Merge pull request #5 from asesidaa/CostumeUI
Add costume menu to profile page, add player titles
This commit is contained in:
commit
f9cefb6c1f
@ -20,9 +20,36 @@ public class UserSetting
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public int NotesPosition { get; set; }
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public string MyDonName { get; set; } = String.Empty;
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public string MyDonName { get; set; } = string.Empty;
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public string Title { get; set; } = String.Empty;
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public string Title { get; set; } = string.Empty;
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public uint TitlePlateId { get; set; }
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public uint Kigurumi { get; set; }
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public uint Head { get; set; }
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public uint Body { get; set; }
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public uint Face { get; set; }
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public uint Puchi { get; set; }
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public List<uint> UnlockedKigurumi { get; set; } = new();
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public List<uint> UnlockedHead { get; set; } = new();
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public List<uint> UnlockedBody { get; set; } = new();
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public List<uint> UnlockedFace { get; set; } = new();
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public List<uint> UnlockedPuchi { get; set; } = new();
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public uint FaceColor { get; set; }
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public uint BodyColor { get; set; }
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public uint LimbColor { get; set; }
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}
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@ -1,4 +1,6 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Kigurumi/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=musicinfo/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Namco/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Puchi/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Vocaloid/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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52
TaikoLocalServer/Common/Utils/JsonHelper.cs
Normal file
52
TaikoLocalServer/Common/Utils/JsonHelper.cs
Normal file
@ -0,0 +1,52 @@
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using System.Text.Json;
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namespace TaikoLocalServer.Common.Utils;
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public static class JsonHelper
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{
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public static List<uint> GetCostumeDataFromUserData(UserDatum userData, ILogger logger)
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{
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var costumeData = new List<uint> { 0, 0, 0, 0, 0 };
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try
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{
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costumeData = JsonSerializer.Deserialize<List<uint>>(userData.CostumeData);
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}
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catch (JsonException e)
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{
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logger.LogError(e, "Parsing costume json data failed");
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}
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if (costumeData != null && costumeData.Count >= 5)
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{
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return costumeData;
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}
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logger.LogWarning("Costume data is null or count less than 5!");
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costumeData = new List<uint> { 0, 0, 0, 0, 0 };
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return costumeData;
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}
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public static List<List<uint>> GetCostumeUnlockDataFromUserData(UserDatum userData, ILogger logger)
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{
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var costumeUnlockData = new List<List<uint>> { new(), new(), new(), new(), new() };
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try
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{
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costumeUnlockData = JsonSerializer.Deserialize<List<List<uint>>>(userData.CostumeFlgArray);
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}
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catch (JsonException e)
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{
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logger.LogError(e, "Parsing costume json data failed");
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}
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if (costumeUnlockData != null && costumeUnlockData.Count >= 5)
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{
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return costumeUnlockData;
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}
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logger.LogWarning("Costume unlock data is null or count less than 5!");
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costumeUnlockData = new List<List<uint>> { new(), new(), new(), new(), new() };
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return costumeUnlockData;
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}
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}
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@ -2,7 +2,7 @@
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public static class PathHelper
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{
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public static string GetDataPath()
