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mirror of synced 2024-11-24 06:50:15 +01:00

Merge pull request #24 from AkaiiKitsune/profile-visualizer

Added scoreboard visualizer
This commit is contained in:
S-Sebb?? 2023-12-19 16:48:32 +00:00 committed by GitHub
commit d8e1d17f15
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318 changed files with 344 additions and 78 deletions

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@ -73,8 +73,7 @@
}
</MudGrid>
<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
Label="Achievement Panel Difficulty">
<MudSelect T="Difficulty" ValueChanged=@UpdateScoreboard Value=@response.AchievementDisplayDifficulty Label="Achievement Panel Difficulty">
@foreach (var item in Enum.GetValues<Difficulty>())
{
<MudSelectItem Value="@item" />
@ -85,7 +84,7 @@
<MudItem xs="12" md="4">
<MudStack Spacing="4">
<MudSwitch @bind-Checked="@response.IsDisplayAchievement" Label="Display Achievement Panel" Color="Color.Primary" />
<MudSwitch @bind-Checked="@response.IsDisplayDanOnNamePlate" Label="Display Dan Rank on Name Plate" Color="Color.Primary" />
<MudSwitch @bind-Checked="@response.IsDisplayDanOnNamePlate" Label="Display Dan Rank on Name Plate" Color="Color.Primary" />
</MudStack>
</MudItem>
<MudItem xs="12" md="8">
@ -310,57 +309,127 @@
<MudItem md="4" xs="12" Class="py-3 px-3">
<MudStack Spacing="4" Class="sticky" Style="top:100px">
<MudCard style="height: auto" Outlined="true">
<MudCardContent>
@* Player Visualizer *@
<MudItem style="text-align: center;">
<MudItem style="position:relative">
@if (response.Kigurumi == 0)
{
<MudImage Fluid="true" style=@($"position: relative; top: 0; left: 0; filter: {CostumeColorFilters[response.BodyColor]}") Src=@ImageOrDefault("masks/body-bodymask", response.Body, "masks/body-bodymask-0000") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@ImageOrDefault("masks/body-facemask", response.Body, "masks/body-facemask-0000") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/body/body-0000.png'" Src=@($"images/Costumes/body/body-{response.Body.ToString().PadLeft(4, '0')}.png") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/face/face-0000.png'" Src=@($"images/Costumes/face/face-{response.Face.ToString().PadLeft(4, '0')}.png") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.BodyColor]}") Src=@ImageOrDefault("masks/head-bodymask", response.Head, "head/head-0000") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@ImageOrDefault("masks/head-facemask", response.Head, "head/head-0000") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/head/head-0000.png'" Src=@($"images/Costumes/head/head-{response.Head.ToString().PadLeft(4, '0')}.png") />
}
else
{
<MudImage Fluid="true" style=@($"position: relative; top: 0; left: 0; filter: {CostumeColorFilters[response.BodyColor]}") Src=@ImageOrDefault("masks/kigurumi-bodymask", response.Kigurumi, "masks/body-bodymask-0000") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@ImageOrDefault("masks/kigurumi-facemask", response.Kigurumi, "masks/body-facemask-0000") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/kigurumi/kigurumi-0000.png'" Src=@($"images/Costumes/kigurumi/kigurumi-{response.Kigurumi.ToString().PadLeft(4, '0')}.png") />
}
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/puchi/puchi-0000.png'" Src=@($"images/Costumes/puchi/puchi-{response.Puchi.ToString().PadLeft(4, '0')}.png") />
</MudItem>
</MudItem>
<MudPaper Elevation="0" Outlined="true">
<MudTabs Rounded="true" Border="true" PanelClass="pa-8">
<MudTabPanel Text="Player">
<MudItem style="height: auto">
@* Player Visualizer *@
