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mirror of synced 2024-11-28 08:30:56 +01:00

Merge pull request #24 from AkaiiKitsune/profile-visualizer

Added scoreboard visualizer
This commit is contained in:
S-Sebb?? 2023-12-19 16:48:32 +00:00 committed by GitHub
commit d8e1d17f15
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318 changed files with 344 additions and 78 deletions

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@ -73,8 +73,7 @@
} }
</MudGrid> </MudGrid>
<MudSelect @bind-Value="@response.AchievementDisplayDifficulty" <MudSelect T="Difficulty" ValueChanged=@UpdateScoreboard Value=@response.AchievementDisplayDifficulty Label="Achievement Panel Difficulty">
Label="Achievement Panel Difficulty">
@foreach (var item in Enum.GetValues<Difficulty>()) @foreach (var item in Enum.GetValues<Difficulty>())
{ {
<MudSelectItem Value="@item" /> <MudSelectItem Value="@item" />
@ -310,25 +309,27 @@
<MudItem md="4" xs="12" Class="py-3 px-3"> <MudItem md="4" xs="12" Class="py-3 px-3">
<MudStack Spacing="4" Class="sticky" Style="top:100px"> <MudStack Spacing="4" Class="sticky" Style="top:100px">
<MudCard style="height: auto" Outlined="true"> <MudPaper Elevation="0" Outlined="true">
<MudCardContent> <MudTabs Rounded="true" Border="true" PanelClass="pa-8">
<MudTabPanel Text="Player">
<MudItem style="height: auto">
@* Player Visualizer *@ @* Player Visualizer *@
<MudItem style="text-align: center;"> <MudItem style="text-align: center;">
<MudItem style="position:relative"> <MudItem style="position:relative">
@if (response.Kigurumi == 0) @if (response.Kigurumi == 0)
{ {
<MudImage Fluid="true" style=@($"position: relative; top: 0; left: 0; filter: {CostumeColorFilters[response.BodyColor]}") Src=@ImageOrDefault("masks/body-bodymask", response.Body, "masks/body-bodymask-0000") /> <MudImage Fluid="true" style=@($"position: relative; top: 0; left: 0; filter: {CostumeColorFilters[response.BodyColor]}") Src=@CostumeOrDefault("masks/body-bodymask", response.Body, "masks/body-bodymask-0000") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@ImageOrDefault("masks/body-facemask", response.Body, "masks/body-facemask-0000") /> <MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/body-facemask", response.Body, "masks/body-facemask-0000") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/body/body-0000.png'" Src=@($"images/Costumes/body/body-{response.Body.ToString().PadLeft(4, '0')}.png") /> <MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/body/body-0000.png'" Src=@($"images/Costumes/body/body-{response.Body.ToString().PadLeft(4, '0')}.png") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/face/face-0000.png'" Src=@($"images/Costumes/face/face-{response.Face.ToString().PadLeft(4, '0')}.png") /> <MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/face/face-0000.png'" Src=@($"images/Costumes/face/face-{response.Face.ToString().PadLeft(4, '0')}.png") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.BodyColor]}") Src=@ImageOrDefault("masks/head-bodymask", response.Head, "head/head-0000") /> <MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.BodyColor]}") Src=@CostumeOrDefault("masks/head-bodymask", response.Head, "head/head-0000") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@ImageOrDefault("masks/head-facemask", response.Head, "head/head-0000") /> <MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/head-facemask", response.Head, "head/head-0000") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/head/head-0000.png'" Src=@($"images/Costumes/head/head-{response.Head.ToString().PadLeft(4, '0')}.png") /> <MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/head/head-0000.png'" Src=@($"images/Costumes/head/head-{response.Head.ToString().PadLeft(4, '0')}.png") />
} }
else else
{ {