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public static string GetRootPath()
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{
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var path = Environment.ProcessPath;
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if (path is null)
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@ -14,6 +14,11 @@ public static class PathHelper
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{
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throw new ApplicationException();
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}
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return Path.Combine(parentPath.ToString(), "wwwroot", "data");
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return Path.Combine(parentPath.ToString(), "wwwroot");
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}
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public static string GetDataPath()
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{
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return Path.Combine(GetRootPath(), "data");
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}
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}
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@ -22,7 +22,7 @@
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{
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return;
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}
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var path = Path.Combine(PathHelper.GetDataPath(), Constants.DEFAULT_DB_NAME);
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var path = Path.Combine(PathHelper.GetRootPath(), Constants.DEFAULT_DB_NAME);
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optionsBuilder.UseSqlite($"Data Source={path}");
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}
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@ -1,9 +1,11 @@
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using System.Buffers.Binary;
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using System.Text.Json;
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using SharedProject.Models;
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using SharedProject.Models.Responses;
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using SharedProject.Utils;
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using TaikoLocalServer.Services;
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using TaikoLocalServer.Services.Interfaces;
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using Throw;
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namespace TaikoLocalServer.Controllers.Api;
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@ -28,6 +30,10 @@ public class UserSettingsController : BaseController<UserSettingsController>
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return NotFound();
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}
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var costumeData = JsonHelper.GetCostumeDataFromUserData(user, Logger);
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var costumeUnlockData = JsonHelper.GetCostumeUnlockDataFromUserData(user, Logger);
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var response = new UserSetting
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{
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AchievementDisplayDifficulty = user.AchievementDisplayDifficulty,
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@ -40,7 +46,20 @@ public class UserSettingsController : BaseController<UserSettingsController>
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ToneId = user.SelectedToneId,
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MyDonName = user.MyDonName,
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Title = user.Title,
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TitlePlateId = user.TitlePlateId
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TitlePlateId = user.TitlePlateId,
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Kigurumi = costumeData[0],
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Head = costumeData[1],
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Body = costumeData[2],
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Face = costumeData[3],
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Puchi = costumeData[4],
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UnlockedKigurumi = costumeUnlockData[0],
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UnlockedHead = costumeUnlockData[1],
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UnlockedBody = costumeUnlockData[2],
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UnlockedFace = costumeUnlockData[3],
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UnlockedPuchi = costumeUnlockData[4],
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BodyColor = user.ColorBody,
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FaceColor = user.ColorFace,
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LimbColor = user.ColorLimb
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};
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return Ok(response);
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}
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@ -55,6 +74,15 @@ public class UserSettingsController : BaseController<UserSettingsController>
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return NotFound();
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}
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var costumes = new List<uint>
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{
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userSetting.Kigurumi,
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userSetting.Head,
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userSetting.Body,
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userSetting.Face,
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userSetting.Puchi,
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};
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user.IsSkipOn = userSetting.IsSkipOn;
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user.IsVoiceOn = userSetting.IsVoiceOn;
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user.DisplayAchievement = userSetting.IsDisplayAchievement;