<MudItem style="text-align: center;">
<MudItem style="position:relative">
@if (response.Kigurumi == 0)
{
<MudImage Fluid="true" style=@($"position: relative; top: 0; left: 0; filter: {CostumeColorFilters[response.BodyColor]}") Src=@CostumeOrDefault("masks/body-bodymask", response.Body, "masks/body-bodymask-0000") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/body-facemask", response.Body, "masks/body-facemask-0000") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/body/body-0000.png'" Src=@($"images/Costumes/body/body-{response.Body.ToString().PadLeft(4, '0')}.png") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/face/face-0000.png'" Src=@($"images/Costumes/face/face-{response.Face.ToString().PadLeft(4, '0')}.png") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.BodyColor]}") Src=@CostumeOrDefault("masks/head-bodymask", response.Head, "head/head-0000") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/head-facemask", response.Head, "head/head-0000") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/head/head-0000.png'" Src=@($"images/Costumes/head/head-{response.Head.ToString().PadLeft(4, '0')}.png") />
}
else
{
<MudImage Fluid="true" style=@($"position: relative; top: 0; left: 0; filter: {CostumeColorFilters[response.BodyColor]}") Src=@CostumeOrDefault("masks/kigurumi-bodymask", response.Kigurumi, "masks/body-bodymask-0000") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/kigurumi-facemask", response.Kigurumi, "masks/body-facemask-0000") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/kigurumi/kigurumi-0000.png'" Src=@($"images/Costumes/kigurumi/kigurumi-{response.Kigurumi.ToString().PadLeft(4, '0')}.png") />
}
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/puchi/puchi-0000.png'" Src=@($"images/Costumes/puchi/puchi-{response.Puchi.ToString().PadLeft(4, '0')}.png") />
</MudItem>
</MudItem>
@* Player Nameplate *@
<MudItem style="text-align: center; position:relative;">
@* Title text *@
<MudItem style="position:absolute; top: 7%; left:0; right:1.1%; height:38%; width:min(96%, 320px); margin: 0 auto; z-index:2; vertical-align: middle;">
<MudItem Style="position:absolute; height:100%; width:80%; right: 10%;">
<MudText Id="nameplate-title" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; color:black">@response.Title</MudText>
@* Player Nameplate *@
<MudItem style="text-align: center; position:relative;">
@* Title text *@
<MudItem style="position:absolute; top: 7%; left:0; right:1.1%; height:38%; width:min(96%, 320px); margin: 0 auto; z-index:2; vertical-align: middle;">
<MudItem Style="position:absolute; height:100%; width:80%; right: 10%;">
<MudText Id="nameplate-title" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; color:black">@response.Title</MudText>
</MudItem>
</MudItem>
@* Name text *@
<MudItem Style="position:absolute; top: 47%; left:0; right:1.1%; height:41%; width:min(96%, 320px); margin: 0 auto; z-index:2">
@* Name textoffset to the right for Dan Rank *@
<MudItem Style=@($"position:absolute; height:100%; right: 10%; {(response.IsDisplayDanOnNamePlate ? "width:46%;" : "width:80%;")}")>
<MudText Id="nameplate-name-outline" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; -webkit-text-stroke: 5px; -webkit-text-stroke-color: black">@response.MyDonName</MudText>
<MudText Id="nameplate-name" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; color:white">@response.MyDonName</MudText>
</MudItem>
</MudItem>
<MudImage onload="nameplateLoaded()" Id="nameplate" Fluid="true" Style="position: relative; top: 0; left: 0;" Src="images/Nameplates/nameplate.png" />
