GameDataService
|
||||
@inject HttpClient Client
|
||||
@inject AuthService AuthService
|
||||
@inject IJSRuntime JsRuntime
|
||||
@inject NavigationManager NavigationManager
|
||||
@inject ILocalStorageService LocalStorage
|
||||
|
||||
@ -28,10 +28,9 @@ else
|
||||
<MudItem xs="12">
|
||||
<MudPaper Elevation="0" Outlined="true">
|
||||
<MudTabs ActivePanelIndex="0" Rounded="true" Border="true" PanelClass="pa-8">
|
||||
@for (uint i = 1; i <= 19; i++)
|
||||
@foreach (var danId in danMap.Keys)
|
||||
{
|
||||
var danId = i;
|
||||
var danData = GameDataService.GetDanDataById(danId);
|
||||
var danData = danMap[danId];
|
||||
|
||||
<MudTabPanel Text="@GetDanTitle(danData.Title)" Icon="@GetDanResultIcon(danId)">
|
||||
<MudText Typo="Typo.h5" Class="mb-4">@Localizer["Details"]</MudText>
|
||||
@ -217,7 +216,7 @@ else
|
||||
var redRequirement = GetSoulGauge(danData, false);
|
||||
var goldRequirement = GetSoulGauge(danData, true);
|
||||
var barClass = "bar-default";
|
||||
var resultText = @Localizer["Not Cleared"];
|
||||
var resultText = Localizer["Not Passed"];
|
||||
}
|
||||
<MudStack Spacing="1">
|
||||
<MudText Typo="Typo.subtitle2" Style="font-weight:bold;">@Localizer["Result"]</MudText>
|
||||
@ -225,12 +224,12 @@ else
|
||||
{
|
||||
if (danBestData.SoulGaugeTotal >= redRequirement) {
|
||||
barClass = "bar-pass-red";
|
||||
resultText = @Localizer["Pass"];
|
||||
resultText = Localizer["Pass"];
|
||||
}
|
||||
|
||||
if (danBestData.SoulGaugeTotal >= goldRequirement) {
|
||||
barClass = "bar-pass-gold";
|
||||
resultText = @Localizer["Gold"];
|
||||
resultText = Localizer["Gold"];
|
||||
}
|
||||
|
||||
<MudProgressLinear Class="@barClass" Rounded="true" Size="Size.Large" Max="100" Value="@danBestData.SoulGaugeTotal">
|
||||
@ -287,7 +286,7 @@ else
|
||||
var redRequirement = border.RedBorderTotal;
|
||||
var goldRequirement = border.GoldBorderTotal;
|
||||
var barClass = "bar-default";
|
||||
var resultText = @Localizer["Not Cleared"];
|
||||
var resultText = Localizer["Not Passed"];
|
||||
}
|
||||
<MudStack Spacing="1">
|
||||
<MudText Typo="Typo.subtitle2" Style="font-weight:bold;">@Localizer["Result"]</MudText>
|
||||
@ -297,18 +296,17 @@ else
|
||||
|
||||
if ((DanConditionType)border.OdaiType is DanConditionType.BadCount or DanConditionType.OkCount)
|
||||
{
|
||||
if (bestData <= redRequirement)
|
||||
{
|
||||
barClass = "bar-pass-red";
|
||||
resultText = @Localizer["Pass"];
|
||||
}
|
||||
|
||||
if (bestData <= goldRequirement)
|
||||
{
|
||||
barClass = "bar-pass-gold";
|
||||
resultText = @Localizer["Gold"];
|
||||
resultText = Localizer["Gold"];
|
||||
}
|
||||
else if (bestData <= redRequirement)
|
||||
{
|
||||
barClass = "bar-pass-red";
|
||||
resultText = Localizer["Pass"];
|
||||
}
|
||||
|
||||
|
||||
var resultValue = redRequirement - bestData;
|
||||
if (resultValue < 0) resultValue = 0;
|
||||
|
||||
@ -319,19 +317,20 @@ else
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bestData >= redRequirement)
|
||||
{
|
||||
barClass = "bar-pass-red";
|
||||
resultText = @Localizer["Pass"];
|
||||
}
|
||||
|
||||
if (bestData >= goldRequirement)
|
||||
{
|
||||
barClass = "bar-pass-gold";
|
||||
resultText = @Localizer["Gold"];
|
||||
resultText = Localizer["Gold"];
|
||||
}
|
||||
else if (bestData >= redRequirement)
|
||||
{
|
||||
barClass = "bar-pass-red";
|
||||
resultText = Localizer["Pass"];
|
||||
}
|
||||
|
||||
<MudProgressLinear Class="@barClass" Rounded="true" Size="Size.Large" Max="@goldRequirement" Value="@bestData">
|
||||
var resultValue = Math.Min(bestData, redRequirement);
|
||||
|
||||
<MudProgressLinear Class="@barClass" Rounded="true" Size="Size.Large" Max="@redRequirement" Value="@resultValue">
|
||||
<MudText Typo="Typo.caption">@bestData</MudText>
|
||||
</MudProgressLinear>
|
||||
<MudText Typo="Typo.caption" Style="text-align: right">@resultText</MudText>
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Microsoft.JSInterop;
|
||||
using System.Collections.Immutable;
|
||||
using Microsoft.JSInterop;
|
||||
|
||||
namespace TaikoWebUI.Pages;
|
||||
|
||||