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@ -66,6 +94,11 @@ public class UserSettingsController : BaseController<UserSettingsController>
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user.MyDonName = userSetting.MyDonName;
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user.Title = userSetting.Title;
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user.TitlePlateId = userSetting.TitlePlateId;
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user.ColorBody = userSetting.BodyColor;
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user.ColorFace = userSetting.FaceColor;
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user.ColorLimb = userSetting.LimbColor;
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user.CostumeData = JsonSerializer.Serialize(costumes);
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await userDatumService.UpdateUserDatum(user);
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@ -1,6 +1,4 @@
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using System.Text.Json;
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using TaikoLocalServer.Services.Interfaces;
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using Throw;
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using TaikoLocalServer.Services.Interfaces;
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namespace TaikoLocalServer.Controllers.Game;
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@ -79,34 +77,9 @@ public class BaidController : BaseController<BaidController>
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var scoreRankCount = CalculateScoreRankCount(songCountData);
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var costumeData = new List<uint>{ 0, 0, 0, 0, 0 };
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try
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{
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costumeData = JsonSerializer.Deserialize<List<uint>>(userData.CostumeData);
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}
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catch (JsonException e)
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{
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Logger.LogError(e, "Parsing costume json data failed");
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}
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if (costumeData == null || costumeData.Count < 5)
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{
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Logger.LogWarning("Costume data is null or count less than 5!");
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costumeData = new List<uint> { 0, 0, 0, 0, 0 };
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}
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var costumeData = JsonHelper.GetCostumeDataFromUserData(userData, Logger);
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var costumeArrays = Array.Empty<uint[]>();
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try
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{
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costumeArrays = JsonSerializer.Deserialize<uint[][]>(userData.CostumeFlgArray);
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}
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catch (JsonException e)
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{
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Logger.LogError(e, "Parsing costume flg json data failed");
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}
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// The only way to get a null is provide string "null" as input,
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// which means database content need to be fixed, so better throw
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costumeArrays.ThrowIfNull("Costume flg should never be null!");
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var costumeArrays = JsonHelper.GetCostumeUnlockDataFromUserData(userData, Logger);
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var costumeFlagArrays = Constants.CostumeFlagArraySizes
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.Select((size, index) => FlagCalculator.GetBitArrayFromIds(costumeArrays[index], size, Logger))
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@ -6,10 +6,10 @@
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public string MyDonName { get; set; } = string.Empty;
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public string Title { get; set; } = string.Empty;
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public uint TitlePlateId { get; set; }
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public string FavoriteSongsArray { get; set; } = string.Empty;
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public string ToneFlgArray { get; set; } = string.Empty;
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public string TitleFlgArray { get; set; } = string.Empty;
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public string CostumeFlgArray { get; set; } = string.Empty;
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public string FavoriteSongsArray { get; set; } = "[]";
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public string ToneFlgArray { get; set; } = "[]";
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public string TitleFlgArray { get; set; } = "[]";
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public string CostumeFlgArray { get; set; } = "[]";
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public short OptionSetting { get; set; }
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public int NotesPosition { get; set; }
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public bool IsVoiceOn { get; set; }
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@ -20,7 +20,7 @@
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public uint ColorBody { get; set; }
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public uint ColorFace { get; set; }
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public uint ColorLimb { get; set; }
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public string CostumeData { get; set; } = string.Empty;
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public string CostumeData { get; set; } = "[[],[],[],[],[]]";
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public bool DisplayDan { get; set; }
