Correct initial value of UserDatum.CostumeData
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7eee09d32d
commit
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@ -2,33 +2,33 @@
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namespace GameDatabase.Entities
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namespace GameDatabase.Entities
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{
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{
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public partial class UserDatum
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public partial class UserDatum
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{
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{
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public ulong Baid { get; set; }
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public ulong Baid { get; set; }
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public string MyDonName { get; set; } = string.Empty;
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public string MyDonName { get; set; } = string.Empty;
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public string Title { get; set; } = string.Empty;
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public string Title { get; set; } = string.Empty;
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public uint TitlePlateId { get; set; }
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public uint TitlePlateId { get; set; }
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public string FavoriteSongsArray { get; set; } = "[]";
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public string FavoriteSongsArray { get; set; } = "[]";
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public string ToneFlgArray { get; set; } = "[]";
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public string ToneFlgArray { get; set; } = "[]";
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public string TitleFlgArray { get; set; } = "[]";
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public string TitleFlgArray { get; set; } = "[]";
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public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]";
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public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]";
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public string GenericInfoFlgArray { get; set; } = "[]";
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public string GenericInfoFlgArray { get; set; } = "[]";
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public short OptionSetting { get; set; }
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public short OptionSetting { get; set; }
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public int NotesPosition { get; set; }
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public int NotesPosition { get; set; }
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public bool IsVoiceOn { get; set; }
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public bool IsVoiceOn { get; set; }
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public bool IsSkipOn { get; set; }
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public bool IsSkipOn { get; set; }
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public uint SelectedToneId { get; set; }
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public uint SelectedToneId { get; set; }
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public DateTime LastPlayDatetime { get; set; }
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public DateTime LastPlayDatetime { get; set; }
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public uint LastPlayMode { get; set; }
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public uint LastPlayMode { get; set; }
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public uint ColorBody { get; set; }
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public uint ColorBody { get; set; }
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public uint ColorFace { get; set; }
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public uint ColorFace { get; set; }
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public uint ColorLimb { get; set; }
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public uint ColorLimb { get; set; }
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public string CostumeData { get; set; } = "[[],[],[],[],[]]";
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public string CostumeData { get; set; } = "[]";
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public bool DisplayDan { get; set; }
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public bool DisplayDan { get; set; }
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public bool DisplayAchievement { get; set; }
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public bool DisplayAchievement { get; set; }
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public Difficulty AchievementDisplayDifficulty { get; set; }
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public Difficulty AchievementDisplayDifficulty { get; set; }
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public int AiWinCount { get; set; }
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public int AiWinCount { get; set; }
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public virtual Card? Ba { get; set; }
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public virtual Card? Ba { get; set; }
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}
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}
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}
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}
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