@ -14,6 +15,7 @@ public partial class DaniDojo
|
||||
|
||||
private static Dictionary<uint, DanBestData> _bestDataMap = new();
|
||||
private Dictionary<uint, MusicDetail> musicDetailDictionary = new();
|
||||
private ImmutableDictionary<uint, DanData> danMap = ImmutableDictionary<uint, DanData>.Empty;
|
||||
|
||||
private readonly List<BreadcrumbItem> breadcrumbs = new();
|
||||
|
||||
@ -32,6 +34,8 @@ public partial class DaniDojo
|
||||
.Sort((stageData, otherStageData) => stageData.SongNumber.CompareTo(otherStageData.SongNumber)));
|
||||
_bestDataMap = response.DanBestDataList.ToDictionary(data => data.DanId);
|
||||
|
||||
danMap = GameDataService.GetDanMap();
|
||||
|
||||
SongNameLanguage = await LocalStorage.GetItemAsync<string>("songNameLanguage");
|
||||
|
||||
userSetting = await Client.GetFromJsonAsync<UserSetting>($"api/UserSettings/{Baid}");
|
||||
@ -54,7 +58,7 @@ public partial class DaniDojo
|
||||
{
|
||||
return danClearState switch
|
||||
{
|
||||
DanClearState.NotClear => Localizer["Not Cleared"],
|
||||
DanClearState.NotClear => Localizer["Not Passed"],
|
||||
DanClearState.RedNormalClear => Localizer["Red"],
|
||||
DanClearState.RedFullComboClear => Localizer["Red Full Combo"],
|
||||
DanClearState.RedPerfectClear => Localizer["Red Donderful Combo"],
|
||||
|
@ -10,7 +10,7 @@
|
||||
</TitleContent>
|
||||
<DialogContent>
|
||||
<MudText Typo="Typo.body1" Class="mb-1">
|
||||
@Localizer["Are you sure you want to delete this access code?"]
|
||||
@Localizer["Access Code Delete Confirm"]
|
||||
</MudText>
|
||||
|
||||
<MudText>
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System.Net.Http.Headers;
|
||||
using Blazored.LocalStorage;
|
||||
using Blazored.LocalStorage;
|
||||
|
||||
namespace TaikoWebUI.Pages.Dialogs;
|
||||
|
||||
@ -27,7 +26,7 @@ public partial class AccessCodeDeleteConfirmDialog
|
||||
{
|
||||
if (User.AccessCodes.Count == 1)
|
||||
{
|
||||
Snackbar.Add("Cannot delete last access code!", Severity.Error);
|
||||
Snackbar.Add(Localizer["Access Code Delete Last Access Code Error"], Severity.Error);
|
||||
MudDialog.Close(DialogResult.Ok(false));
|
||||
return;
|
||||
}
|
||||
@ -36,12 +35,12 @@ public partial class AccessCodeDeleteConfirmDialog
|
||||
|
||||
if (!cardResponseMessage.IsSuccessStatusCode)
|
||||
{
|
||||
Snackbar.Add("Something went wrong when deleting access code!", Severity.Error);
|
||||
Snackbar.Add(Localizer["Unknown Error"], Severity.Error);
|
||||
MudDialog.Close(DialogResult.Ok(false));
|
||||
return;
|
||||
}
|
||||
|
||||
Snackbar.Add("Delete success!", Severity.Success);
|
||||
Snackbar.Add(Localizer["Access Code Delete Success"], Severity.Success);
|
||||
MudDialog.Close(DialogResult.Ok(true));
|
||||
}
|
||||
}
|
@ -41,14 +41,14 @@
|
||||
<MudTablePager RowsPerPageString=@Localizer["Rows Per Page"] />
|
||||
</PagerContent>
|
||||
</MudTable>
|
||||
<MudText Class="mt-4 d-block" Typo="Typo.caption"> <b>@Localizer["Selected Title:"]</b> @selectedTitle?.TitleName</MudText>
|
||||
<MudText Class="mt-4 d-block" Typo="Typo.caption"> <b>@Localizer["Currently Selected:"]</b> @selectedTitle?.TitleName</MudText>
|
||||
</DialogContent>
|
||||
<DialogActions>
|
||||
<MudButton OnClick="Cancel">
|
||||
@Localizer["Cancel"]
|
||||
</MudButton>
|
||||
<MudButton Color="Color.Primary" OnClick="Submit">
|
||||
@Localizer["Okay"]
|
||||
@Localizer["Dialog OK"]
|
||||
</MudButton>
|
||||
</DialogActions>
|
||||
</MudDialog>
|
||||
|
@ -9,8 +9,8 @@
|
||||
</div>
|
||||
</TitleContent>
|
||||
<DialogContent>
|
||||
<MudText Class="mb-2">@Localizer["reset_password_confirm_dialog_1"]</MudText>
|
||||
<MudText>@Localizer["reset_password_confirm_dialog_2"]</MudText>
|
||||
<MudText Class="mb-2">@Localizer["Reset Password Confirm 1"]</MudText>
|
||||
<MudText>@Localizer["Reset Password Confirm 2"]</MudText>
|
||||
</DialogContent>
|
||||
<DialogActions>
|
||||
<MudButton OnClick="Cancel">@Localizer["Cancel"]</MudButton>
|
||||
|
@ -5,19 +5,18 @@
|
||||
<TitleContent>
|
||||
<MudText Typo="Typo.h6">
|
||||
<MudIcon Icon="@Icons.Material.Filled.DeleteForever" Class="mr-3 mb-n1" />
|
||||
Delete user?