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public bool DisplayAchievement { get; set; }
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public Difficulty AchievementDisplayDifficulty { get; set; }
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@ -30,7 +30,7 @@ builder.Services.AddDbContext<TaikoDbContext>(option =>
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{
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dbName = Constants.DEFAULT_DB_NAME;
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}
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var path = Path.Combine(PathHelper.GetDataPath(), dbName);
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var path = Path.Combine(PathHelper.GetRootPath(), dbName);
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option.UseSqlite($"Data Source={path}");
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});
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builder.Services.AddHttpLogging(options =>
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@ -17,4 +17,6 @@ public interface IUserDatumService
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public Task<List<uint>> GetFavoriteSongIds(uint baid);
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public Task UpdateFavoriteSong(uint baid, uint songId, bool isFavorite);
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}
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@ -6,6 +6,7 @@ global using Microsoft.AspNetCore.Components.Web;
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global using MudBlazor;
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global using TaikoWebUI;
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global using TaikoWebUI.Services;
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global using TaikoWebUI.Shared;
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global using SharedProject.Models;
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global using SharedProject.Models.Requests;
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global using SharedProject.Models.Responses;
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94
TaikoWebUI/Pages/Dialogs/ChooseTitleDialog.razor
Normal file
94
TaikoWebUI/Pages/Dialogs/ChooseTitleDialog.razor
Normal file
@ -0,0 +1,94 @@
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@using TaikoWebUI.Shared.Models
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@using System.Collections.Immutable
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@inject IGameDataService GameDataService
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<MudDialog>
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<DialogContent>
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<MudTable Items="@titles" Filter="@Filter" @bind-SelectedItem="@selectedTitle" Height="40vh" Hover="true">
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<ColGroup>
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<col style="width: 50px;" />
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<col />
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</ColGroup>
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<ToolBarContent>
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<MudTextField @bind-Value="searchString" Placeholder="Search" Adornment="Adornment.Start" Immediate="true"
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AdornmentIcon="@Icons.Material.Filled.Search" IconSize="Size.Medium" Class="mt-0">
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</MudTextField>
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</ToolBarContent>
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<HeaderContent>
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<MudTh>
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<MudTableSortLabel SortBy="@(new Func<Title, object>(x => x.TitleId))">
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ID
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</MudTableSortLabel>
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</MudTh>
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<MudTh>
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<MudTableSortLabel SortBy="@(new Func<Title, object>(x => x.TitleName))">
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Title
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</MudTableSortLabel>
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</MudTh>
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</HeaderContent>
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<RowTemplate>
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<MudTd DataLabel="Id" Class="cursor-pointer">@context.TitleId</MudTd>
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<MudTd DataLabel="Title" Class="cursor-pointer">@context.TitleName</MudTd>
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</RowTemplate>
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<PagerContent>
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<MudTablePager/>
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</PagerContent>
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</MudTable>
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<MudText Class="mt-4 d-block" Typo="Typo.caption"><b>Selected Title:</b> @selectedTitle?.TitleName</MudText>
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</DialogContent>
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||||
<DialogActions>
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||||
<MudButton OnClick="Cancel">Cancel</MudButton>
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<MudButton Color="Color.Primary" OnClick="Submit">Ok</MudButton>
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</DialogActions>
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||||
</MudDialog>
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||||
|
||||
@code {
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||||
|
||||
[CascadingParameter]
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||||
MudDialogInstance MudDialog { get; set; } = null!;
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[Parameter]
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public UserSetting UserSetting { get; set; } = new();
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|
||||
private IEnumerable<Title> titles = new List<Title>();
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private Title? selectedTitle;