<MudImage Fluid="true" style=@($"position: relative; top: 0; left: 0; filter: {CostumeColorFilters[response.BodyColor]}") Src=@ImageOrDefault("masks/kigurumi-bodymask", response.Kigurumi, "masks/body-bodymask-0000") /> <MudImage Fluid="true" style=@($"position: relative; top: 0; left: 0; filter: {CostumeColorFilters[response.BodyColor]}") Src=@CostumeOrDefault("masks/kigurumi-bodymask", response.Kigurumi, "masks/body-bodymask-0000") />
<MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@ImageOrDefault("masks/kigurumi-facemask", response.Kigurumi, "masks/body-facemask-0000") /> <MudImage Fluid="true" style=@($"position:absolute; top: 0; left: 0; right: 0; margin: 0 auto; filter: {CostumeColorFilters[response.FaceColor]}") Src=@CostumeOrDefault("masks/kigurumi-facemask", response.Kigurumi, "masks/body-facemask-0000") />
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/kigurumi/kigurumi-0000.png'" Src=@($"images/Costumes/kigurumi/kigurumi-{response.Kigurumi.ToString().PadLeft(4, '0')}.png") /> <MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/kigurumi/kigurumi-0000.png'" Src=@($"images/Costumes/kigurumi/kigurumi-{response.Kigurumi.ToString().PadLeft(4, '0')}.png") />
} }
<MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/puchi/puchi-0000.png'" Src=@($"images/Costumes/puchi/puchi-{response.Puchi.ToString().PadLeft(4, '0')}.png") /> <MudImage Fluid="true" style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" onerror="this.src='images/Costumes/puchi/puchi-0000.png'" Src=@($"images/Costumes/puchi/puchi-{response.Puchi.ToString().PadLeft(4, '0')}.png") />
@ -359,8 +360,76 @@
<MudImage Fluid="true" Style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" Src="images/Nameplates/nameplate_dan.png" /> <MudImage Fluid="true" Style="position:absolute; top: 0; left: 0; right: 0; margin: 0 auto;" Src="images/Nameplates/nameplate_dan.png" />
} }
</MudItem> </MudItem>
</MudCardContent> </MudItem>
</MudCard> </MudTabPanel>
@if (response.IsDisplayAchievement)
{
<MudTabPanel Text="Achievement Panel">
<MudItem style="text-align: center; position:relative;">
@* Achievement panel Text *@
<MudItem Id="scoreboard" Style="position:absolute; top: 0; left:0; right:0; height:100%; width:min(96%, 320px); margin: 0 auto; z-index:2; vertical-align: middle;">
@* First row *@
<MudItem Style="position:absolute; height:18%; width:100%; top:11%">
<MudItem Class="nameplateTextRight">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[0]</MudText>
<MudText Class="nameplateText">@scoresArray[0]</MudText>
</MudItem>
</MudItem>
@* Second row *@
<MudItem Style="position:absolute; height:18%; width:100%; top:30%">
<MudItem Class="nameplateTextLeft">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[1]</MudText>
<MudText Class="nameplateText">@scoresArray[1]</MudText>
</MudItem>
<MudItem Class="nameplateTextCenter">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[2]</MudText>
<MudText Class="nameplateText">@scoresArray[2]</MudText>
</MudItem>
<MudItem Class="nameplateTextRight">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[3]</MudText>
<MudText Class="nameplateText">@scoresArray[3]</MudText>
</MudItem>
</MudItem>
@* Third row *@
<MudItem Style="position:absolute; height:18%; width:100%; top:49%">
<MudItem Class="nameplateTextLeft">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[4]</MudText>
<MudText Class="nameplateText">@scoresArray[4]</MudText>
</MudItem>
<MudItem Class="nameplateTextCenter">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[5]</MudText>
<MudText Class="nameplateText">@scoresArray[5]</MudText>
</MudItem>
<MudItem Class="nameplateTextRight">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[6]</MudText>
<MudText Class="nameplateText">@scoresArray[6]</MudText>
</MudItem>
</MudItem>
@* Fourth row (Crowns) *@
<MudItem Style="position:absolute; height:18%; width:100%; top:69%">