<MudImage Fluid="true" Style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" Src=@($"images/Nameplates/nameplate_{TitlePlateStrings[response.TitlePlateId].Replace(' ', '_')}.png") />
@if (response.IsDisplayDanOnNamePlate)
{
<MudImage Fluid="true" Style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" Src="images/Nameplates/nameplate_dan.png" />
}
</MudItem>
</MudItem>
@* Name text *@
<MudItem Style="position:absolute; top: 47%; left:0; right:1.1%; height:41%; width:min(96%, 320px); margin: 0 auto; z-index:2">
@* Name textoffset to the right for Dan Rank *@
<MudItem Style=@($"position:absolute; height:100%; right: 10%; {(response.IsDisplayDanOnNamePlate ? "width:46%;" : "width:80%;")}")>
<MudText Id="nameplate-name-outline" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; -webkit-text-stroke: 5px; -webkit-text-stroke-color: black">@response.MyDonName</MudText>
<MudText Id="nameplate-name" Style="position:absolute; height:100%; top: 0; left: 0; right: 0; margin: auto auto; font-family: 'Nijiiro', sans-serif; color:white">@response.MyDonName</MudText>
</MudTabPanel>
@if (response.IsDisplayAchievement)
{
<MudTabPanel Text="Achievement Panel">
<MudItem style="text-align: center; position:relative;">
@* Achievement panel Text *@
<MudItem Id="scoreboard" Style="position:absolute; top: 0; left:0; right:0; height:100%; width:min(96%, 320px); margin: 0 auto; z-index:2; vertical-align: middle;">
@* First row *@
<MudItem Style="position:absolute; height:18%; width:100%; top:11%">
<MudItem Class="nameplateTextRight">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[0]</MudText>
<MudText Class="nameplateText">@scoresArray[0]</MudText>
</MudItem>
</MudItem>
@* Second row *@
<MudItem Style="position:absolute; height:18%; width:100%; top:30%">
<MudItem Class="nameplateTextLeft">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[1]</MudText>
<MudText Class="nameplateText">@scoresArray[1]</MudText>
</MudItem>
<MudItem Class="nameplateTextCenter">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[2]</MudText>
<MudText Class="nameplateText">@scoresArray[2]</MudText>
</MudItem>
<MudItem Class="nameplateTextRight">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[3]</MudText>
<MudText Class="nameplateText">@scoresArray[3]</MudText>
</MudItem>
</MudItem>
@* Third row *@
<MudItem Style="position:absolute; height:18%; width:100%; top:49%">
<MudItem Class="nameplateTextLeft">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[4]</MudText>
<MudText Class="nameplateText">@scoresArray[4]</MudText>
</MudItem>
<MudItem Class="nameplateTextCenter">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[5]</MudText>
<MudText Class="nameplateText">@scoresArray[5]</MudText>
</MudItem>
<MudItem Class="nameplateTextRight">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[6]</MudText>
<MudText Class="nameplateText">@scoresArray[6]</MudText>
</MudItem>
</MudItem>
@* Fourth row (Crowns) *@
<MudItem Style="position:absolute; height:18%; width:100%; top:69%">
<MudItem Class="nameplateTextLeft">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[7]</MudText>
<MudText Class="nameplateText">@scoresArray[7]</MudText>
</MudItem>
<MudItem Class="nameplateTextCenter">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[8]</MudText>
<MudText Class="nameplateText">@scoresArray[8]</MudText>
</MudItem>
<MudItem Class="nameplateTextRight">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[9]</MudText>
<MudText Class="nameplateText">@scoresArray[9]</MudText>
</MudItem>
</MudItem>
</MudItem>