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||||
|
||||
private string searchString = string.Empty;
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||||
|
||||
protected override void OnInitialized()
|
||||
{
|
||||
base.OnInitialized();
|
||||
var titleSet = GameDataService.GetTitles();
|
||||
titles = titleSet.ToImmutableList().Sort((title, title1) => title.TitleId.CompareTo(title1.TitleId));
|
||||
var currentTitle = new Title
|
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{
|
||||
TitleName = UserSetting.Title
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||||
};
|
||||
if (titleSet.Contains(currentTitle))
|
||||
{
|
||||
titleSet.TryGetValue(new Title
|
||||
{
|
||||
TitleName = UserSetting.Title
|
||||
}, out selectedTitle);
|
||||
}
|
||||
}
|
||||
|
||||
private bool Filter(Title title)
|
||||
{
|
||||
return string.IsNullOrEmpty(searchString) ||
|
||||
title.TitleName.Contains(searchString, StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
private void Submit()
|
||||
{
|
||||
if (selectedTitle is not null)
|
||||
{
|
||||
UserSetting.Title = selectedTitle.TitleName;
|
||||
}
|
||||
MudDialog.Close(DialogResult.Ok(true));
|
||||
}
|
||||
|
||||
private void Cancel() => MudDialog.Cancel();
|
||||
|
||||
}
|
@ -1,5 +1,7 @@
|
||||
@page "/Cards/{baid:int}/Profile"
|
||||
@inject HttpClient Client
|
||||
@inject IGameDataService GameDataService
|
||||
@inject IDialogService DialogService
|
||||
|
||||
<MudBreadcrumbs Items="breadcrumbs" Class="px-0"></MudBreadcrumbs>
|
||||
|
||||
@ -8,107 +10,205 @@
|
||||
|
||||
@if (response is not null)
|
||||
{
|
||||
<MudGrid>
|
||||
<MudItem xs="12" md="8">
|
||||
<MudPaper Class="py-8 px-8 my-8" Outlined="true">
|
||||
<MudStack Spacing="4">
|
||||
<h2>Profile Options</h2>
|
||||
<MudGrid Class="my-4 pb-10">
|
||||
<MudItem xs="12" md="8">
|
||||
<MudPaper Elevation="0" Outlined="true">
|
||||
<MudTabs Rounded="true" Border="true" PanelClass="pa-8">
|
||||
<MudTabPanel Text="Profile">
|
||||
<MudStack Spacing="4">
|
||||
<h2>Profile Options</h2>
|
||||
|
||||
<MudTextField @bind-Value="@response.MyDonName" Label="Name"></MudTextField>
|
||||
<MudTextField @bind-Value="@response.MyDonName" Label="Name"></MudTextField>
|
||||
|
||||
<MudGrid>
|
||||
<MudItem xs="12" md="8">
|
||||
<MudTextField @bind-Value="@response.Title" Label="Title"></MudTextField>
|
||||
</MudItem>
|
||||
<MudItem xs="12" md="4">
|
||||
<MudSelect @bind-Value="@response.TitlePlateId" Label="Title Plate">
|
||||
@for (uint i = 0; i < 8; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@i">@titlePlateStrings[index]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
</MudItem>
|
||||
</MudGrid>
|
||||
|
||||
<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
|
||||
Label="Achievement Panel Difficulty">
|
||||
@foreach (var item in Enum.GetValues<Difficulty>())
|
||||
{
|
||||
<MudSelectItem Value="@item"/>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSwitch @bind-Checked="@response.IsDisplayAchievement" Label="Display Achievement Panel" Color="Color.Primary"/>
|
||||
<MudSwitch @bind-Checked="@response.IsDisplayDanOnNamePlate" Label="Display Dan Rank on Name Plate" Color="Color.Primary"/>
|
||||
</MudStack>
|
||||
</MudPaper>
|
||||
|
||||
<MudPaper Class="py-8 px-8 my-8" Outlined="true">
|
||||
<MudStack Spacing="4">
|
||||
<h2>Song Options</h2>
|
||||
<MudGrid>
|
||||
<MudItem xs="12" md="4">
|
||||
<MudStack Spacing="4">
|
||||
<MudSwitch @bind-Checked="@response.PlaySetting.IsVanishOn" Label="Vanish" Color="Color.Primary"/>
|
||||
<MudSwitch @bind-Checked="@response.PlaySetting.IsInverseOn" Label="Inverse" Color="Color.Primary"/>
|
||||
<MudSwitch @bind-Checked="@response.IsSkipOn" Label="Give Up" Color="Color.Primary"/>
|
||||
<MudSwitch @bind-Checked="@response.IsVoiceOn" Label="Voice" Color="Color.Primary"/>
|
||||
</MudStack>
|
||||
</MudItem>
|
||||
<MudItem xs="12" md="8">
|
||||
<MudStack Spacing="4">
|
||||
<MudSelect @bind-Value="@response.PlaySetting.Speed" Label="Speed">
|
||||
@for (uint i = 0; i < 15; i++)
|
||||
<MudGrid>
|
||||
<MudItem xs="12" md="8">
|
||||
<MudTextField @bind-Value="@response.Title" Label="Title"/>
|
||||
<MudButton Color="Color.Primary" Class="mt-1" Size="Size.Small" OnClick="@((e)=>OpenChooseTitleDialog())">
|
||||
Select a Title
|
||||
</MudButton>
|
||||
</MudItem>
|
||||
<MudItem xs="12" md="4">
|
||||
<MudSelect @bind-Value="@response.TitlePlateId" Label="Title Plate">
|
||||
@for (uint i = 0; i < 8; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@i">@speedStrings[index]</MudSelectItem>
|
||||
<MudSelectItem Value="@i">@TitlePlateStrings[index]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
</MudItem>
|
||||
</MudGrid>
|
||||
|
||||
<MudSelect @bind-Value="@response.PlaySetting.RandomType"
|
||||
Label="Random">
|
||||
@foreach (var item in Enum.GetValues<RandomType>())
|
||||
{
|
||||
<MudSelectItem Value="@item"/>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
|
||||
Label="Achievement Panel Difficulty">
|
||||
@foreach (var item in Enum.GetValues<Difficulty>())
|
||||
{
|
||||
<MudSelectItem Value="@item"/>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.ToneId" Label="Tone">
|
||||
@for (uint i = 0; i < 19; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@i">@toneStrings[index]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSwitch @bind-Checked="@response.IsDisplayAchievement" Label="Display Achievement Panel" Color="Color.Primary"/>
|
||||
<MudSwitch @bind-Checked="@response.IsDisplayDanOnNamePlate" Label="Display Dan Rank on Name Plate" Color="Color.Primary"/>
|
||||
</MudStack>
|
||||
</MudTabPanel>
|
||||
|
||||
<MudSlider Class="mb-8" @bind-Value="@response.NotesPosition" Size="Size.Medium" Min="-5" Max="5" Step="1" TickMarks="true" TickMarkLabels="@notePositionStrings">
|
||||
<MudText Typo="Typo.caption">Notes Position</MudText>
|
||||
</MudSlider>
|
||||
</MudStack>
|
||||
</MudItem>
|
||||
</MudGrid>
|
||||
</MudStack>
|
||||
</MudPaper>
|
||||
</MudItem>
|
||||
<MudItem md="4" xs="12" Class="py-8 px-8 my-4 pt-8">
|
||||
<MudStack Spacing="4" Style="top:100px" Class="sticky">
|
||||
<MudButton Disabled="@isSavingOptions"
|
||||
OnClick="SaveOptions"
|
||||
Variant="Variant.Filled"
|
||||
Color="Color.Primary">
|
||||
@if (isSavingOptions)
|
||||
{
|
||||
<MudProgressCircular Class="ms-n1" Size="Size.Small" Indeterminate="true"/>
|
||||
<MudText Class="ms-2">Saving...</MudText>
|
||||
}
|