<MudItem Class="nameplateTextLeft">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[7]</MudText>
<MudText Class="nameplateText">@scoresArray[7]</MudText>
</MudItem>
<MudItem Class="nameplateTextCenter">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[8]</MudText>
<MudText Class="nameplateText">@scoresArray[8]</MudText>
</MudItem>
<MudItem Class="nameplateTextRight">
<MudText Class="nameplateText nameplateTextOutline">@scoresArray[9]</MudText>
<MudText Class="nameplateText">@scoresArray[9]</MudText>
</MudItem>
</MudItem>
</MudItem>
@* Forbidden one-liner : Changes the AchievementDisplayDifficulty image asset. When "Difficulty.None" is selected, Defaults to highest difficulty the player currently has crowns / Ranks for. *@
<MudImage Fluid="true" style="position: relative; top: 0;" Src=@($"images/rank_panel_{DifficultySettingCourseStrings[response.AchievementDisplayDifficulty != Difficulty.None ? (int)response.AchievementDisplayDifficulty + 1 : (int)highestDifficulty + 1].Replace(' ', '_')}.png") />
</MudItem>
</MudTabPanel>
}
</MudTabs>
</MudPaper>
<MudButton Disabled="@isSavingOptions" <MudButton Disabled="@isSavingOptions"
OnClick="SaveOptions" OnClick="SaveOptions"
Variant="Variant.Filled" Variant="Variant.Filled"
@ -377,7 +446,6 @@
} }
</MudButton> </MudButton>
</MudStack> </MudStack>
</MudItem> </MudItem>
</MudGrid> </MudGrid>
} }
@ -386,11 +454,18 @@
@code { @code {
private async Task UpdateMyDonName() private async Task UpdateMyDonName()
{ {
@if (response is not null) await Js.InvokeVoidAsync("updateMyDonName", response.MyDonName); @if (response is not null) await Js.InvokeVoidAsync("updateMyDonNameText", response.MyDonName);
} }
private async Task UpdateTitle() private async Task UpdateTitle()
{ {
@if (response is not null) await Js.InvokeVoidAsync("updateTitle", response.Title); @if (response is not null) await
Js.InvokeVoidAsync("updateTitleText", response.Title);
}
private async Task UpdateScoreboard(Difficulty difficulty)
{
UpdateScores(difficulty);
await Js.InvokeVoidAsync("updateScoreboardText", scoresArray);
} }
} }

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@ -1,6 +1,8 @@
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http;
using SharedProject.Enums;
using System.Linq; using System.Linq;
using TaikoWebUI.Pages.Dialogs; using TaikoWebUI.Pages.Dialogs;
using static MudBlazor.CategoryTypes;
namespace TaikoWebUI.Pages; namespace TaikoWebUI.Pages;
@ -9,6 +11,8 @@ public partial class Profile
[Parameter] [Parameter]
public int Baid { get; set; } public int Baid { get; set; }
private SongBestResponse? songresponse;
private UserSetting? response; private UserSetting? response;
private bool isSavingOptions; private bool isSavingOptions;
@ -169,6 +173,10 @@ public partial class Profile
new BreadcrumbItem("Users", href: "/Users"), new BreadcrumbItem("Users", href: "/Users"),
}; };
private Dictionary<Difficulty, List<SongBestData>> songBestDataMap = new();
private Difficulty highestDifficulty = Difficulty.Easy;
private List<int> costumeFlagArraySizes = new(); private List<int> costumeFlagArraySizes = new();
private List<uint> unlockedHeadCostumes = new(); private List<uint> unlockedHeadCostumes = new();
@ -177,11 +185,14 @@ public partial class Profile
private List<uint> unlockedKigurumiCostumes = new(); private List<uint> unlockedKigurumiCostumes = new();
private List<uint> unlockedPuchiCostumes = new(); private List<uint> unlockedPuchiCostumes = new();
private int[] scoresArray = new int[10];
protected override async Task OnInitializedAsync() protected override async Task OnInitializedAsync()
{ {
await base.OnInitializedAsync(); await base.OnInitializedAsync();
isSavingOptions = false; isSavingOptions = false;
response = await Client.GetFromJsonAsync<UserSetting>($"api/UserSettings/{Baid}"); response = await Client.GetFromJsonAsync<UserSetting>($"api/UserSettings/{Baid}");
response.ThrowIfNull();
