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mirror of synced 2024-11-27 16:10:53 +01:00

Correct initial value of UserDatum.CostumeData

This commit is contained in:
esuo1198 2023-09-16 02:27:44 +09:00
parent 7eee09d32d
commit e8b26e9352

View File

@ -2,33 +2,33 @@
namespace GameDatabase.Entities namespace GameDatabase.Entities
{ {
public partial class UserDatum public partial class UserDatum
{ {
public ulong Baid { get; set; } public ulong Baid { get; set; }
public string MyDonName { get; set; } = string.Empty; public string MyDonName { get; set; } = string.Empty;
public string Title { get; set; } = string.Empty; public string Title { get; set; } = string.Empty;
public uint TitlePlateId { get; set; } public uint TitlePlateId { get; set; }
public string FavoriteSongsArray { get; set; } = "[]"; public string FavoriteSongsArray { get; set; } = "[]";
public string ToneFlgArray { get; set; } = "[]"; public string ToneFlgArray { get; set; } = "[]";
public string TitleFlgArray { get; set; } = "[]"; public string TitleFlgArray { get; set; } = "[]";
public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]"; public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]";
public string GenericInfoFlgArray { get; set; } = "[]"; public string GenericInfoFlgArray { get; set; } = "[]";
public short OptionSetting { get; set; } public short OptionSetting { get; set; }
public int NotesPosition { get; set; } public int NotesPosition { get; set; }
public bool IsVoiceOn { get; set; } public bool IsVoiceOn { get; set; }
public bool IsSkipOn { get; set; } public bool IsSkipOn { get; set; }
public uint SelectedToneId { get; set; } public uint SelectedToneId { get; set; }
public DateTime LastPlayDatetime { get; set; } public DateTime LastPlayDatetime { get; set; }
public uint LastPlayMode { get; set; } public uint LastPlayMode { get; set; }
public uint ColorBody { get; set; } public uint ColorBody { get; set; }
public uint ColorFace { get; set; } public uint ColorFace { get; set; }
public uint ColorLimb { get; set; } public uint ColorLimb { get; set; }
public string CostumeData { get; set; } = "[[],[],[],[],[]]"; public string CostumeData { get; set; } = "[]";
public bool DisplayDan { get; set; } public bool DisplayDan { get; set; }
public bool DisplayAchievement { get; set; } public bool DisplayAchievement { get; set; }
public Difficulty AchievementDisplayDifficulty { get; set; } public Difficulty AchievementDisplayDifficulty { get; set; }
public int AiWinCount { get; set; } public int AiWinCount { get; set; }
public virtual Card? Ba { get; set; } public virtual Card? Ba { get; set; }
} }
} }