|
||||
@Localizer["Delete User"]
|
||||
</MudText>
|
||||
</TitleContent>
|
||||
<DialogContent>
|
||||
<MudText>
|
||||
Do you really want to delete this user's data?
|
||||
All the related data will be deleted and this process cannot be undone!
|
||||
@Localizer["Delete User Confirm"]
|
||||
</MudText>
|
||||
</DialogContent>
|
||||
<DialogActions>
|
||||
<MudButton OnClick="Cancel">CANCEL</MudButton>
|
||||
<MudButton Color="Color.Error" OnClick="DeleteUser">
|
||||
<MudText>DELETE</MudText>
|
||||
<MudText>@Localizer["Delete"]</MudText>
|
||||
</MudButton>
|
||||
</DialogActions>
|
||||
</MudDialog>
|
@ -24,12 +24,12 @@ public partial class UserDeleteConfirmDialog
|
||||
|
||||
if (!responseMessage.IsSuccessStatusCode)
|
||||
{
|
||||
Snackbar.Add("Something went wrong when deleting user!", Severity.Error);
|
||||
Snackbar.Add(Localizer["Unknown Error"], Severity.Error);
|
||||
MudDialog.Close(DialogResult.Ok(false));
|
||||
return;
|
||||
}
|
||||
|
||||
Snackbar.Add("Delete success!", Severity.Success);
|
||||
Snackbar.Add(Localizer["Delete User Success"], Severity.Success);
|
||||
MudDialog.Close(DialogResult.Ok(true));
|
||||
}
|
||||
}
|
@ -37,7 +37,7 @@
|
||||
@if (songBestDataMap.TryGetValue(difficulty, out var value))
|
||||
{
|
||||
// Rows per page 25
|
||||
<MudTable Items="@value" Elevation="0" Striped="true" RowsPerPage="25">
|
||||
<MudTable Items="@value" Elevation="0" Striped="true" RowsPerPage="25" Breakpoint=Breakpoint.None>
|
||||
<HeaderContent>
|
||||
<MudTh>
|
||||
<MudText Typo="Typo.body2" Style="font-weight:bold">@Localizer["Song Name"]</MudText>
|
||||
|
@ -25,7 +25,8 @@ public partial class Login
|
||||
case 0:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
"Only admin can log in.",
|
||||
(MarkupString)
|
||||
(string)Localizer["Login Only Admin Error"],
|
||||
Localizer["Dialog OK"], null, null, options);
|
||||
await loginForm.ResetAsync();
|
||||
break;
|
||||
@ -35,21 +36,22 @@ public partial class Login
|
||||
case 2:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
"Wrong password!",
|
||||
(MarkupString)
|
||||
(string)Localizer["Login Wrong Password Error"],
|
||||
Localizer["Dialog OK"], null, null, options);
|
||||
break;
|
||||
case 3:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Access code not found.<br />Please play one game with this access code to register it.",
|
||||
(string)Localizer["Unknown Access Code Error"],
|
||||
Localizer["Dialog OK"], null, null, options);
|
||||
break;
|
||||
case 4:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Access code not registered.<br />Please use register button to create a password first.",
|
||||
(string)Localizer["Access Code Not Registered Error"],
|
||||
Localizer["Dialog OK"], null, null, options);
|
||||
break;
|
||||
case 5:
|
||||
|
@ -35,7 +35,7 @@
|
||||
else
|
||||
{
|
||||
<MudItem xs="12">
|
||||
<MudTable Items="@songHistoryDataMap.Values.ToList()" Elevation="0" Filter=@FilterSongs Virtualize="true" RowsPerPage="25" Bordered="false" Dense="true">
|
||||
<MudTable Items="@songHistoryDataMap.Values.ToList()" Elevation="0" Filter=@FilterSongs Virtualize="true" RowsPerPage="25" Bordered="false" Dense="true" Breakpoint=Breakpoint.None>
|
||||
<ToolBarContent>
|
||||
<MudGrid Spacing="2" Justify="Justify.SpaceBetween">
|
||||
<MudItem xs="12" md="4">
|
||||
@ -69,7 +69,7 @@
|
||||
</div>
|
||||
</RowTemplate>
|
||||
<ChildRowContent>
|
||||
<MudTable Items="@context" T="SongHistoryData" Context="songHistoryData" Elevation="0" Striped="false" Hover="false" ReadOnly="true" Outlined="true" Class="mb-8">
|
||||
<MudTable Items="@context" T="SongHistoryData" Context="songHistoryData" Elevation="0" Striped="false" Hover="false" ReadOnly="true" Outlined="true" Class="mb-8" Breakpoint=Breakpoint.None>
|
||||
<HeaderContent>
|
||||
<MudTh>@Localizer["Difficulty"]</MudTh>
|
||||
<MudTh>@Localizer["Level"]</MudTh>
|
||||
|
@ -35,11 +35,11 @@
|
||||
<MudTextField TextChanged="UpdateMyDonName" Required="true" @bind-Value="@response.MyDonName" Label=@Localizer["Name"]></MudTextField>
|
||||
</MudItem>
|
||||
<MudItem xs="12" md="4">
|
||||
<MudSelect @bind-Value="@response.MyDonNameLanguage" Label=@Localizer["Language"]>
|
||||