||||
else
|
||||
{
|
||||
<MudIcon Icon="@Icons.Filled.Save" Class="mx-2"></MudIcon>
|
||||
<MudText>Save</MudText>
|
||||
}
|
||||
</MudButton>
|
||||
</MudStack>
|
||||
</MudItem>
|
||||
<MudTabPanel Text="Costume">
|
||||
<MudStack Spacing="4">
|
||||
<h2>Costume Options</h2>
|
||||
<MudGrid>
|
||||
<MudItem xs="12">
|
||||
<MudStack Spacing="4" Class="mb-8">
|
||||
<MudSelect @bind-Value="@response.Head" Label="Head">
|
||||
@for (var i = 0; i < Constants.COSTUME_HEAD_MAX; i++)
|
||||
{
|
||||
var index = (uint)i;
|
||||
var costumeTitle = GameDataService.GetHeadTitle(index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.Body" Label="Body">
|
||||
@for (var i = 0; i < Constants.COSTUME_BODY_MAX; i++)
|
||||
{
|
||||
var index = (uint)i;
|
||||
var costumeTitle = GameDataService.GetBodyTitle(index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.Face" Label="Face">
|
||||
@for (var i = 0; i < Constants.COSTUME_FACE_MAX; i++)
|
||||
{
|
||||
var index = (uint)i;
|
||||
var costumeTitle = GameDataService.GetFaceTitle(index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.Kigurumi" Label="Kigurumi">
|
||||
@for (var i = 0; i < Constants.COSTUME_KIGURUMI_MAX; i++)
|
||||
{
|
||||
var index = (uint)i;
|
||||
var costumeTitle = GameDataService.GetKigurumiTitle(index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.Puchi" Label="Puchi">
|
||||
@for (var i = 0; i < Constants.COSTUME_PUCHI_MAX; i++)
|
||||
{
|
||||
var index = (uint)i;
|
||||
var costumeTitle = GameDataService.GetPuchiTitle(index);
|
||||
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
</MudStack>
|
||||
|
||||
<MudStack Row="true">
|
||||
<MudSelect @bind-Value="@response.BodyColor" Label="Body Color">
|
||||
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@index">
|
||||
<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
|
||||
@index
|
||||
</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.FaceColor" Label="Face Color">
|
||||
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@index">
|
||||
<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
|
||||
@index
|
||||
</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
<MudSelect @bind-Value="@response.LimbColor" Label="Limb Color">
|
||||
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@index">
|
||||
<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
|
||||
@index
|
||||
</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
</MudStack>
|
||||
</MudItem>
|
||||
</MudGrid>
|
||||
</MudStack>
|
||||
</MudTabPanel>
|
||||
|
||||
<MudTabPanel Text="Song Options">
|
||||
<MudStack Spacing="4">
|
||||
<h2>Song Options</h2>
|
||||
<MudGrid>
|
||||
<MudItem xs="12" md="4">
|
||||
<MudStack Spacing="4">
|
||||
<MudSwitch @bind-Checked="@response.PlaySetting.IsVanishOn" Label="Vanish" Color="Color.Primary"/>
|
||||
<MudSwitch @bind-Checked="@response.PlaySetting.IsInverseOn" Label="Inverse" Color="Color.Primary"/>
|
||||
<MudSwitch @bind-Checked="@response.IsSkipOn" Label="Give Up" Color="Color.Primary"/>
|
||||
<MudSwitch @bind-Checked="@response.IsVoiceOn" Label="Voice" Color="Color.Primary"/>
|
||||
</MudStack>
|
||||
</MudItem>
|
||||
<MudItem xs="12" md="8">
|
||||
<MudStack Spacing="4">
|
||||
<MudSelect @bind-Value="@response.PlaySetting.Speed" Label="Speed">
|
||||
@for (uint i = 0; i < 15; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@i">@SpeedStrings[index]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.PlaySetting.RandomType"
|
||||
Label="Random">
|
||||
@foreach (var item in Enum.GetValues<RandomType>())
|
||||
{
|
||||
<MudSelectItem Value="@item"/>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSelect @bind-Value="@response.ToneId" Label="Tone">
|
||||
@for (uint i = 0; i < 19; i++)
|
||||
{
|
||||
var index = i;
|
||||
<MudSelectItem Value="@i">@ToneStrings[index]</MudSelectItem>
|
||||
}
|
||||
</MudSelect>
|
||||
|
||||
<MudSlider Class="mb-8" @bind-Value="@response.NotesPosition" Size="Size.Medium" Min="-5" Max="5" Step="1" TickMarks="true" TickMarkLabels="@NotePositionStrings">
|
||||
<MudText Typo="Typo.caption">Notes Position</MudText>
|
||||
</MudSlider>
|
||||
</MudStack>
|
||||
</MudItem>
|
||||
</MudGrid>
|
||||
</MudStack>
|
||||
</MudTabPanel>
|
||||
</MudTabs>
|
||||
</MudPaper>
|
||||
</MudItem>
|
||||
|
||||
<MudItem md="4" xs="12" Class="py-4 px-8">
|
||||
<MudStack Style="top:100px" Class="sticky">
|
||||
<MudButton Disabled="@isSavingOptions"
|
||||
OnClick="SaveOptions"
|
||||
Variant="Variant.Filled"
|
||||
Color="Color.Primary">
|
||||
@if (isSavingOptions)
|
||||
{
|
||||
<MudProgressCircular Class="ms-n1" Size="Size.Small" Indeterminate="true"/>
|
||||
<MudText Class="ms-2">Saving...</MudText>
|
||||
}
|
||||
else
|
||||
{
|
||||
<MudIcon Icon="@Icons.Filled.Save" Class="mx-2"></MudIcon>
|
||||
<MudText>Save</MudText>
|
||||
}
|
||||
</MudButton>
|
||||
</MudStack>
|
||||
|
||||
</MudItem>
|
||||
</MudGrid>
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
namespace TaikoWebUI.Pages;
|
||||
using TaikoWebUI.Pages.Dialogs;
|
||||
|
||||
namespace TaikoWebUI.Pages;
|
||||
|
||||
public partial class Profile
|
||||
{
|
||||
@ -9,16 +11,31 @@ public partial class Profile
|
||||
|
||||
private bool isSavingOptions;
|
||||
|
||||
private readonly string[] speedStrings =
|
||||
private static readonly string[] CostumeColors =
|
||||
{
|
||||
"#F84828", "#68C0C0", "#DC1500", "#F8F0E0", "#009687", "#00BF87",
|
||||
"#00FF9A", "#66FFC2", "#FFFFFF", "#690000", "#FF0000", "#FF6666",
|
||||
"#FFB3B3", "#00BCC2", "#00F7FF", "#66FAFF", "#B3FDFF", "#E4E4E4",
|
||||
"#993800", "#FF5E00", "#FF9E78", "#FFCFB3", "#005199", "#0088FF",
|
||||
"#66B8FF", "#B3DBFF", "#B9B9B9", "#B37700", "#FFAA00", "#FFCC66",
|
||||
"#FFE2B3", "#000C80", "#0019FF", "#6675FF", "#B3BAFF", "#858585",
|
||||
"#B39B00", "#FFDD00", "#FFFF00", "#FFFF71", "#2B0080", "#5500FF",
|
||||
"#9966FF", "#CCB3FF", "#505050", "#38A100", "#78C900", "#B3FF00",
|
||||
"#DCFF8A", "#610080", "#C400FF", "#DC66FF", "#EDB3FF", "#232323",
|
||||
"#006600", "#00B800", "#00FF00", "#8AFF9E", "#990059", "#FF0095",
|
||||
"#FF66BF", "#FFB3DF", "#000000"
|
||||
};
|
||||
|
||||
private static readonly string[] SpeedStrings =
|
||||
{
|
||||
"1.0", "1.1", "1.2", "1.3", "1.4",
|
||||
"1.5", "1.6", "1.7", "1.8", "1.9",
|
||||
"2.0", "2.5", "3.0", "3.5", "4.0"
|
||||
};
|
||||
|
||||
private readonly string[] notePositionStrings = { "-5", "-4", "-3", "-2", "-1", "0", "+1", "+2", "+3", "+4", "+5" };
|
||||
