using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace GameDatabase.Migrations
{
///
public partial class SplitCurrentCostume : Migration
{
///
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn(
name: "CurrentBody",
table: "UserData",
type: "INTEGER",
nullable: false,
defaultValue: 0u);
migrationBuilder.AddColumn(
name: "CurrentFace",
table: "UserData",
type: "INTEGER",
nullable: false,
defaultValue: 0u);
migrationBuilder.AddColumn(
name: "CurrentHead",
table: "UserData",
type: "INTEGER",
nullable: false,
defaultValue: 0u);
migrationBuilder.AddColumn(
name: "CurrentKigurumi",
table: "UserData",
type: "INTEGER",
nullable: false,
defaultValue: 0u);
migrationBuilder.AddColumn(
name: "CurrentPuchi",
table: "UserData",
type: "INTEGER",
nullable: false,
defaultValue: 0u);
// Split CostumeData (json array) into the new fields
migrationBuilder.Sql(@"
UPDATE UserData
SET CurrentKigurumi = json_extract(CostumeData, '$[0]'),
CurrentHead = json_extract(CostumeData, '$[1]'),
CurrentBody = json_extract(CostumeData, '$[2]'),
CurrentFace = json_extract(CostumeData, '$[3]'),
CurrentPuchi = json_extract(CostumeData, '$[4]')");
}
///
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "CurrentBody",
table: "UserData");
migrationBuilder.DropColumn(
name: "CurrentFace",
table: "UserData");
migrationBuilder.DropColumn(
name: "CurrentHead",
table: "UserData");
migrationBuilder.DropColumn(
name: "CurrentKigurumi",
table: "UserData");
migrationBuilder.DropColumn(
name: "CurrentPuchi",
table: "UserData");
}
}
}