<MudSelect @bind-Value="@response.MyDonNameLanguage" Label=@Localizer["Language"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < LanguageStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@i">@LanguageStrings[index]</MudSelectItem>
|
||||
<MudSelectItem Value="@i">@Localizer[LanguageStrings[index]]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
</MudItem>
|
||||
@ -49,11 +49,11 @@
|
||||
<MudItem xs="12" md="8">
|
||||
@if (AuthService.AllowFreeProfileEditing)
|
||||
{
|
||||
<MudTextField TextChanged="UpdateTitle" @bind-Value="@response.Title" Label=@Localizer["Title"]/>
|
||||
<MudTextField TextChanged="UpdateTitle" @bind-Value="@response.Title" Label=@Localizer["Title"] />
|
||||
}
|
||||
else
|
||||
{
|
||||
<MudTextField ReadOnly="true" @bind-Value="@response.Title" Label=@Localizer["Title"]/>
|
||||
<MudTextField ReadOnly="true" @bind-Value="@response.Title" Label=@Localizer["Title"] />
|
||||
}
|
||||
<MudButton Color="Color.Primary" Class="mt-1" Size="Size.Small" OnClick="@(_ => OpenChooseTitleDialog())">
|
||||
@Localizer["Select a Title"]
|
||||
@ -62,7 +62,7 @@
|
||||
@if (AuthService.AllowFreeProfileEditing)
|
||||
{
|
||||
<MudItem xs="12" md="4">
|
||||
<MudSelect @bind-Value="@response.TitlePlateId" Label=@Localizer["Title Plate"]>
|
||||
<MudSelect @bind-Value="@response.TitlePlateId" Label=@Localizer["Title Plate"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in titlePlateIdList)
|
||||
{
|
||||
<MudSelectItem Value="@index">@TitlePlateStrings[index]</MudSelectItem>
|
||||
@ -72,43 +72,43 @@
|
||||
}
|
||||
</MudGrid>
|
||||
|
||||
<MudSelect T="Difficulty" ValueChanged=@UpdateScoreboard Value=@response.AchievementDisplayDifficulty Label=@Localizer["Achievement Panel Difficulty"]>
|
||||
<MudSelect T="Difficulty" ValueChanged=@UpdateScoreboard Value=@response.AchievementDisplayDifficulty Label=@Localizer["Achievement Panel Difficulty"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var item in Enum.GetValues<Difficulty>())
|
||||
{
|
||||
<MudSelectItem Value="@item" />
|
||||
<MudSelectItem Value="@item">@Localizer[item.ToString()]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudGrid>
|
||||
<MudItem xs="12" md="4">
|
||||
<MudStack Spacing="4">
|
||||
<MudSwitch @bind-Checked="@response.IsDisplayAchievement" Label=@Localizer["Display Achievement Panel"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Checked="@response.IsDisplayDanOnNamePlate" Label=@Localizer["Display Dan Rank on Name Plate"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Value="@response.IsDisplayAchievement" Label=@Localizer["Display Achievement Panel"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Value="@response.IsDisplayDanOnNamePlate" Label=@Localizer["Display Dan Rank on Name Plate"] Color="Color.Primary" />
|
||||
</MudStack>
|
||||
</MudItem>
|
||||
<MudItem xs="12" md="8">
|
||||
<MudStack Spacing="4">
|
||||
<MudSelect @bind-Value="@response.DifficultySettingCourse" Label=@Localizer["Difficulty Setting Course"]>
|
||||
<MudSelect @bind-Value="@response.DifficultySettingCourse" Label=@Localizer["Difficulty Setting Course"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < DifficultySettingCourseStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@i">@DifficultySettingCourseStrings[index]</MudSelectItem>
|
||||
<MudSelectItem Value="@i">@Localizer[DifficultySettingCourseStrings[index]]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.DifficultySettingStar" Label=@Localizer["Difficulty Setting Star"]>
|
||||
<MudSelect @bind-Value="@response.DifficultySettingStar" Label=@Localizer["Difficulty Setting Star"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < DifficultySettingStarStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@i">@DifficultySettingStarStrings[index]</MudSelectItem>
|
||||
<MudSelectItem Value="@i">@Localizer[DifficultySettingStarStrings[index]]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.DifficultySettingSort" Label=@Localizer["Difficulty Setting Sort"]>
|
||||
<MudSelect @bind-Value="@response.DifficultySettingSort" Label=@Localizer["Difficulty Setting Sort"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < DifficultySettingSortStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@i">@DifficultySettingSortStrings[index]</MudSelectItem>
|
||||
