using SharedProject.Enums; namespace GameDatabase.Entities; public class AiScoreDatum { public ulong Baid { get; set; } public uint SongId { get; set; } public Difficulty Difficulty { get; set; } public bool IsWin { get; set; } public List AiSectionScoreData { get; set; } = new(); public virtual Card? Ba { get; set; } }