@inject IGameDataService GameDataService
@inject HttpClient Client
@inject LoginService LoginService
@inject IJSRuntime JSRuntime
@inject NavigationManager NavigationManager
@page "/Users/{baid:int}/DaniDojo"
@Localizer["Key_03"]
User ID: @Baid
@if (LoginService.LoginRequired && (!LoginService.IsLoggedIn || (LoginService.GetLoggedInUser().Baid != Baid && !LoginService.IsAdmin)))
{
if (!LoginService.IsLoggedIn)
{
NavigationManager.NavigateTo("/Login");
}
else
{
NavigationManager.NavigateTo("/");
}
}
else
{
@for (uint i = 1; i <= 19; i++)
{
var danId = i;
var danData = GameDataService.GetDanDataById(danId);
@Localizer["Details"]
@Localizer["Result"]
@{
var danResultState = GetDanResultState(danId);
var danClearStateString = GetDanClearStateString(danResultState);
}
@danClearStateString
@Localizer["Key_01"]
@{
var totalScore = GetTotalScore(danId);
}
@totalScore
@Localizer["Totals"]
@{
var totalGoods = GetTotalGoodHits(danId);
var totalOks = GetTotalOkHits(danId);
var totalBads = GetTotalBadHits(danId);
var totalDrumroll = GetTotalDrumrollHits(danId);
var totalMaxCombo = GetTotalMaxCombo(danId);
var totalHits = GetTotalHits(danId);
}
@Localizer["Good"]
@totalGoods
@Localizer["OK"]
@totalOks
@Localizer["Bad"]
@totalBads
@Localizer["Drumroll"]
@totalDrumroll
@Localizer["MAX Combo"]
@totalMaxCombo
@Localizer["Total Hits"]
@totalHits
@Localizer["Songs"]
@for (uint j = 0; j <= 2; j++)
{
var index = (int)j;
var danDataOdaiSong = danData.OdaiSongList[index];
var stageNumber = j + 1;
var difficulty = (Difficulty)danDataOdaiSong.Level;
@stageNumber
@GameDataService.GetMusicStarLevel(danDataOdaiSong.SongNo, difficulty)
@GameDataService.GetMusicNameBySongId(danDataOdaiSong.SongNo, @CurrentLanguage)
@GameDataService.GetMusicArtistBySongId(danDataOdaiSong.SongNo, @CurrentLanguage)
@if (bestDataMap.TryGetValue(danId, out var danBestData))
{
if (danBestData.DanBestStageDataList.Count > index)
{
var bestStage = danBestData.DanBestStageDataList[index];
@Localizer["Good"]
@bestStage.GoodCount
@Localizer["OK"]
@bestStage.OkCount
@Localizer["Bad"]
@bestStage.BadCount
@Localizer["Drumroll"]
@bestStage.DrumrollCount
@Localizer["MAX Combo"]
@bestStage.ComboCount
@Localizer["Total Hits"]
@bestStage.TotalHitCount
}
}
}
@Localizer["Conditions"]
@Localizer["Soul Gauge"]
@{
var redRequirement = GetSoulGauge(danData, false);
var goldRequirement = GetSoulGauge(danData, true);
var barClass = "bar-default";
var resultText = @Localizer["Failed"];
}
@Localizer["Result"]
@if (bestDataMap.TryGetValue(danId, out var danBestData))
{
if (danBestData.SoulGaugeTotal >= redRequirement) {
barClass = "bar-pass-red";
resultText = @Localizer["Pass"];
}
if (danBestData.SoulGaugeTotal >= goldRequirement) {
barClass = "bar-pass-gold";
resultText = @Localizer["Gold"];
}
@danBestData.SoulGaugeTotal%
@resultText
} else {
0%
N/A
}
@Localizer["Conditions"]
@Localizer["Red"]
> @redRequirement%
@Localizer["Gold"]
> @goldRequirement%
@for (var j = 1; j < danData.OdaiBorderList.Count; j++)
{
var border = danData.OdaiBorderList[j];
@GetDanRequirementTitle(border)
@{
var borderType = (DanBorderType)border.BorderType;
}
@if (borderType == DanBorderType.All)
{
@{
var redRequirement = border.RedBorderTotal;
var goldRequirement = border.GoldBorderTotal;
var barClass = "bar-default";
var resultText = @Localizer["Failed"];
}
@Localizer["Result"]
@if (bestDataMap.TryGetValue(danId, out var danBestData))
{
var bestData = GetAllBestFromData((DanConditionType)border.OdaiType, danBestData);
if ((DanConditionType)border.OdaiType is DanConditionType.BadCount or DanConditionType.OkCount)
{
if (bestData <= redRequirement)
{
barClass = "bar-pass-red";
resultText = @Localizer["Pass"];
}
if (bestData <= goldRequirement)
{
barClass = "bar-pass-gold";
resultText = @Localizer["Gold"];
}
var resultValue = redRequirement - bestData;
if (resultValue < 0) resultValue = 0;
@resultValue
@resultText
}
else
{
if (bestData >= redRequirement)
{
barClass = "bar-pass-red";
resultText = @Localizer["Pass"];
}
if (bestData >= goldRequirement)
{
barClass = "bar-pass-gold";
resultText = @Localizer["Gold"];
}
@bestData
@resultText
}
}
else
{
0
N/A
}
@{
var conditionOperator = GetDanConditionOperator((DanConditionType)border.OdaiType);
}
@Localizer["Conditions"]
@Localizer["Red"]
@conditionOperator @redRequirement
@Localizer["Gold"]
@conditionOperator @goldRequirement
}
else
{
@for (var k = 0; k < 3; k++)
{
var songNumber = k;
var redRequirement = GetSongBorderCondition(border, songNumber, false);
var goldRequirement = GetSongBorderCondition(border, songNumber, true);
var barClass = "bar-default";
var resultText = @Localizer["Failed"];
@Localizer["Stage"] @(songNumber + 1)
@Localizer["Result"]
@if (bestDataMap.TryGetValue(danId, out var danBestData))
{
var bestData = GetSongBestFromData((DanConditionType)border.OdaiType, danBestData, songNumber);
if ((DanConditionType)border.OdaiType is DanConditionType.BadCount or DanConditionType.OkCount)
{
if (bestData <= redRequirement)
{
barClass = "bar-pass-red";
resultText = @Localizer["Pass"];
}
if (bestData <= goldRequirement)
{
barClass = "bar-pass-gold";
resultText = @Localizer["Gold"];
}
var resultValue = redRequirement - bestData;
if (bestData >= redRequirement) resultValue = 0;
@resultValue
@resultText
}
else
{
if (bestData >= redRequirement)
{
barClass = "bar-pass-red";
resultText = @Localizer["Pass"];
}
if (bestData >= goldRequirement)
{
barClass = "bar-pass-gold";
resultText = @Localizer["Gold"];
}
@bestData
@resultText
}
}
else
{
0
N/A
}
@{
var conditionOperator = GetDanConditionOperator((DanConditionType)border.OdaiType);
if (redRequirement == 0) {
conditionOperator = "";
}
}
@Localizer["Conditions"]
@Localizer["Red"]
@conditionOperator @redRequirement
@Localizer["Gold"]
@conditionOperator @goldRequirement
}
}
}
}
}