<MudSelectItem Value="@i">@Localizer[DifficultySettingSortStrings[index]]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
</MudStack>
|
||||
@ -123,45 +123,45 @@
|
||||
<MudGrid>
|
||||
<MudItem xs="12">
|
||||
<MudStack Spacing="4" Class="mb-8">
|
||||
<MudSelect @bind-Value="@response.Head" Label=@Localizer["Head"]>
|
||||
<MudSelect @bind-Value="@response.Head" Label=@Localizer["Head"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in headUniqueIdList)
|
||||
{
|
||||
var costumeTitle = GameDataService.GetHeadTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
var costumeTitle = GameDataService.GetHeadTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.Body" Label=@Localizer["Body"]>
|
||||
<MudSelect @bind-Value="@response.Body" Label=@Localizer["Body"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in bodyUniqueIdList)
|
||||
{
|
||||
var costumeTitle = GameDataService.GetBodyTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
var costumeTitle = GameDataService.GetBodyTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.Face" Label=@Localizer["Face"]>
|
||||
<MudSelect @bind-Value="@response.Face" Label=@Localizer["Face"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in faceUniqueIdList)
|
||||
{
|
||||
var costumeTitle = GameDataService.GetFaceTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
var costumeTitle = GameDataService.GetFaceTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.Kigurumi" Label=@Localizer["Kigurumi"]>
|
||||
<MudSelect @bind-Value="@response.Kigurumi" Label=@Localizer["Kigurumi"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in kigurumiUniqueIdList)
|
||||
{
|
||||
var costumeTitle = GameDataService.GetKigurumiTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
var costumeTitle = GameDataService.GetKigurumiTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.Puchi" Label=@Localizer["Puchi"]>
|
||||
<MudSelect @bind-Value="@response.Puchi" Label=@Localizer["Puchi"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var index in puchiUniqueIdList)
|
||||
{
|
||||
var costumeTitle = GameDataService.GetPuchiTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
var costumeTitle = GameDataService.GetPuchiTitle(costumeList, index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
</MudStack>
|
||||
|
||||
<MudStack Row="true">
|
||||
<MudSelect @bind-Value="@response.BodyColor" Label=@Localizer["Body Color"]>
|
||||
<MudSelect @bind-Value="@response.BodyColor" Label=@Localizer["Body Color"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -171,7 +171,7 @@
|
||||
</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.FaceColor" Label=@Localizer["Face Color"]>
|
||||
<MudSelect @bind-Value="@response.FaceColor" Label=@Localizer["Face Color"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -181,7 +181,7 @@
|
||||
</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.LimbColor" Label=@Localizer["Limb Color"]>
|
||||
<MudSelect @bind-Value="@response.LimbColor" Label=@Localizer["Limb Color"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -203,15 +203,15 @@
|
||||
<MudGrid>
|
||||
<MudItem xs="12" md="4">
|
||||
<MudStack Spacing="4">
|
||||
<MudSwitch @bind-Checked="@response.PlaySetting.IsVanishOn" Label=@Localizer["Vanish"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Checked="@response.PlaySetting.IsInverseOn" Label=@Localizer["Inverse"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Checked="@response.IsSkipOn" Label=@Localizer["Give Up"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Checked="@response.IsVoiceOn" Label=@Localizer["Voice"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Value="@response.PlaySetting.IsVanishOn" Label=@Localizer["Vanish"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Value="@response.PlaySetting.IsInverseOn" Label=@Localizer["Inverse"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Value="@response.IsSkipOn" Label=@Localizer["Skip Song"] Color="Color.Primary" />
|
||||
<MudSwitch @bind-Value="@response.IsVoiceOn" Label=@Localizer["Voice"] Color="Color.Primary" />
|
||||
</MudStack>
|
||||
</MudItem>
|
||||
<MudItem xs="12" md="8">
|
||||
<MudStack Spacing="4">
|
||||
<MudSelect @bind-Value="@response.PlaySetting.Speed" Label=@Localizer["Speed"]>
|
||||