private static readonly string[] NotePositionStrings = { "-5", "-4", "-3", "-2", "-1", "0", "+1", "+2", "+3", "+4", "+5" };
|
||||
|
||||
private readonly string[] toneStrings =
|
||||
private static readonly string[] ToneStrings =
|
||||
{
|
||||
"Taiko", "Festival", "Dogs & Cats", "Deluxe",
|
||||
"Drumset", "Tambourine", "Don Wada", "Clapping",
|
||||
@ -27,13 +44,13 @@ public partial class Profile
|
||||
"Synth Drum", "Shuriken", "Bubble Pop", "Electric Guitar"
|
||||
};
|
||||
|
||||
private readonly string[] titlePlateStrings =
|
||||
private static readonly string[] TitlePlateStrings =
|
||||
{
|
||||
"Wood", "Rainbow", "Gold", "Purple",
|
||||
"AI 1", "AI 2", "AI 3", "AI 4"
|
||||
};
|
||||
|
||||
private List<BreadcrumbItem> breadcrumbs = new()
|
||||
private readonly List<BreadcrumbItem> breadcrumbs = new()
|
||||
{
|
||||
new BreadcrumbItem("Cards", href: "/Cards"),
|
||||
};
|
||||
@ -55,4 +72,25 @@ public partial class Profile
|
||||
isSavingOptions = false;
|
||||
}
|
||||
|
||||
private async Task OpenChooseTitleDialog()
|
||||
{
|
||||
var options = new DialogOptions
|
||||
{
|
||||
//CloseButton = false,
|
||||
CloseOnEscapeKey = false,
|
||||
DisableBackdropClick = true,
|
||||
MaxWidth = MaxWidth.Medium,
|
||||
FullWidth = true
|
||||
};
|
||||
var parameters = new DialogParameters
|
||||
{
|
||||
["UserSetting"] = response
|
||||
};
|
||||
var dialog = DialogService.Show<ChooseTitleDialog>("Player Titles", parameters, options);
|
||||
var result = await dialog.Result;
|
||||
if (!result.Cancelled)
|
||||
{
|
||||
StateHasChanged();
|
||||
}
|
||||
}
|
||||
}
|
@ -6,11 +6,19 @@ namespace TaikoWebUI.Services;
|
||||
|
||||
public class GameDataService : IGameDataService
|
||||
{
|
||||
private readonly string[] bodyTitles = new string[Constants.COSTUME_BODY_MAX];
|
||||
private readonly HttpClient client;
|
||||
private readonly string[] faceTitles = new string[Constants.COSTUME_FACE_MAX];
|
||||
|
||||
private readonly string[] headTitles = new string[Constants.COSTUME_HEAD_MAX];
|
||||
private readonly string[] kigurumiMTitles = new string[Constants.COSTUME_KIGURUMI_MAX];
|
||||
|
||||
private readonly Dictionary<uint, MusicDetail> musicMap = new();
|
||||
private readonly string[] puchiTitles = new string[Constants.COSTUME_PUCHI_MAX];
|
||||
|
||||
private ImmutableDictionary<uint, DanData> danMap = null!;
|
||||
private ImmutableDictionary<uint, DanData> danMap = ImmutableDictionary<uint, DanData>.Empty;
|
||||
|
||||
private ImmutableHashSet<Title> titles = ImmutableHashSet<Title>.Empty;
|
||||
|
||||
public GameDataService(HttpClient client)
|
||||
{
|
||||
@ -30,15 +38,171 @@ public class GameDataService : IGameDataService
|
||||
danData.ThrowIfNull();
|
||||
|
||||
danMap = danData.ToImmutableDictionary(data => data.DanId);
|
||||
|
||||
|
||||
// To prevent duplicate entries in wordlist
|
||||
var dict = wordList.WordListEntries.GroupBy(entry => entry.Key)
|
||||
.ToImmutableDictionary(group => group.Key, group => group.First());
|
||||
await Task.Run(() => InitializeMusicMap(musicInfo, dict, musicOrder));
|
||||
|
||||
await Task.Run(() => InitializeHeadTitles(dict));
|
||||
await Task.Run(() => InitializeFaceTitles(dict));
|
||||
await Task.Run(() => InitializeBodyTitles(dict));
|
||||
await Task.Run(() => InitializePuchiTitles(dict));
|
||||
await Task.Run(() => InitializeKigurumiTitles(dict));
|
||||
await Task.Run(() => InitializeTitles(dict));
|
||||
}
|
||||
|
||||
public string GetMusicNameBySongId(uint songId)
|
||||
{
|
||||
return musicMap.TryGetValue(songId, out var musicDetail) ? musicDetail.SongName : string.Empty;
|
||||
}
|
||||
|
||||
public string GetMusicArtistBySongId(uint songId)
|
||||
{
|
||||
return musicMap.TryGetValue(songId, out var musicDetail) ? musicDetail.ArtistName : string.Empty;
|
||||
}
|
||||
|
||||
public SongGenre GetMusicGenreBySongId(uint songId)
|
||||
{
|
||||
return musicMap.TryGetValue(songId, out var musicDetail) ? musicDetail.Genre : SongGenre.Variety;
|
||||
}
|
||||
|
||||
public int GetMusicIndexBySongId(uint songId)
|
||||
{
|
||||
return musicMap.TryGetValue(songId, out var musicDetail) ? musicDetail.Index : int.MaxValue;
|
||||
}
|
||||
|
||||
public DanData GetDanDataById(uint danId)
|
||||
{
|
||||
return danMap.GetValueOrDefault(danId, new DanData());
|
||||
}
|
||||
|
||||
public int GetMusicStarLevel(uint songId, Difficulty difficulty)
|
||||
{
|
||||
var success = musicMap.TryGetValue(songId, out var musicDetail);
|
||||
return difficulty switch
|
||||
{
|
||||
Difficulty.None => throw new ArgumentException("Difficulty cannot be none"),
|
||||
Difficulty.Easy => success ? musicDetail!.StarEasy : 0,
|
||||
Difficulty.Normal => success ? musicDetail!.StarNormal : 0,
|
||||
Difficulty.Hard => success ? musicDetail!.StarHard : 0,
|
||||
Difficulty.Oni => success ? musicDetail!.StarOni : 0,
|
||||
Difficulty.UraOni => success ? musicDetail!.StarUra : 0,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(difficulty), difficulty, null)
|
||||
};
|
||||
}
|
||||
|
||||
public string GetHeadTitle(uint index)
|
||||
{
|
||||
return index < headTitles.Length ? headTitles[index] : string.Empty;
|
||||
}
|
||||
|
||||
public string GetKigurumiTitle(uint index)
|
||||
{
|
||||
return index < kigurumiMTitles.Length ? kigurumiMTitles[index] : string.Empty;
|
||||
}
|
||||
|
||||
public string GetBodyTitle(uint index)
|
||||
{
|
||||
return index < bodyTitles.Length ? bodyTitles[index] : string.Empty;
|
||||
}
|
||||
|
||||
public string GetFaceTitle(uint index)
|
||||
{
|
||||
return index < faceTitles.Length ? faceTitles[index] : string.Empty;
|
||||
}
|
||||
|
||||
public string GetPuchiTitle(uint index)
|
||||
{
|
||||
return index < puchiTitles.Length ? puchiTitles[index] : string.Empty;
|
||||
}
|
||||
|
||||
public ImmutableHashSet<Title> GetTitles()
|
||||
{
|
||||
return titles;
|
||||
}
|
||||
|
||||
private void InitializeTitles(ImmutableDictionary<string, WordListEntry> dict)
|
||||
{
|
||||
var set = ImmutableHashSet.CreateBuilder<Title>();
|
||||
for (var i = 1; i < Constants.PLAYER_TITLE_MAX; i++)
|
||||
{
|
||||
var key = $"syougou_{i}";
|
||||
|
||||
var titleWordlistItem = dict.GetValueOrDefault(key, new WordListEntry());
|
||||
|
||||
set.Add(new Title{
|
||||
TitleName = titleWordlistItem.JapaneseText,
|
||||
TitleId = i
|
||||
});
|
||||
}
|
||||
|
||||
titles = set.ToImmutable();
|
||||
}
|
||||
|
||||
private void InitializePuchiTitles(ImmutableDictionary<string, WordListEntry> dict)
|
||||
{
|
||||
