using Microsoft.AspNetCore.Components.WebAssembly.Hosting; using MudBlazor.Services; var builder = WebAssemblyHostBuilder.CreateDefault(args); builder.RootComponents.Add<App>("#app"); builder.RootComponents.Add<HeadOutlet>("head::after"); builder.Services.AddSingleton(sp => new HttpClient { BaseAddress = new Uri(builder.Configuration.GetValue<string>("BaseUrl")) }); builder.Services.AddMudServices(); builder.Services.AddSingleton<IGameDataService, GameDataService>(); var host = builder.Build(); var gameDataService = host.Services.GetRequiredService<IGameDataService>(); #if DEBUG await gameDataService.InitializeAsync(builder.Configuration.GetValue<string>("DataBaseUrl")); #else await gameDataService.InitializeAsync(builder.Configuration.GetValue<string>("BaseUrl")); #endif await host.RunAsync();