<MudSelect @bind-Value="@response.PlaySetting.Speed" Label=@Localizer["Speed"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < SpeedStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
@ -219,19 +219,18 @@
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.PlaySetting.RandomType"
|
||||
Label=@Localizer["Random"]>
|
||||
<MudSelect @bind-Value="@response.PlaySetting.RandomType" Label=@Localizer["Random"] AnchorOrigin="Origin.BottomCenter">
|
||||
@foreach (var item in Enum.GetValues<RandomType>())
|
||||
{
|
||||
<MudSelectItem Value="@item" />
|
||||
<MudSelectItem Value="@item">@Localizer[item.ToString()]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.ToneId" Label=@Localizer["Tone"]>
|
||||
<MudSelect @bind-Value="@response.ToneId" Label=@Localizer["Tone"] AnchorOrigin="Origin.BottomCenter">
|
||||
@for (uint i = 0; i < ToneStrings.Length; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@i">@ToneStrings[index]</MudSelectItem>
|
||||
<MudSelectItem Value="@i">@Localizer[ToneStrings[index]]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
@ -272,20 +271,21 @@
|
||||
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/kigurumi-facemask", response.Kigurumi, "masks/body-facemask-0000") />
|
||||
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/kigurumi/kigurumi-0000.png'" Src=@($"images/Costumes/kigurumi/kigurumi-{response.Kigurumi.ToString().PadLeft(4, '0')}.png") />
|
||||
}
|
||||
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/puchi/puchi-9999.png'" Src=@($"images/Costumes/puchi/puchi-{response.Puchi.ToString().PadLeft(4, '0')}.png") /> </MudItem>
|
||||
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/puchi/puchi-9999.png'" Src=@($"images/Costumes/puchi/puchi-{response.Puchi.ToString().PadLeft(4, '0')}.png") />
|
||||
</MudItem>
|
||||
</MudItem>
|
||||
|
||||
|
||||
@* Player Nameplate *@
|
||||
<MudItem style="text-align: center; position:relative;">
|
||||
@* Title text *@
|
||||
<MudItem style="position:absolute; top: 7%; left:0; right:1.1%; height:38%; width:min(96%, 320px); margin: 0 auto; z-index:2; vertical-align: middle;">
|
||||
<MudItem Style="position:absolute; height:100%; width:80%; right: 10%;">
|
||||
<MudItem style="position:absolute; top: 5.5%; left:0; right:1.1%; height:38%; width:min(96%, 320px); margin: 0 auto; z-index:2; vertical-align: middle;">
|
||||
<MudItem Style=@($"position:absolute; height:100%; {(response.TitlePlateId <= 7 ? "width:80%; right: 10%;" : "width:68%; right: 26%;")}")>
|
||||
<MudText Id="nameplate-title" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; color:black">@response.Title</MudText>
|
||||
</MudItem>
|
||||
</MudItem>
|
||||
@* Name text *@
|
||||
<MudItem Style="position:absolute; top: 47%; left:0; right:1.1%; height:41%; width:min(96%, 320px); margin: 0 auto; z-index:2">
|
||||
<MudItem Style="position:absolute; top: 42.5%; left:0; right:1.1%; height:41%; width:min(96%, 320px); margin: 0 auto; z-index:2">
|
||||
@* Name textoffset to the right for Dan Rank *@
|
||||
<MudItem Style=@($"position:absolute; height:100%; right: 10%; {(response.IsDisplayDanOnNamePlate ? "width:46%;" : "width:80%;")}")>
|
||||
<MudText Id="nameplate-name-outline" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; -webkit-text-stroke-width: 5px; -webkit-text-stroke-color: black">@response.MyDonName</MudText>
|
||||
@ -294,7 +294,7 @@
|
||||
</MudItem>
|
||||
<MudImage onload="nameplateLoaded()" Id="nameplate" Fluid="true" Style="position: relative; bottom: 0; left: 0;" Src="images/Nameplates/nameplate.png" />
|
||||
@* Check if image does not exist, use nameplate_Wood.png *@
|
||||
<MudImage Fluid="true" Style="position:absolute; bottom: 0%; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Nameplates/nameplate_Wood.png'" Src=@($"images/Nameplates/nameplate_{TitlePlateStrings[response.TitlePlateId].Replace(' ', '_')}.png") />
|
||||
<MudImage Fluid="true" Style="position:absolute; bottom: 6px; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Nameplates/nameplate_Wood.png'" Src=@($"images/Nameplates/nameplate_{TitlePlateStrings[response.TitlePlateId].Replace(' ', '_')}.png") />
|
||||
@if (response.IsDisplayDanOnNamePlate)
|
||||
{
|
||||
