Localize DateFormat
This commit is contained in:
parent
f0e99c15a2
commit
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@ -1,6 +1,7 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@ -18,7 +19,7 @@ namespace TaikoWebUI.Localization {
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class LocalizationResource {
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@ -58,5 +59,14 @@ namespace TaikoWebUI.Localization {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to MM/dd/yyyy h:mm:ss tt.
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/// </summary>
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internal static string DateFormat {
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get {
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return ResourceManager.GetString("DateFormat", resourceCulture);
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}
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}
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}
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}
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@ -381,4 +381,7 @@
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<data name="reset_password_confirm_dialog_2" xml:space="preserve">
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<value>This will remove the user's current password and user will have to register again.</value>
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</data>
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<data name="DateFormat" xml:space="preserve">
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<value>MM/dd/yyyy h:mm:ss tt</value>
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</data>
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</root>
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@ -375,4 +375,7 @@
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<data name="Notes Position" xml:space="preserve">
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<value>音符位置調整</value>
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</data>
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<data name="DateFormat" xml:space="preserve">
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<value>yyyy/MM/dd H:mm:ss</value>
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</data>
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</root>
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@ -1,21 +1,123 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>1.3</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="DateFormat" xml:space="preserve">
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<value>MM/dd/yyyy h:mm:ss tt</value>
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</data>
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</root>
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<data name="Notes Position" xml:space="preserve">
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<value>音符位置调整</value>
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</data>
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<data name="DateFormat" xml:space="preserve">
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<value>yyyy/M/d ah:mm:ss</value>
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</data>
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</root>
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<data name="Notes Position" xml:space="preserve">
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<value>音符位置調整</value>
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</data>
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<data name="DateFormat" xml:space="preserve">
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<value>yyyy/M/d tt ah:mm:ss</value>
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</data>
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</root>
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@ -23,25 +23,25 @@
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<MudTh>@Localizer["Max Combo"]</MudTh>
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</HeaderContent>
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<RowTemplate>
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<MudTd>@context.PlayTime</MudTd>
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<MudTd>
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<img src="@ScoreUtils.GetDifficultyIcon(context.Difficulty)" alt="@context.Difficulty" title="@context.Difficulty" style="@IconStyle" />
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</MudTd>
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<MudTd>
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<img src="@($"/images/crown_{context.Crown}.png")" alt="@(ScoreUtils.GetCrownText(context.Crown))" title="@(ScoreUtils.GetCrownText(context.Crown))" style="@IconStyle" />
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</MudTd>
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<MudTd>
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<img src="@($"/images/rank_{context.ScoreRank}.png")" alt="@(ScoreUtils.GetRankText(context.ScoreRank))" title="@(ScoreUtils.GetRankText(context.ScoreRank))" style="@IconStyle" />
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</MudTd>
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<MudTd>@context.Score</MudTd>
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<MudTd>@context.GoodCount</MudTd>
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<MudTd>@context.OkCount</MudTd>
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<MudTd>@context.MissCount</MudTd>
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<MudTd>@context.DrumrollCount</MudTd>
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<MudTd>@context.ComboCount</MudTd>
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</RowTemplate>
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</MudTable>
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</MudCardContent>
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<MudTd>@context.PlayTime.ToString(Localizer["DateFormat"])</MudTd>
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<MudTd>
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<img src="@ScoreUtils.GetDifficultyIcon(context.Difficulty)" alt="@context.Difficulty" title="@context.Difficulty" style="@IconStyle" />
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</MudTd>
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<MudTd>
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<img src="@($"/images/crown_{context.Crown}.png")" alt="@(ScoreUtils.GetCrownText(context.Crown))" title="@(ScoreUtils.GetCrownText(context.Crown))" style="@IconStyle" />
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</MudTd>
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<MudTd>
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<img src="@($"/images/rank_{context.ScoreRank}.png")" alt="@(ScoreUtils.GetRankText(context.ScoreRank))" title="@(ScoreUtils.GetRankText(context.ScoreRank))" style="@IconStyle" />
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</MudTd>
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<MudTd>@context.Score</MudTd>
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<MudTd>@context.GoodCount</MudTd>
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<MudTd>@context.OkCount</MudTd>
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<MudTd>@context.MissCount</MudTd>
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<MudTd>@context.DrumrollCount</MudTd>
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<MudTd>@context.ComboCount</MudTd>
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</RowTemplate>
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</MudTable>
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</MudCardContent>
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}
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else
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{
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