@* Forbidden one-liner : Changes the AchievementDisplayDifficulty image asset. When "Difficulty.None" is selected, Defaults to highest difficulty the player currently has crowns / Ranks for. *@
<MudImage Fluid="true" style="position: relative; top: 0;" Src=@($"images/rank_panel_{DifficultySettingCourseStrings[response.AchievementDisplayDifficulty != Difficulty.None ? (int)response.AchievementDisplayDifficulty + 1 : (int)highestDifficulty + 1].Replace(' ', '_')}.png") />
</MudItem>
</MudItem>
<MudImage onload="nameplateLoaded()" Id="nameplate" Fluid="true" Style="position: relative; top: 0; left: 0;" Src="images/Nameplates/nameplate.png" />
<MudImage Fluid="true" Style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" Src=@($"images/Nameplates/nameplate_{TitlePlateStrings[response.TitlePlateId].Replace(' ', '_')}.png") />
@if (response.IsDisplayDanOnNamePlate)
{
<MudImage Fluid="true" Style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" Src="images/Nameplates/nameplate_dan.png" />
}
</MudItem>
</MudCardContent>
</MudCard>
</MudTabPanel>
}
</MudTabs>
</MudPaper>
<MudButton Disabled="@isSavingOptions"
OnClick="SaveOptions"
Variant="Variant.Filled"
@ -377,7 +446,6 @@
}
</MudButton>
</MudStack>
</MudItem>
</MudGrid>
}
@ -386,11 +454,18 @@
@code {
private async Task UpdateMyDonName()
{
@if (response is not null) await Js.InvokeVoidAsync("updateMyDonName", response.MyDonName);
@if (response is not null) await Js.InvokeVoidAsync("updateMyDonNameText", response.MyDonName);
}
private async Task UpdateTitle()
{
@if (response is not null) await Js.InvokeVoidAsync("updateTitle", response.Title);
@if (response is not null) await
Js.InvokeVoidAsync("updateTitleText", response.Title);
}
private async Task UpdateScoreboard(Difficulty difficulty)
{
UpdateScores(difficulty);
await Js.InvokeVoidAsync("updateScoreboardText", scoresArray);
}
}

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@ -1,6 +1,8 @@
using Microsoft.AspNetCore.Http;
using SharedProject.Enums;
using System.Linq;
using TaikoWebUI.Pages.Dialogs;
using static MudBlazor.CategoryTypes;
namespace TaikoWebUI.Pages;
@ -9,6 +11,8 @@ public partial class Profile
[Parameter]
public int Baid { get; set; }
private SongBestResponse? songresponse;
private UserSetting? response;
private bool isSavingOptions;
@ -40,7 +44,7 @@ public partial class Profile
"masks/body-facemask-0090", "masks/body-facemask-0092", "masks/body-facemask-0136",
"masks/body-facemask-0151", "masks/body-facemask-0152", "masks/body-facemask-0153",
"masks/head-bodymask-0113", "masks/head-bodymask-0138",
"masks/head-facemask-0003", "masks/head-facemask-0113", "masks/head-facemask-0137",
"masks/head-facemask-0003", "masks/head-facemask-0113", "masks/head-facemask-0137",
"masks/head-facemask-0138",
"masks/kigurumi-bodymask-0052", "masks/kigurumi-bodymask-0109", "masks/kigurumi-bodymask-0110",
"masks/kigurumi-bodymask-0115", "masks/kigurumi-bodymask-0123",
@ -168,20 +172,27 @@ public partial class Profile
{
new BreadcrumbItem("Users", href: "/Users"),
};
private Dictionary<Difficulty, List<SongBestData>> songBestDataMap = new();
private Difficulty highestDifficulty = Difficulty.Easy;
private List<int> costumeFlagArraySizes = new();
private List<uint> unlockedHeadCostumes = new();
private List<uint> unlockedBodyCostumes = new();
private List<uint> unlockedFaceCostumes = new();
private List<uint> unlockedKigurumiCostumes = new();
private List<uint> unlockedPuchiCostumes = new();
private int[] scoresArray = new int[10];
protected override async Task OnInitializedAsync()
{
await base.OnInitializedAsync();
isSavingOptions = false;
response = await Client.GetFromJsonAsync<UserSetting>($"api/UserSettings/{Baid}");
