using SharedProject.Enums; namespace SharedProject.Models; public class UserSetting { public uint ToneId { get; set; } public bool IsDisplayAchievement { get; set; } public bool IsDisplayDanOnNamePlate { get; set; } public uint DifficultySettingCourse { get; set; } public uint DifficultySettingStar { get; set; } public uint DifficultySettingSort { get; set; } public bool IsVoiceOn { get; set; } public bool IsSkipOn { get; set; } public Difficulty AchievementDisplayDifficulty { get; set; } public PlaySetting PlaySetting { get; set; } = new(); public int NotesPosition { get; set; } public string MyDonName { get; set; } = string.Empty; public uint MyDonNameLanguage { get; set; } public string Title { get; set; } = string.Empty; public uint TitlePlateId { get; set; } public uint Kigurumi { get; set; } public uint Head { get; set; } public uint Body { get; set; } public uint Face { get; set; } public uint Puchi { get; set; } public List UnlockedKigurumi { get; set; } = new(); public List UnlockedHead { get; set; } = new(); public List UnlockedBody { get; set; } = new(); public List UnlockedFace { get; set; } = new(); public List UnlockedPuchi { get; set; } = new(); public List UnlockedTitle { get; set; } = new(); public uint FaceColor { get; set; } public uint BodyColor { get; set; } public uint LimbColor { get; set; } public DateTime LastPlayDateTime { get; set; } }