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mirror of synced 2024-11-24 06:50:15 +01:00

Localize DateFormat

This commit is contained in:
shiibe 2024-03-13 11:36:06 -04:00
parent f0e99c15a2
commit e6de938e19
7 changed files with 162 additions and 38 deletions

View File

@ -1,6 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
@ -18,7 +19,7 @@ namespace TaikoWebUI.Localization {
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class LocalizationResource {
@ -58,5 +59,14 @@ namespace TaikoWebUI.Localization {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to MM/dd/yyyy h:mm:ss tt.
/// </summary>
internal static string DateFormat {
get {
return ResourceManager.GetString("DateFormat", resourceCulture);
}
}
}
}

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@ -381,4 +381,7 @@
<data name="reset_password_confirm_dialog_2" xml:space="preserve">
<value>This will remove the user's current password and user will have to register again.</value>
</data>
<data name="DateFormat" xml:space="preserve">
<value>MM/dd/yyyy h:mm:ss tt</value>
</data>
</root>

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@ -375,4 +375,7 @@
<data name="Notes Position" xml:space="preserve">
<value>音符位置調整</value>
</data>
<data name="DateFormat" xml:space="preserve">
<value>yyyy/MM/dd H:mm:ss</value>
</data>
</root>

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@ -1,21 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DateFormat" xml:space="preserve">
<value>MM/dd/yyyy h:mm:ss tt</value>
</data>
</root>

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@ -375,4 +375,7 @@
<data name="Notes Position" xml:space="preserve">
<value>音符位置调整</value>
</data>
<data name="DateFormat" xml:space="preserve">
<value>yyyy/M/d ah:mm:ss</value>
</data>
</root>

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@ -375,4 +375,7 @@
<data name="Notes Position" xml:space="preserve">
<value>音符位置調整</value>
</data>
<data name="DateFormat" xml:space="preserve">
<value>yyyy/M/d tt ah:mm:ss</value>
</data>
</root>

View File

@ -23,25 +23,25 @@
<MudTh>@Localizer["Max Combo"]</MudTh>
</HeaderContent>
<RowTemplate>
<MudTd>@context.PlayTime</MudTd>
<MudTd>
<img src="@ScoreUtils.GetDifficultyIcon(context.Difficulty)" alt="@context.Difficulty" title="@context.Difficulty" style="@IconStyle" />
</MudTd>
<MudTd>
<img src="@($"/images/crown_{context.Crown}.png")" alt="@(ScoreUtils.GetCrownText(context.Crown))" title="@(ScoreUtils.GetCrownText(context.Crown))" style="@IconStyle" />
</MudTd>
<MudTd>
<img src="@($"/images/rank_{context.ScoreRank}.png")" alt="@(ScoreUtils.GetRankText(context.ScoreRank))" title="@(ScoreUtils.GetRankText(context.ScoreRank))" style="@IconStyle" />
</MudTd>
<MudTd>@context.Score</MudTd>
<MudTd>@context.GoodCount</MudTd>
<MudTd>@context.OkCount</MudTd>
<MudTd>@context.MissCount</MudTd>
<MudTd>@context.DrumrollCount</MudTd>
<MudTd>@context.ComboCount</MudTd>
</RowTemplate>
</MudTable>
</MudCardContent>
<MudTd>@context.PlayTime.ToString(Localizer["DateFormat"])</MudTd>
<MudTd>
<img src="@ScoreUtils.GetDifficultyIcon(context.Difficulty)" alt="@context.Difficulty" title="@context.Difficulty" style="@IconStyle" />
</MudTd>
<MudTd>
<img src="@($"/images/crown_{context.Crown}.png")" alt="@(ScoreUtils.GetCrownText(context.Crown))" title="@(ScoreUtils.GetCrownText(context.Crown))" style="@IconStyle" />
</MudTd>
<MudTd>
<img src="@($"/images/rank_{context.ScoreRank}.png")" alt="@(ScoreUtils.GetRankText(context.ScoreRank))" title="@(ScoreUtils.GetRankText(context.ScoreRank))" style="@IconStyle" />
</MudTd>
<MudTd>@context.Score</MudTd>
<MudTd>@context.GoodCount</MudTd>
<MudTd>@context.OkCount</MudTd>
<MudTd>@context.MissCount</MudTd>
<MudTd>@context.DrumrollCount</MudTd>
<MudTd>@context.ComboCount</MudTd>
</RowTemplate>
</MudTable>
</MudCardContent>
}
else
{