<MudImage Fluid="true" Style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" Src="images/Nameplates/nameplate_dan.png" />
|
||||
@ -313,7 +313,7 @@
|
||||
<MudItem Style="position:absolute; height:18%; width:100%; top:11%">
|
||||
<MudItem Class="nameplateTextRight">
|
||||
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[0]</MudText>
|
||||
<MudText Class="nameplateText">@scoresArray[0]</MudText>
|
||||
<MudText Class="nameplateText">@scoresArray[0]</MudText>
|
||||
</MudItem>
|
||||
</MudItem>
|
||||
@* Second row *@
|
||||
@ -362,8 +362,8 @@
|
||||
</MudItem>
|
||||
</MudItem>
|
||||
</MudItem>
|
||||
@* Forbidden one-liner : Changes the AchievementDisplayDifficulty image asset. When "Difficulty.None" is selected, Defaults to highest difficulty the player currently has crowns / Ranks for. *@
|
||||
<MudImage Fluid="true" style="position: relative; top: 0;" Src=@($"images/rank_panel_{DifficultySettingCourseStrings[response.AchievementDisplayDifficulty != Difficulty.None ? (int)response.AchievementDisplayDifficulty + 1 : (int)highestDifficulty + 1].Replace(' ', '_')}.png") />
|
||||
@* Forbidden one-liner : Changes the AchievementDisplayDifficulty image asset. When "Difficulty.None" is selected, Defaults to highest difficulty the player currently has crowns / Ranks for. *@
|
||||
<MudImage Fluid="true" style="position: relative; top: 0;" Src=@($"images/rank_panel_{DifficultySettingCourseStrings[response.AchievementDisplayDifficulty != Difficulty.None ? (int)response.AchievementDisplayDifficulty + 1 : (int)highestDifficulty + 1].Replace(' ', '_')}.png") />
|
||||
</MudItem>
|
||||
</MudTabPanel>
|
||||
}
|
||||
@ -392,7 +392,7 @@
|
||||
}
|
||||
else
|
||||
{
|
||||
<MudContainer Style="display:flex;margin:50px 0;align-items:center;justify-content:center;">
|
||||
<MudContainer Style="display:flex;margin:50px 0;align-items:center;justify-content:center;">
|
||||
<MudProgressCircular Indeterminate="true" Size="Size.Large" Color="Color.Primary" />
|
||||
</MudContainer>
|
||||
}
|
||||
|
@ -129,11 +129,11 @@ public partial class Profile
|
||||
|
||||
private static readonly string[] ToneStrings =
|
||||
{
|
||||
"Taiko", "Festival", "Dogs & Cats", "Deluxe",
|
||||
"Drumset", "Tambourine", "Don Wada", "Clapping",
|
||||
"Conga", "8-Bit", "Heave-ho", "Mecha",
|
||||
"Bujain", "Rap", "Hosogai", "Akemi",
|
||||
"Synth Drum", "Shuriken", "Bubble Pop", "Electric Guitar"
|
||||
"Taiko", "Matsuri", "Inuneko", "Wonderfultaiko",
|
||||
"Drum", "Tambourine", "Wadadon", "Clapping",
|
||||
"Conga", "8bittaiko", "Soya", "Mekadon",
|
||||
"Funassyi", "Wrap", "Isogai", "Akemi",
|
||||
"Synthdrum", "Shuriken", "Puchipuchi", "Electric Guitar"
|
||||
};
|
||||
|
||||
private static readonly string[] TitlePlateStrings =
|
||||
@ -148,25 +148,25 @@ public partial class Profile
|
||||
|
||||
private static readonly string[] LanguageStrings =
|
||||
{
|
||||
"Japanese", "English", "Chinese (Traditional)", "Korean", "Chinese (Simplified)"
|
||||
"Japanese", "English", "Chinese Traditional", "Korean", "Chinese Simplified"
|
||||
};
|
||||
|
||||
private static readonly string[] DifficultySettingCourseStrings =
|
||||
{
|
||||
"None", "Set up each time",
|
||||
"None", "Set Up Each Time",
|
||||
"Easy", "Normal", "Hard", "Oni", "Ura Oni"
|
||||
};
|
||||
|
||||
private static readonly string[] DifficultySettingStarStrings =
|
||||
{
|
||||
"None", "Set up each time",
|
||||
"1", "2", "3", "4", "5", "6", "7", "8", "9", "10"
|
||||
"None", "Set Up Each Time",
|
||||
"1 Star", "2 Star", "3 Star", "4 Star", "5 Star", "6 Star", "7 Star", "8 Star", "9 Star", "10 Star"
|
||||
};
|
||||
|
||||
private static readonly string[] DifficultySettingSortStrings =
|
||||
{
|
||||
"None", "Set up each time", "Default",
|
||||
"Not cleared", "Not Full Combo", "Not Donderful Combo"
|
||||
"None", "Set Up Each Time", "Default",
|
||||
"Not Cleared", "Not Full Combo", "Not Donderful Combo"
|
||||
};
|
||||
|
||||
private readonly List<BreadcrumbItem> breadcrumbs = new();
|
||||
|
@ -28,35 +28,38 @@ public partial class Register
|
||||
case 0:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
"Only admin can register.",
|
||||
(MarkupString)
|
||||
(string)Localizer["Register Only Admin Error"],
|
||||
Localizer["Dialog OK"], null, null, options);
|
||||
NavigationManager.NavigateTo("/");