response.ThrowIfNull();
breadcrumbs.Add(new BreadcrumbItem($"User: {Baid}", href: null, disabled: true));
breadcrumbs.Add(new BreadcrumbItem("Profile", href: $"/Users/{Baid}/Profile", disabled: false));
@ -194,8 +205,37 @@ public partial class Profile
unlockedKigurumiCostumes = response.UnlockedKigurumi.Distinct().OrderBy(x => x).ToList();
unlockedPuchiCostumes = response.UnlockedPuchi.Distinct().OrderBy(x => x).ToList();
}
costumeFlagArraySizes = GameDataService.GetCostumeFlagArraySizes();
songresponse = await Client.GetFromJsonAsync<SongBestResponse>($"api/PlayData/{Baid}");
songresponse.ThrowIfNull();
songresponse.SongBestData.ForEach(data =>
{
var songId = data.SongId;
data.Genre = GameDataService.GetMusicGenreBySongId(songId);
data.MusicName = GameDataService.GetMusicNameBySongId(songId);
data.MusicArtist = GameDataService.GetMusicArtistBySongId(songId);
});
songBestDataMap = songresponse.SongBestData.GroupBy(data => data.Difficulty)
.ToDictionary(data => data.Key,
data => data.ToList());
foreach (var songBestDataList in songBestDataMap.Values)
{
songBestDataList.Sort((data1, data2) => GameDataService.GetMusicIndexBySongId(data1.SongId)
.CompareTo(GameDataService.GetMusicIndexBySongId(data2.SongId)));
}
for (int i = 0; i < (int)Difficulty.UraOni; i++)
if (songBestDataMap.TryGetValue((Difficulty)i, out var values))
{
highestDifficulty = (Difficulty)i;
}
UpdateScores(response.AchievementDisplayDifficulty);
}
private async Task SaveOptions()
@ -205,7 +245,63 @@ public partial class Profile
isSavingOptions = false;
}
public static string ImageOrDefault(string file, uint id, string defaultfile)
private void UpdateScores(Difficulty difficulty)
{
//Console.WriteLine("Updating difficulty : " + (int)difficulty);
response.ThrowIfNull();
response.AchievementDisplayDifficulty = difficulty;
scoresArray = new int[10];
if (difficulty is Difficulty.None) difficulty = highestDifficulty;
if (songBestDataMap.TryGetValue(difficulty, out var values))
{
foreach (var value in values)
{
//Console.WriteLine("Updating for songId : " + value.SongId);
switch (value.BestScoreRank)
{
case ScoreRank.Dondaful:
scoresArray[0]++;
break;
case ScoreRank.Gold:
scoresArray[1]++;
break;
case ScoreRank.Sakura:
scoresArray[2]++;
break;
case ScoreRank.Purple:
scoresArray[3]++;
break;
case ScoreRank.White:
scoresArray[4]++;
break;
case ScoreRank.Bronze:
scoresArray[5]++;
break;
case ScoreRank.Silver:
scoresArray[6]++;
break;
}
switch (value.BestCrown)
{
case CrownType.Clear:
scoresArray[7]++;
break;
case CrownType.Gold:
scoresArray[8]++;
break;
case CrownType.Dondaful:
scoresArray[9]++;
break;
}
}
}
}
public static string CostumeOrDefault(string file, uint id, string defaultfile)
{
var path = "/images/Costumes/";
var filename = file + "-" + id.ToString().PadLeft(4, '0');

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@ -104,4 +104,42 @@ a, .btn-link {
.loading-progress-text:after {
content: var(--blazor-load-percentage-text, "Loading");
}
/* Change text to "Ok" when loading is complete */
.nameplateTextOutline {
-webkit-text-stroke: 5px;
-webkit-text-stroke-color: black
}
.nameplateText {
font-family: 'Nijiiro', sans-serif !important;
position: absolute;
height: 100%;
top: 0;
right: 0;
left: 0;
margin: 0 auto;
color: white;
margin: auto auto;
}
.nameplateTextLeft {
position: absolute;
height: 100%;
width: 15%;
left: 19%
}
.nameplateTextCenter {
position: absolute;
height: 100%;
width: 15%;
left: 48%
}
.nameplateTextRight {
position: absolute;
height: 100%;
width: 15%;
left: 78%
}

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