using System.Globalization; using Microsoft.JSInterop; using SharedProject.Models; namespace TaikoWebUI.Pages; public partial class PlayHistory { [Parameter] public int Baid { get; set; } private const string IconStyle = "width:25px; height:25px;"; private string Search { get; set; } = string.Empty; private string? songNameLanguage; private SongHistoryResponse? response; private UserSetting? userSetting; private Dictionary> songHistoryDataMap = new(); private Dictionary musicDetailDictionary = new(); protected override async Task OnInitializedAsync() { await base.OnInitializedAsync(); if (AuthService.LoginRequired && !AuthService.IsLoggedIn) { await AuthService.LoginWithAuthToken(); } response = await Client.GetFromJsonAsync($"api/PlayHistory/{(uint)Baid}"); response.ThrowIfNull(); userSetting = await Client.GetFromJsonAsync($"api/UserSettings/{Baid}"); songNameLanguage = await LocalStorage.GetItemAsync("songNameLanguage"); musicDetailDictionary = await GameDataService.GetMusicDetailDictionary(); response.SongHistoryData.ForEach(data => { var songId = data.SongId; data.Genre = GameDataService.GetMusicGenreBySongId(musicDetailDictionary, songId); data.MusicName = GameDataService.GetMusicNameBySongId(musicDetailDictionary, songId, string.IsNullOrEmpty(songNameLanguage) ? "ja" : songNameLanguage); data.MusicArtist = GameDataService.GetMusicArtistBySongId(musicDetailDictionary, songId, string.IsNullOrEmpty(songNameLanguage) ? "ja" : songNameLanguage); data.Stars = GameDataService.GetMusicStarLevel(musicDetailDictionary, songId, data.Difficulty); data.ShowDetails = false; }); //We get rid of entries with empty song names //This can happen if the database has been used with a different version of the songlist (Omnimix/Version update) response.SongHistoryData = response.SongHistoryData.FindAll(x => x.MusicName != ""); songHistoryDataMap = response.SongHistoryData.GroupBy(data => data.PlayTime).ToDictionary(data => data.Key,data => data.ToList()); foreach (var songHistoryDataList in songHistoryDataMap.Values) { songHistoryDataList.Sort((data1, data2) => data1.SongNumber.CompareTo(data2.SongNumber)); } //breadcrumbs BreadcrumbsStateContainer.breadcrumbs.Clear(); if (AuthService.IsLoggedIn && !AuthService.IsAdmin) BreadcrumbsStateContainer.breadcrumbs.Add(new BreadcrumbItem(Localizer["Dashboard"], href: "/")); else BreadcrumbsStateContainer.breadcrumbs.Add(new BreadcrumbItem(Localizer["Users"], href: "/Users")); BreadcrumbsStateContainer.breadcrumbs.Add(new BreadcrumbItem($"{userSetting?.MyDonName}", href: null, disabled: true)); BreadcrumbsStateContainer.breadcrumbs.Add(new BreadcrumbItem(Localizer["Play History"], href: $"/Users/{Baid}/PlayHistory", disabled: false)); BreadcrumbsStateContainer.NotifyStateChanged(); } private static string GetCrownText(CrownType crown) { return crown switch { CrownType.None => "Fail", CrownType.Clear => "Clear", CrownType.Gold => "Full Combo", CrownType.Dondaful => "Donderful Combo", _ => "" }; } private static string GetRankText(ScoreRank rank) { return rank switch { ScoreRank.White => "Stylish", ScoreRank.Bronze => "Stylish", ScoreRank.Silver => "Stylish", ScoreRank.Gold => "Graceful", ScoreRank.Sakura => "Graceful", ScoreRank.Purple => "Graceful", ScoreRank.Dondaful => "Top Class", _ => "" }; } private static string GetDifficultyTitle(Difficulty difficulty) { return difficulty switch { Difficulty.Easy => "Easy", Difficulty.Normal => "Normal", Difficulty.Hard => "Hard", Difficulty.Oni => "Oni", Difficulty.UraOni => "Ura Oni", _ => "" }; } private static string GetDifficultyIcon(Difficulty difficulty) { return $"{difficulty}"; } private static string GetGenreTitle(SongGenre genre) { return genre switch { SongGenre.Pop => "Pop", SongGenre.Anime => "Anime", SongGenre.Kids => "Kids", SongGenre.Vocaloid => "Vocaloid", SongGenre.GameMusic => "Game Music", SongGenre.NamcoOriginal => "NAMCO Original", SongGenre.Variety => "Variety", SongGenre.Classical => "Classical", _ => "" }; } private static string GetGenreStyle(SongGenre genre) { return genre switch { SongGenre.Pop => "background: #42c0d2; color: #fff", SongGenre.Anime => "background: #ff90d3; color: #fff", SongGenre.Kids => "background: #fec000; color: #fff", SongGenre.Vocaloid => "background: #ddd; color: #000", SongGenre.GameMusic => "background: #cc8aea; color: #fff", SongGenre.NamcoOriginal => "background: #ff7027; color: #fff", SongGenre.Variety => "background: #1dc83b; color: #fff", SongGenre.Classical => "background: #bfa356; color: #000", _ => "" }; } private bool FilterSongs(List songHistoryDataList) { if (string.IsNullOrWhiteSpace(Search)) { return true; } var language = songNameLanguage ?? "ja"; if (songHistoryDataList[0].PlayTime .ToString("dddd d MMMM yyyy - HH:mm", CultureInfo.CreateSpecificCulture(language)) .Contains(Search, StringComparison.OrdinalIgnoreCase)) { return true; } foreach (var songHistoryData in songHistoryDataList) { if (songHistoryData.MusicName.Contains(Search, StringComparison.OrdinalIgnoreCase)) { return true; } if (songHistoryData.MusicArtist.Contains(Search, StringComparison.OrdinalIgnoreCase)) { return true; } } return false; } private async Task OnFavoriteToggled(SongHistoryData data) { var request = new SetFavoriteRequest { Baid = (uint)Baid, IsFavorite = !data.IsFavorite, SongId = data.SongId }; var result = await Client.PostAsJsonAsync("api/FavoriteSongs", request); if (result.IsSuccessStatusCode) { data.IsFavorite = !data.IsFavorite; } } }