|
||||
break;
|
||||
case 1:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Success"],
|
||||
"Access code registered successfully.",
|
||||
(MarkupString)
|
||||
(string)Localizer["Register Success"],
|
||||
Localizer["Dialog OK"], null, null, options);
|
||||
NavigationManager.NavigateTo("/Login");
|
||||
break;
|
||||
case 2:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
"Confirm password is not the same as password.",
|
||||
(MarkupString)
|
||||
(string)Localizer["Register Different Confirm Password Error"],
|
||||
Localizer["Dialog OK"], null, null, options);
|
||||
break;
|
||||
case 3:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Access code not found.<br />Please play one game with this access code to register it.",
|
||||
(string)Localizer["Unknown Access Code Error"],
|
||||
Localizer["Dialog OK"], null, null, options);
|
||||
break;
|
||||
case 4:
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Access code is already registered, please use set password to login.",
|
||||
(string)Localizer["Register Already Registered Error"],
|
||||
Localizer["Dialog OK"], null, null, options);
|
||||
NavigationManager.NavigateTo("/Login");
|
||||
break;
|
||||
@ -64,7 +67,7 @@ public partial class Register
|
||||
await DialogService.ShowMessageBox(
|
||||
Localizer["Error"],
|
||||
(MarkupString)
|
||||
"Wrong last play time.<br />If you have forgotten when you last played, please play another game with this access code.",
|
||||
(string) Localizer["Register Wrong Last Play Time Error"],
|
||||
Localizer["Dialog OK"], null, null, options);
|
||||
break;
|
||||
case 6:
|
||||
|
@ -28,7 +28,7 @@
|
||||
else
|
||||
{
|
||||
<MudItem xs="12">
|
||||
<MudTable Items="musicDetailDictionary.Values" Elevation="0" Outlined="true" Filter="@FilterSongs">
|
||||
<MudTable Items="musicDetailDictionary.Values" Elevation="0" Outlined="true" Filter="@FilterSongs" Breakpoint=Breakpoint.None>
|
||||
<ToolBarContent>
|
||||
<MudGrid Spacing="2">
|
||||
<MudItem xs="12" md="8">
|
||||
|
@ -39,7 +39,7 @@
|
||||
} else { // No users in the database
|
||||
<MudItem xs="12">
|
||||
<MudText Align="Align.Center" Class="my-8">
|
||||
@Localizer["No data."]
|
||||
@Localizer["No Data"]
|
||||
</MudText>
|
||||
</MudItem>
|
||||
}
|
||||
|
@ -116,11 +116,11 @@ public class GameDataService : IGameDataService
|
||||
return musicDetails.TryGetValue(songId, out var musicDetail) ? musicDetail.Index : int.MaxValue;
|
||||
}
|
||||
|
||||
public DanData GetDanDataById(uint danId)
|
||||
public ImmutableDictionary<uint, DanData> GetDanMap()
|
||||
{
|
||||
return danMap.GetValueOrDefault(danId, new DanData());
|
||||
return danMap;
|
||||
}
|
||||
|
||||
|
||||
public int GetMusicStarLevel(Dictionary<uint, MusicDetail> musicDetails, uint songId, Difficulty difficulty)
|
||||
{
|
||||
var success = musicDetails.TryGetValue(songId, out var musicDetail);
|
||||
|
@ -1,4 +1,6 @@
|
||||
namespace TaikoWebUI.Services;
|
||||
using System.Collections.Immutable;
|
||||
|
||||
namespace TaikoWebUI.Services;
|
||||
|
||||
public interface IGameDataService
|
||||
{
|
||||
@ -22,7 +24,7 @@ public interface IGameDataService
|
||||
|
||||
public int GetMusicIndexBySongId(Dictionary<uint, MusicDetail> musicDetails,uint songId);
|
||||
|
||||
public DanData GetDanDataById(uint danId);
|
||||
public ImmutableDictionary<uint, DanData> GetDanMap();
|
||||
|
||||
public int GetMusicStarLevel(Dictionary<uint, MusicDetail> musicDetails, uint songId, Difficulty difficulty);
|
||||
|
||||
|
@ -79,6 +79,11 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Localization\LocalizationResource.fr-FR.resx">
|
||||
<SubType>Designer</SubType>
|
||||
<CustomToolNamespace>LocalizationResource</CustomToolNamespace>
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Update="Localization\LocalizationResource.en-US.resx">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
|
@ -11,6 +11,10 @@
|
||||
"CultureCode": "en-US",
|
||||
"DisplayName": "English"
|
||||
},
|
||||
{
|
||||
"CultureCode": "fr-FR",
|
||||
"DisplayName": "Français"
|
||||
},
|
||||
{
|
||||
"CultureCode": "zh-Hans",
|
||||
"DisplayName": "简体中文"
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 9.9 KiB |
Loading…
x
Reference in New Issue
Block a user