for (var i = 0; i < Constants.COSTUME_PUCHI_MAX; i++)
|
||||
{
|
||||
var key = $"costume_puchi_{i}";
|
||||
|
||||
var costumeWordlistItem = dict.GetValueOrDefault(key, new WordListEntry());
|
||||
puchiTitles[i] = costumeWordlistItem.JapaneseText;
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeKigurumiTitles(ImmutableDictionary<string, WordListEntry> dict)
|
||||
{
|
||||
for (var i = 0; i < Constants.COSTUME_KIGURUMI_MAX; i++)
|
||||
{
|
||||
var key = $"costume_kigurumi_{i}";
|
||||
|
||||
var costumeWordlistItem = dict.GetValueOrDefault(key, new WordListEntry());
|
||||
kigurumiMTitles[i] = costumeWordlistItem.JapaneseText;
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeBodyTitles(ImmutableDictionary<string, WordListEntry> dict)
|
||||
{
|
||||
for (var i = 0; i < Constants.COSTUME_BODY_MAX; i++)
|
||||
{
|
||||
var key = $"costume_body_{i}";
|
||||
|
||||
var costumeWordlistItem = dict.GetValueOrDefault(key, new WordListEntry());
|
||||
bodyTitles[i] = costumeWordlistItem.JapaneseText;
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeFaceTitles(ImmutableDictionary<string, WordListEntry> dict)
|
||||
{
|
||||
for (var i = 0; i < Constants.COSTUME_FACE_MAX; i++)
|
||||
{
|
||||
var key = $"costume_face_{i}";
|
||||
|
||||
var costumeWordlistItem = dict.GetValueOrDefault(key, new WordListEntry());
|
||||
faceTitles[i] = costumeWordlistItem.JapaneseText;
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeHeadTitles(ImmutableDictionary<string, WordListEntry> dict)
|
||||
{
|
||||
for (var i = 0; i < Constants.COSTUME_HEAD_MAX; i++)
|
||||
{
|
||||
var key = $"costume_head_{i}";
|
||||
|
||||
var costumeWordlistItem = dict.GetValueOrDefault(key, new WordListEntry());
|
||||
headTitles[i] = costumeWordlistItem.JapaneseText;
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeMusicMap(MusicInfo musicInfo, ImmutableDictionary<string, WordListEntry> dict,
|
||||
MusicOrder musicOrder)
|
||||
{
|
||||
foreach (var music in musicInfo.Items)
|
||||
{
|
||||
var songNameKey = $"song_{music.Id}";
|
||||
var songArtistKey = $"song_sub_{music.Id}";
|
||||
|
||||
|
||||
var musicName = dict.GetValueOrDefault(songNameKey, new WordListEntry());
|
||||
var musicArtist = dict.GetValueOrDefault(songArtistKey, new WordListEntry());
|
||||
|
||||
@ -60,42 +224,4 @@ public class GameDataService : IGameDataService
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string GetMusicNameBySongId(uint songId)
|
||||
{
|
||||
return musicMap.TryGetValue(songId, out var musicDetail) ? musicDetail.SongName : string.Empty;
|
||||
}
|
||||
|
||||
public string GetMusicArtistBySongId(uint songId)
|
||||
{
|
||||
return musicMap.TryGetValue(songId, out var musicDetail) ? musicDetail.ArtistName : string.Empty;
|
||||
}
|
||||
public SongGenre GetMusicGenreBySongId(uint songId)
|
||||
{
|
||||
return musicMap.TryGetValue(songId, out var musicDetail) ? musicDetail.Genre : SongGenre.Variety;
|
||||
}
|
||||
|
||||
public int GetMusicIndexBySongId(uint songId)
|
||||
{
|
||||
return musicMap.TryGetValue(songId, out var musicDetail) ? musicDetail.Index : int.MaxValue;
|
||||
}
|
||||
public DanData GetDanDataById(uint danId)
|
||||
{
|
||||
return danMap.GetValueOrDefault(danId, new DanData());
|
||||
}
|
||||
|
||||
public int GetMusicStarLevel(uint songId, Difficulty difficulty)
|
||||
{
|
||||
var success = musicMap.TryGetValue(songId, out var musicDetail);
|
||||
return difficulty switch
|
||||
{
|
||||
Difficulty.None => throw new ArgumentException("Difficulty cannot be none"),
|
||||
Difficulty.Easy => success ? musicDetail!.StarEasy : 0,
|
||||
Difficulty.Normal => success ? musicDetail!.StarNormal : 0,
|
||||
Difficulty.Hard => success ? musicDetail!.StarHard : 0,
|
||||
Difficulty.Oni => success ? musicDetail!.StarOni : 0,
|
||||
Difficulty.UraOni => success ? musicDetail!.StarUra : 0,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(difficulty), difficulty, null)
|
||||
};
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace TaikoWebUI.Services;
|
||||
using System.Collections.Immutable;
|
||||
using TaikoWebUI.Shared.Models;
|
||||
|
||||
namespace TaikoWebUI.Services;
|
||||
|
||||
public interface IGameDataService
|
||||
{
|
||||
@ -15,4 +18,12 @@ public interface IGameDataService
|
||||
public DanData GetDanDataById(uint danId);
|
||||
|
||||
public int GetMusicStarLevel(uint songId, Difficulty difficulty);
|
||||
|
||||
public string GetHeadTitle(uint index);
|
||||
public string GetKigurumiTitle(uint index);
|
||||
public string GetBodyTitle(uint index);
|
||||
public string GetFaceTitle(uint index);
|
||||
public string GetPuchiTitle(uint index);
|
||||
|
||||
public ImmutableHashSet<Title> GetTitles();
|
||||
}
|
12
TaikoWebUI/Shared/Constants.cs
Normal file
12
TaikoWebUI/Shared/Constants.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace TaikoWebUI.Shared;
|
||||
|
||||
public static class Constants
|
||||
{
|
||||
public const int COSTUME_HEAD_MAX = 140;
|
||||
public const int COSTUME_FACE_MAX = 58;
|
||||
public const int COSTUME_BODY_MAX = 156;
|
||||
public const int COSTUME_KIGURUMI_MAX = 154;
|
||||
public const int COSTUME_PUCHI_MAX = 129;
|
||||
public const int COSTUME_COLOR_MAX = 63;
|
||||
public const int PLAYER_TITLE_MAX = 750;
|
||||
}
|
23
TaikoWebUI/Shared/Models/Title.cs
Normal file
23
TaikoWebUI/Shared/Models/Title.cs
Normal file
@ -0,0 +1,23 @@
|
||||
namespace TaikoWebUI.Shared.Models;
|
||||
|
||||
public class Title
|
||||
{
|
||||
public int TitleId { get; set; }
|
||||
|
||||
public string TitleName { get; init; } = string.Empty;
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is Title title)
|
||||
{
|
||||
return title.TitleName.Equals(TitleName);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return TitleName.GetHashCode();
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Autocomplete.Clients" Version="1.1.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="6.0.7" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="6.0.7" PrivateAssets="all" />
|
||||
<PackageReference Include="MudBlazor" Version="6.0.15" />
|
||||
|
@ -18,4 +18,15 @@
|
||||
.mud-progress-linear.bar-pass-red .mud-typography {
|
||||
font-weight: bold;
|
||||
color: #333;
|
||||
}
|
||||
|
||||
.color-box {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
border-radius: 9999px;
|
||||
display: inline-block;
|
||||
margin-right: 10px;
|
||||
border: 1px solid black;
|
||||
position: relative;
|
||||
top: 2px;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user