breadcrumbs.Add(new BreadcrumbItem($"User: {Baid}", href: null, disabled: true)); breadcrumbs.Add(new BreadcrumbItem($"User: {Baid}", href: null, disabled: true));
breadcrumbs.Add(new BreadcrumbItem("Profile", href: $"/Users/{Baid}/Profile", disabled: false)); breadcrumbs.Add(new BreadcrumbItem("Profile", href: $"/Users/{Baid}/Profile", disabled: false));
@ -196,6 +207,35 @@ public partial class Profile
} }
costumeFlagArraySizes = GameDataService.GetCostumeFlagArraySizes(); costumeFlagArraySizes = GameDataService.GetCostumeFlagArraySizes();
songresponse = await Client.GetFromJsonAsync<SongBestResponse>($"api/PlayData/{Baid}");
songresponse.ThrowIfNull();
songresponse.SongBestData.ForEach(data =>
{
var songId = data.SongId;
data.Genre = GameDataService.GetMusicGenreBySongId(songId);
data.MusicName = GameDataService.GetMusicNameBySongId(songId);
data.MusicArtist = GameDataService.GetMusicArtistBySongId(songId);
});
songBestDataMap = songresponse.SongBestData.GroupBy(data => data.Difficulty)
.ToDictionary(data => data.Key,
data => data.ToList());
foreach (var songBestDataList in songBestDataMap.Values)
{
songBestDataList.Sort((data1, data2) => GameDataService.GetMusicIndexBySongId(data1.SongId)
.CompareTo(GameDataService.GetMusicIndexBySongId(data2.SongId)));
}
for (int i = 0; i < (int)Difficulty.UraOni; i++)
if (songBestDataMap.TryGetValue((Difficulty)i, out var values))
{
highestDifficulty = (Difficulty)i;
}
UpdateScores(response.AchievementDisplayDifficulty);
} }
private async Task SaveOptions() private async Task SaveOptions()
@ -205,7 +245,63 @@ public partial class Profile
isSavingOptions = false; isSavingOptions = false;
} }
public static string ImageOrDefault(string file, uint id, string defaultfile) private void UpdateScores(Difficulty difficulty)
{
//Console.WriteLine("Updating difficulty : " + (int)difficulty);
response.ThrowIfNull();
response.AchievementDisplayDifficulty = difficulty;
scoresArray = new int[10];
if (difficulty is Difficulty.None) difficulty = highestDifficulty;
if (songBestDataMap.TryGetValue(difficulty, out var values))
{
foreach (var value in values)
{
//Console.WriteLine("Updating for songId : " + value.SongId);
switch (value.BestScoreRank)
{
case ScoreRank.Dondaful:
scoresArray[0]++;
break;
case ScoreRank.Gold:
scoresArray[1]++;
break;
case ScoreRank.Sakura:
scoresArray[2]++;
break;
case ScoreRank.Purple:
scoresArray[3]++;
break;
case ScoreRank.White:
scoresArray[4]++;
break;
case ScoreRank.Bronze:
scoresArray[5]++;
break;
case ScoreRank.Silver:
scoresArray[6]++;
break;
}
switch (value.BestCrown)
{
case CrownType.Clear:
scoresArray[7]++;
break;
case CrownType.Gold:
scoresArray[8]++;
break;
case CrownType.Dondaful:
scoresArray[9]++;
break;
}
}
}
}
public static string CostumeOrDefault(string file, uint id, string defaultfile)
{ {
var path = "/images/Costumes/"; var path = "/images/Costumes/";
var filename = file + "-" + id.ToString().PadLeft(4, '0'); var filename = file + "-" + id.ToString().PadLeft(4, '0');

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@ -104,4 +104,42 @@ a, .btn-link {
.loading-progress-text:after { .loading-progress-text:after {
content: var(--blazor-load-percentage-text, "Loading"); content: var(--blazor-load-percentage-text, "Loading");
} }
/* Change text to "Ok" when loading is complete */
.nameplateTextOutline {
-webkit-text-stroke: 5px;
-webkit-text-stroke-color: black
}
.nameplateText {
font-family: 'Nijiiro', sans-serif !important;
position: absolute;
height: 100%;
top: 0;
right: 0;
left: 0;
margin: 0 auto;
color: white;
margin: auto auto;
}
.nameplateTextLeft {
position: absolute;
height: 100%;
width: 15%;
left: 19%
}
.nameplateTextCenter {
position: absolute;
height: 100%;
width: 15%;
left: 48%
}
.nameplateTextRight {
position: absolute;
height: 100%;
width: 15%;
left: 78%
}

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